The topic you requested could not be found.
Related topics are listed below.

Recording only Object

Stage Precision » Stage Precision » Views / Elements » Timeline Recording » Enable Objects / Interfaces for Recording » Recording only Object

Since only the changing parameters will be recorded, it´s necessary to create a “recording object” to bring all needed parameters into one object. Example: The to recorded object is the Camera object called “LensData”. Within the tree…

Timeline Recording

Stage Precision » Stage Precision » Views / Elements » Timeline Recording

Within the Timeline Recording it´s possible to record all Objects, Interfaces, Nodes, Variables and many more into the Timeline. Every changed parameter will be recorded if the recording state is set. Enable Objects / Interfaces for Recording Recording only…

Start Recording

Stage Precision » Stage Precision » Views / Elements » Timeline Recording » Start Recording

The Timeline View is necessary to start a Timeline Recording. Start a Recording With a click on the recording icon, the recording will be started. By pressing again on this icon the recording will stop. *The recording starts at this point, wherever the actual…

Export Recording

Stage Precision » Stage Precision » Views / Elements » Timeline Recording » Export Recording

Recordings can be exported as FBX and CSV. FBX export With a click on the (I) within a recording layer opens a menu. Click on “Export to FBX”. !FBX export is limited to object from the Object Tree and dosn´t support custom paramater like Variables,…

Object Grid

Stage Precision » Stage Precision » Views / Elements » Object Grid

This is a view where objects are displayed in a grid like format. This is particularly useful when looking at multiple Optitrack Cameras. To add an optitrack camera into the Object Grid window, right click on an optitrack camera sensor, and there is an option for…

Object Pass

Shield for Unreal » Video tutorials (release 0.3.01) » Object Pass

!This Video belong to an older Shield release. (0.3.01)

sACN Timeline Recording

Stage Precision » Stage Precision » Views / Elements » Timeline Recording » sACN Timeline Recording

sACN can be recordet within the Timline to replay the recordet stream. Only a sACN IO is needet (see here). Add a IO recording Layer Within the timeline with a secondary click, choose “IO Recording Layer” Define a recordable select the IO…

OSC Object Maps

Stage Precision » Stage Precision » Views / Elements » IO Connections » Protocol » OSC » OSC Object Maps

Objects with input maps allow custom target of parameters. Here is an example of an OSC input map from a Camera object. Some objects already has predefined OSC output maps. Here is an example of an OSC output map from a Camera object.

Send object Data

Shield for Unreal » Video tutorials (release 0.3.01) » Control Shield with Stage Precision » Send object Data

!This Video belong to an older Shield release. (0.3.01)

Board Object Selection Layout

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Board Object Selection Layout

Within Stage Precision the “Board” can also be used to create Layouts to select objects within the ObjectTree. 1.) Drag´n Drop a Object from the ObjectTree into a Board. 2.) Add this as “Interface”. 3.) Do this with multiple objects and…

Object Transform Protocol (OTP)

Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » Object Transform Protocol (OTP)

Object Transform Protocol is a 3D tracking protocol which supports position, rotation and scale. Stage Precision can send and receive object from the OTP protocol. Send OTP from Stage Precision (Producer) A sender within OTP called “Producer”. The OTP…

Render Passes / Object Lists

Shield for Unreal » Setting & Functions (v0.8) » Render Passes / Object Lists

!This option is only available by using a Shield actor. Render Passes: Background Foreground Garbage Matte HoldOut Matte Live Input Compositing Objects Lists Shadow Catcher Reflection Catcher Occlusion Define an object Simply click on an object…

Object and Interface functions

Stage Precision » Stage Precision » Scripting » General use of Scripting » Object and Interface functions

Interface elements: Button: Button.press(); – press Button Button.release(); – release Button Slider: Slider.cancel(); – cancel running fades Slider.down(TimeInSeconds); – fade to min Value Slider.fadeto(Value,…

Vbo (Vertex Buffer Object)

Stage Precision » Stage Precision » Views / Elements » IO Connections » Skeleton » Azure Kinect » Vbo (Vertex Buffer Object)

Coordinates Name Description Position The position of the kinect along the XYZ axis can be set. Scale The scale in meters can be set here. Rotation The rotation on the XYZ axis can be set. Vbo…

Enable Objects / Interfaces for Recording

Stage Precision » Stage Precision » Views / Elements » Timeline Recording » Enable Objects / Interfaces for Recording

