The tracker can take the form of rigid bodies or points. These objects can be controlled by or output positional data as well as acting as measuring points or triggers.


Name Description
Position This will move the object along X, Y and Z axis in the local space.
Scale Scale of the coordinate system. To scale the Object check the settings under “Display”
Rotation Rotation of the object along X, Y and Z axis.
Velocity This is the speed of the object in the direction it is traveling along the X, Y and Z axis.
Acceleration This is the rate of change of the velocity of the object.


Name Description
Tracked State
  • Undefined – When tracker does not have a map input.
  • Inactive – The tracker is not receiving data from the input map.
  • Active – The tracker is receiving positional data from the input map.
  • Tracker – A point or shape within 3D space which can be used to output positional data of itself or other objects it is assigned to.
  • Rigid Body – A 3D body which moves under physics, this can also be tracked within the 3D space.
  • Measurement Point – This is a tracked start or endpoint which can be used to make a measurement.



Name Description
Display Object If ticked, the object will be visible in the scene. If un-ticked, the object will not be visible.
Display Label When on, there will be a label displayed next to the object.
Locked When un-ticked, it activates keyboard shortcuts – pressing ‘E’ allows you to move and ‘R’ rotate.
Object Colour Double click the colour block and this will open a colour picker. This can be used to change the object display colour.
Viewport Scale Dimensions of the object in the viewport in meters.
Display Trace The trace is a trail that follows the tracker and shows the direction of movement. When un-ticked there will be no trace.
Trace Time This determines how long the trace is displayed before it disappears.
Trace Colour Clicking the colour box opens a colour picker with RGB (red, green, blue) and alpha control.
Display This allows you to change the shape of the tracker – choosing between a cube, sphere or crosshair.
Radius Distance from the center of the object to the edge of the circle in meters.
Display SubPoints By turning this on the subpoints of the object will be displayed. When turned off only the main point of the object will be visible.

Display Settings Tutorial


Input Mapping


Specific Tracker Filters

Prediction Filter

Name Description
Weight This is the amount this filter effects the object.
Prediction Time This is the amount the data will be predicted to help smooth the movement of the object.
Cyclic The filter will use reoccurring movements to help predict the movement of the object.
Use Position When ticked the filter will affect the position of the object.
Use Rotation When ticked the filter will affect the rotation of the object.

Output Mapping

Node Based

The object can be controlled and used as a node. The node is created by clicking and dragging the parameter on to the board.

Name Description
  • Input – The nodes input values are determined by incoming values from an external source.
  • Output – The node is outputting data to another source.
Target Object This is the object that will either be affected by the incoming values or output information.
Position The directional XYZ values will be displayed here.
Rotation The rotational XYZ values will be displayed here.
Enabled When on, the parameter is active and enabled.
Display Colour This colour block can be changed by changing the parameter.
Tracked Status This indicates whether the status is Active, Undefined or Inactive, with the values -1, 0 and 1. 1 indicating that the tracking status is active.
Tracked Age


Name Description
Editable When on, the node is editable.
Locked When on, the node is locked into its position on the board.