Search
Related topics are listed below.
Camera
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Camera
Web Camera Name Description Camera Link A camera object can be linked to this camera node. Camera The camera input can be selected using the drop-down list. Overlay Enabling this overlays the target parameter…
Camera
Stage Precision » Stage Precision » Views / Elements » Objects » Tracked Objects » Camera
Camera Filter Distortion Viewer This places a standard camera in the 3D space. This camera can be set to a perspective or orthogonal view. Coordinates Name Description Position This will move the object along X, Y and Z axis in the…
Camera Filter
Stage Precision » Stage Precision » Views / Elements » Objects » Tracked Objects » Camera » Camera Filter
Camera Specific Filters Process Priorities Each filter has Process Priorities to define the moment when the filter should grab and modify the values. Name Description Input Filter If ticked the filter will be applied to the input data.…
Camera Animation
Stage Precision » Stage Precision » Motions » Camera Animation
The Camera Animation Motion can effect all camera parameter additionally to the actual state by using a fbx camera animation.
Camera Shake
Stage Precision » Stage Precision » Motions » Camera Shake
The Camera Shake Motion can effect all camera parameter additionally to the actual state by effect position and rotation.
Camera Layer
Stage Precision » Stage Precision » Views / Elements » Timeline » Camera Layer
With a Camera Layer it´s possible to create a timeline with “camera cuts”. Each “Camera Block” can be assigned to a Camera object from the object tree. The Camera Layer has an event system to detect a specified camera and can react on…
Optitrack Camera
Stage Precision » Stage Precision » Views / Elements » Objects » Sensors » Optitrack Camera
Optitrack provides a wide range of camera sensors for tracking purposes. SP supports the Optitrack Prime and Slim cameras. *This is only available for Tracking, Light Tracking, Full, and Engineer license. Adding the Sensor To add a connection to an Optitrack camera,…
Camera Analysis
Stage Precision » Stage Precision » Views / Elements » Objects » Utilities » Camera Analysis
The Camera Analysis object is a volume in the 3D space that can be used to analyze the coverage of multiple cameras. On top of the basic parameters like the position, scale and rotation, the Camera Analysis object has some unit parameters. Camera Analysis Setup …
Optitrack Camera
Stage Precision » Stage Precision » Views / Elements » IO Connections » 2D Tracking » Optitrack Camera
This is the Camera SDK software which provides 2D camera object data. Optitrack Camera Setup Name Description Status The status of the incoming data will be displayed here. Is Running When on, data is being recieved.…
Web Camera
Stage Precision » Stage Precision » Views / Elements » IO Connections » Image Provider » Web Camera
This is a native connection where any available camera connections can be added from the SP machine, these include USB web cameras and virtual cameras such as OBS or NDI. Web Camera Setup Name Description Camera The camera can be selected…
Camera Tracking
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking
The IO connections within this section are: ARRI CAP FreeD UDP Star Tracker (Mo-Sys) Shotover G1 Stype (Stype HF) Technocrain UDP (SUPERTECHNO) Technocrain Serial (SUPERTECHNO) Cmotion
Camera View
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Camera View
Camera View Setup Name Description Camera The camera can be selected using the target button. Screen The calibration screen can be selected using the target button. Distance to Center This is the output…
Camera Calibration
Stage Precision » Stage Precision » Workflows » Camera Calibration
SP has several methods of Camera Calibration Tools depending on the need. Calibration Tools These tools can generate Lens Profiles and/or Alignment Profiles as well as position screens. Name Notes Generate Lens Profile Generate Alignment Profile…
PTZ Camera
Stage Precision » Stage Precision » Views / Elements » Objects » Fixture » PTZ Camera
This is an object that represents a Pan, tilt, zoom camera and allows SP to control it. For details about how to setup such a workflow, please refer to this page. Coordinates Name Description Position This will move the object along X, Y…
Galaxy Camera
Stage Precision » Stage Precision » Views / Elements » Objects » Sensors » Galaxy Camera
Support for GigE Cameras from Daheng Imaging For details on how to use this object to do blob tracking please refer to this page. *This is only available for Tracking, Full, and Engineer license.