Recording only Object To enable recording for an Object or Container the recording state needs do be defined. In the Object Tree the recording state for each object can be defined here. Other Objects like Interfaces, Variables, Nodes, ect. has the recording…

0.8.129

Stage Precision » Changelog » 0.8.129

new IO Connections: OBS WebSocket remote control vMix remote control Realsense T265 Stage One QPOS Websocket generic Improvements: better handling of recording keyframe interpolation color indicator for all disabled “container/options” better…

0.8.117

Stage Precision » Changelog » 0.8.117

Features: - #275 General – Artist/Studio license check now active - #271 General – new target selector to select tragets with mouse - #264 General – floating windows by default “always on top” - #272 IOConnections – Gateway can now…

OBS

Stage Precision » Stage Precision » Views / Elements » IO Connections » Media Server » OBS

To control OBS from Stage Precision it´s necessary to install the OBS-WebSocket plugin v.5.0.0: get the Plugin here Note: version v.5.0.0 of the plugin only works with OBS version 27. Activate remote control within OBS After installed the OBS-WebSocket plugin goto…

Maps In

Stage Precision » Stage Precision » Maps / Filter / Trigger » Maps In

There are various types of input maps that can be taken into various different objects. Input maps can also be from external IO connections. These maps translate the incoming data from the IO connection into data that the object can use, for example, positional and…

Tuio

Stage Precision » Stage Precision » Views / Elements » IO Connections » 2D Tracking » Tuio

This protocol is for multi-touch and touch screen surfaces. *This is only available for Tracking, Full, and Engineer license. Tuio Setup Name Description Host This is where the target IP address of the host can be input. Port…

Optitrack Calibration

Stage Precision » Stage Precision » Views / Elements » Objects » Sensors » Optitrack Volume » Optitrack Calibration

The goal of the Optitrack Calibration is to calculate the relative positions of all the Optitrack Cameras in relationship to each other. There are different tools for calibrating multiple optitrack cameras through a wanding process to create one single Optitrack…

Kinect

Stage Precision » Stage Precision » Views / Elements » IO Connections » Skeleton » Kinect

This is the protocol for receiving Kinect skeleton data from a Kinect V2. Kinect Setup Calibration Name Description Offset Pos Any positional offset to the data can be set. Offset Scale Any scale offset to the data can…

Blacktrax (RTTrPM)

Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » Blacktrax (RTTrPM)

This is a native input for Blacktrax tracking data. *This is only available for Tracking, Light Tracking, and Full license. Blacktrax (RTTrPM) Setup Input Name Description Multicast Connection When on, data can be sent to multiple…

vMix

Stage Precision » Stage Precision » Views / Elements » IO Connections » Media Server » vMix

To control vMix from Stage Precision it´s necessary to activate the TCP API within vMix. Enable remote control within vMix Open the “Settings” in the upper right corner and navigate to “Web Controller”. Make sure that the “TCP…

Technocrane UDP (SUPERTECHNO)

Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » Technocrane UDP (SUPERTECHNO)

The Technocrane is a camera crane system, this is the input for the crane tracking system. *This is only available for Virtual Production, and Full license. Input Name Description Local Port This is the port that will receive data from…

Perception Neuron

Stage Precision » Stage Precision » Views / Elements » IO Connections » Skeleton » Perception Neuron

Perception neuron is a motion capture suit with skeleton data. The IO connection takes in the perception neuron data. Perception Neuron Setup Name Description Server IP This is where the IP address of the server can be added. …

Optitrack (NatNet)

Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » Optitrack (NatNet)

This is a native input for Optitrack NatNet data. *This is only available for Virtual Production, Tracking, Light Tracking, and Full license. Optitracks (NatNet) Setup Input Name Description Server IP This is the port that the data…

Optitrack Alignment

Stage Precision » Stage Precision » Views / Elements » Objects » Sensors » Optitrack Volume » Optitrack Alignment

Once all the cameras has been calibrated and their relative position between each other has been reconstructed, the next step is to offset / translate the entire group of cameras so the tracking volume is aligned with the 3D space within SP. There are several options…

PSN IN

Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » PosiStageNet (PSN) » PSN IN

This is the input protocol for PosiStageNet data which is positional tracking data of objects. PSN IN Setup Input Name Description Multicast Connection When on, data can be sent to multiple recipients. Multicast Target IP …

