This effector uses the formula of wave formations to affect the target objects.
With full control over how the formula is written, the time, count and index can be changed which alters how the wave affects the objects.
|Position||This will move the object along X, Y and Z axis in the local space.|
|Scale||Scale of the coordinate system. To scale the Object check the settings under “Display”|
|Rotation||Rotation of the object along X, Y and Z axis.|
|Weight||This is the amount that the objects are affected, the higher the number the more the objects are affected.|
|Formula||The formula will be displayed here and can be completely altered by the user.|
|Position||Position along the X, Y and Z axis, that the objects will move when interacting with the effector.|
|Rotation||Rotation along the X, Y and Z axis, that the objects will do when interacting with the effector.|
|Colour||Clicking the colour box opens a colour picker with RGB (red, green, blue) and alpha control.|
|Falloff||When increased this will create a feathered effect to the affected area, if at 0 the falloff point will be a line.|
|Radius||Distance from the center of the object to the edge of the circle in meters.|
|Cube Size||Dimensions of the cubes width, height and length.|
|Invert||When ticked, the effector will only affect objects within its shape. When un-ticked, it will invert the effect and only affect those outside the shape.|
|Target||A target object can be selected by using the trigger button. The target object/s will be affected by the effector.|
|Min Value||The minimum value can be set here.|
|Max Value||The maximum value can be set here.|
|Display Object||If ticked, the object will be visible in the scene. If un-ticked, the object will not be visible.|
|Display Label||When on, there will be a label displayed next to the object.|
|Locked||When un-ticked, it activates keyboard shortcuts – pressing ‘E’ allows you to move and ‘R’ rotate.|
|Object Colour||Double click the colour block and this will open a colour picker. This can be used to change the object display colour.|
|Viewport Scale||Dimensions of the object in the viewport in meters.|
Display Settings Tutorial
Formula Effector setup begins at 06:20.
The formula effector can be manipulated in the board by adding the effector as a node, this can be done by clicking and dragging the specific effector on the board.
|Editable||When on, the node is editable.|
|Locked||When on, the node is locked into its position on the board.|