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Switch Board
Stage Precision » Stage Precision » Actions » Switch Board
The Switch Board Action can be used to switch the actual or other Board panels. Select the target Board which should be switched to. Within the “Panel Instance” it´s possible to define if all or a specific Board panel should switch to the defined…
Shield Board Interface
Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield » Shield Board Interface
Within the Stage Precision board it´s possible adding an “Interface Object” to get access to some quick actions and to monitor the status of different Shield nodes. Add the Interface Object Drag and drop the Shield IO into the Board and select…
Board & Nodes
Stage Precision » Stage Precision » Views / Elements » Board & Nodes
Interface Camera Links Objects Nodes Calculate Nodes Math Nodes Convert Nodes Smoothing Nodes Colour Nodes Utility Nodes Text Nodes Event Nodes Generator Nodes Composition Nodes Board Object Selection Layout The board acts as a control panel. Within…
Board Object Selection Layout
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Board Object Selection Layout
Within Stage Precision the “Board” can also be used to create Layouts to select objects within the ObjectTree. 1.) Drag´n Drop a Object from the ObjectTree into a Board. 2.) Add this as “Interface”. 3.) Do this with multiple objects and…
Views / Elements
Stage Precision » Stage Precision » Views / Elements
The layout of the user interface can be altered. The layout sections can be found under the View tab. Inspector Objects IO Connections Input Interpolation Viewport Timeline Timeline Recording Board & Nodes Monitor Mapping2D Pool Log Viewer Layer…
Multipixel
Stage Precision » Stage Precision » Views / Elements » Objects » Fixture » Multipixel
This is a multipixel object the number of pixels can be altered. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the…
Pixel
Stage Precision » Stage Precision » Views / Elements » Objects » Fixture » Pixel
This is a single RGB pixel. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the Object check the settings under…
Button
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Interface » Button
The button can be used to trigger an event on its click and release. Button Setup Name Description Label A label that will be displayed on the button can be written here. Type Click – This type of button will…
Skeleton
Stage Precision » Stage Precision » Views / Elements » Objects » Tracked Objects » Skeleton
This is a virtual representation of the human body, with 24 joints that correspond to points on the body. Each of the joints have 11 different properties; colour, depth, camera and orientation in the X, Y and Z axis. Coordinates Name Description…
Spotlight
Stage Precision » Stage Precision » Views / Elements » Objects » Fixture » Spotlight
This is a set light fixture that is usually used to light an object or person. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system.…
Rigid Body
Stage Precision » Stage Precision » Views / Elements » Objects » Combined » Rigid Body
This is a 3D body that moves under physics and collides with other objects. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system.…
Moveable
Stage Precision » Stage Precision » Views / Elements » Objects » Kinetic » Moveable
The moveable consists of a set of start and end coordinates and/or start and end degrees, which can be used to control the movement of an object. Coordinates Name Description Position This will move the object along X, Y and Z axis in the…
Centroid
Stage Precision » Stage Precision » Views / Elements » Objects » Combined » Centroid
The centroid is the average center of a selected number of points, as the tracked points move the centroid will automatically update. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. …
0.8.122
Stage Precision » Changelog » 0.8.122
Stage Precision 0.8.122 !Project files are not full cross-compatible because of the switch to the event system! (Feature #339) All trigger needs to be rebuild from previous project files and Board-Items needs to be renamed. General New Features: #356 –…
Tracker
Stage Precision » Stage Precision » Views / Elements » Objects » Tracked Objects » Tracker
The tracker can take the form of rigid bodies or points. These objects can be controlled by or output positional data as well as acting as measuring points or triggers. Coordinates Name Description Position This will move the object along…
Winch 3
Stage Precision » Stage Precision » Views / Elements » Objects » Kinetic » Winch 3
The winch 3 object has three chain and hook points arranged in a triangle. These can be attached to one object and allow for rotation as well as linear movements. *This is only available for Kinetic Control, Full, and Engineer license. *The tree…
Area
Stage Precision » Stage Precision » Views / Elements » Objects » Logic » Area
This is an area within the virtual 3D space and has the ability to detect virtual objects entering and leaving the space. This can be used to output a variety of messages and triggers internally and externally from Stage Precision. Coordinates Name…
Volume
Stage Precision » Stage Precision » Views / Elements » Objects » Combined » Volume
The volume is able to take in multiple point data such as point clouds. Points from within that data can be singled out and data outputted. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local…
Winch 2
Stage Precision » Stage Precision » Views / Elements » Objects » Kinetic » Winch 2
*This is only available for Kinetic Control, Full, and Engineer license. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To…
Surface
Stage Precision » Stage Precision » Views / Elements » Objects » Objects » Surface
This is a plane or surface that is constructed from the placement of four points. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate…