Virtual Camera Fly
Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield » Virtual Camera Fly
Virtual Camera Fly is a function within Stage Precision to use full virtual camera animations or extend the actual tracked camera. The Live Input within Shield stays at the defined location and will manipulate the scale and perspective of the camera feed, as if it…
Mjpeg Camera Module
Stage Precision » Stage Precision » Views / Elements » IO Connections » Image Provider » Mjpeg Camera Module
This module allows for camera modules to be integrated through IP address, these modules allow for streaming with MJPEG. MJPEG Camera Module Setup The web URL can be added into the box available, the cameras can then be linked to the IP address and able to scream…
Send Camera Data
Shield for Unreal » Video tutorials (release 0.3.01) » Control Shield with Stage Precision » Send Camera Data
!This Video belong to an older Shield release. (0.3.01)
FAQ Camera Calibration
Stage Precision » Stage Precision » Workflows » Camera Calibration » FAQ Camera Calibration
How many observations should I do for my lens? It’s very difficult to say, there isn’t one way that works for all lenses. A high quality broadcast lens may only need a calibration point for zoom at every 20% step and then each at 0% and 100% focus. On the…
Camera Calibration Workflows
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows
Lens & Tracking Calibration Lens Calibration Tracking Alignment Alignment with Marker Simple Static Calibration Lens & Tracking Calibration
PTZ Camera Control
Stage Precision » Stage Precision » Workflows » PTZ Camera Control
Within SP, there is the possibility to control a PTZ camera. Of course the basic control is carried out using the PTZ Camera object with a supported Map Output. However, there are advanced functions that SP can do to further automate the PTZ Camera. Initial Setup In…
Optitrack Camera Setup
Stage Precision » Stage Precision » Views / Elements » Objects » Sensors » Optitrack Volume » Optitrack Camera Setup
Once cameras have been added to the Optitrack volume, it is important to check that all the cameras are properly setup. Aiming and Focusing It is critical to ensure that the Optitrack Cameras are physically mounted properly according to the plan. Within SP it is…
Camera Reposition Tools
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Reposition Tools
On top of doing a Lens Calibration and Tracking Alignment, the camera object has some extra tools to help reposition multiple screens based on the captured images. Prerequisites: Tracking system data into SP Media input into SP A camera object within…
Settings
Shield for Unreal » Video tutorials (release 0.3.01) » Settings
!This Video belong to an older Shield release. (0.3.01)
Optitrack Volume Add Camera
Stage Precision » Stage Precision » Views / Elements » Objects » Sensors » Optitrack Volume » Optitrack Volume Add Camera
There are 2 ways that Optitrack Camera can be added as part of the Optitrack Volume. Adding a Camera Manually From the Object tree, you can add an Optitrack Camera object manually and entering the serial number of the device manually. For details, please refer to…
Shield Settings
Shield for Unreal » Setting & Functions (v0.8) » Shield Plugin Settings » Shield Settings
!Shield Settings are only relevant when using a Shield actor. !All settings are also available as Blueprint within Unreal. To access the Shield Settings, simply click within unreal on the general “Settings” icon and click on “Shield…
Remote Settings
Shield for Unreal » Settings & Functions (UE5) » Remote Settings
In order to allow parameters to be remotely controlled via Shield, a Remote Control Preset needs to be created and assigned. Details are similar to how it is done in UE4. Refer to here more information. *Remember to keep the Remote Control Preset window open in…
Rendering Settings
Shield for Unreal » Settings & Functions (UE5) » Rendering Settings
Rendering Settings are similar to how they were in UE4. For more details, can refer to here. *If Shield is set to render at a higher than 1080 (including overscan), UE might show a warning message on project start up similar to one below. This is only a warning…
SDI Settings
Shield for Unreal » Settings & Functions (UE5) » SDI Settings
SDI Output Settings are similar to how they were in UE5. For more details, can refer to” here”:http://manual.stageprecision.com/stage.precision.beta/en/topic/shield-settings. Routing Choose which plate is needed as…
Input Settings
Shield for Unreal » Settings & Functions (UE5) » Input Settings
Input Settings are similar to how they were in UE5. For more details, can refer to here.
