The winch 3 object has three chain and hook points arranged in a triangle. These can be attached to one object and allow for rotation as well as linear movements.
*The tree structure/parent-child technique is very useful when controlling objects with the winch objects.
Coordinates
Name |
Description |
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Position |
This will move the object along X, Y and Z axis in the local space. |
Scale |
Scale of the coordinate system. To scale the Object check the settings under “Display” |
Rotation |
Rotation of the object along X, Y and Z axis. |
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Winch Control
Name |
Description |
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Target Height |
Distance from the winch to the end of the chain or subobject. |
Rotation X |
Rotation of the subobject on the X axis from 0 to 100 degrees. |
Rotation Y |
Rotation of the subobject on the Y axis from 0 to 100 degrees. |
1 – Value in % |
Equivalent percentage value to the target height and rotation Y value. |
2 – Value in % |
Equivalent percentage value to the target height and rotation X and Y values. |
3 – Value in % |
Equivalent percentage value to the target height and rotation X and Y values. |
Configuration
Name |
Description |
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Drive Range Min |
The closest distance the chain or object can be to the winch. |
Drive Range Max |
The maximum distance that the chain can travel from the winch. |
Limit Range |
If ticked it enables the use of the range clipping min and range clipping max. |
Range Clipping Min |
Minimum distance the winch can travel with in the drive range min. |
Range Clipping Max |
Maximum distance the winch can travel with in the drive range max. |
Min X Rotation |
By setting a minimum rotation it prevents the subobject from rotating past this point on X axis. |
Max X Rotation |
By setting a maximum rotation it prevents the subobject from rotating past this point on X axis. |
Min Y Rotation |
By setting a minimum rotation it prevents the subobject from rotating past this point on Y axis. |
Max Y Rotation |
By setting a maximum rotation it prevents the subobject from rotating past this point on X axis. |
Speed |
Maximum speed which the winch subobject can travel. |
Drive Subobjects |
If ticked this will control any objects which have been made a child of the winch, as if they are attached to the winch chain. |
Subobject Offset |
Offset distance between the subobject and winch body. |
Motor Group Width |
This is the width in meters between the motors. |
Motor Group Height |
This is the height in meters between the motors. |
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Display
Name |
Description |
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Display Object |
If ticked, the object will be visible in the scene. If un-ticked, the object will not be visible. |
Display Label |
When on, there will be a label displayed next to the object. |
Locked |
When un-ticked, it activates keyboard shortcuts – pressing ‘E’ allows you to move and ‘R’ rotate. |
Object Colour |
Double click the colour block and this will open a colour picker. This can be used to change the object display colour. |
Viewport Scale |
Dimensions of the object in the viewport in meters. |
Display Settings Tutorial
Mapping
Input Mapping
Filters
Output Mapping
Node Based
The object can be controlled and used as a node. The node is created by clicking and dragging the parameter on to the board.
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Name |
Description |
---|
Type |
- Input – The nodes input values are determined by incoming values from an external source.
- Output – The node is outputting data to another source.
|
Target Object |
This is the object that will either be affected by the incoming values or output information. |
Position |
The directional XYZ values will be displayed here. |
Rotation |
The rotational XYZ values will be displayed here. |
Enabled |
When on, the parameter is active and enabled. |
Display Colour |
This colour block can be changed by changing the parameter. |
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Layout
Name |
Description |
---|
Editable |
When on, the node is editable. |
Locked |
When on, the node is locked into its position on the board. |