Epic Games Unreal Engine is a generative 3D world-building software.
*if you don´t see the LiveLink connection in Unreal click here to debugg the connection.
Live Link Setup
Name |
Description |
---|
Interface |
This is the IP address of the local network interface which should be used for this connection. |
Refresh fps |
The frames per second can be added here. |
Sync
Name |
Description |
---|
Delay Output Percent |
A delay can be added to the sync by percentage. |
Delay Output Frames |
A delay can be added to the sync by a number of frames. |
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Unreal Engine Mapping
Maps Out
Name |
Description |
---|
Name |
The output name of the parameter. |
Transform
Name |
Description |
---|
Position |
- Global Position – The global position will be output.
- Relative Position – The relative position will be output.
- Global Effected Position – The global effected position will be output.
- Target Position – The target position will be output.
|
Rotation |
- Global Rotation – The global rotation of the object will be output.
- Relative Rotation – The relative rotation will be output.
- Global Effected Rotation – The global effected rotation will be output.
|
Advanced Sharing Options
Name |
Description |
---|
Trigger Send |
Pressing this button will send out a trigger value. |
Use on Change |
When on, the trigger will be output in a time interval. |
Use on Interval |
The time interval can be altered in milliseconds. |
Timer Interval (ms) |
The time interval can be altered in milliseconds. |
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Compatible Output Objects
Video Tutorial
LiveLink Setup and mapping.
Node Mapping
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Name |
Description |
---|
Module Info |
The module information will be displayed when connected. |
Object Name |
The object name can be manually changed by clicking in the ‘Custom Object’ box. |
Parameter
Parameters can be added by pressing the + button.
Pin
Name |
Description |
---|
Type |
- Float – Individual X, Y or Z data.
|
Pin |
The values from the incoming parameter are displayed here. |
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Layout
Name |
Description |
---|
Editable |
When on, the node is editable. |
Locked |
When on, the node is locked into its position on the board. |