Coordinates
Name | Description |
---|---|
Position | This will move the object along X, Y and Z axis in the local space. |
Scale | Scale of the coordinate system. To scale the Object check the settings under “Display” |
Rotation | Rotation of the object along X, Y and Z axis. |
Gradient
Name | Description |
---|---|
Weight | This is the amount that the objects are affected, the higher the number the more the objects are affected. |
Frequency | This is the speed at which the values affect the targets. Controlled by the speed at which the wave reaches the peaks and troughs. |
Offset | This applies an offset scale to the wave. |
Mode |
|
Linear Direction |
|
Gradient Size | The size of the gradient can be set here in meters. |
Colour
Name | Description |
---|---|
Blend Mode |
|
Colour Gradient | Double-clicking on either end of the colour block will open up two colour pickers and the gradient colours can be chosen. |
Falloff
Name | Description |
---|---|
Type |
|
Position Type |
|
Falloff | The falloff percentage can be changed using the slider. |
Radius | The radius of the falloff can be altered in meters. |
Cube Size | The XYZ scale in meters can be altered. |
Invert | When on, the effect will only be applied outside the effector. |
Effected Objects
Parameters that contain target objects can be added using the + button.
Parameter
Name | Description |
---|---|
Target | A target object can be selected by using the trigger button. The target object/s will be affected by the effector. |
Filter |
|
Display
Name | Description |
---|---|
Display Object | If ticked, the object will be visible in the scene. If un-ticked, the object will not be visible. |
Display Label | When on, there will be a label displayed next to the object. |
Locked | When un-ticked, it activates keyboard shortcuts – pressing ‘E’ allows you to move and ‘R’ rotate. |
Object Colour | Double click the colour block and this will open a colour picker. This can be used to change the object display colour. |
Viewport Scale | Dimensions of the object in the viewport in meters. |
Display Settings Tutorial
Video Tutorial
Gradient Effector setup begins at 05:15.
Node Based
The gradient effector can be manipulated in the board by adding the effector as a node, this can be done by clicking and dragging the specific effector on the board.
Name | Description |
---|---|
Type |
|
Target Object | The object that will be affected can be selected here. |
Position | The XYZ values will be displayed here. |
Rotation | The XYZ values will be displayed here. |
Enabled | When on, the parameter is active and enabled. |
Displayed Colour | This colour block can be changed by changing the parameter display colour. |
Layout
Name | Description |
---|---|
Editable | When on, the node is editable. |
Locked | When on, the node is locked into its position on the board. |