Stage Precision
Table of Contents
Stage Precision
Stage Precision
Stage Precision
General settings
Import
Project Settings
Categories
Webserver
Physics Engine
Preferences
Global OSC Remote
Views / Elements
Inspector
Variable parameter control
Expressions parameter control
Target selection
Parameter adjustment tool
Snap to Point
Objects
Folder
Tracked Objects
Tracker
Skeleton
Camera
Camera Filter
Distortion Viewer
Combined
Rigid Body
Centroid
Volume
Surface
Interpolator
Kinetic
Kinetic Driver
Kinetic Construction
Moveable
Winch
Winch 2
Winch 3
Axis
Fixture
Light Fixture
Laser Fixture
Pixel
Multipixel
PTZ Camera
Spotlight
Tracking Light Fixture
DMX Channels Tracking Light Fixture (Controller Map In)
PTZ
Objects
Spline
Mesh
Cube
Cone
Disc
Cylinder
Plane
Sphere
Surface
Text
Calibration
Utilities
Camera Analysis
Calibration Screen
Measurement Line
Measurement Point
Target
Target Frame
Effector
Plain Effector
Wave Effector
Gradient Effector
Formula Effector
Joints
Joint
Joint Group
Joint Group Map Out Unreal
Joint Group Map Input
Joint Group Azure Kinect
Joint Group Perception Neuron
Logic
Area
Sensors
Blickfeld Cube 1
CommonVisionCamera
Galaxy Camera
Hokuyo UST-10LX
Image Sensor
Optitrack Camera
Optitrack Volume
Optitrack Volume Add Camera
Optitrack Camera Setup
Optitrack Calibration
Optitrack Alignment
Optitrack Analysis
Optitrack Recalibration
Orbbec Femto Mega
Ouster
Quanergy M8
Real Sense D435
Real Sense T265
Sick LMS
Ultraleap / Leapmotion
Controller
StreamDeck
IO Connections
2D Tracking
Optitrack Camera
Blobtracking Client
Sick LMS
Tuio
3D Tracking
Antilatency
Blacktrax (RTTrPM)
Kinexon
OpenVR (Vive & Oculus)
Modifying SteamVR
Optitrack (NatNet)
PosiStageNet (PSN)
PSN IN
PSN OUT
Pozyx
Sewio
Vicon
Object Transform Protocol (OTP)
WiseHockey
Audio
ADM-OSC
d&b Soundscape
L-Acoustics L-ISA
Sound Card
Camera Tracking
ARRI CAP
Cmotion
DCS
FactoryOptic – Syncro-Link
FreeD UDP
ncam
Spidercam (FRAME-B)
F4 (Mo-Sys)
Mo-Sys Axis Example
Shotover G1
SMT
Stype (Stype HF)
Technocrane UDP (SUPERTECHNO)
Technocrane Serial (SUPERTECHNO)
TrackMen
LOLED Virtual / LONET
Controller
GamePad
Joystick
3DConnexion
StreamDeck
Monogram
Skaarhoj
Skaarhoj IDs
Setup Skaarhoj
Visca Server
External Platform
Q-Sys ECP
Image Provider
Mjpeg Camera Module
Web Camera
Kinetic & Sensors
Aumovis
Kinesys
MoveCat
Phidgets
4 x Encoder Input (1047)
InterfaceKit 8/8/8 (1018)
Voltage Input Phidget (V1001)
Encoder Input Phidget (ENC 1000)
8 x Voltage Input Phidget (DAQ1000)
4 x Digital Input Phidget (DAQ1200)
Spatial Phidget (MOT1102_1)
4 x Digital Output Phidget (REL1100)
Wachendorff Encoder (WDGA36)
Yocto
Yocto-Color-V2
Yocto-GPS-V2
Yocto-RangeFinder
Yocto-3D-V2
Media Server
Bright Sign
disguise
Hive
Hyperdeck
OBS
Pandoras Box
Pixera
Resolume
Vertex Commands
VLC
vMix
Watchout
Peripheral
BlackMagic Design HyperDeck
BlackMagic Design Multiview
BlackMagic Design Ultimatte
Grass Valley Native
Mif 4 (Rosendahl)
RossTalk
TSL UMD
PTZ Cameras
Panasonic PTZ
Visca over IP
Protocol
Artnet
Midi
Modbus
MQTT Client
OSC
OSC Setup
OSC Input Monitor
OSC Event Maps
OSC Object Maps
OSC Nodes
OSC IO Event filter
Rest
sACN
Serial
SPNet
TCP
Telnet
UDP
Websocket
Skeleton
Kinect
Perception Neuron
Azure Kinect
Vbo (Vertex Buffer Object)
Switcher
AJA Kumo
Event Master
Lightware Matrix
Panasonic AV-HS450
Panasonic AV-HS50
Panasonic AV-HS410
BlackMagic Design Smart Videohub
Blackmagic Design Atem Switcher
Synchronization
MTC IN (Timecode)
MTC OUT (Timecode)
LTC SMTPE (Timecode)
Media Input