Stage Precision

Stage Precision » Stage Precision

General settings Import Project Settings Categories Webserver Physics Engine Preferences Global OSC Remote Views / Elements Inspector Variable parameter control Expressions parameter control Target…

Kinexon

Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » Kinexon

This is a positional tracking system that is able to track XYZ position and rotation. It is a UWB based system. *This is only available for Tracking, Light Tracking, and Full license. Kinexon Setup Input Name Description Server IP This is…

3DConnexion

Stage Precision » Stage Precision » Views / Elements » IO Connections » Controller » 3DConnexion

3D Connexion Setup Name Description Status The status of the device connection will be displayed here. 3D Connexion Mapping Maps In Name Description Use Position When on, the input position data…

Stype (Stype HF)

Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » Stype (Stype HF)

Stype is the combination of a RedSpy camera and follower which together can track objects and people within a space in XYZ directions. *This is only available for Virtual Production, and Full license. Stype Setup Input Name Description Local…

0.8.126

Stage Precision » Changelog » 0.8.126

Stage Precision 0.8.126 New IO Connections: Monogram Creative Console Skaarhoj Controller Deltacast input card New Features: General add relative mode to XY Stick Undo function for container reset Usebility support calculation also in fields with mm and…

0.8.134 / 0.8.135

Stage Precision » Changelog » 0.8.134 / 0.8.135

IO Connections: Hive Player antilatency update to release 4.0.0 VLC Visca Server to drive SP with an PTZ controller SMT Soundscape Telegram SlackBot Hyperdeck Technocrane Serial has now sync options Sensor Objects: Blickfeld 3D-Lidar Common Vision…

Import recordings into Shield

Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield » Import recordings into Shield

Camera Recordings from Stage Precision can be imported in Shield. Export recording from Stage Precision a click on the (I) opens a menu select “export to “Shield recording” Import recording into Unreal Drag and drop the file into…

Joystick

Stage Precision » Stage Precision » Views / Elements » IO Connections » Controller » Joystick

The joystick controller has buttons and movement control. Joystick Setup Name Description Device The device name will be displayed here. Calibrate Pressing this button will calibrate the device. Joystick Mapping…

Pozyx

Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » Pozyx

This is an ultra-wideband software and hardware designed to accurately track moving objects within a space. *This is only available for Tracking, Light Tracking, and Full license. Pozyx Setup Name Description Server IP This is where the…

FreeD UDP

Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » FreeD UDP

FreeD is a UDP protocol that can be used to take in and output positional data of cameras. *This is only available for Virtual Production, and Full license. FreeD Setup Input Name Description Local Port This is the port that will receive…

Sewio

Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » Sewio

Sewio is an indoor tracking data, using ankers and tags. This IO Connection is able to take in this tracking data. *This is only available for Tracking, Light Tracking, and Full license. Sewio Setup Server Name Description Server IP This…

OpenVR (Vive & Oculus)

Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » OpenVR (Vive & Oculus)

This is a native input for OpenVR data. Before using the OpenVR input its necessary to modify SteamVR. OpenVR Setup Name Description Reconnect This button can be pressed to reconnect with the VR headset. Connected When…

MoveCat

Stage Precision » Stage Precision » Views / Elements » IO Connections » Kinetic & Sensors » MoveCat

MoveCat are a type of stage kinetic moving system. *This is only available for Kinetic Control, and Full license. MoveCat Setup Name Description Type V1 – This is the input for V1 movecat. V3 – This is the input for V3…

Use the recordings within Stage Precision

Stage Precision » Stage Precision » Views / Elements » Timeline Recording » Use the recordings within Stage Precision

To use the recorded layer within Stage Precision, simply replay the timeline. *If you have done recordings for objects with map inputs, which still sending data, please make sure that you disable the map input during replay the recording. With a click on the icon…

Optitrack Camera

Stage Precision » Stage Precision » Views / Elements » IO Connections » 2D Tracking » Optitrack Camera

This is the Camera SDK software which provides 2D camera object data. Optitrack Camera Setup Name Description Status The status of the incoming data will be displayed here. Is Running When on, data is being recieved.…

1.1.90-92

Stage Precision » Changelog » 1.1.90-92

New Objects: Orbbec Femto Mega StreamDeck New IO Connection: Phiget Rel1100 ADM-OSC Kinesys New Features: All tracking map inputs have now delays for position, rotation and all additional custom data like zoom, focus etc. New Camera calibration…

