This is a virtual representation of the human body, with 24 joints that correspond to points on the body. Each of the joints have 11 different properties; colour, depth, camera and orientation in the X, Y and Z axis.


Name Description
Position This will move the object along X, Y and Z axis in the local space.
Scale Scale of the coordinate system. To scale the Object check the settings under “Display”
Rotation Rotation of the object along X, Y and Z axis.
Velocity This is the speed of the object in the direction it is traveling along the X, Y and Z axis.
Acceleration This is the rate of change of the velocity of the object.


Name Description
Tracked State
  • Undefined – When tracker does not have a map input.
  • Inactive – When the tracker has a follow object input map.
  • Active – When the tracker has a target object map input.
Type Kinect Skeleton – This skeleton corresponds to the human body when being tracked by a Kinect. With 24 joints that match up to points on the body, such as head, neck, right and left hand.


Name Description
Display Object If ticked, the object will be visible in the scene. If un-ticked, the object will not be visible.
Display Label When on, there will be a label displayed next to the object.
Locked When un-ticked, it activates keyboard shortcuts – pressing ‘E’ allows you to move and ‘R’ rotate.
Object Colour Double click the colour block and this will open a colour picker. This can be used to change the object display colour.
Viewport Scale Dimensions of the object in the viewport in meters.
Display SubPoints By turning this on the subpoints of the object will be displayed. When turned off only the main point of the object will be visible.

Display Settings Tutorial


Name Description
Points Points or joints long the skeleton which corresponds to areas on the body.
Point Position Positional data of each point along X, Y and Z axis.


Input Mapping


Output Mapping

Node Based

The object can be controlled and used as a node. The node is created by clicking and dragging the parameter on to the board.

Name Description
  • Input – The nodes input values are determined by incoming values from an external source.
  • Output – The node is outputting data to another source.
Target Object This is the object that will either be affected by the incoming values or output information.
Position The directional XYZ values will be displayed here.
Rotation The rotational XYZ values will be displayed here.
Enabled When on, the parameter is active and enabled.
Display Colour This colour block can be changed by changing the parameter.


Name Description
Editable When on, the node is editable.
Locked When on, the node is locked into its position on the board.