Utilities
SPGateway
Leica Disto
PJLink
Telegram Bot
Slack Bot
Services
Gateway
Realtime Engine
Unreal Engine (Live Link)
debugging LiveLink
Shield
Pixotope Gateway
Erizos Studio
Calibration Tool
Viewport
Timeline
Cues
Trigger Layer
Audio Layer
Keyframe Layer
Parameter Mix Layer
Notes Layer
XLSX im-/export
Camera Layer
Timeline Recording
Enable Objects / Interfaces for Recording
Recording only Object
Start Recording
Export Recording
Use the recordings within Stage Precision
sACN Timeline Recording
Board & Nodes
Interface
Button
Web Target (link)
Icons
ButtonGroup
Colour Field
Controller
Comment
Cuelist
Dropdown
Dropframe Monitoring
Image
Label
Rectangle
Reference
Slider
Textfield
XYPanel
XYStick
Graph
Remote Widgets
Content
Layer
Timeline
Camera
Image Provider
Links
Parameter Reference
Interface
Variable
Layer
Objects Nodes
Mover
Calculate Nodes
Delta
Formula
Interpolate
Joystick Ranger
Local Cartesian
Modulo
Point Line Distance
Projection Size
Ranger
Ranger with Center
Spline Ranger
Vector Angle
Vector Cross
Vector Distance
Vector Dot
Vector Length
Vector Max
Vector Midpoint
Vector Normalise
Vector Target
Math Nodes
abs
acos
asin
atan
ceil
cos
exp
floor
hypot
invert
Math
max
min
mod
pow
round
sin
sqrt
tan
Convert Nodes
Date 2 String
Date Converter
Degree -> Radians
Radians -> Degree
Euler to Quaternion
Quaternionto Euler
Float -> Point
Point -> Float
Float -> String
Float -> Vector
Vector -> Float
Geographic Coordinate
Point -> Vector
Vector -> Point
Rotation Order
Speed Converter
Unix Timestamp to Date
Vector Axis
Smoothing Nodes
Damping
Fading
Colour Nodes
Colour -> Float
Float -> Colour
Colour -> CMYK
CMYK -> Colour
Colour -> HSB
HSB -> Colour
Colour -> RGBW
RGBW -> Colour
Colour -> RGBA
RGBA -> Colour
Colour -> HEX
HEX -> Colour
Perceived Brightness
Utility Nodes
Camera View
Clock
Compare
Compare Period
Condition Trigger
Countdown
Debounce
Delay
Gate
In Range
KeyStroke
Log Message
OnChange
Ping Interface
Script
Spy
Switch
Threshold
Time Ago
Time Delta
Timecode
Timer
TimeStamp
Trigger
Trigger Count
Trigger Delayed
Trigger Switch
Trigger Timer
Wait for Trigger
Web Controller
XLSX (Excel)
Text Nodes
Compare Text
Split Text
Append Text
Replace Text
Replace Character
Regex Filter
Lower Case Text
Upper Case Text
Float to Timecode
Timecode to Float
Sabine
JSON Extract
Trim
Section Text
Event Nodes
Event
Event Filter
Generator Nodes
Wave Generator
Current Date
Composition Nodes (Nested Nodes)
Board Object Selection Layout
Monitor
Mapping2D
Pool
Action
Data Table
Data Tree
Fixture Profile
Folder
Script
Selection Preset
Selection Group
VarArray
Variable
Alignment Profile
Log
Viewer
Layer Rundown
New Window
Notification
Object Grid
Container drag´n drop
Keyboard Shortcuts
Maps / Filter / Trigger
Maps In
Triggers
Filters
Scripting Filter
Maps Output
Events
Actions
Morph
Trigger / Change Parameter
BPM Tapper
Commander
Item Morph
Key Press
log messages
PC Command
Switch Board
Call Preset
Run Pool Action
Run Pool Script
Set Variable
Update Preset
Motion
Motion Remove
Condition
Repeat
Wait
Scripting
General use of Scripting
System Log / Debug
Work with the Commander/ScriptEditor
Get/Set Objects and Interfaces
Work with different parameter types
Object and Interface functions
IO functions
Util functions
String Methods
Math functions
For loops and If clauses
Script Node General
Script Node
Script with Commander
Global Script (pool item)
run a pool Script
Pool Script event functions
Math / Formula for Expressions
Motions
