This is the default method to define foreground objects.
The definition of the foreground objects is defined by a manual selection of objects.
Full Object Culling
A simple plane can be used to “seperate” the scene into foreground and background objects.
All objects in front of the plane will automatically be a foreground object.
All objects behind the plane will be a background object.
Full Object Culling volume based
This works exactly like the “Full object culling” but without using a plane to seperate the scene.
A volume based mesh object will take care of the splitting.
For example a cube object defined as “culling volume” will bring all objects into the foreground, if they are fully covered by this cube.
The “Clip Plane” mode cuts the complete scene into a foreground and background “slice”.
Define the cliping plane
A simple plane can be used to “cut” the scene into foreground and background.
This plane needs to be defined within the Shield Actor.