This is a multipixel object the number of pixels can be altered.


Name Description
Position This will move the object along X, Y and Z axis in the local space.
Scale Scale of the coordinate system. To scale the Object check the settings under “Display”
Rotation Rotation of the object along X, Y and Z axis.

Multi Pixel Parameters

Name Description
Pixel Count Number of pixels within the multipixel.
Length Length of the multipixel fixture from the first pixel to the last.
Colour Gradient Double-clicking at either end of the colour block will open up each end of the colour gradient, each with RGB and alpha control.
Colour Clicking the colour box opens a colour picker with RGB (red, green, blue) and alpha control.
Beam Brightness Control of brightness from 0 to 100.


Name Description
Display Object If ticked, the object will be visible in the scene. If un-ticked, the object will not be visible.
Display Label When on, there will be a label displayed next to the object.
Locked When un-ticked, it activates keyboard shortcuts – pressing ‘E’ allows you to move and ‘R’ rotate.
Viewport Scale Dimensions of the object in the viewport in meters.
Display This allows you to change the shape of the tracker – choosing between a cube, sphere or crosshair.
Radius Distance from the center of the object to the edge of the circle in meters.

Display Settings Tutorial


Input Mapping


Output Mapping

Node Based

The object can be controlled and used as a node. The node is created by clicking and dragging the parameter on to the board.

Name Description
  • Input – The nodes input values are determined by incoming values from an external source.
  • Output – The node is outputting data to another source.
Target Object This is the object that will either be affected by the incoming values or output information.
Position The directional XYZ values will be displayed here.
Rotation The rotational XYZ values will be displayed here.
Enabled When on, the parameter is active and enabled.
Display Colour This colour block can be changed by changing the parameter.


Enabled When on, the parameter is active and enabled.
Locked When on, the node is locked into its position on the board.