The volume is able to take in multiple point data such as point clouds. Points from within that data can be singled out and data outputted.
|This will move the object along X, Y and Z axis in the local space.
|Scale of the coordinate system. To scale the Object check the settings under “Display”
|Rotation of the object along X, Y and Z axis.
|This is the speed of the object in the direction it is traveling along the X, Y and Z axis.
|This is the rate of change of the velocity of the object.
|This is the number of points created by the volume.
|The dimensions of the volume area, height, width and length.
|Get Size From Maps
|The point size can be created from the map.
|This button will open the volume map in Mapping2D view.
|An image can be loaded using the button to be used as the background.
|If ticked, the object will be visible in the scene. If un-ticked, the object will not be visible.
|When on, there will be a label displayed next to the object.
|When un-ticked, it activates keyboard shortcuts – pressing ‘E’ allows you to move and ‘R’ rotate.
|Double click the colour block and this will open a colour picker. This can be used to change the object display colour.
|Dimensions of the object in the viewport in meters.
|By turning this on the subpoints of the object will be displayed. When turned off only the main point of the object will be visible.
Display Settings Tutorial
Volume Specific Filter
|This increases the distance in-between the points.
|The more this is increased the longer the life of the point.
|By increasing this the smoother the movement of the points is.
|When ticked the smoothing filter will affect the size.
|The border clipping creates a smaller spawning area within the volume area.
|The border will be added along the X axis.
|The border will be added along the Y axis.
|The border will be added along the Z axis.
This filter allows users to have direct access to the blob points generated by the blob detection via script and manipulate them via a script.
The object can be controlled and used as a node. The node is created by clicking and dragging the parameter on to the board.
|This is the object that will either be affected by the incoming values or output information.
|The directional XYZ values will be displayed here.
|The rotational XYZ values will be displayed here.
|When on, the parameter is active and enabled.
|This colour block can be changed by changing the parameter.
|When on, the node is editable.
|When on, the node is locked into its position on the board.