This effector uses an image feed and project that out onto the effected objects.
Coordinates
Name |
Description |
Position |
This will move the object along X, Y and Z axis in the local space. |
Scale |
Scale of the coordinate system. To scale the Object check the settings under “Display” |
Rotation |
Rotation of the object along X, Y and Z axis. |
Effector
Name |
Description |
Weight |
This is the amount that the objects are affected, the higher the number the more the objects are affected. |
Image Provider |
The source of the image feed |
Camera |
|
Keep unprojected color |
Toggle to control what the color should be in the unprojected area |
Position |
Position along the X, Y and Z axis, that the objects will move when interacting with the effector. |
Rotation |
Rotation along the X, Y and Z axis, that the objects will do when interacting with the effector. |
Colour |
Clicking the colour box opens a colour picker with RGB (red, green, blue) and alpha control. |
Falloff
Name |
Description |
Type |
- Infinite – This will affect everything within the visualizer.
- Sphere – The area that is affected will be defined by the radius of the sphere.
- Cube – The area that is affected will be defined by the size of the cube.
- Linear – The area that is affected will be defined by the side or direction of the linear plane.
|
Position Type |
- Original Object Position – This will affect the objects from their original positions.
- Effected Position – The objects will be affected by the position of the effector.
|
Falloff |
When increased this will create a feathered effect to the affected area, if at 0 the falloff point will be a line. |
Radius |
Distance from the center of the object to the edge of the circle in meters. |
Cube Size |
Dimensions of the cubes width, height and length. |
Invert |
When ticked, the effector will only affect objects within its shape. When un-ticked, it will invert the effect and only affect those outside the shape. |
Effected Objects
Parameter
Name |
Description |
Target |
A target object can be selected by using the trigger button. The target object/s will be affected by the effector. |
Filter |
- Tracker
- Pixel
- Spotlight
- Light Fixture
- Multipixel
|