Render Passes:
Objects Lists
Define an object
Simply click on an object (within the “Viewport” or the “World Outliner”) with a secondary click and define the “task”.
!This option is only available by using a Shield actor.
Simply click on an object (within the “Viewport” or the “World Outliner”) with a secondary click and define the “task”.
*It´s also possible to assign objects within the Shield actor or with Blueprints
!Please make sure that an object only has one “task”.
If a object needs to have multiple tasks, create a duplicate.
Please note, that there are options to keep all or specific objects within the BG if they are assigned as FG object.