There are various types of input maps that can be taken into various different objects.
Input maps can also be from external IO connections. These maps translate the incoming data from the IO connection into data that the object can use, for example, positional and rotational coordinates.
Available input maps vary depending on the object type, therefore not all IO connections can be mapped into every object.
IO connections such as OSC are node-based and must be connected to the object parameters within the board.
All Map Input have the option to add delays to the individual components of the data packet.
Name |
Description |
Delay Position |
Delay the position data by x number of frames |
Delay Rotation |
Delay the rotation data by x number of frames |
Delay Custom Data |
Delay all other custom data by x number of frames |
Functions
Animator
Name |
Description |
Position |
The position where the animation will occur can be set using the XYZ axis values. |
Rotation |
The rotation axis that the animation occurs on can be set using XYZ or HPB axis. |
Animator |
This can be set to Linear or Circle, this is the direction of the animation. |
Linear Animation
Type |
|
Frequency |
This is the frequency of the peaks and troughs of the type of wave, the higher the number the quicker the animation will move. |
Position Factor |
This is the amount that the object will move on XYX axis, along the wave in meters. |
Rotation Factor |
This is the amount of rotation the object will do while moving along the wave. |
Circle Animation
Name |
Description |
Diameter |
The diameter of the circle on which the animation happens can be increased or decreased here. |
Add Rotation |
If on, the object which is being affected by the animation will follow the rotation of the circle. |
Rotation Offset |
An offset can be added to the rotation of the object. |
Status
Name |
Description |
Tracked State |
- Undefined – When tracker does not have a map input.
- Inactive – When the tracker has a follow object input map.
- Active – When the tracker has a target object map input.
|
Enable Recording |
When on, recording of these movements is available. |
Volume Points
Name |
Description |
Target Volume |
The target volume can be selected here, once selected individual points can be tracked. |
Point Identifier |
- By Index – This selects points depending on the number of points within the volume.
- By Id – This allows individual points to be specifically selected by their assigned number.
|
Point |
The number of the point to be tracked can be selected. |
Status
Name |
Description |
Tracked State |
- Undefined – When tracker does not have a map input.
- Inactive – When the tracker has a follow object input map.
- Active – When the tracker has a target object map input.
|
Enable Recording |
When on, recording of these movements is available. |
Camera Specific SP Maps
UserData Simulator
Name |
Description |
User Parameter |
|
Value 1 |
|
Frequency 1 |
|
User Parameter 1 |
|
Frequency 2 |
|
Frequency |
|
Focus Target Object
Name |
Description |
Target Object |
An object can be assigned as a target by clicking on the target button. |
Offset |
An offset in meters can be set here, this will be applied to the incoming data. |
Status
Name |
Description |
Tracked State |
- Undefined – When tracker does not have a map input.
- Inactive – When the tracker has a follow object input map.
- Active – When the tracker has a target object map input.
|
Enable Recording |
When on, recording of these movements is available. |
IO Maps In
These are objects which are compatible with receiving data from specific IO connections.
2D Tracking
2D Tracking |
Tuio |
Optitrack Camera |
Sick LMS |
Blobtracking Client |
Object |
|
|
|
|
3D Tracking
3D Tracking |
Blacktrax (RTTrPM) |
Open VR |
Kinexon |
Optitrack (NatNet) |
Optitrack (Motive API) |
Pozyx |
Sewio |
PosiStageNet IN |
Object |
|
- Tracker
- Skeleton
- Camera
- Centroid
- Volume
- Moveable
- Winch
- Winch 3
- Light Fixture
- Laser Fixture
- Pixel
- Multipixel
- PTZ Camera
- Spotlight
|
- Tracker
- Skeleton
- Camera
- Centroid
- Volume
- Moveable
- Winch
- Winch 3
- Light Fixture
- Pixel
- Multipixel
- PTZ Camera
- Spotlight
|
|
|
- Tracker
- Skeleton
- Camera
- Centroid
- Volume
- Moveable
- Winch
- Winch 2
- Winch 3
- Light Fixture
- Laser Fixture
- Pixel
- Multipixel
- PTZ Camera
- Spotlight
|
- Tracker
- Skeleton
- Camera
- Centroid
- Volume
- Moveable
- Winch
- Winch 3
- Light Fixture
- Laser Fixture
- Pixel
- Multipixel
- PTZ Camera
- Spotlight
|
|
Camera Tracking
Camera Tracking |
ARRI CAP |
FreeD UDP |
Star Tracker (Mo-Sys) |
Stype (Stype HF) |
Technocrane |
Cmotion |
Object |
|
|
|
|
|
|
Kinectic & Sensors
Kinectic & Sensors |
MoveCat |
Phidget 1047-1 |
Phidget ENC1000 |
Object |
- Tracker
- Moveable
- Winch
- Winch 3
|
|
|
Protocol
Protocol |
OSC |
Artnet |
SPNet |
Object |
|
- Tracker
- Skeleton
- Camera
- Rigid Body
- Centroid
- Volume
- Moveable
- Winch
- Winch 2
- Winch 3
- Light Fixture
- Laser Fixture
- Pixel
- Multipixel
- PTZ Camera
- Spotlight
- Area
|
- Tracker
- Skeleton
- Camera
- Rigid Body
- Centroid
- Volume
- Moveable
- Winch
- Winch 3
- Light Fixture
- Laser Fixture
- Pixel
- Multipixel
- PTZ Camera
- Spotlight
|
Skeleton
Skeleton |
Kinect |
Perception Neuron |
Azure Kinect |
Objects |
- Tracker
- Skeleton
- Camera
- Rigid Body
- Centroid
- Volume
- Moveable
- Winch
- Winch 2
- Winch 3
- Light Fixture
- Laser Fixture
- Pixel
- Multipixel
- PTZ Camera
- Spotlight
- Area
|
|
- Tracker
- Skeleton
- Camera
- Rigid Body
- Centroid
- Volume
- Moveable
- Winch
- Winch 2
- Winch 3
- Light Fixture
- Laser Fixture
- Pixel
- Multipixel
- PTZ Camera
- Spotlight
|
Controller
Controller |
GamePad |
Joystick |
3D Connecion |
Objects |
- Tracker
- Skeleton
- Camera
- Rigid Body
- Centroid
- Volume
- Moveable
- Winch
- Winch 2
- Winch 3
- Light Fixture
- Laser Fixture
- Pixel
- Multipixel
- PTZ Camera
- Spotlight
|
|
|
Switcher
Switcher Type |
Artem Switcher (Blackmagic Design) |
IO Connection |
|
Interface
There are nodes within the board that also have mapping capabilities, below are the interface nodes and the compatible IO connections.
Interface Type |
Reference |
Button |
Slider |
Colour Field |
Controller |
IO Connection |
- Artnet
- SPNet
- OpenVR
- Sewio
- Kinexon
- GamePad
- Kinect
- Disto
- Perception Neuron
|
- OSC
- MIDI
- Artnet
- SPNet
- PSN Out
- Vertex Commands
|
- Artnet
- SPNet
- OpenVR
- Sewio
- Kinexon
- GamePad
- Kinect
- Azure Kinect
- Disto
- Perception Neuron
|
- OSC
- Artnet
- SPNet
- OpenVR
- Sewio
- Kinexon
- GamePad
- Kinect
- Azure Kinect
- Disto
- Perception Neuron
|
- OSC
- Artnet
- SPNet
- OpenVR
- Sewio
- Kinexon
- GamePad
- 3D Connexion
- Kinect
- Azure Kinect
- Disto
- Perception Neuron
|