This is an area within the virtual 3D space and has the ability to detect virtual objects entering and leaving the space. This can be used to output a variety of messages and triggers internally and externally from Stage Precision.
Coordinates
Name |
Description |
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Position |
This will move the object along X, Y and Z axis in the local space. |
Scale |
Scale of the coordinate system. To scale the Object check the settings under “Display” |
Rotation |
Rotation of the object along X, Y and Z axis. |
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Area Setup
Name |
Description |
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Type |
Choice of the shape that the area can resemble, sphere or cube. |
Radius |
Dimensions of the trigger area from the center to the edge when a sphere. |
Cube Size |
Dimensions of the trigger area when a cube along the X, Y and Z axis. |
Targets
Name |
Description |
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Target |
A target object can be selected by using the trigger button. The target object/s will cause the event to happen when they enter the area. |
Use Children |
Ticking this button will cause the area to use the target objects children to be seen as target objects. |
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Events
Triggers that cause events can be added by using the + button.
*Full trigger descriptions can be found in the Trigger section.
Event Triggers
Name |
Description |
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Events |
- On Enter – There will be a trigger when the target enters the area.
- On Leave – There will be a trigger when the target leaves the area.
- On First In – There will be a trigger only when the first target enters the area.
- On Get empty – There will be a trigger when the area is empty.
- On Enter or Leave – There will be a trigger when the target parameter enters or leaves the area.
- On Move – There will be a trigger when the target object moves.
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Advanced
Name |
Description |
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Min Enter Time |
The minimum time before the event happens after the target parameter enters the area can be set here. |
Min Exit Time |
The minimum time before the event happens after the target parameter exits can be set here. |
Cooldown |
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Display
Name |
Description |
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Display Object |
If ticked, the object will be visible in the scene. If un-ticked, the object will not be visible. |
Display Label |
When on, there will be a label displayed next to the object. |
Locked |
When un-ticked, it activates keyboard shortcuts – pressing ‘E’ allows you to move and ‘R’ rotate. |
Object Colour |
Double click the colour block and this will open a colour picker. This can be used to change the object display colour. |
Viewport Scale |
Dimensions of the object in the viewport in meters. |
Display Settings Tutorial
Video Tutorial
Area setup.
Mapping
Input Mapping
Filters
Output Mapping
Node Based
The object can be controlled and used as a node. The node is created by clicking and dragging the parameter on to the board.
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Name |
Description |
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Type |
- Input – The nodes input values are determined by incoming values from an external source.
- Output – The node is outputting data to another source.
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Target Object |
This is the object that will either be affected by the incoming values or output information. |
Position |
The directional XYZ values will be displayed here. |
Rotation |
The rotational XYZ values will be displayed here. |
Enabled |
When on, the parameter is active and enabled. |
Display Colour |
This colour block can be changed by changing the parameter. |
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Layout
Enabled |
When on, the parameter is active and enabled. |
Locked |
When on, the node is locked into its position on the board. |