Stage Precision
Table of Contents
Stage Precision
Stage Precision
System requirements
Licenses
SP Studio
SP Artist
Request license file
Extend license
add Production to SP Artist
User Interface
Layout
Inspector
Objects
IO Connections
Pool
Viewport
Timeline
Board
Monitor
Recording
Object Recording
Mapping2D
Log
Time Manager (Timecode & Genlock/Reference)
Processes
Target selection
Snap to Point
Import
Container drag´n drop
Board Object Selection Layout
General settings
Project Settings
Preferences
Keyboard Shortcuts
IO Connections
2D Tracking
Optitrack Camera
Blobtracking Client
Sick LMS
Tuio
3D Tracking
Antilatency
Blacktrax (RTTrPM)
Kinexon
OpenVR (Vive & Oculus)
Modifying SteamVR
Optitrack (NatNet)
Optitrack (Motive API)
PosiStageNet (PSN)
PSN IN
PSN OUT
Pozyx
Sewio
Vicon
Audio
L-Acoustics L-ISA
Sound Card
Camera Tracking
ARRI CAP
Cmotion
DCS
FreeD UDP
ncam
Star Tracker (Mo-Sys)
Stype (Stype HF)
Technocrane UDP (SUPERTECHNO)
Technocrane Serial (SUPERTECHNO)
Controller
GamePad
Joystick
3DConnexion
StreamDeck
Monogram
Skaarhoj
Skaarhoj IDs
Setup Skaarhoj
Image Provider
Mjpeg Camera Module
Web Camera
Kinetic & Sensors
MoveCat
Phidgets
4 x Encoder Input (1047)
InterfaceKit 8/8/8 (1018)
Voltage Input Phidget (V1001)
Encoder Input Phidget (ENC 1000)
8 x Voltage Input Phidget (DAQ1000)
4 x Digital Input Phidget (DAQ1200)
Wachendorff Encoder (WDGA36)
Yocto
Yocto-Color-V2
Yocto-GPS-V2
Yocto-RangeFinder
Yocto-3D-V2
Media Server
Bright Sign
Pandoras Box
Pixera
Vertex Commands
OBS
vMix
PTZ Cameras
Panasonic PTZ
Protocol
OSC
OSC Setup
OSC Input Monitor
OSC Event Maps
OSC Object Maps
OSC Nodes
OSC IO Event filter
Midi
UDP
TCP
Artnet
SPNet
Serial
MQTT Client
Rest
Skeleton
Kinect
Perception Neuron
Azure Kinect
Vbo (Vertex Buffer Object)
Switcher
Atem Switcher (Blackmagic Design)
Event Master
Panasonic AV-HS450
Panasonic AV-HS50
Panasonic AV-HS410
Smart Videohub (Blackmagic Design)
TSL UMD
Synchronization
MTC IN (Timecode)
MTC OUT (Timecode)
LTC SMTPE (Timecode)
BlackMagic Decklink (Timecode & Genlock/Reference)
Deltacast (Timecode & Genlock/Reference)
Media Input
Utilities
SPGateway
Leica Disto
PJLink
Services
Gateway
Realtime Engine
Unreal Engine (Live Link)
debugging LiveLink
Calibration Tool
Sync IO Connection
Pool
Action
Group
Script
selection Preset
VarArray
Variable
Objects
Folder
Tracked Objects
Tracker
Skeleton
Camera
Distortion Viewer
Combined
Rigid Body
Centroid
Volume
Surface
Kinetic
Kinetic Driver
Kinetic Construction
Moveable
Winch
Winch 2
Winch 3
Fixture
Light Fixture
Laser Fixture
Pixel
Multipixel
PTZ Camera
Spotlight
Objects
Spline
Mesh
Cube
Cone
Disc
Cylinder
Plane
Sphere
Surface
Utilities
Calibration Screen
Measurement Line
Measurement Point
Effector
Plain Effector
Wave Effector
Gradient Effector
Formula Effector
Joints
Joint
Joint Group
Joint Group Map Out Unreal
Joint Group Map Input
Logic
Area
Sensors
Hokuyo UST-10LX
GigE Cameras
Real Sense T265
Maps / Filter / Trigger
Maps In
Triggers
Filters
Scripting Filter
Maps Output
Events
Functions
[Queue] Wait
Trigger / Change Parameter
log messages
Morph
Item Morph
Set Variable
Call Preset
Update Preset
Commander
Switch Board
Run Pool Script
Run Pool Action
PC Command
Global OSC Remote
Expressions parameter control
Variable parameter control
Parameter adjustment tool
Timeline
Cues
Trigger Layer
Audio Layer
Keyframe Layer
Parameter Mix Layer
Notes Layer
Timeline Recording
Enable Objects / Interfaces for Recording
Recording only Object
