To access the Color Space settings, simply click within unreal on the general “Settings” icon and click on “Color Space settings”.
Shield supports the following pixel formats:
- 8bit RGBA
- Float RGBA
- 10bit RGB, 2bit Alpha
To access the Color Space settings, simply click within unreal on the general “Settings” icon and click on “Color Space settings”.
Shield supports the following pixel formats:
*If you are using render passes with alpha stencils, we recommend to use 8bit RGBA or float RGBA.
!Use only “10bit RGB, 2bit Alpha” if you are not planning to use any forground objects or AR applications.
Otherwise, the alpha channels will only have a 2bit pixel depth.