Stage Precision can remote control parameter from Material Parameter Collections.
They can be used within Unreal materials.

Create a Material Parameter Collections


Link the Material Parameter Collection within the Shield Settings


Create parameter which should be controlled


Fetch the exposed parameter


within the Shield IO, a click on the (I)


Control the parameter with a map


create a BP variable map


with a click on the magnifyer all possible parameter will be shown

Control the parameter with a node

Drag and drop the Shield IO into the Board.


choose the BP variable node