Project Settings
Stage Precision » Stage Precision » General settings » Project Settings
Categories Webserver Physics Engine Project Settings can be found under. File > Project Settings. Process Name Description Main Process Rate The process rate can be altered here. Node Process Rate The node process…
General settings
Stage Precision » Stage Precision » General settings
Import Project Settings Preferences
Shield Plugin Settings
Shield for Unreal » Setting & Functions (v0.8) » Shield Plugin Settings
Shield Settings Pixel Format / Color Space Lock Shield
Blueprints Shield Settings
Shield for Unreal » Setting & Functions (v0.8) » Blueprints » Blueprints Shield Settings
The following Blueprints are available to modify the Shield Settings: *Some Blueprints have “Structures” pins. With a secondary click it´s possible to split them. General Shield Plugin Settings: Resolution: Render Passes: …
Remote Shield settings
Shield for Unreal » Video tutorials (release 0.3.01) » Control Shield with Stage Precision » Remote Shield settings
!This Video belong to an older Shield release. (0.3.01)
Live Link Settings
Shield for Unreal » Settings & Functions (UE5) » Live Link Settings
The main SPNet Live Link settings are similar to how they are in UE4. For details, can refer to here. Additional Settings Name Description Settings – Evaluation Mode The different modes determine when data would evaluated …
Remote control Shield Settings
Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield » Remote control Shield Settings
From Stage Precision it´s possible to overwrite the Shield Settings. Camera This target parameter links the tracking source to the chosen camera and is equivalent to the live link subject within the Shield Actor. choose a camera from the object tree !The chosen…
Settings & Functions (UE5)
Shield for Unreal » Settings & Functions (UE5)
Once the plugin has been installed, a few extra buttons would be added to the top menu of the Unreal Editor Settings License Live Link Settings Live Link Window – open the Live Link window Remote Settings Render Settings SDI Settings Input…
Image Calibration Wizard
Stage Precision » Stage Precision » Workflows » Camera Calibration » Image Calibration Wizard
Interface A breakdown of the toolbar at the top of the Image Calibration Wizard: Switch to expand the list of images captured for observation The button to capture an image from the camera feed for observation Run…
Real Sense T265
Stage Precision » Stage Precision » Views / Elements » Objects » Sensors » Real Sense T265
The Real Sense T265 is a tracking camera with a built-in Interial Measurement Unit (IMU). Add the Sensor To add a connection to a Real Sense T265, open the Object Tree and add the Real Sense T265 under the category “Sensors”. The Sensor Object appears…
Blueprints Shield Actor
Shield for Unreal » Setting & Functions (v0.8) » Blueprints » Blueprints Shield Actor
The following Blueprints are available to modify the Shield Settings: *Some Blueprints have “Structures” pins. With a secondary click it´s possible to split them. Transform Camera – Optical Parameter Camera – Lens Distortion …
TrackMen
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » TrackMen
TrackMen has multiple 3D real-timeTracking solutions among other things for camera tracking. *This is only available for Virtual Production, and Full license. Add a connection to TrackMen The TrackMen IO can be added with a click on the (+) within the IO…
Control Shield with Stage Precision
Shield for Unreal » Video tutorials (release 0.3.01) » Control Shield with Stage Precision
!The Video tutorials belong to an older Shield release. (0.3.01) Send Camera Data Send Object Data Remote Shield settings Remote Clipping Plane Level Change set Variable call functions Remote multiple nodes
Viewport
Stage Precision » Stage Precision » Views / Elements » Viewport
The viewport is the 3D interface, all the objects will be displayed here. Moving around the viewport Left Click = Rotate Right Click = Zoom In/Out Middle Mouse Button = Move These movement controls can be turned off by using these buttons above the viewport.…
Lens Calibration
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows » Lens Calibration
The main objective of the Lens Calibration Tool is to generate a Lens Profile. Additional this tool can position/align screens within the correct 3D location/orientation. Prerequisites At least one calibration screen or by using a more complex wall, a multiscreen…
LOLED Virtual / LONET
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » LOLED Virtual / LONET
SP supports the hardware from LOLED Virtual. *This is only available for Virtual Production, and Full license. This includes all lens encoder which are using the LONET Server or sending the LONet-2 multicast protocol. Indiemark Lens Encoder Indiemark 2 Lens…