Winch
Stage Precision » Stage Precision » Views / Elements » Objects » Kinetic » Winch
This is a virtual representation of a motorized winch, with a winch body, chain and hook. Objects attached to the hook and controlled by the movement of the winch. *This is only available for Kinetic Control, Full, and Engineer license. The winch is able to receive…
Light Fixture
Stage Precision » Stage Precision » Views / Elements » Objects » Fixture » Light Fixture
This is an interchangeable moving light fixture. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the Object check the…
Laser Fixture
Stage Precision » Stage Precision » Views / Elements » Objects » Fixture » Laser Fixture
This is a laser fixture object which has full parameter control. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the…
PTZ Camera
Stage Precision » Stage Precision » Views / Elements » Objects » Fixture » PTZ Camera
This is an object that represents a Pan, tilt, zoom camera and allows SP to control it. For details about how to setup such a workflow, please refer to this page. Coordinates Name Description Position This will move the object along X, Y…
Plain Effector
Stage Precision » Stage Precision » Views / Elements » Objects » Effector » Plain Effector
This is a linear effector, where the changed parameters only work within or around the effector itself. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale…
Gradient Effector
Stage Precision » Stage Precision » Views / Elements » Objects » Effector » Gradient Effector
Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the Object check the settings under “Display” …
Stage Precision
Stage Precision » Stage Precision
General settings Import Project Settings Categories Webserver Physics Engine Preferences Global OSC Remote Views / Elements Inspector Variable parameter control Expressions parameter control Target…
0.8.130
Stage Precision » Changelog » 0.8.130
new IO Connections: FactoryOptics Spidercam Visca Watchout Trackman Telnet Phidget 0/16/16 New Nodes: Vector Axis Swapper Threshold Wait for trigger Script nodes can be now pushed/run with a trigger. Ping interface Trigger Count Trigger Switch New…
Web Target (link)
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Interface » Button » Web Target (link)
A Web Target (link) can be assigned to a Button to open a webpage if the board is used as webserver. Open the container web. External link Define the link adress inkl. “http://” to open this if the button is pressed on a webserver. Open now this…
Formula Effector
Stage Precision » Stage Precision » Views / Elements » Objects » Effector » Formula Effector
This effector uses the formula of wave formations to affect the target objects. With full control over how the formula is written, the time, count and index can be changed which alters how the wave affects the objects. Coordinates Name Description…
Wave Effector
Stage Precision » Stage Precision » Views / Elements » Objects » Effector » Wave Effector
This effector uses wave patterns to cause continuous change to the target objects. With full control of the wave type, direction and frequency, these parameters control how the position, rotation and colour are affected. Coordinates Name Description…
Webserver
Stage Precision » Stage Precision » General settings » Project Settings » Webserver
Boards or Frames inside a Board can be puplished as website. The following interface elements are supported: Buttons ColorField Slider Image Label Frames Textfield Status Indicator Parameter References Remote/Layer Remote/Timeline Global Setup…
0.8.118
Stage Precision » Changelog » 0.8.118
New Features: - #300 General – TimeManager Monitor - #294 General – Multi Inspector - #293 General – Multi Board - #304 ObjectTree – Replace object function - #298 ObjectTree – Splines edit/add subpoints - #303 IOConnections – Input…
Image
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Interface » Image
An image or logo can be loaded into the board. Image Setup Name Description Image Path An image can be uploaded from your computer. Layout Name Description Colour This is the colour of the…
0.8.124
Stage Precision » Changelog » 0.8.124
Stage Precision 0.8.124 New Camera Calibration features: Camera Calibration Camera Reprojection with Board Camera Reprojection with Marker Board Reprojection General New Features: Stype Output supports now TC Webserver supports now Colorfield Webserver…
0.8.134 / 0.8.135
Stage Precision » Changelog » 0.8.134 / 0.8.135
IO Connections: Hive Player antilatency update to release 4.0.0 VLC Visca Server to drive SP with an PTZ controller SMT Soundscape Telegram SlackBot Hyperdeck Technocrane Serial has now sync options Sensor Objects: Blickfeld 3D-Lidar Common Vision…
Reference
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Interface » Reference
This is an interface reference any parameter of any object can be linked to this reference and displayed within the board. Reference Setup Name Description Label The label name will be displayed here and can be edited if the…
Camera
Stage Precision » Stage Precision » Views / Elements » Objects » Tracked Objects » Camera
Camera Filter Distortion Viewer This places a standard camera in the 3D space. This camera can be set to a perspective or orthogonal view. Coordinates Name Description Position This will move the object along X, Y and Z axis in the…
Log Message
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Log Message
This logs a massage from any output. Log Setup Name Description Message This is where the message is displayed from the output node. Layout Name Description Position The position of the node on the…
TimeStamp
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » TimeStamp
This outputs a timestamp (hours:minutes:seconds:frames). TimeStamp Setup Name Description Time Stamp This is a float value output. Time Stamp as String This is a message output. Layout Name…
