This is a native input for OpenVR data.
Before using the OpenVR input its necessary to modify SteamVR.
OpenVR Setup
Name |
Description |
---|
Reconnect |
This button can be pressed to reconnect with the VR headset. |
Connected |
When connected to a headset this will be ‘on’. |
Status |
Connection status will be displayed here. |
Mode |
- Scene
- Overlay
- Background
- Utility
|
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*Check the Calibration/Allignment Tool here.
Mapping
Input
Name |
Description |
---|
Type |
- Camera – The input data is from a camera.
- Controller – The input data is from a controller.
- Generic – The input data is generic VR data.
- HDM – The input data is from a head-mounted VR display.
|
Serial Number |
The serial number of VR headset can be input here. |
Status
Name |
Description |
---|
Tracked State |
- Undefined – When tracker does not have a map input.
- Inactive – When the tracker has a follow object input map.
- Active – When the tracker has a target object map input.
|
Enable Recording |
When on, the tracking data can be recorded. |
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Node Mapping
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Name |
Description |
---|
Module Info |
The module information will be displayed when the device is connected. |
Type |
|
Serial Number |
When the device is connected the serial number will be displayed here. |
Active |
When the device is connected this will be on. |
Position |
The positional data XYZ will be displayed here. |
Rotation |
The rotational data XYZ will be displayed here. |
Touchpad |
XY axis data will be displayed here. |
Trigger Button |
When the trigger button is connected this will be on. |
Grip Button |
When the grip button is connected this will be on. |
App Button |
When the app button is connected this will be on. |
System Button |
When the system button is connected this will be on. |
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Layout
Name |
Description |
---|
Editable |
When on, the node is editable. |
Locked |
When on, the node is locked into its position on the board. |