This is a 3D body that moves under physics and collides with other objects.


Name Description
Position This will move the object along X, Y and Z axis in the local space.
Scale Scale of the coordinate system. To scale the Object check the settings under “Display”
Rotation Rotation of the object along X, Y and Z axis.
Velocity This is the speed of the object in the direction it is traveling along the X, Y and Z axis.
Acceleration This is the rate of change of the velocity of the object.

Rigid Body Parameters

Name Description
Point Count Number of points that make up the rigid body.
Construct Rigid Button to create the rigid body once the points have been assigned.
Align in Center Button to align the rigid body to the center of the points.
Rotate Rigid Button to rotate the rigid body to the rotation of the points.

Point Parameters

Name Description
Link This is where the assigned points can be selected to build the rigid body.
Rel Position This is the position of the selected point.
Tracked This can be turned on and off. When on the points coordinates will be tracked.


Name Description
Display Object If ticked, the object will be visible in the scene. If un-ticked, the object will not be visible.
Display Label When on, there will be a label displayed next to the object.
Locked When un-ticked, it activates keyboard shortcuts – pressing ‘E’ allows you to move and ‘R’ rotate.
Object Colour Double click the colour block and this will open a colour picker. This can be used to change the object display colour.
Viewport Scale Dimensions of the object in the viewport in meters.
Display Trace The trace is a trail that follows the tracker and shows the direction of movement. When un-ticked there will be no trace.
Trace Time This determines how long the trace is displayed before it disappears.
Trace Colour Double-clicking the colour box opens a colour picker with RGB (red, green, blue) and alpha control.
Display This allows you to change the shape of the tracker – choosing between a cube, sphere or crosshair.
Radius Distance from the center of the object to the edge of the circle in meters.

Display Settings Tutorial


Input Mapping


Output Mapping

Node Based

The object can be controlled and used as a node. The node is created by clicking and dragging the parameter on to the board.

Name Description
  • Input – The nodes input values are determined by incoming values from an external source.
  • Output – The node is outputting data to another source.
Target Object This is the object that will either be affected by the incoming values or output information.
Position The directional XYZ values will be displayed here.
Rotation The rotational XYZ values will be displayed here.
Enabled When on, the parameter is active and enabled.
Display Colour This colour block can be changed by changing the parameter.


Name Description
Editable When on, the node is editable.
Locked When on, the node is locked into its position on the board.