“Motions” can be used to generate animations on objects or single parameter.
This can be single “one shots” manipulations to effect once a single paramater, up to complex simultaneously running motions to generate objects or camera animations.
Overshake, delay and limit motions can be used to effect objects animations.
Animator and curve motions can be used to generate parameter motions.
Camera animations can be used to import predefined fbx animations.
All these can be stacked and affect the objects/parameter additionally to the actual parameter value.