This is an object that represents a Pan, tilt, zoom camera and allows SP to control it.

For details about how to setup such a workflow, please refer to this page.

Coordinates

Name Description
Position This will move the object along X, Y and Z axis in the local space.
Scale Scale of the coordinate system. To scale the Object check the settings under “Display”
Rotation Rotation of the object along X, Y and Z axis.

Camera Parameter

Name Description
Projection
  • Perspective – This camera view allows for a three-dimensional view, representing depth, width and height.
  • Orthogonal – This camera view gives a two-dimensional view of the three-dimensional space.
Field of View The field of view is part of the area of the world that is visible through the camera.
Aperture The aperture of the camera can be set here.
Focus Distance This is the minimum distance where the camera is still able to focus.
Focus Length This is the maximum distance where the camera is still able to focus.

Lens Distortion

Name Description
K1 This is a lens distortion parameter.
K2 This is a lens distortion parameter.
K3 This is a lens distortion parameter.
P1 This is a lens distortion parameter.
P2 This is a lens distortion parameter.
Center X Movement of the center point along the X axis.
Center Y Movement of the center point along the Y axis.
Overscan extends the render region beyond the main image coordinates
Squeeze Factor ratio of horizontal to vertical information captured by an anamorphic lens

Panel

Name Description
Resolution The resolution of the camera can be set here.
Panel Size The panel size can be adjusted by width and height.
Aspect Ratio The aspect ratio of the output can be set here.
Lens offset The offset between the lens from the camera sensor

Frustum

Name Description
Frustum Source The source to define the length of the frustum.
Frustum Length If the frustum source is set to custom length, this defines the length of the frustum
Display Type How the body of the camera is drawn on the viewport
Display Frustum When on, a frustum would be displayed for the camera
Display Targetline When on, a line would be drawn between the camera and where it is looking at
Near Clipping This is a set distance from the camera where any objects closer to the camera than this won’t be rendered.
Far Clipping This is a set distance from the camera where any objects past this distance won’t be rendered by the camera.
Focus Range What is the range of focus on the camera in meters

Mapping

Input Mapping

Filters

Output Mapping

Target

Name Description
Target Object An object can be selected for the camera to follow.

Automatic Pan/Tilt

Name Description
Safe Range The amount of safe range on the Pan and Tilt axis
Smoothing The amount of smoothing for the output Pan and Tilt values
Use Distance

Automatic FOV

Name Description
Border The amount of border around the frame of the camera to leave as extra space
Smoothing The amount of smoothing for the output zoom value
Use Object Points Should be ON, if the vertices of the object are used to frame the camera

Automatic Focus

Name Description
Smoothing The amount of smoothing for the output focus value
Focus Target
  • Center Point – the center of all targets
  • Nearest Point – the nearest target
  • Farthest Point – the farthest target

Settings

Name Description
Min Pan This is the minimum distance the camera can move along the X axis.
Max Pan This is the maximum distance the camera can move along the X axis.
Min Tilt This is the minimum distance the camera can move along the Y axis.
Max Tilt This is the maximum distance the camera can move along the Y axis.
Tilt Offset This offsets the tilt distance by the number of degrees set.
Field of View H The FoV curve
Focus Distance The focus curve

Display

Name Description
Display Object If ticked, the object will be visible in the scene. If un-ticked, the object will not be visible.
Display Label When on, there will be a label displayed next to the object.
Locked When un-ticked, it activates keyboard shortcuts – pressing ‘E’ allows you to move and ‘R’ rotate.
Object Colour Double click the colour block and this will open a colour picker. This can be used to change the object display colour.
Viewport Scale Dimensions of the object in the viewport in meters.
Target Line When ticked there will be a line from the center will appear this shows the direction the camera is pointing.
Base When on the base of the PTZ camera will be visible.

Display Settings Tutorial

Node Based

The object can be controlled and used as a node. The node is created by clicking and dragging the parameter on to the board.

Name Description
Type
  • Input – The nodes input values are determined by incoming values from an external source.
  • Output – The node is outputting data to another source.
Target Object This is the object that will either be affected by the incoming values or output information.
Position The directional XYZ values will be displayed here.
Rotation The rotational XYZ values will be displayed here.
Enabled When on, the parameter is active and enabled.
Display Colour This colour block can be changed by changing the parameter.

Layout

Enabled When on, the parameter is active and enabled.
Locked When on, the node is locked into its position on the board.