The compositing (combined) added the different passes to each other.

The option “Compositing Order” is to be found within the Shield Actor.

Different blend modes can be chosen.
These define how the layer will be “added” to each other.

The option “Blend Modes” is to be found within the Shield Actor.

Example of passes which should be combined


Background pass

Foreground pass

Live Input

Garbage Matte which effects the Live Input

Compositing Order: BG Input FG


Background is the “lowest” layer
On top of the background is the live input
At the end the foreground will be added

Compositing Order: Input BG FG


Live input is the “lowest” layer
On top of the live input is the background
At the end the foreground will be added

Compositing Order: BG FG Input


Background is the “lowest” layer
On top of the background is the foreground
At the end the live input will be added

Example of passes which should be blended differently


Live input as “base”

foreground pass with extreme bloom fx

Add Alpha


Blend mode “Alpha” with consideration of the alpha channels.

Screen Alpha


Blend mode “Screen” with consideration of the alpha channels.

Lighten Alpha


Blend mode “Lighten” with consideration of the alpha channels.

Add


Blend mode “Alpha” without consideration of the alpha channels.

Screen


Blend mode “Screen” without consideration of the alpha channels.

Lighten


Blend mode “Lighten” without consideration of the alpha channels.