This is a linear effector, where the changed parameters only work within or around the effector itself.
|Position||This will move the object along X, Y and Z axis in the local space.|
|Scale||Scale of the coordinate system. To scale the Object check the settings under “Display”|
|Rotation||Rotation of the object along X, Y and Z axis.|
|Weight||This is the amount that the objects are affected, the higher the number the more the objects are affected.|
|Position||Position along the X, Y and Z axis, that the objects will move when interacting with the effector.|
|Rotation||Rotation along the X, Y and Z axis, that the objects will do when interacting with the effector.|
|Colour||Clicking the colour box opens a colour picker with RGB (red, green, blue) and alpha control.|
|Falloff||When increased this will create a feathered effect to the affected area, if at 0 the falloff point will be a line.|
|Radius||Distance from the center of the object to the edge of the circle in meters.|
|Cube Size||Dimensions of the cubes width, height and length.|
|Invert||When ticked, the effector will only affect objects within its shape. When un-ticked, it will invert the effect and only affect those outside the shape.|
|Target||A target object can be selected by using the trigger button. The target object/s will be affected by the effector.|
|Display Object||If ticked, the object will be visible in the scene. If un-ticked, the object will not be visible.|
|Display Label||When on, there will be a label displayed next to the object.|
|Locked||When un-ticked, it activates keyboard shortcuts – pressing ‘E’ allows you to move and ‘R’ rotate.|
|Object Colour||Double click the colour block and this will open a colour picker. This can be used to change the object display colour.|
|Viewport Scale||Dimensions of the object in the viewport in meters.|
Display Settings Tutorial
Plain Effector setup begins at 00:45.
The plain effector can be manipulated in the board by adding the effector as a node, this can be done by clicking and dragging the specific effector on the board.
|Editable||When on, the node is editable.|
|Locked||When on, the node is locked into its position on the board.|