This is a virtual representation of the human body, with 24 joints that correspond to points on the body. Each of the joints have 11 different properties; colour, depth, camera and orientation in the X, Y and Z axis.
Coordinates
Name |
Description |
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Position |
This will move the object along X, Y and Z axis in the local space. |
Scale |
Scale of the coordinate system. To scale the Object check the settings under “Display” |
Rotation |
Rotation of the object along X, Y and Z axis. |
Velocity |
This is the speed of the object in the direction it is traveling along the X, Y and Z axis. |
Acceleration |
This is the rate of change of the velocity of the object. |
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Skeleton
Name |
Description |
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Tracked State |
- Undefined – When tracker does not have a map input.
- Inactive – When the tracker has a follow object input map.
- Active – When the tracker has a target object map input.
|
Type |
Kinect Skeleton – This skeleton corresponds to the human body when being tracked by a Kinect. With 24 joints that match up to points on the body, such as head, neck, right and left hand. |
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Display
Name |
Description |
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Display Object |
If ticked, the object will be visible in the scene. If un-ticked, the object will not be visible. |
Display Label |
When on, there will be a label displayed next to the object. |
Locked |
When un-ticked, it activates keyboard shortcuts – pressing ‘E’ allows you to move and ‘R’ rotate. |
Object Colour |
Double click the colour block and this will open a colour picker. This can be used to change the object display colour. |
Viewport Scale |
Dimensions of the object in the viewport in meters. |
Display SubPoints |
By turning this on the subpoints of the object will be displayed. When turned off only the main point of the object will be visible. |
Display Settings Tutorial
Points
Name |
Description |
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Points |
Points or joints long the skeleton which corresponds to areas on the body. |
Point Position |
Positional data of each point along X, Y and Z axis. |
Mapping
Input Mapping
Filters
Output Mapping
Node Based
The object can be controlled and used as a node. The node is created by clicking and dragging the parameter on to the board.
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Name |
Description |
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Type |
- Input – The nodes input values are determined by incoming values from an external source.
- Output – The node is outputting data to another source.
|
Target Object |
This is the object that will either be affected by the incoming values or output information. |
Position |
The directional XYZ values will be displayed here. |
Rotation |
The rotational XYZ values will be displayed here. |
Enabled |
When on, the parameter is active and enabled. |
Display Colour |
This colour block can be changed by changing the parameter. |
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Layout
Name |
Description |
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Editable |
When on, the node is editable. |
Locked |
When on, the node is locked into its position on the board. |