From Stage Precision it´s possible to overwrite the Shield Settings.

Camera

This target parameter links the tracking source to the chosen camera and is equivalent to the live link subject within the Shield Actor.


choose a camera from the object tree


Communication Settings

These options define when the settings will be pushed from Stage Precision to Shield.

update by Connection whenever a new connection happened
update by Play whenever UE start in play mode
update by Level Loaded whenever UE loads a new level during play

These options define when Shield pushed all exposed parameter/variables/functions to Stage Precision

update Var by Play whenever UE start in play mode
update Var by Level Loaded whenever UE loads a new level during play

Define which settings should be overwritten

By default none of the settings will be overwritten, as long as the container is disabled.

If the container is enabled, all settings within this container will be pushed.


Render Settings

These options are equivalent to the “Render Settings” within the Shield Settings.


Shadow Catcher

These options are equivalent to the “Shadow Catcher Settings” within the Shield Actor.


Reflection Catcher

These options are equivalent to the “Reflection Catcher Settings” within the Shield Actor.


SDI Routing

These options are equivalent to the “SDI Routing” within the Shield Settings.


NDI Single Stream

These options are equivalent to the “Single NDI Output” within the Shield Settings.


NDI MultiViewer

These options are equivalent to the “NDI Multiview Output” within the Shield Settings.


Debug

These options are equivalent to the “Debug” within the Shield Settings.