SPNet is a Stage Precision own protocol which can be used to communicate with other SP documents.
SPNet Setup
Is sender – When off the Stage Precision document will receive SPNet. When on the Stage Precision document will output SPNet.
Input
Name | Description |
---|---|
Multicast Target IP | This is where the IP address of the multicast can be entered. |
Local Port | This is the port that will receive data from other devices. |
Multicast Connection | When on, data can be sent to multiple recipients. |
Interface | This is the IP address of the local network interface (NIC) which should be used for this connection. |
Use in loopback | When on the data will be looped back on the IP network. |
Is Bound | This will be on when the IO connection is bound to a network. |
Output
Name | Description |
---|---|
Multicast Target IP | This is where the IP address of the multicast can be entered. |
Local Port | This is the port that will receive data from other devices. |
Multicast Connection | When on, data can be sent to multiple recipients. |
Use in loopback | When on the data will be looped back on the IP network. |
Refresh Time (ms) | The refresh time of the output can be set here in milliseconds. |
Interface | This is the IP address of the local network interface (NIC) which should be used for this connection. |
SPNet Mapping
Maps In
Name | Description |
---|---|
Packet Type |
|
Object ID | The specific object number or ID can be selected here. |
Position | When on the positional data will be used. |
Rotation | When on the rotational data will be used. |
Rotation Conversion |
|
Velocity | When on the velocity data will be used. |
Acceleration | When on the acceleration data will be used. |
Visibility | When on the input visibility data will be used. |
Compatible input objects
- Tracker
- Skeleton
- Camera
- Rigid Body
- Centroid
- Volume
- Moveable
- Winch
- Winch 3
- Light Fixture
- Laser Fixture
- Pixel
- Multipixel
- PTZ Camera
- Spotlight
Maps Out
Name | Description |
---|---|
Packet Type |
|
Object ID | The specific object number or ID can be selected here. |
Position | When on the positional data will be output. |
Rotation | When on the rotational data will be output. |
Rotation Conversion |
|
Velocity | When on the velocity data will be output. |
Acceleration | When on the acceleration data will be output. |
Visibility | When on the input visibility data will be output. |
Transform
Name | Description |
---|---|
Position |
|
Rotation |
|
Advanced sharing options
Name | Description |
---|---|
Trigger Send | Pressing this button will send out a trigger value. |
Use on change | When on, the trigger will be output when the values change. |
Use on Interval | When on, the trigger will be output in a time interval. |
Timer Interval (ms) | The time interval can be altered in milliseconds. |
Compatible output objects
- Skeleton
- Camera
- Rigid Body
- Centroid
- Volume
- Moveable
- Winch
- Winch 3
- Light Fixture
- Laser Fixture
- Pixel
- Multipixel
- PTZ Camera
- Spotlight
- Area
Node Based Mapping
Sensor Receiver
Name | Description |
---|---|
Module Info | The module name will be displayed here when connected. |
ID | The sensor ID will be displayed here when connected. |
Name | The of the sensor can be manually input. |
Value | The receiver value will be displayed here. |
Generic Receiver
Name | Description |
---|---|
Module Info | Module information will be displayed here when connected. |
Type |
|
Name | The output name can be added manually. |
Value | The output value will be displayed here. |
Sensor Sender
Name | Description |
---|---|
Module Info | The module information will be displayed here. |
ID | The ID number of the sensor can be added here. |
Name | The name of the sensor can be added here. |
Value | This is the output value. |
Generic Sender
Name | Description |
---|---|
Module Info | The module information will be displayed here |
Type |
|
Key | Output key can be added here. |
Value | This is the value that will be output. |
Receiver/Sender Layout
Name | Description |
---|---|
Editable | When on, the node is editable. |
Locked | When on, the node is locked into its position on the board. |