This is a virtual representation of a motorized winch, with a winch body, chain and hook. Objects attached to the hook and controlled by the movement of the winch.

The winch is able to receive and send out positional data.

Coordinates

Name Description
Position This will move the object along X, Y and Z axis in the local space.
Scale Scale of the coordinate system. To scale the Object check the settings under “Display”
Rotation Rotation of the object along X, Y and Z axis.

Winch Control

Name Description
Control Type
  • Chain Length – This controls the movement based on the chain length in meters.
  • Global Height – This controls the movement based on the height of the winch relevant to the world.
  • Relative Height – This controls the movement based on the height relative to the winch object.
  • Global Subobject Height – This controls the movement based on the height of the subobject relevant to the world.
  • Percentage – This controls the movement based on percentage from 0 to 100.
  • Percentage in Clipping – Percentage 0 to 100 is dependant on the minimum and maximum clipping ranges.
  • Follow Target Object – Movement of the winch is controlled by the movement of the subobject.
Value Movement of the winch from 0 to 100.
Value in % True movement of the winch subobject inbetween the drive range minimum and maximum.

Winch Target

Name Description
Controller
  • Object Target – The fixtures target is an object.
  • Target Coordinates – The fixtures target is a set of coordinates.
Target Object An object can be selected for the light to follow.
Subpoint When the selected object is a combined or skeleton a single subpoint can be selected to track.
Spline Percent When the selected object is a spline the area of the spline can be selected by percentage.
Target Coordinates The target coordinates can be selected.

Interpolation

Name Description
Mode
  • Dampening – The reduction in the amount of fluctuation in the data.
  • Moving average – This takes an average of the window of data.
  • Weighted moving average – This is a smoothing filter of pan and tilt fixtures.
Damping This is the amount of dampening done to the incoming data, the smaller the number the more the effect.
Window Size This indicated the size of the selection window of the data, the larger the number the larger the amount of data will be used by the moving average and weighted moving average mode types.

Configuration

Name Description
Drive Range Min The closest distance the chain or object can be to the winch.
Drive Range Max The maximum distance that the chain can travel from the winch.
Limit Range If ticked it enables the use of the range clipping min and range clipping max.
Range Clipping Min Minimum distance the winch can travel within the drive range min.
Range Clipping Max Maximum distance the winch can travel within the drive range max.
Speed Maximum speed which the winch subobject can travel.
Drive SubObjects If ticked this will control any objects which have been made a child of the winch, as if they are attached to the winch chain.
SubObject Offset Offset distance between the subobject and winch body.

Display

Name Description
Display Object If ticked, the object will be visible in the scene. If un-ticked, the object will not be visible.
Display Label When on, there will be a label displayed next to the object.
Locked When un-ticked, it activates keyboard shortcuts – pressing ‘E’ allows you to move and ‘R’ rotate.
Object Colour Double click the colour block and this will open a colour picker. This can be used to change the object display colour.
Viewport Scale Dimensions of the object in the viewport in meters.
Display Chain A virtual representation of the chain is visible when ticked and turned on.
Display Hook A virtual representation of the hook is visible when ticked and turned on.

Display Settings Tutorial

Mapping

Input Mapping

Filters

Output Mapping

Node Based

The object can be controlled and used as a node. The node is created by clicking and dragging the parameter on to the board.

Name Description
Type
  • Input – The nodes input values are determined by incoming values from an external source.
  • Output – The node is outputting data to another source.
Target Object This is the object that will either be affected by the incoming values or output information.
Position The directional XYZ values will be displayed here.
Rotation The rotational XYZ values will be displayed here.
Enabled When on, the parameter is active and enabled.
Display Colour This colour block can be changed by changing the parameter.

Layout

Name Description
Editable When on, the node is editable.
Locked When on, the node is locked into its position on the board.