Shield Live Link
Shield for Unreal » Setting & Functions (v0.8) » Shield Live Link
A Live Link connection will be automatically added when the project opens. Add SPNet Live Link connection If the connection is deleted manually it´s possible to add the connection again. !Check if the interface IP is the correct local network interface. If not,…
Visca over IP
Stage Precision » Stage Precision » Views / Elements » IO Connections » PTZ Cameras » Visca over IP
Visca over IP is a control protocol to drive PTZ cameras. There are two options within Stage Precision to use Visca over IP: Send commands / call presets / send custom messages Drive the complete PTZ camera Visca IO Connection Camera Number is by default…
Lens & Tracking Calibration Wizard
Stage Precision » Stage Precision » Workflows » Camera Calibration » Lens & Tracking Calibration Wizard
Interface A breakdown of the toolbar at the top of the Calibration Wizard: Switch to view the list of observations that have been captured Switch to the capture mode Open the list of calibration screens …
1.1.90-92
Stage Precision » Changelog » 1.1.90-92
New Objects: Orbbec Femto Mega StreamDeck New IO Connection: Phiget Rel1100 ADM-OSC Kinesys New Features: All tracking map inputs have now delays for position, rotation and all additional custom data like zoom, focus etc. New Camera calibration…
Live Input
Shield for Unreal » Setting & Functions (v0.8) » Render Passes / Object Lists » Live Input
!This option is only available by using a Shield actor. The Live Input can be used within the Compositing and/or to add effects on top of these. In general it´s possible to define Textures, Media Sources and Media Bundle as input. *A “normal” SDI input…
Reposition from Screens
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Reposition Tools » Reposition from Screens
The Reposition from Screen Tool is used to reposition a camera based on a known / pre-defined location of a screen. This tool can be used on a camera with a tracking system as well as static camera with no tracking system. Prerequisites At least one calibration…
Screens Alignment
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Reposition Tools » Screens Alignment
The Screen Alignment Reposition Tool is used to reposition multiple screens based on a known calibrated tracked camera. *For this tool to work, the tracked camera needs at least Pan/Tilt encoders, but ideally a full 6DoF tracking system will generate better…
Panasonic PTZ
Stage Precision » Stage Precision » Views / Elements » IO Connections » PTZ Cameras » Panasonic PTZ
Panasonic PTZ Setup Name Description IP Address This is where the IP address of the server can be added. Interface This is the IP address of the local network interface (NIC) which should be used for this connection.…
Focusing on Points
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Reposition Tools » Focusing on Points
The Focusing on Points Reposition Tool is used to update an existing Alignment Profile of a tracked camera. Typically this is used when the already aligned tracking system has been nudged / shifted slightly and only want to do a quick re-alignment. Prerequisites A…
Optitrack Recalibration
Stage Precision » Stage Precision » Views / Elements » Objects » Sensors » Optitrack Volume » Optitrack Recalibration
Recalibration can be done if some cameras have shifted slightly or a new camera is added into an already calibrated system. This is a tool to provide a faster method to calibrate a system based on the assumption that the majority of the system is still in a good state.…
Maps Output
Stage Precision » Stage Precision » Maps / Filter / Trigger » Maps Output
IO Output Maps These are objects that are able to output data from the specific IO Connection. Protocol Protocol OSC MIDI Artnet SPNet Objects Tracker Camera Volume Surface Laser Fixture Pixel PTZ…
PTZ
Stage Precision » Stage Precision » Views / Elements » Objects » PTZ
All of the manufacturer specific PTZ camera objects would be organized under this category. Currently, we have the following manufacturer specific PTZ cameras: Panasonic UE 100 Panasonic UE 150 Panasonic UE 160 Sony BRC-X1000 Sony FR7 !The Sony camera…
Axis tools
Stage Precision » Stage Precision » Workflows » Camera Calibration » Axis tools
Axis is used to create a path of movement along an axis / track / spline based on encoder values and and image provider. If an object has multiple axes of movement, mutiple axes can be created one at a time and put one axis as a child of another to create a parent…
Object Grid
Stage Precision » Stage Precision » Views / Elements » Object Grid
