1.7.1
Features:
- Support for UE 5.4.1
- Invert option for Matte Passes
- All render passes are now available as Render Target
- new Actor (PointDataActor) – can automatically spawn Classes from the SP volume
- Shadow-Catcher supports now BP Actor
- New render pass to render without any Tonemapper color shifts
Improvements:
- Performance Improvements
- Camera recording improvements
- Shield config files are now in the main Config folder
- Shield menu has now all settings
- Warning messages can now be suppressed
- Audio playback also if -game mode or out of focus
- nDisplay detects automatically the ShieldActor
- find nearest IP address if IP is XXX.XXX.XXX.1 or XXX.XXX.XXX.255
- Option to override reflections method instead of always
- LiveLink options within the LiveLink Components
- bAllowThrottling is “false” by default
- Blueprint to screenshot scene view in full resolution
- SDI Alpha optimizations
- Option to override occlusion material
- Multiview preview doesn´t generate any more material instances, which was causing multi-user issues.
Bug and Crash fixes:
- Suppress RT message dialog
- SP -> Shield / Send command line commands
- Shadow Catcher issues
- Issue with LiveLink Timecode
- nDisplay CineCamera issues
- SDI issues when switching destinations
- Issues with live input alpha channel
- Many more smaller bugs and crash fixes