Pixotope is a real-time rendering engine based on Unreal Engine for virtual studios, augmented reality, extended reality, mixed reality, and virtual production applications.

This IO connection act as a wrapper to the Pixotope Gateway API.

Pixotope Gateway

Name Description
Log Response When On, response from the Pixotope system will be logged
Pixotope IP This is where the IP address of the server can be added.
Port This is the port that the data package will be sent to.
Version The version number of the Pixotope server that is connected to

Trigger Maps

Trigger Maps can be called among other things within interface objects like Buttons, Dropdowns, Timeline Trigger Layer, Areas, Nodes, and many more. There are 3 types of trigger maps available for Pixotope Gateway.

To best use of the Pixotope Gateway integration, the first step is to pull in the data from the Pixotope Gateway system by using the Fill Data Tree action. After the

Fill Data Tree

Name Description
Fill Data Tree Target Data Tree
Target Name of a specific service in Pixotope
Name Setting on a service in Pixotope

Get Parameter

Use to get the value of a parameter from Pixotope

Name Description
Target Name of a specific service in Pixotope
Parameter The parameter in Pixotope
Target Parameter The target parameter within SP to be receiving the values

Set Parameter

Use to set value of a parameter in Pixotope

Name Description
Target Name of a specific service in Pixotope
Parameter The parameter in Pixotope
Value The value to be sent to the parameter in Pixotope