ARRI CAP

Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » ARRI CAP

*This is only available for Virtual Production, and Full license. ARRI CAP Name Description Password A password can be set for the application. Camera Cap Connected When the camera is connected this will be on. Output…

GamePad

Stage Precision » Stage Precision » Views / Elements » IO Connections » Controller » GamePad

GamePad Setup Name Description Device The device name will be displayed here. GamePad Mapping Maps In Name Description Use Position When on the input position data will be used. Position…

BlackMagic Design HyperDeck

Stage Precision » Stage Precision » Views / Elements » IO Connections » Peripheral » BlackMagic Design HyperDeck

BlackMagic Design HyperDeck is a professional broadcast deck that records and playback media. HyperDeck Setup Name Description Remote Host This is where the target IP address of the host can be input. Remote Port This is…

Optitrack Analysis

Stage Precision » Stage Precision » Views / Elements » Objects » Sensors » Optitrack Volume » Optitrack Analysis

Analyse Recording This tool is used to record some tracking data and this tracking data can be used at a later time to analyse the accuracy of the tracking system. It is useful to help analyse whether some cameras have shifted over time since the last calbration, and…

Objects

Stage Precision » Stage Precision » Views / Elements » Objects

The objects section is where all fixtures, objects and structures are stored and arranged. When SP initially starts up the objects view will be in the top left-hand corner. The objects section includes all of the scene building models, fixtures and shapes. To add…

Cube

Stage Precision » Stage Precision » Views / Elements » Objects » Objects » Cube

A cube is a three-dimensional object made up of 6 faces, 12 edges and 8 vertices. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate…

Joint

Stage Precision » Stage Precision » Views / Elements » Objects » Joints » Joint

Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the Object check the settings under “Display” …

Joint Group

Stage Precision » Stage Precision » Views / Elements » Objects » Joints » Joint Group

Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the Object check the settings under “Display” …

Blob Tracking Management with Volume

Stage Precision » Stage Precision » Workflows » Blob Tracking Workflows » Blob Tracking Management with Volume

Using the Volume object to manage the Point Data From the previous step either from the “Image Based Blob Tracking “:http://manual.stageprecision.com/stage.precision.beta/en/topic/image-based-blob-trackingor” Point…

Disc

Stage Precision » Stage Precision » Views / Elements » Objects » Objects » Disc

The disk is a two-dimensional shape that resembles a circle. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the…

Sphere

Stage Precision » Stage Precision » Views / Elements » Objects » Objects » Sphere

The sphere is a three-dimensional geometric shape, with a resemblance to a ball. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate…

Skeleton

Stage Precision » Stage Precision » Views / Elements » Objects » Tracked Objects » Skeleton

This is a virtual representation of the human body, with 24 joints that correspond to points on the body. Each of the joints have 11 different properties; colour, depth, camera and orientation in the X, Y and Z axis. Coordinates Name Description…

Moveable

Stage Precision » Stage Precision » Views / Elements » Objects » Kinetic » Moveable

The moveable consists of a set of start and end coordinates and/or start and end degrees, which can be used to control the movement of an object. Coordinates Name Description Position This will move the object along X, Y and Z axis in the…

Mesh

Stage Precision » Stage Precision » Views / Elements » Objects » Objects » Mesh

The mesh object allows an external 3D model to be imported into the scene. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To…

Tracker

Stage Precision » Stage Precision » Views / Elements » Objects » Tracked Objects » Tracker

The tracker can take the form of rigid bodies or points. These objects can be controlled by or output positional data as well as acting as measuring points or triggers. Coordinates Name Description Position This will move the object along…

Plane

Stage Precision » Stage Precision » Views / Elements » Objects » Objects » Plane

The plane is a flat two-dimensional shape. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the Object check the…

Cone

Stage Precision » Stage Precision » Views / Elements » Objects » Objects » Cone

The cone is a three-dimensional shape with a flat circular face and curved sides that meet at a point called an apex or vertex. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. …

Cylinder

Stage Precision » Stage Precision » Views / Elements » Objects » Objects » Cylinder

The cylinder is a three-dimensional shape, that can be described as a circular prism with parallel sides and circular top and bottom. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local…

