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Board Object Selection Layout
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Board Object Selection Layout
Within Stage Precision the “Board” can also be used to create Layouts to select objects within the ObjectTree. 1.) Drag´n Drop a Object from the ObjectTree into a Board. 2.) Add this as “Interface”. 3.) Do this with multiple objects and…
Views / Elements
Stage Precision » Stage Precision » Views / Elements
The layout of the user interface can be altered. The layout sections can be found under the View tab. Inspector Objects IO Connections Input Interpolation Viewport Timeline Timeline Recording Board & Nodes Monitor Mapping2D Pool Log Viewer Layer…
Button
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Interface » Button
The button can be used to trigger an event on its click and release. Button Setup Name Description Label A label that will be displayed on the button can be written here. Type Click – This type of button will…
Project Settings
Stage Precision » Stage Precision » General settings » Project Settings
Categories Webserver Physics Engine Project Settings can be found under. File > Project Settings. Process Name Description Main Process Rate The process rate can be altered here. Node Process Rate The node process…
Multipixel
Stage Precision » Stage Precision » Views / Elements » Objects » Fixture » Multipixel
This is a multipixel object the number of pixels can be altered. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the…
Pixel
Stage Precision » Stage Precision » Views / Elements » Objects » Fixture » Pixel
This is a single RGB pixel. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the Object check the settings under…
Skeleton
Stage Precision » Stage Precision » Views / Elements » Objects » Tracked Objects » Skeleton
This is a virtual representation of the human body, with 24 joints that correspond to points on the body. Each of the joints have 11 different properties; colour, depth, camera and orientation in the X, Y and Z axis. Coordinates Name Description…
Spotlight
Stage Precision » Stage Precision » Views / Elements » Objects » Fixture » Spotlight
This is a set light fixture that is usually used to light an object or person. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system.…
Rigid Body
Stage Precision » Stage Precision » Views / Elements » Objects » Combined » Rigid Body
This is a 3D body that moves under physics and collides with other objects. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system.…
Moveable
Stage Precision » Stage Precision » Views / Elements » Objects » Kinetic » Moveable
The moveable consists of a set of start and end coordinates and/or start and end degrees, which can be used to control the movement of an object. Coordinates Name Description Position This will move the object along X, Y and Z axis in the…
Centroid
Stage Precision » Stage Precision » Views / Elements » Objects » Combined » Centroid
The centroid is the average center of a selected number of points, as the tracked points move the centroid will automatically update. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. …
Winch 2
Stage Precision » Stage Precision » Views / Elements » Objects » Kinetic » Winch 2
*This is only available for Kinetic Control, Full, and Engineer license. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To…
Get/Set Objects and Interfaces
Stage Precision » Stage Precision » Scripting » General use of Scripting » Get/Set Objects and Interfaces
All objects and elements in Stage Precision has an unique identifyer. If you select an object you can see a smal number behind the object name: In this example you can see the number “1”. Means, that this object is “Slider1”. Each object…
Tracker
Stage Precision » Stage Precision » Views / Elements » Objects » Tracked Objects » Tracker
The tracker can take the form of rigid bodies or points. These objects can be controlled by or output positional data as well as acting as measuring points or triggers. Coordinates Name Description Position This will move the object along…
Winch 3
Stage Precision » Stage Precision » Views / Elements » Objects » Kinetic » Winch 3
The winch 3 object has three chain and hook points arranged in a triangle. These can be attached to one object and allow for rotation as well as linear movements. *This is only available for Kinetic Control, Full, and Engineer license. *The tree…
Area
Stage Precision » Stage Precision » Views / Elements » Objects » Logic » Area
This is an area within the virtual 3D space and has the ability to detect virtual objects entering and leaving the space. This can be used to output a variety of messages and triggers internally and externally from Stage Precision. Coordinates Name…
Volume
Stage Precision » Stage Precision » Views / Elements » Objects » Combined » Volume
The volume is able to take in multiple point data such as point clouds. Points from within that data can be singled out and data outputted. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local…
Preferences
Stage Precision » Stage Precision » General settings » Preferences
Global OSC Remote Startup and Update Name Description Launch on system startup When on Stage Precision will startup when the computer starts up. Launch Minimised When on Stage Precision will load minimized. …
Expressions parameter control
Stage Precision » Stage Precision » Views / Elements » Inspector » Expressions parameter control
The control modes are different ways to control the various parameters of the objects. Manual Manual controls the XYZ parameters of the object by numerical values. These values are manually input or altered by the input map. Expression Expression control…
Winch
Stage Precision » Stage Precision » Views / Elements » Objects » Kinetic » Winch
