PIXERA is a 64-bit media server system for real-time media processing and compositing and management, which is built around the theme of usability.

Pixera Setup

Name Description
Update Handle Ids When pressing the button the handle Ids will be updated.
Send Calibration Marker When pressing the button a calibration mark will be sent.

Pixera JSON/TCP Connection

Name Description
Server IP This is where the IP address of the server can be added.
Interface This is the IP address of the local network interface (NIC) which should be used for this connection.
Port This is the port that the data package will be sent to.
Send Cyclic When on repeating data packages will be sent.
Interval The interval of the data packages can be input here.
ApiType Direct API or TCP JSON can be selected.

Pixera Actions

Within the Event system, Pixera Timeline Commands can be added as action.

Name Description
Timeline Name of the timeline to control
Command
  • Play
  • Pause
  • Stop
  • Move to next cue
  • Move to previous cue
  • Ignore next cue
  • Blend to time
  • set current time
  • store
Target time The target time to jump to
Blend time the amount of time to blend the current position to the target position
FPS FPS for the timeline to run at

Pixera Mapping

SPNet Setup inside Pixera

Inside Pixera Control, add the Stage Precision – SPNet driver

Create a control device within Pixera

Select the SPNet control device and configure the Network Adapter that is being used to receive the SPNet data.

Select the SPNet control device and under the UI tab, click on the “Start Learning” button to get a list of all SPNet devices that are currently available

Once devices are detected and shows up in the list, click on the “Update Action from Learned Data”.

After that, within the SPNet control device, new controls are available and pins can be access for things like position, rotation, and lens data.

Maps Out

Send Position

Name Description
Type
  • Screen
  • Camera
Target This is the target address for the information.
Get Handle
Position Handle
Frequency The frequency of the positional data can be changed by manually changing the number, using the arrows or toggling the slider bar.
Damping The amount of damping on the output values can be changed. The value can be changed manually changing the number, using the arrows or toggling the slide bar.
Send Position When on, the position values will be output.
Send Rotation When on, the rotational values will be output.
Send Trigger Mapping This button outputs the trigger map.

Transform

Name Description
Position
  • Global Effected Position – The global effected position will be output.
  • Global Position – The global position will be output.
  • Relative Position – The relative position will be output.
  • Target Position – The target position will be output.
Rotation
  • Global Effected Rotation – The global effected rotation will be output.
  • Global Rotation – The global rotation of the object will be output.
  • Relative Rotation – The relative rotation will be output.

Advanced Sending Options

Name Description
Trigger Send Pressing this button will send out a trigger value.
Use on Change When on, the trigger will be output in a time interval.
Use on Interval The time interval can be altered in milliseconds.
Timer Interval (ms) The time interval can be altered in milliseconds.

Calibration Marker

Name Description
Marker ID The ID number of the calibration point can be added here.

Advanced Sending Options

Name Description
Trigger Send Pressing this button will send out a trigger value.
Use on Change When on, the trigger will be output in a time interval.
Use on Interval The time interval can be altered in milliseconds.
Timer Interval (ms) The time interval can be altered in milliseconds.

Compatible Output Objects

Node Mapping

Name Description
Module Info The module information will be displayed here.
Target This is the target address for the information.
Get Handle This button triggers the node to find the handles.
Parameter Handle The parameter handle name will be displayed here.
Type
  • Float – Individual X, Y or Z data.
  • Integer – These are whole numbers.
  • String – The output value will be a string of text.
Value The output value will be displayed here.

Layout