Hive is a media playback system which can be controlled remotly from SP.

hive.run

Setup the connection

Within the IO-Connection add a Hive IO.


Define the IP of the Hive player and choose your local interface

Trigger Maps

Trigger maps can be “called” among other things within interface objects like Buttons, Dropdowns, Timline Trigger Layer, Areas, Nodes, and many more…


multiple maps can be choosen

Blend Mode


define a layer which should to be effected
with the dropdown you can choose:

  • Alpha
  • Additive
  • Multiply
  • Difference
  • Screen
  • Preserve Luma

Change Playmode


define a layer which should to be effected
with the dropdown you can choose:

  • In Frame
  • Out Frame
  • Loop Forward
  • Loop Reverse
  • Play Once Forward
  • Play Once Reverse
  • Stop
  • Pause
  • Bounce
  • Take Over Frame
  • Loop Forward with pause on zero intensity
  • Loop Reverse with pause on zero intensity
  • Play Once Forward with pause on zero intensity
  • Play Once Reverse with pause on zero intensity
  • Bounce with pause on zero intensity
  • Synchronise to Time Code
  • Loop Forward with re-trigger on intensity
  • Loop Reverse with re-trigger on intensity
  • Play Once Forward with re-trigger on intensity
  • Play Once Reverse with re-trigger on intensity
  • Bounce with re-trigger on intensity

Color Adjust

Custom Command


a custom command can be defined

Effect


define a layer which should to be effected

Intensity


define a layer which should to be effected

Position


define a layer which should to be effected

Set Content


define a layer which should to be effected

Volume


define a layer which should to be effected

Slider Maps

Slider Maps can be added directly to a Slider Interface.
The Slider should have a range from 0-100.

Opacity


define a layer which should to be effected

Play Speed


define a layer which should to be effected

set Parameter


define a layer which should to be effected
with the dropdown you can choose:

  • Volume
  • _Play Speed of media
  • Scale
  • Aspect Ratio
  • Position X
  • Position Y
  • Position Z
  • Rotation X
  • Rotaion Y
  • Rotation Z
  • Movement Speed
  • Intensity
  • Red
  • Green
  • Blue
  • Hue
  • Saturation
  • Contrast
  • Strobe
  • FX1 Opacity
  • FX1 Param 1 -16
  • FX2 Opacity
  • FX2 Param 1 -16

Color Maps

Color Maps can be added directly to a Color Field Interface.

Adjust Color


define a layer which should to be effected