This protocol transmits data over DMX universes and is typically used to communicate with lighting consoles.

Setting up Artnet

Name Description
Interface This is the IP address of the local network interface which should be used for this connection.
Clear Reciever Cache When pressed this button will clear the receiver cashe, this is stored Artnet data which has been sent into SP.
Clear Data Cache When pressed this button will clear the data cashe.
Offset Subnet A group if 16 consecutive universes is referred to as a subnet. This is represented by the subnet number.
Offset Universe A universe is made up of 512 Artnet channels.
Info This is a summary of the Artnet data.

Artnet Mapping

Maps In

Name Description
Subnet The subnet number that is set to receive data can be added here.
Universe The DMX universe can be set here.
Start Cannel This is the channel where the data output from this object will start.
Info This is a summary of the output data.

Advanced sharing options

Name Description
Trigger Send Pressing this button will send out a trigger value.
Use on change When on, the trigger will be output when the values change.
Use on Interval When on, the trigger will be output in a time interval.
Timer Interval (ms) The time interval can be altered in milliseconds.

Parameter

Name Description
Target Here the parameter which needs to be output can be selected, such as the position or rotation.
Type
  • 8 Bit Vector Channel – This will take up 1 universe channel.
  • 16 Bit Vector Channel – This will take up 2 universe channels.
  • 24 Bit Vector Channel – This takes up 3 universe channels.
Channel Offset The channel offset can be set here.

Range

Name Description
Range The input range can be set.
Range Min The minimum input range X, Y and Z can be set.
Range Max The maximum input range X, Y and Z can be set
Trigger Value Off The input value of the trigger when off can be set.
Trigger Value On The input value of the trigger when on can be set.

Compatible input objects

Maps Out

Name Description
Subnet The subnet number that is set to receive data can be added here.
Universe The DMX universe can be set here.
Start Cannel This is the channel where the data output from this object will start.
Info This is a summary of the output data.

Advanced sharing options

Name Description
Trigger Send Pressing this button will send out a trigger value.
Use on change When on the trigger will be output when the values change.
Use on interval When on the trigger will be output in a time interval.
Timer Interval (ms) The time interval can be altered in milliseconds.

Parameter

Name Description
Target Here the parameter which needs to be output can be selected, such as the position or rotation.
Type
  • 8 Bit Vector Channel – This will take up 1 universe channel.
  • 16 Bit Vector Channel – This will take up 2 universe channels.
  • 24 Bit Vector Channel – This takes up 3 universe channels.
Channel Offset The channel offset can be set here.

Range

Name Description
Range The output range can be set.
Range Min The minimum output range X, Y and Z can be set.
Range Max The maximum output range X, Y and Z can be set
Trigger Value Off The output value of the trigger when off can be set.
Trigger Value On The output value of the trigger when on can be set.

Compatible output objects

Node Based Mapping

Receiver

Name Description
Module Info The name of the Artnet module will be displayed here when connected.
Subnet The subnet number that is set to receive data can be added here.
Universe The DMX universe can be set here.
Info The DMX Universe is displayed here.
Address The Artnet address number can be added here.
Value The value that will be output can be added here.

Sender

Name Description
Module Info The name of the Artnet module will be displayed here when connected.
Subnet The subnet number that is set to receive data can be added here.
Universe The DMX universe can be set here.
Info The DMX Universe is displayed here.
Address The Artnet address number can be added here.
Value The input value will be displayed here.

Receiver/Sender Layout

Name Description
Editable When on, the node is editable.
Locked When on, the node is locked into its position on the board.