Folder

Stage Precision » Stage Precision » Views / Elements » Objects » Folder

The folder can be used to organize objects and automatically generate and arrange multiple objects within the 3D space. This is done by the arrange and align tool. Folder Setup Coordinates Name Description Position This will move the…

Interactive Trigger Area

Stage Precision » Stage Precision » Workflows » Interactive Trigger Area

Within SP, it is possible to define an area in 3D space for interactive purposes. Some of the things that SP can do once there is this defined area include: if an object has entered the area if an object has left the area when the defined area is empty if objects…

Pixel

Stage Precision » Stage Precision » Views / Elements » Objects » Fixture » Pixel

This is a single RGB pixel. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the Object check the settings under…

Surface

Stage Precision » Stage Precision » Views / Elements » Objects » Combined » Surface

Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the Object check the settings under “Display” …

Rigid Body

Stage Precision » Stage Precision » Views / Elements » Objects » Combined » Rigid Body

This is a 3D body that moves under physics and collides with other objects. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system.…

Surface

Stage Precision » Stage Precision » Views / Elements » Objects » Objects » Surface

This is a plane or surface that is constructed from the placement of four points. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate…

Spline

Stage Precision » Stage Precision » Views / Elements » Objects » Objects » Spline

A spline is a curve in 3D space, which is defined by two or more points. They can be used in multiple ways such as; animation tracks and object alignment. Splines can be imported as Fbx files. Coordinates Name Description Position This…

Mo-Sys Axis Example

Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » F4 (Mo-Sys) » Mo-Sys Axis Example

This is an example using the F4 (Mo-Sys) axis map inputs for a jib/crane that where there is a rotational pivot at the base a rotation encoder on the arm a remote pivot head mounted at the end of the arm. A camera is then mounted at the remote pivot head with a…

Interpolator

Stage Precision » Stage Precision » Views / Elements » Objects » Combined » Interpolator

The Interpolator is a volume where reference points can be defined within it with reference values, and a target coordinate will compare its relationship with all the reference points coordinate and their values to interpolate a value for that location in…

Centroid

Stage Precision » Stage Precision » Views / Elements » Objects » Combined » Centroid

The centroid is the average center of a selected number of points, as the tracked points move the centroid will automatically update. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. …

sACN

Stage Precision » Stage Precision » Views / Elements » IO Connections » Protocol » sACN

Adding sACN (Streaming ACN E1.31) The sACN IO can be added with a click on the (+) within the IO Connections. within the Inspector a local interface needs to be defined the update rate for this protocol can be changed *“raw” sACN universes can be…

Winch

Stage Precision » Stage Precision » Views / Elements » Objects » Kinetic » Winch

This is a virtual representation of a motorized winch, with a winch body, chain and hook. Objects attached to the hook and controlled by the movement of the winch. *This is only available for Kinetic Control, Full, and Engineer license. The winch is able to receive…

Volume

Stage Precision » Stage Precision » Views / Elements » Objects » Combined » Volume

The volume is able to take in multiple point data such as point clouds. Points from within that data can be singled out and data outputted. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local…

Controller

Stage Precision » Stage Precision » Views / Elements » Objects » Controller

StreamDeck MK1 StreamDeck MK2 StreamDeck Plus StreamDeck XL

Light Fixture

Stage Precision » Stage Precision » Views / Elements » Objects » Fixture » Light Fixture

This is an interchangeable moving light fixture. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the Object check the…

Laser Fixture

Stage Precision » Stage Precision » Views / Elements » Objects » Fixture » Laser Fixture

This is a laser fixture object which has full parameter control. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the…

Multipixel

Stage Precision » Stage Precision » Views / Elements » Objects » Fixture » Multipixel

This is a multipixel object the number of pixels can be altered. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the…

Split Scene Options

Shield for Unreal » Setting & Functions (v0.8) » Split Scene Options

!This option is only available by using a Shield actor. Foreground List This is the default method to define foreground objects. The definition of the foreground objects is defined by a manual selection of objects. !For UE5, Nanite meshes would not work as an…

Winch 3

Stage Precision » Stage Precision » Views / Elements » Objects » Kinetic » Winch 3

The winch 3 object has three chain and hook points arranged in a triangle. These can be attached to one object and allow for rotation as well as linear movements. *This is only available for Kinetic Control, Full, and Engineer license. *The tree…

