This is a linear effector, where the changed parameters only work within or around the effector itself.
Coordinates
Name | Description |
---|---|
Position | This will move the object along X, Y and Z axis in the local space. |
Scale | Scale of the coordinate system. To scale the Object check the settings under “Display” |
Rotation | Rotation of the object along X, Y and Z axis. |
Effector
Name | Description |
---|---|
Weight | This is the amount that the objects are affected, the higher the number the more the objects are affected. |
Position | Position along the X, Y and Z axis, that the objects will move when interacting with the effector. |
Rotation | Rotation along the X, Y and Z axis, that the objects will do when interacting with the effector. |
Colour | Clicking the colour box opens a colour picker with RGB (red, green, blue) and alpha control. |
Falloff
Name | Description |
---|---|
Type |
|
Position Type |
|
Falloff | When increased this will create a feathered effect to the affected area, if at 0 the falloff point will be a line. |
Radius | Distance from the center of the object to the edge of the circle in meters. |
Cube Size | Dimensions of the cubes width, height and length. |
Invert | When ticked, the effector will only affect objects within its shape. When un-ticked, it will invert the effect and only affect those outside the shape. |
Effected Objects
Parameter
Name | Description |
---|---|
Target | A target object can be selected by using the trigger button. The target object/s will be affected by the effector. |
Filter |
|
Display
Name | Description |
---|---|
Display Object | If ticked, the object will be visible in the scene. If un-ticked, the object will not be visible. |
Display Label | When on, there will be a label displayed next to the object. |
Locked | When un-ticked, it activates keyboard shortcuts – pressing ‘E’ allows you to move and ‘R’ rotate. |
Object Colour | Double click the colour block and this will open a colour picker. This can be used to change the object display colour. |
Viewport Scale | Dimensions of the object in the viewport in meters. |
Display Settings Tutorial
Video Tutorial
Plain Effector setup begins at 00:45.
Node Based
The plain effector can be manipulated in the board by adding the effector as a node, this can be done by clicking and dragging the specific effector on the board.
Name | Description |
---|---|
Type |
|
Target Object | This is the object that will either be affected by the incoming values or output information. |
Position | The directional XYZ values will be displayed here. |
Rotation | The rotational XYZ values will be displayed here. |
Enabled | When on, the parameter is active and enabled. |
Displayed Colour | This colour block can be changed by changing the parameter display colour. |
Layout
Name | Description |
---|---|
Editable | When on, the node is editable. |
Locked | When on, the node is locked into its position on the board. |