This is a virtual representation of a motorized winch, with a winch body, chain and hook. Objects attached to the hook and controlled by the movement of the winch. *This is only available for Kinetic Control, Full, and Engineer license. The winch is able to receive…
Light Fixture
Stage Precision » Stage Precision » Views / Elements » Objects » Fixture » Light Fixture
This is an interchangeable moving light fixture. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the Object check the…
Laser Fixture
Stage Precision » Stage Precision » Views / Elements » Objects » Fixture » Laser Fixture
This is a laser fixture object which has full parameter control. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the…
Surface
Stage Precision » Stage Precision » Views / Elements » Objects » Objects » Surface
This is a plane or surface that is constructed from the placement of four points. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate…
Monitor
Stage Precision » Stage Precision » Views / Elements » Monitor
The monitor can be used to display changes in individual parameters over a period of time. Monitor Setup Name Description Parameter The parameter can be selected using the target button. Type Continious Time…
Global OSC Remote
Stage Precision » Stage Precision » General settings » Preferences » Global OSC Remote
All SP parameters have the ability to be controlled by OSC. The OSC receiver port can be set within the Preferences settings, this is the port that OSC values can be sent to with the specific address for the individual parameter. *The OSC Remote is separate from the…
PTZ Camera
Stage Precision » Stage Precision » Views / Elements » Objects » Fixture » PTZ Camera
This is an object that represents a Pan, tilt, zoom camera and allows SP to control it. For details about how to setup such a workflow, please refer to this page. Coordinates Name Description Position This will move the object along X, Y…
Mapping2D
Stage Precision » Stage Precision » Views / Elements » Mapping2D
Mapping2D can be used to map areas using blob/point maps and depth cameras. It is designed for 2.5D space, incorporating the X and Y axis.
Log
Stage Precision » Stage Precision » Views / Elements » Log
The log displays all activity within SP, including incoming and outgoing data. *Below is an example of how information is stored.
Stage Precision
Stage Precision » Stage Precision
General settings Import Project Settings Categories Webserver Physics Engine Preferences Global OSC Remote Views / Elements Inspector Variable parameter control Expressions parameter control Target…
Objects
Stage Precision » Stage Precision » Views / Elements » Objects
The objects section is where all fixtures, objects and structures are stored and arranged. When SP initially starts up the objects view will be in the top left-hand corner. The objects section includes all of the scene building models, fixtures and shapes. To add…
Serial
Stage Precision » Stage Precision » Views / Elements » IO Connections » Protocol » Serial
Serial protocol is a protocol that transmits sequential data. This protocol is node-based, this worked with input and output messages within the board. Serial Setup Name Description Port This is the port that the data package will be sent…
Sabine
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » Sabine
Setup Name Description Ask Sabine Answer Layout Name Description Position The position of the node on the board can be set using XY values. Size The size of the node,…
Process Rate
Stage Precision » Stage Precision » Workflows » Project Framerate and Syncronisation » Process Rate
Prossesses can be found on the title bar, this contains the Main Process Rate of Stage Precision. Name Description Main Process Rate All calculations and all synced Outputs will be locked to this timing. Gui Refresh Rate…
Plain Effector
Stage Precision » Stage Precision » Views / Elements » Objects » Effector » Plain Effector
This is a linear effector, where the changed parameters only work within or around the effector itself. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale…
Gradient Effector
Stage Precision » Stage Precision » Views / Elements » Objects » Effector » Gradient Effector
Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the Object check the settings under “Display” …
Log Message
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Log Message
This logs a massage from any output. Log Setup Name Description Message This is where the message is displayed from the output node. Layout Name Description Position The position of the node on the…
abs
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Math Nodes » abs
Abs Setup Name Description In This is an input float value. Abs This is the absolute output value, to two decimal places. Layout Name Description Position The position of the node on…
Icons
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Interface » Button » Icons
Icons can be choosen to shown on a Button. !The Layout of the Button needs to be at least “Only Icon”, “Big Icon” or “top right Icon” to show the choosen Icon. select a Button and click on the Icon to open the menu *Icons can…
Timecode to Float
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » Timecode to Float
This node converts timecode into float output values. Setup Name Description Timecode This is the timecode input. Time This is the output float value. Layout Name Description Position…
TimeStamp
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » TimeStamp
This outputs a timestamp (hours:minutes:seconds:frames). TimeStamp Setup Name Description Time Stamp This is a float value output. Time Stamp as String This is a message output. Layout Name…
KeyStroke
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » KeyStroke
This node generates integer values for each key on the keyboard. KeyStroke Setup Name Description Keystroke An integer value is generated and output each time a key is pressed. Layout Name Description …