0.8.127

Stage Precision » Changelog » 0.8.127

IO-Connections: OSC filter events within the IO-Connection ncam Vicon DCS Yocto-Color-V2 Yocto-GPS-V2 Yocto-RangeFinder Yocto-3D-V2 Technocrane UDP supports now sync functions IO-Connections (Sensors): Hokuyo Lidar galaxy cam New Objects: Measurement…

Filters

Stage Precision » Stage Precision » Maps / Filter / Trigger » Filters

Input Filters Tracking Name Description Window Size This is the size of the tracking area. Reset Position threshold The position threshold can be altered here. Reset Interpolation Time The interpolation…

Item Morph

Stage Precision » Stage Precision » Actions » Item Morph

Item Morph Name Description Source Item The source object can be selected, this object is the one that will move. Target Item A target object can be selected, this is the target destination for the source object. …

Calibration Screen

Stage Precision » Stage Precision » Views / Elements » Objects » Utilities » Calibration Screen

Calibration Screen Setup Name Description Size The width and height of the screen can be added here in meters. Resolution The resolution in pixels width and height can be added here. Grid Size The number of…

Area

Stage Precision » Stage Precision » Views / Elements » Objects » Logic » Area

This is an area within the virtual 3D space and has the ability to detect virtual objects entering and leaving the space. This can be used to output a variety of messages and triggers internally and externally from Stage Precision. Coordinates Name…

Camera Analysis

Stage Precision » Stage Precision » Views / Elements » Objects » Utilities » Camera Analysis

The Camera Analysis object is a volume in the 3D space that can be used to analyze the coverage of multiple cameras. On top of the basic parameters like the position, scale and rotation, the Camera Analysis object has some unit parameters. Camera Analysis Setup …

Plain Effector

Stage Precision » Stage Precision » Views / Elements » Objects » Effector » Plain Effector

This is a linear effector, where the changed parameters only work within or around the effector itself. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale…

Event Filter

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Event Nodes » Event Filter

The event filter, filters out the event name. Shortening the full trigger name to only the change of event. Event Filter Setup Name Description Event This displays the input event path. Source Object This is the object…

Spotlight

Stage Precision » Stage Precision » Views / Elements » Objects » Fixture » Spotlight

This is a set light fixture that is usually used to light an object or person. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system.…

Get/Set Objects and Interfaces

Stage Precision » Stage Precision » Scripting » General use of Scripting » Get/Set Objects and Interfaces

All objects and elements in Stage Precision has an unique identifyer. If you select an object you can see a smal number behind the object name: In this example you can see the number “1”. Means, that this object is “Slider1”. Each object…

Text

Stage Precision » Stage Precision » Views / Elements » Objects » Objects » Text

Text Object is a two dimensional text label that exists in the 3D space of SP and is viewable from the viewport. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. …

Gradient Effector

Stage Precision » Stage Precision » Views / Elements » Objects » Effector » Gradient Effector

Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the Object check the settings under “Display” …

Winch 2

Stage Precision » Stage Precision » Views / Elements » Objects » Kinetic » Winch 2

*This is only available for Kinetic Control, Full, and Engineer license. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To…

Timecode

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Timecode

Timecode Setup Name Description Timecode Main IO Timeline Recording Timecode 1 This is the timecode output as a float. Timecode as String This is the timecode output as a string. Layout…

Formula Effector

Stage Precision » Stage Precision » Views / Elements » Objects » Effector » Formula Effector

This effector uses the formula of wave formations to affect the target objects. With full control over how the formula is written, the time, count and index can be changed which alters how the wave affects the objects. Coordinates Name Description…

Mover

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Objects Nodes » Mover

The Mover node can change the Location and Orientation of an Object. So you can link an external input like a Joystick to control the tranformation of the Object. There are multible option to change the control mode from relativ to world or to an airplane mode.…

Target selection

Stage Precision » Stage Precision » Views / Elements » Inspector » Target selection

Target Parameter in Stage Precision are links/references to change values, select objects and more. They can be found in different Filters, Morphes and other Parameters wich needs a link to an object or to a parameter. If you click and hold down your mouse your…

Kinetic Construction

Stage Precision » Stage Precision » Views / Elements » Objects » Kinetic » Kinetic Construction

A Kinetic Construction combined different Kinetic Driver to one Construction Object. *This is only available for Kinetic Control, Full, and Engineer license. !You need at least one Kinetic Driver object to drive this Kinetic Construction. Coordinates Name…