This is a view where objects are displayed in a grid like format. This is particularly useful when looking at multiple Optitrack Cameras. To add an optitrack camera into the Object Grid window, right click on an optitrack camera sensor, and there is an option for…
Simple Static Calibration
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows » Simple Static Calibration
The Static Calibration tool is to provide a quick and easy way to quickly align a static camera that does not move or do any pan/tilt/roll. At the end of this calibration, the camera would be placed relative to the calibration screen. *There will be NO lens profile…
Blobtracking Client
Stage Precision » Stage Precision » Views / Elements » IO Connections » 2D Tracking » Blobtracking Client
Name Description Client IP The Ip address can be added manually or pressing the grey button will open a drop-down list. Client Port The client port can be added manually or by using the slider. Display Points …
Reposition from Marker
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Reposition Tools » Reposition from Marker
The Reposition from Marker Tool is used to reposition a camera based on a predefined markers in 3D space instead of patterns on a screen. This tool can be used on a camera with a tracking system as well as static camera with no tracking system. Prerequisites A…
Image Provider
Stage Precision » Stage Precision » Views / Elements » IO Connections » Image Provider
The IO connections within this section are: Mjpeg Camera Module Web Camera
Shield actor
Shield for Unreal » Setting & Functions (v0.8) » Shield actor
The Shield actor is a CineCamera based actor. This actor takes care about the different render passes, includes lens distortion, processed shadow / reflection catcher and can be driven over Live Link. !Supported is one single Shield actor per level. !All…
Simple Static Calibration with Marker
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows » Simple Static Calibration with Marker
The Static Calibration tool is to provide a quick and easy way to quickly align a static camera that does not move or do any pan/tilt/roll. At the end of this calibration, the camera would be placed relative to predefined markers.. *There will be NO lens profile or…
Alignment with Marker
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows » Alignment with Marker
The main objective of the Alignment with Marker Tool is to align the tracking system using predefined markers in 3D space instead of patterns on a screen. Prerequisites Media Input into SP A camera object within SP A Lens Profile for the camera A supported…
DCS
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » DCS
DCS is a Lens Data Translator. www.dcs.film Stage Precision can receive data from the LDT-V1. *This is only available for Virtual Production, and Full license. The DCS IO can be added with a click on the (+) within the IO Connections. Within the Inspector the…
Orbbec Femto Mega
Stage Precision » Stage Precision » Views / Elements » Objects » Sensors » Orbbec Femto Mega
The Femto Mega from Orbbec is a multi-mode Depth and RGB camera with real-time streaming over Ethernet or USB connections. This sensor object is supporting the image based blob tracking as well as the point cloud blob tracking workflows. Setup First add the Orbbec…
Inspector
Stage Precision » Stage Precision » Views / Elements » Inspector
Variable parameter control Expressions parameter control Target selection Parameter adjustment tool Snap to Point The inspector is the section where all parameters are displayed and can be changed and altered. Parameters are separated into different groups and…
Tracking Alignment
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows » Tracking Alignment
The main objective of the Tracking Alignment Tool is to generate an Alignment Profile which captures the information about the relationship between the world coordinate from the tracking system to the world coordinate within SP. Prerequisites At least one…
Stage Precision
Stage Precision » Stage Precision
General settings Import Project Settings Categories Webserver Physics Engine Preferences Global OSC Remote Views / Elements Inspector Variable parameter control Expressions parameter control Target…
Motions
Stage Precision » Stage Precision » Motions
“Motions” can be used to generate animations on objects or single parameter. This can be single “one shots” manipulations to effect once a single paramater, up to complex simultaneously running motions to generate objects or camera animations.…
Alignment Profile
Stage Precision » Stage Precision » Views / Elements » Pool » Alignment Profile
This is a profile for aligning the tracking system’s incoming data to the SP world coordinate. This is generated from tools under the Camera Calibration workflow. For more information, please click here.