Start Recording
Export Recording
Use the recordings within Stage Precision
Board & Nodes
Interface
Button
Web Target (link)
Colour Field
Controller
Cuelist
Dropdown
Image
Label
Rectangle
Reference
Slider
Textfield
XYPanel
XYStick
Camera
Image Provider
Links
Parameter Reference
Interface
Variable
Layer
Objects Nodes
Mover
Calculate Nodes
Delta
Formula
Interpolate
Joystick Ranger
Local Cartesian
Modulo
Point Line Distance
Projection Size
Ranger
Ranger with Center
Spline Ranger
Vector Angle
Vector Cross
Vector Distance
Vector Dot
Vector Length
Vector Max
Vector Midpoint
Vector Normalise
Vector Target
Math Nodes
abs
acos
asin
atan
ceil
cos
exp
floor
hypot
invert
Math
max
min
mod
pow
round
sin
sqrt
tan
Convert Nodes
Degree -> Radians
Radians -> Degree
Euler to Quaternion
Quaternionto Euler
Float -> Point
Point -> Float
Float -> String
Float -> Vector
Vector -> Float
Geographic Coordinate
Point -> Vector
Vector -> Point
Rotation Order
Speed Converter
Smoothing Nodes
Damping
Colour Nodes
Colour -> Float
Float -> Colour
Colour -> CMYK
CMYK -> Colour
Colour -> HSB
HSB -> Colour
Colour -> RGBW
RGBW -> Colour
Colour -> RGBA
RGBA -> Colour
Colour -> HEX
HEX -> Colour
Perceived Brightness
Utility Nodes
Camera View
Clock
Compare
Compare Period
Condition Trigger
Countdown
Delay
In Range
KeyStroke
Log Message
Script
Spy
Switch
Timecode
Timer
TimeStamp
Trigger
Trigger Delayed
Trigger Timer
Web Controller
XLSX (Excel)
Text Nodes
Compare Text
Split Text
Append Text
Replace Text
Replace Character
Regex Filter
Lower Case Text
Upper Case Text
Float to Timecode
Timecode to Float
Sabine
JSON Extract
Trim
Section Text
Event Nodes
Event
Event Filter
Generator Nodes
Wave Generator
Scripting
General use of Scripting
System Log / Debug
Work with the Commander/ScriptEditor
Get/Set Objects and Interfaces
Work with different parameter types
Object and Interface functions
IO functions
Util functions
String Methods
Math functions
Script Node General
Script Node
Script with Commander
Global Script (pool item)
run a pool Script
Pool Script event functions
Math / Formula for Expressions
Physics Engine
Webserver
Genlock & Timecode
Lens Calibration
Prepare the Projectfile
Lens Profile
Camera Settings
Lens read out
Virtual Calibration Board
Image Provider
Hardware needs
Calibration Boards
Lens Calibration Tool
Calibration Settings
Encoder Values
Nodal Point Offset
Capture and Detect
Capture coverage
Calculation Result
Camera RePosition Charuco Board
Camera RePosition Marker Matching
Board RePosition
Changelog
0.8.129
0.8.128
0.8.127
0.8.126
0.8.124
0.8.122
0.8.118
0.8.117
Gateway
Preferences
Wallpaper
Gateway IO in Stage Precision
Gateway Trigger from Stage Precision
Changelog
0.9.2
0.8.9
0.8.5
Shield for Unreal
System requirements
Install Shield
Shield Actor
Split Mode – The Foreground List
Split Mode – Foreground Culling
Split Mode – Volume Based Culling
Split Mode – The Clip Plane
Reflections from Foreground into Background
Background reflections in Foreground
Object Pass
Shadow Catcher
SDI Output
NDI Output
Settings
Lens Distortions
The Widget
Composure
Blueprints
Control Shield with Stage Precision
Send Camera Data
Send object Data
Remote Shield settings
Remote Clipping Plane
Level Change
set Shield Variable
call functions
Remote multiple nodes
Changelog
0.3.01
Tracking Client
SPNet for Unreal
SPNet for Unity
StreamDeck Plugin
Monogram Integration/Profile
set Shield Variable
Level Change
call functions