Stage Precision can remote control parameter from Material Parameter Collections.
They can be used within Unreal materials.
Create a Material Parameter Collections
Link the Material Parameter Collection within the Shield Settings
Create parameter which should be controlled
Fetch the exposed parameter
within the Shield IO, a click on the (I)
Control the parameter with a map
create a BP variable map
with a click on the magnifyer all possible parameter will be shown
Control the parameter with a node
Drag and drop the Shield IO into the Board.
UE Version | SP Shield IO node |
---|---|
4.27 | |
5 |