Timeline
Stage Precision » Stage Precision » Views / Elements » Timeline
The timeline allows for adding layers, keyframing and triggering events over a period of time. The timeline is made up of the time-based timeline, blocks and keyframes. The individual keyframes and layers are stored within blocks and these blocks can be manually…
Colour -> HEX
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » Colour -> HEX
This converts combined colour data into its equivalent HEX code. Colour2HEX Name Description Colour This displays the input colour. Hex This displays the HEX code (#RRGGBB). Layout Name Description…
Delta
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Delta
This calculates the difference or change in a value. Delta Setup Name Description Value This is an input float value. Delta This is the calculated change in the value. Layout Name Description…
Lower Case Text
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » Lower Case Text
This node converts all input text into lower case text. Lower Case Text Setup Name Description Source This is the input text. Result This is the output lower case text. Layout Name Description…
Upper Case Text
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » Upper Case Text
This node converts all input text into upper case text. Upper Case Text Name Description Source This is the input text. Result This is the output upper case text. Layout Name Description …
Condition Trigger
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Condition Trigger
Condition Trigger Setup Name Description Trigger This is the input value, it will be on or off whether it is true or false. Switch to True Switch to False Layout Name Description…
Image
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Interface » Image
An image or logo can be loaded into the board. Image Setup Name Description Image Path An image can be uploaded from your computer. Layout Name Description Colour This is the colour of the…
Interface
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Links » Interface
This is a reference node where a specific interface node can be selected. Interface Setup Name Description Type Output – This makes the node an output node. Input – This makes the node an input node. Target…
Vector Normalise
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Vector Normalise
The vector normaliser changes the input vector values to a value inbetween 0 and 1. Vector Normalise Setup Name Description Vector In This is the input vector values. Normalized These are the normalized output vector…
Vector Length
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Vector Length
This calculates the length between vector points. Vector Length Setup Name Description Vector This displays the XYZ positions of the input vector. Length This is the length between the vector points. Layout…
Float -> Point
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Convert Nodes » Float -> Point
This converts individual X and Y float data into one data package. Float2Point Setup Name Description X This is input X float data. Y This is input Y float data. Point This is the output of XY data as…
HEX -> Colour
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » HEX -> Colour
This uses the HEX code as an input value and converts it into combined colour output. HEX2Colour Name Description HEX This takes in the HEX code (#RRGGBB). Colour This is the combined colour output. Layout…
Layer
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Links » Layer
This node allows for a link to layers on the timeline. Setup Name Description Layer A certain layer on the timeline can be selected using the target button. Current Block The name of the current block playing on this…
Perceived Brightness
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » Perceived Brightness
This node calculates the brightness of the colour input. Perceived Brightness Setup Name Description Colour This displays the input colour. Brightness This is the output brightness. 0 equivalent to black and 1 equivalent…
Event
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Event Nodes » Event
Events are things that happen within SP and can trigger internal and external messages to be output. This is an event node, any object can be added to cause an event. Event Setup Name Description Event This displays the event…
Timecode
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Timecode
Timecode Setup Name Description Timecode Main IO Timeline Recording Timecode 1 This is the timecode output as a float. Timecode as String This is the timecode output as a string. Layout…
Parameter Reference
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Links » Parameter Reference
This is a reference node where a specific parameter of an object or IO connection can be selected. Parameter Reference Setup Name Description Type Output – This makes the node an output node. Input – This makes the node…
Point -> Float
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Convert Nodes » Point -> Float
This converts the XY data that is combined within the point data package into separate XY data. Point2Float Name Description Point This is the input of XY data as a single point data package. X This is the output of X…
Degree -> Radians
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Convert Nodes » Degree -> Radians
This converts degrees or rotation into radians of a circle. Degrees2Radians Name Description Type Float – Individual X, Y or Z data. Vector – Combined XYZ data. Degrees This displays the input degree…
Radians -> Degree
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Convert Nodes » Radians -> Degree
This converts radius measurements into degrees. Radians2Degree Setup Name Description Type Float – Individual X, Y or Z data. Vector – Combined XYZ data. Radians This is the input radius data. …