Lens & Tracking Calibration
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows » Lens & Tracking Calibration
The main objective of the Lens & Tracking Calibration Tool is to generate a Lens Profile as well as an align the tracking system. Additional this tool can position/align screens within the correct 3D location/orientation. Prerequisites At least one calibration…
Maps In
Stage Precision » Stage Precision » Maps / Filter / Trigger » Maps In
There are various types of input maps that can be taken into various different objects. Input maps can also be from external IO connections. These maps translate the incoming data from the IO connection into data that the object can use, for example, positional and…
0.8.124
Stage Precision » Changelog » 0.8.124
Stage Precision 0.8.124 New Camera Calibration features: Camera Calibration Camera Reprojection with Board Camera Reprojection with Marker Board Reprojection General New Features: Stype Output supports now TC Webserver supports now Colorfield Webserver…
Target Frame
Stage Precision » Stage Precision » Views / Elements » Objects » Utilities » Target Frame
The Target Frame object is a special object biuld for the use of PTZ Camera tracking applications. A PTZ Camera should use this object as target. Name Description Target Height The height of the target measured from the centre point…
0.8.132
Stage Precision » Changelog » 0.8.132
New IO Connections: sACN (Streaming ACN E1.31) Resolume New Features / Improvements: action defined as “Time” has now options to define a specific or multiple days of the week direct export to Shield from Timeline Recordings more scripting…
ARRI CAP
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » ARRI CAP
*This is only available for Virtual Production, and Full license. ARRI CAP Name Description Password A password can be set for the application. Camera Cap Connected When the camera is connected this will be on. Output…
1.1.16 / 1.1.33
Stage Precision » Changelog » 1.1.16 / 1.1.33
This minor release mainly contains improvements and some new features as well as many bug fixes New Sensor object: Sick Lidar now supports the full product range (LMS, LRS, MRS, PicoScan & TIM) New Node: Generator for random numbers Objects Improvements: The…
XLSX im-/export
Stage Precision » Stage Precision » Views / Elements » Timeline » XLSX im-/export
It is possible to use *.XLSX files to export or import timeline layer. This includes “Notes Layer” and “Camera Layer”. Export Click on the (I) to export a layer as xlsx file Thats the structure of an camera layer Import To import a…
Distortion Viewer
Stage Precision » Stage Precision » Views / Elements » Objects » Tracked Objects » Camera » Distortion Viewer
The Distortion Viewer is a simple preview to visualize the distortion Values of the Camera object. There is one layer where a source can be distorted and another layer with an not distorted source. These layers can be combined to see if the distortion values matched…
Changelog
Shield for Unreal » Changelog
1.7.1 Features: Support for UE 5.4.1 Invert option for Matte Passes All render passes are now available as Render Target new Actor (PointDataActor) – can automatically spawn Classes from the SP volume Shadow-Catcher supports now BP Actor New render pass…
Connect / Control Stage Precision with Shield
Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield
Remote control Shield Settings Remote control Parameter Remote control Material Parameter Remote control Blueprint Variables Remote control Blueprint Events Remote control Blueprint Functions Remote control Level Remote control Editor Remote control console…
FreeD UDP
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » FreeD UDP
FreeD is a UDP protocol that can be used to take in and output positional data of cameras. *This is only available for Virtual Production, and Full license. FreeD Setup Input Name Description Local Port This is the port that will receive…
OSC Object Maps
Stage Precision » Stage Precision » Views / Elements » IO Connections » Protocol » OSC » OSC Object Maps
Objects with input maps allow custom target of parameters. Here is an example of an OSC input map from a Camera object. Some objects already has predefined OSC output maps. Here is an example of an OSC output map from a Camera object.
