Epic Games Unreal Engine is a generative 3D world-building software.

Live Link Setup

Name Description
Interface This is the IP address of the local network interface (NIC) which should be used for this connection.
Refresh fps The frames per second can be added here.

Sync

Name Description
Delay Output Percent A delay can be added to the sync by percentage.
Delay Output Frames A delay can be added to the sync by a number of frames.

Unreal Engine Mapping

Maps Out

Name Description
Name The output name of the parameter.

Transform

Name Description
Position
  • Global Position – The global position will be output.
  • Relative Position – The relative position will be output.
  • Global Effected Position – The global effected position will be output.
  • Target Position – The target position will be output.
Rotation
  • Global Rotation – The global rotation of the object will be output.
  • Relative Rotation – The relative rotation will be output.
  • Global Effected Rotation – The global effected rotation will be output.

Advanced Sharing Options

Name Description
Trigger Send Pressing this button will send out a trigger value.
Use on Change When on, the trigger will be output in a time interval.
Use on Interval The time interval can be altered in milliseconds.
Timer Interval (ms) The time interval can be altered in milliseconds.

Compatible Output Objects

Video Tutorial

LiveLink Setup and mapping.

Node Mapping

Name Description
Module Info The module information will be displayed when connected.
Object Name The object name can be manually changed by clicking in the ‘Custom Object’ box.

Parameter

Parameters can be added by pressing the + button.

Pin

Name Description
Type
  • Float – Individual X, Y or Z data.
Pin The values from the incoming parameter are displayed here.

Layout

Name Description
Editable When on, the node is editable.
Locked When on, the node is locked into its position on the board.