Trigger
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Trigger
This is a trigger node, which takes in values from other nodes and can send out true or false output values. Trigger Setup Name Description Trigger When on, there is an input trigger value. Switch to True This is the…
min
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Math Nodes » min
This node is able to take in two inputs, compare them and output the minimum value. Min Setup Name Description Type Float – Individual X, Y or Z data. Integer – These are whole numbers. A This is the…
max
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Math Nodes » max
This node is able to take in two inputs, compare them and outputs the maximum value. Max Setup Name Description Type Float – Individual X, Y or Z data. Integer – These are whole numbers. A This is the…
round
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Math Nodes » round
This rounds up or down the input value to a whole integer and outputs the rounded result. Round Setup Name Description Value This is the input float value. Digits When at 0, the value will be rounded down. When at 1,…
Vector Dot
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Vector Dot
The vector dot is a point that is calculated from the magnitude or length of the vector times the cosine of the angle between them. Vector Dot Setup Name Description A This is the first input vector value. B This is the…
Vector Cross
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Vector Cross
This calculates any cross or diagonal dimensions between vector values. Vector Cross Setup Name Description A This is the input area for the first vector value. B This is the input area for the second vector value.…
Vector Max
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Vector Max
Vector Max Setup Name Description Input This is a vector input, so contains XYZ values. Max This is the output of the largest input value, rounded to two decimal places. Min This is the smallest of the…
Damping
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Smoothing Nodes » Damping
Damping Setup Name Description Type Float Vector In This is the input value, either float or vector. Damping The percentage of dampening can be altered manually or by an input node. Out …
Spy
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Spy
Spy Setup Name Description Type String Float Point Vector Interger Colour Bool Decimal Points This is the number of numbers that follow after the decimal point. Inputs There are multiple inputs…
Camera
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Camera
Web Camera Name Description Camera Link A camera object can be linked to this camera node. Camera The camera input can be selected using the drop-down list. Overlay Enabling this overlays the target parameter…
Vector Distance
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Vector Distance
A vector is able to communicate the positional data of an object. The vector distance node is able to take in positional data from two objects and calculate the distance between them and output the result. Vector Distance Setup Name Description…
Modulo
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Modulo
The modulo calculates the remainder after the input value is divided by the modulo value, the value that is left over will be output as the result. Modulo Setup Name Description Value This is an input float value. Modulo…
Variable
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Links » Variable
The pool variable can be dragged onto the board and set up that way or this node can be used to target a specific pool variable. Setup Name Description Type Input – The nodes input values are determined by incoming values from…
Vector -> Float
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Convert Nodes » Vector -> Float
This takes one vector input which contains XYZ data and separates this data into separate values. Vector2Float Setup Name Description Vector This is the input area for the vector XYZ data package. X This is X axis float…
Colour -> HSB
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » Colour -> HSB
This converts the combined colour parameter into separate HSB (Hue, Saturation and Brightness) data. Colour2HSB Name Description Colour This displays the input colour. H This outputs the hue level of the colour.…
invert
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Math Nodes » invert
The invert node can take in various forms of data and essentially flips the data on the output; for example, 1 would become -1. Invert Setup Name Description Type Float – Individual X, Y or Z data. Integer – These are…
Replace Text
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » Replace Text
This node can be used to replace text within an input string of text. Replace Text Setup Name Description String This is the input string of text. To Replace The text which needs to be replaced can be added here.…
Replace Character
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » Replace Character
This node can be used to replace characters within a string of text. Replace Character Setup Name Description String This is the input string of text. Character to replace This is the character that will be removed from…
Regex Filter
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » Regex Filter
This is short for a regular expression. It is a string of text the allows for a pattern to be created that helps match, locate and manage text. Regex Setup Name Description String This is the input string of text that will be searched…
BlackMagic Design Multiview
Stage Precision » Stage Precision » Views / Elements » IO Connections » Peripheral » BlackMagic Design Multiview