Surface
Stage Precision » Stage Precision » Views / Elements » Objects » Combined » Surface
Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the Object check the settings under “Display” …
Tracked Objects
Stage Precision » Stage Precision » Views / Elements » Objects » Tracked Objects
The objects within this section can receive and send out positional data. Objects within this section are: Tracker Skeleton Camera
Real Sense D435
Stage Precision » Stage Precision » Views / Elements » Objects » Sensors » Real Sense D435
The Real Sense D435 is a USB stereoscopic depth camera. This sensor can provide in different modes. If it is used as a image sensor or depth camera, please refer to” this…
Setting & Functions (v0.8)
Shield for Unreal » Setting & Functions (v0.8)
Shield Plugin Settings Shield Settings Pixel Format / Color Space Lock Shield Shield actor Blueprints Blueprints Shield Settings Blueprints Shield Actor Blueprints Utilities Render Passes / Object Lists Background Foreground Garbage…
Mo-Sys Axis Example
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » F4 (Mo-Sys) » Mo-Sys Axis Example
This is an example using the F4 (Mo-Sys) axis map inputs for a jib/crane that where there is a rotational pivot at the base a rotation encoder on the arm a remote pivot head mounted at the end of the arm. A camera is then mounted at the remote pivot head with a…
FactoryOptic – Syncro-Link
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » FactoryOptic – Syncro-Link
Syncro-Link from FactoryOptic is a lens readout system. This device sends Zoom, Focus and Iris as ranged values from 0-100% into a Camera object. *This is only available for Virtual Production, and Full license. Add the FactoryOptic connection The FactoryOptic IO…
SPNet for Unity
SPNet for Unity
1.) To install the SPNet-Plugin for Unity You need to drag and drop the “unitypackage” file into your assets folder or double click these. 2.) Import all files. 3.) Drag the SP_Manager object into your scene. 4.) Define the used port which You…
1.1.68
Stage Precision » Changelog » 1.1.68
New Sensor integration: Ouster 3D Lidar New IO Connection: Aumovis Grass Valley Native RossTalk Pixotope API integration Erizos API integration Qsys ECP Integration Spatial Phidget MOT 1102 New Objects: Text object New Node: Debounce New Camera…
2D Tracking
Stage Precision » Stage Precision » Views / Elements » IO Connections » 2D Tracking
The 2D tracking sections contains tracking IO connections that only work within a 2D space, usually XY data (horizontal and vertical) but no depth or Z data. The IO connections within this section are: Optitrack Camera Blobtracking Client Sick LMS Tuio …
SMT
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » SMT
The SMT IO is a camera tracking protocol from the SportsMEDIA Technology Corporation. *This is only available for Virtual Production, and Full license. Setup the SMT IO Connection Add the SMT IO within the IO Connections. define the port and the local…
ncam
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » ncam
ncam Reality is a hybrid camera tracking solution. www.ncam-tech.com *This is only available for Virtual Production, and Full license. The ncam IO can be added with a click on the (+) within the IO Connections. Within the Inspector the ncam server IP and the…
Fixture
Stage Precision » Stage Precision » Views / Elements » Objects » Fixture
The fixture section contains multiple objects which under most circumstances are fixed objects or have a fixed point with moving head or are attached to a moving external device/object. Objects within this section are: Light Fixture Laser…
1.1.0
Stage Precision » Changelog » 1.1.0
New Camera Calibration workflows and objects: Lens & Tracking Calibration Lens Calibration Tracking Alignment Alignment with marker Screens Alignment Reposition from Screen Focusing on Points Linear Axis Rotator Axis 2D Axis Multiscreen Single…