This places a standard camera in the 3D space. This camera can be set to a perspective or orthogonal view.

Coordinates

Name Description
Position This will move the object along X, Y and Z axis in the local space.
Scale Scale of the coordinate system. To scale the Object check the settings under “Display”
Rotation Rotation of the object along X, Y and Z axis.

Camera Setup

Name Description
Tracked State
  • Undefined – When tracker does not have a map input.
  • Inactive – When the tracker has a follow object input map.
  • Active – When the tracker has a target object map input.
Active In Editor Pressing this switches the viewport camera to this camera.

Camera Parameter

Name Description
Projection
  • Perspective – This camera view allows for a three-dimensional view, representing depth, width and height.
  • Orthogonal – This camera view gives a two-dimensional view of the three-dimensional space.
Field of View The field of view is part of the area of the world that is visible through the camera.
Aperture The aperture of the camera can be set here.
Focus Distance This is the minimum distance where the camera is still able to focus.
Focus Length This is the maximum distance where the camera is still able to focus.
Focus The focus in percentage can be set here.
Zoom The zoom in percentage can be set here.
Iris The amount of light able to enter through the iris can be set here.

Lens Parameter (mm)

Name Description
K1 This is a lens distortion parameter.
K2 This is a lens distortion parameter.
K3 This is a lens distortion parameter.
P1 This is a lens distortion parameter.
P2 This is a lens distortion parameter.
Center X Movement of the center point along the X axis.
Center Y Movement of the center point along the Y axis.

Lens Parameter (px)

Name Description
K1 This is a lens distortion parameter.
K2 This is a radial distortion of the lens.
K3 This is a radial distortion of the lens
P1 This is a lens distortion parameter.
P2 This is a lens distortion parameter.
Center X Movement of the center point along the X axis.
Center Y Movement of the center point along the Y axis.

Setup

Name Description
Resolution The resolution of the camera can be set here.
Panel Size The panel size can be adjusted by width and height.
Aspect Ratio The aspect ratio of the output can be set here.
Near Clipping This is a set distance from the camera where any objects closer to the camera than this won’t be rendered.
Far Clipping This is a set distance from the camera where any objects past this distance won’t be rendered by the camera.
Iris Blades The amount the iris blades open can be set here.

Display

Name Description
Display Object If ticked, the object will be visible in the scene. If un-ticked, the object will not be visible.
Display Label When on, there will be a label displayed next to the object.
Locked When un-ticked, it activates keyboard shortcuts – pressing ‘E’ allows you to move and ‘R’ rotate.
Object Colour Double click the colour block and this will open a colour picker. This can be used to change the object display colour.
Viewport Scale Dimensions of the object in the viewport in meters.
Frustum Length The frustum refers to the region that can be seen and rendered by a perspective camera. This parameter alters the length of the region in meters.

Display Settings Tutorial

Camera Specific Filters

[Range] Field of View

The field of view can be altered by manipulating the curve. The curve can be changed from a linear curve to Bsizer curve, by left-clicking to highlight the curve and right-clicking to change the type.

Process Priorities

Name Description
Input Filter If ticked the filter will be applied to the input data.
Pre Calculation Filter If ticked this filter will be applied pre-calculation of the data.
Post Calculation Filter If ticked this filter will be applied post calculation of the data.

[Range] Focus Distance

The field of view can be altered by manipulating the curve. The curve can be changed from a linear curve to Bsizer curve, by left-clicking to highlight the curve and right-clicking to change the type.

Process Priorities

Name Description
Input Filter If ticked the filter will be applied to the input data.
Pre Calculation Filter If ticked this filter will be applied pre-calculation of the data.
Post Calculation Filter If ticked this filter will be applied post calculation of the data.

Focus Target

Name Description
Target Object A target object can be selected using the target button.
Offset The offset distance from the target object can be set here in meters.
Target Option
  • Global
  • Global Effected

Process Priorities

Name Description
Pre Calculation Filter If ticked this filter will be applied pre-calculation of the data.
Post Calculation Filter If ticked this filter will be applied post calculation of the data.

[Range] Iris to Apature

The field of view can be altered by manipulating the curve. The curve can be changed from a linear curve to Bsizer curve, by left-clicking to highlight the curve and right-clicking to change the type.

Process Priorities

Name Description
Input Filter If ticked the filter will be applied to the input data.
Pre Calculation Filter If ticked this filter will be applied pre-calculation of the data.
Post Calculation Filter If ticked this filter will be applied post calculation of the data.

Filters

Mapping

Input Mapping

Output Mapping

Node Based

The object can be controlled and used as a node. The node is created by clicking and dragging the parameter on to the board.

Name Description
Type
  • Input – The nodes input values are determined by incoming values from an external source.
  • Output – The node is outputting data to another source.
Target Object This is the object that will either be affected by the incoming values or output information.
Position The directional XYZ values will be displayed here.
Rotation The rotational XYZ values will be displayed here.
Enabled When on, the parameter is active and enabled.
Display Colour This colour block can be changed by changing the parameter.

Layout

Name Description
Editable When on, the node is editable.
Locked When on, the node is locked into its position on the board.