BlackMagic Design Multiview is a professional multi-viewer. There is a version for the Multiview 4 which provides 4 inputs and another version for Multiview 16 which has 16 inputs. The setup for the both are similar. Multiview Setup Name Description…
0.8.122
Stage Precision » Changelog » 0.8.122
Stage Precision 0.8.122 !Project files are not full cross-compatible because of the switch to the event system! (Feature #339) All trigger needs to be rebuild from previous project files and Board-Items needs to be renamed. General New Features: #356 –…
Float to Timecode
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » Float to Timecode
This node converts incoming float values into a timecode output. Setup Name Description Time This is the float input for the time value. Timecode This is the generated timecode output. Hours This is the…
Projection Size
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Projection Size
This node takes in positional values and calculated the angles between the XYZ values. Setup Name Description A A is the first vector input. B B is the second vector input. Angle X This is the calculated…
Float -> Vector
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Convert Nodes » Float -> Vector
This takes separate XYZ numerical data and converts it into one output data package that contains XYZ data. Float2Vector Setup Name Description X This is the input area for X axis data. Y This is the input area for Y…
Rotation Order
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Convert Nodes » Rotation Order
This takes in rotation data with XYZ information and converts the output in a different order. Rotation Order Setup Name Description In Format This is a dropdown list of XYZ in different orders. Rotation In This…
Colour -> CMYK
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » Colour -> CMYK
This converts combined colour data into separate CMYK (Cyan, Magenta, Yellow, Black) float values. Colur2CMYK Setup Name Description Colour This displays the input colour. C This is the output value of the cyan…
CMYK -> Colour
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » CMYK -> Colour
This takes in separate CMYK data and combines into a single colour output. CMYK2Colour Setup Name Description C This is the input value of the cyan parameter. M This is the input value of the magenta parameter.…
HSB -> Colour
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » HSB -> Colour
This takes the individual HSB (Hue, Saturation and Brightness) data and outputs the combined colour parameter. HSB2Colour Setup Name Description H This is the input value of the hue level. S This is the input value of…
RGBW -> Colour
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » RGBW -> Colour
This takes in separate RGBW data and converts it into a combined colour parameter. RGBW2Colour Name Description R This is the input value of the red parameter. G This is the input value of the green parameter.…
RGBA -> Colour
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » RGBA -> Colour
This takes separate RGBA (Red, Green, Blue, Amber) data into combined colour data. RGBA2Colour Name Description R This is the input value of the red parameter. G This is the input value of the green parameter.…
Trigger Delayed
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Trigger Delayed
This is a trigger node with a delay value. The node takes in values from other nodes and outputs triggers whether the event is true or false. Trigger Delayed Setup Name Description Trigger When on, there is an input trigger value.…
Clock
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Clock
This is an output clock. Clock Setup Name Description Year This outputs the current year. Month This output the current month. Day This outputs the current date. Week Day This outputs the…
Timer
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Timer
This is a timer node. Timer Setup Name Description Time Time as a float value is output. (hours:minutes:seconds:frames). Time String The time is output as a message. IsRunning When the timer is outputting…
Compare Text
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » Compare Text
This node compares two sources of text and will output a result if the equation is true. Compare Text Setup Name Description Function A equal B A Not Equal B A Contain B A NOT Contain B A This is the first input…
Vector Angle
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Vector Angle
This node calculates the angles between two input vectors. Vector Angle Setup Name Description A This is the first vector input. B This is the second vector input. Angle X The angle between the X…
Vector Target
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Vector Target
The vector target is able to calculate the angle between two vectors on a specific axis. Vector Target Setup Name Description Target Axis Z – The vector target will single out the Z axis. X – The vector target will…
Append Text
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » Append Text
This can take in multiple types of text and outputs one text string. Append Text Setup Name Description String Text string input. Append 1 Append text input 1. Append 2 Append text input 2. …
Event Filter
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Event Nodes » Event Filter
The event filter, filters out the event name. Shortening the full trigger name to only the change of event. Event Filter Setup Name Description Event This displays the input event path. Source Object This is the object…
Formula Effector
Stage Precision » Stage Precision » Views / Elements » Objects » Effector » Formula Effector
This effector uses the formula of wave formations to affect the target objects. With full control over how the formula is written, the time, count and index can be changed which alters how the wave affects the objects. Coordinates Name Description…