Animator Motion
Camera Animation
Camera Shake
Color Motion
Curve Motion
Delay Motion
Limit Motion
Overshoot
Motion Script
Workflows
Project Framerate and Syncronisation
Process Rate
Genlock / Reference
Timecode
Synchronisation of IO Connection
Input Synchronization
Input Interpolation
Output Synchronization
Late Tick calculations / Low Latency
Blob Tracking Workflows
Image Based Blob Tracking
Point Cloud Blob Tracking
Blob Tracking Management with Volume
Light Tracking
Add/Setup Tracking Light Fixtures
Define Measurement Points
DMX Patch
Calibration with incoming DMX values
Calibration with self-generated values
DMX Merge
DMX Merge
Camera Calibration
Lens & Tracking Calibration Wizard
Image Calibration Wizard
Camera Calibration Workflows
Lens & Tracking Calibration
Lens Calibration
Tracking Alignment
Alignment with Marker
Simple Static Calibration
Simple Static Calibration with Marker
Camera Reposition Tools
Screens Alignment
Reposition from Screens
Reposition from Marker
Focusing on Points
Axis tools
Linear Axis
Rotator Axis
2D Axis
Calibration Screens
Single Screen
Multiscreen
Export Multiscreen
Infinite Board
Supported Tracking Protocols
FAQ Camera Calibration
Kinetics and Physics Simulation
Interactive Trigger Area
PTZ Camera Control
System requirements
Licenses
Adding License
Releasing License
Request license file
Extend license
Changelog
1.1.128
1.1.112
1.1.90-92
1.1.68
1.1.46
1.1.16 / 1.1.33
1.1.0
1.0.139 / 1.0.140
0.8.134 / 0.8.135
0.8.132
0.8.131
0.8.130
0.8.129
0.8.128
0.8.127
0.8.126
0.8.124
0.8.122
0.8.118
0.8.117
Gateway
Preferences
Wallpaper
Overlay
Gateway IO in Stage Precision
Gateway Trigger from Stage Precision
Changelog
1.1
0.9.2
0.8.9
0.8.5
Shield for Unreal
System requirements
Install Shield
Settings & Functions (UE5)
License
Live Link Settings
Remote Settings
Rendering Settings
SDI Settings
Input Settings
Setting & Functions (v0.8)
Shield Plugin Settings
Shield Settings
Pixel Format / Color Space
Lock Shield
Shield actor
Blueprints
Blueprints Shield Settings
Blueprints Shield Actor
Blueprints Utilities
Render Passes / Object Lists
Background
Foreground
Garbage Matte
HoldOut Matte
Live Input
Compositing (Combined)
Shadow Catcher
Reflection Catcher
Occlusion
Shield Widget
Split Scene Options
Shield Live Link
Connect / Control Stage Precision with Shield
Remote control Shield Settings
Remote control Parameter
Remote control Material Parameter
Remote control Blueprint Variables
Remote control Blueprint Events
Remote control Blueprint Functions
Remote control Level
Remote control Editor
Remote control console commands
Virtual Camera Fly
Shield Board Interface
Import recordings into Shield
Scripts to control Shield
Sending Data out from UE
Running Shield in -game mode
Video tutorials (release 0.3.01)
Shield Actor
Split Mode – The Foreground List
Split Mode – Foreground Culling
Split Mode – Volume Based Culling
Split Mode – The Clip Plane
Reflections from Foreground into Background
Background reflections in Foreground
Object Pass
Shadow Catcher
SDI Output
NDI Output
Settings
Lens Distortions
The Widget
Composure
Blueprints
Control Shield with Stage Precision
Send Camera Data
Send object Data
Remote Shield settings
Remote Clipping Plane
Level Change
set Shield Variable
call functions
Remote multiple nodes
Changelog
SPNet for Unity
StreamDeck Plugin
Monogram Integration/Profile
Download as PDF
Motion Remove
To remove a motion from a specific objet/parameter.
*
See more about motions
here
.
Motion
Condition