This is a 3D body that moves under physics and collides with other objects.
Coordinates
Name |
Description |
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Position |
This will move the object along X, Y and Z axis in the local space. |
Scale |
Scale of the coordinate system. To scale the Object check the settings under “Display” |
Rotation |
Rotation of the object along X, Y and Z axis. |
Velocity |
This is the speed of the object in the direction it is traveling along the X, Y and Z axis. |
Acceleration |
This is the rate of change of the velocity of the object. |
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Rigid Body Parameters
Name |
Description |
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Point Count |
Number of points that make up the rigid body. |
Construct Rigid |
Button to create the rigid body once the points have been assigned. |
Align in Center |
Button to align the rigid body to the center of the points. |
Rotate Rigid |
Button to rotate the rigid body to the rotation of the points. |
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Point Parameters
Name |
Description |
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Link |
This is where the assigned points can be selected to build the rigid body. |
Rel Position |
This is the position of the selected point. |
Tracked |
This can be turned on and off. When on the points coordinates will be tracked. |
Display
Name |
Description |
---|
Display Object |
If ticked, the object will be visible in the scene. If un-ticked, the object will not be visible. |
Display Label |
When on, there will be a label displayed next to the object. |
Locked |
When un-ticked, it activates keyboard shortcuts – pressing ‘E’ allows you to move and ‘R’ rotate. |
Object Colour |
Double click the colour block and this will open a colour picker. This can be used to change the object display colour. |
Viewport Scale |
Dimensions of the object in the viewport in meters. |
Display Trace |
The trace is a trail that follows the tracker and shows the direction of movement. When un-ticked there will be no trace. |
Trace Time |
This determines how long the trace is displayed before it disappears. |
Trace Colour |
Double-clicking the colour box opens a colour picker with RGB (red, green, blue) and alpha control. |
Display |
This allows you to change the shape of the tracker – choosing between a cube, sphere or crosshair. |
Radius |
Distance from the center of the object to the edge of the circle in meters. |
Display Settings Tutorial
Mapping
Input Mapping
Filters
Output Mapping
Node Based
The object can be controlled and used as a node. The node is created by clicking and dragging the parameter on to the board.
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Name |
Description |
---|
Type |
- Input – The nodes input values are determined by incoming values from an external source.
- Output – The node is outputting data to another source.
|
Target Object |
This is the object that will either be affected by the incoming values or output information. |
Position |
The directional XYZ values will be displayed here. |
Rotation |
The rotational XYZ values will be displayed here. |
Enabled |
When on, the parameter is active and enabled. |
Display Colour |
This colour block can be changed by changing the parameter. |
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Layout
Name |
Description |
---|
Editable |
When on, the node is editable. |
Locked |
When on, the node is locked into its position on the board. |