To send commands/events from Stage Precision to Gateway it´s necessary to have a action event map.
The name of the action menu is equal to the IO name:
Add a trigger from the following menus:
Command
Start Application
Define a complete application path which should open. (include “.exe”)
Start Application with Parameter
Define a complete application path which should open. (include “.exe”)
Add extra parameters which should start within the lunch of the application.
Within this example you can start a Unreal project in game mode.
Focus Application
Can “focus” a application (bring it to the front) to send inter alia a keypress or similar action which needs a specific application in front.
Command needs to match the window name incl. lower/upper case.
The exactly name of a windows can be viewed by hold “alt + tab”.
To bring the explorer Desktop to the front, “Desktop” needs to be defined as command.
To bring the Unreal project to the front, “Demo – Unreal Editor” needs to be defined as command.
open File
Define a complete file path which should open. (include prefix)
Run Console Command
Run the commandline with the given command.
Kill Process
Killed immediately the defined process. (Check in task manager “Processes” the naming)
Show Message
Open a message window with the given text.
Shutdown
Shutdown the computer.
Force Shutdown
Force a shutdown from this computer.
Reboot
Reboot the computer.
Sleep
Send the computer into the sleep mode.
Show Browser
Open a smal reduced browser with the given adress.
Hide Browser
Hide the browser if open.
Display Tally
Show Display Tally
Shows a on screen “Tally” boarder.
Display ID | Index of the Display where the Tally boarder should be shown. 0 = Display1, 1 = Display2 etc. |
Label | add a Label in the upper left corner |
Color | The color of the boarder |
Border Size | the size of the boarder |
Hide Display Tally
Hide the on screen “Tally” boarder.
Wake On Lan
Send a WakeOnLan command to the computer.
Key Press
Send a Key Press to the Gateway instance.
FunctionKeys | A dropdown with some predefined keys. |
KeyCode | the key code of the key |
Modifier | The option to enable multiple modifiers at the same time |