From Stage Precision it´s possible to overwrite the Shield Settings.
Camera
This target parameter links the tracking source to the chosen camera and is equivalent to the live link subject within the Shield Actor.
choose a camera from the object tree
Communication Settings
These options define when the settings will be pushed from Stage Precision to Shield.
update by Connection | whenever a new connection happened |
update by Play | whenever UE start in play mode |
update by Level Loaded | whenever UE loads a new level during play |
These options define when Shield pushed all exposed parameter/variables/functions to Stage Precision
update Var by Play | whenever UE start in play mode |
update Var by Level Loaded | whenever UE loads a new level during play |
Define which settings should be overwritten
By default none of the settings will be overwritten, as long as the container is disabled.
If the container is enabled, all settings within this container will be pushed.
Render Settings
These options are equivalent to the “Render Settings” within the Shield Settings.
Shadow Catcher
These options are equivalent to the “Shadow Catcher Settings” within the Shield Actor.
Reflection Catcher
These options are equivalent to the “Reflection Catcher Settings” within the Shield Actor.
SDI Routing
These options are equivalent to the “SDI Routing” within the Shield Settings.
NDI Single Stream
These options are equivalent to the “Single NDI Output” within the Shield Settings.
NDI MultiViewer
These options are equivalent to the “NDI Multiview Output” within the Shield Settings.
Debug
These options are equivalent to the “Debug” within the Shield Settings.