KeyStroke
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » KeyStroke
This node generates integer values for each key on the keyboard. KeyStroke Setup Name Description Keystroke An integer value is generated and output each time a key is pressed. Layout Name Description …
Colour -> HEX
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » Colour -> HEX
This converts combined colour data into its equivalent HEX code. Colour2HEX Name Description Colour This displays the input colour. Hex This displays the HEX code (#RRGGBB). Layout Name Description…
Delta
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Delta
This calculates the difference or change in a value. Delta Setup Name Description Value This is an input float value. Delta This is the calculated change in the value. Layout Name Description…
Lower Case Text
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » Lower Case Text
This node converts all input text into lower case text. Lower Case Text Setup Name Description Source This is the input text. Result This is the output lower case text. Layout Name Description…
Upper Case Text
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » Upper Case Text
This node converts all input text into upper case text. Upper Case Text Name Description Source This is the input text. Result This is the output upper case text. Layout Name Description …
Interface
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Links » Interface
This is a reference node where a specific interface node can be selected. Interface Setup Name Description Type Output – This makes the node an output node. Input – This makes the node an input node. Target…
Vector Normalise
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Vector Normalise
The vector normaliser changes the input vector values to a value inbetween 0 and 1. Vector Normalise Setup Name Description Vector In This is the input vector values. Normalized These are the normalized output vector…
Vector Length
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Vector Length
This calculates the length between vector points. Vector Length Setup Name Description Vector This displays the XYZ positions of the input vector. Length This is the length between the vector points. Layout…
HEX -> Colour
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » HEX -> Colour
This uses the HEX code as an input value and converts it into combined colour output. HEX2Colour Name Description HEX This takes in the HEX code (#RRGGBB). Colour This is the combined colour output. Layout…
Perceived Brightness
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » Perceived Brightness
This node calculates the brightness of the colour input. Perceived Brightness Setup Name Description Colour This displays the input colour. Brightness This is the output brightness. 0 equivalent to black and 1 equivalent…
Event
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Event Nodes » Event
Events are things that happen within SP and can trigger internal and external messages to be output. This is an event node, any object can be added to cause an event. Event Setup Name Description Event This displays the event…
Label
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Interface » Label
The label can be used as a label within the board to add notes or become a node itself self which can display an output value of any other node. Label Setup Name Description Label A label can be written here that will be displayed…
0.8.117
Stage Precision » Changelog » 0.8.117
Features: - #275 General – Artist/Studio license check now active - #271 General – new target selector to select tragets with mouse - #264 General – floating windows by default “always on top” - #272 IOConnections – Gateway can now…
Parameter Reference
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Links » Parameter Reference
This is a reference node where a specific parameter of an object or IO connection can be selected. Parameter Reference Setup Name Description Type Output – This makes the node an output node. Input – This makes the node…
Trigger
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Trigger
This is a trigger node, which takes in values from other nodes and can send out true or false output values. Trigger Setup Name Description Trigger When on, there is an input trigger value. Switch to True This is the…
min
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Math Nodes » min
This node is able to take in two inputs, compare them and output the minimum value. Min Setup Name Description Type Float – Individual X, Y or Z data. Integer – These are whole numbers. A This is the…
max
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Math Nodes » max
This node is able to take in two inputs, compare them and outputs the maximum value. Max Setup Name Description Type Float – Individual X, Y or Z data. Integer – These are whole numbers. A This is the…
round
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Math Nodes » round
This rounds up or down the input value to a whole integer and outputs the rounded result. Round Setup Name Description Value This is the input float value. Digits When at 0, the value will be rounded down. When at 1,…
Vector Dot
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Vector Dot
The vector dot is a point that is calculated from the magnitude or length of the vector times the cosine of the angle between them. Vector Dot Setup Name Description A This is the first input vector value. B This is the…
Vector Cross
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Vector Cross
This calculates any cross or diagonal dimensions between vector values. Vector Cross Setup Name Description A This is the input area for the first vector value. B This is the input area for the second vector value.…
Controller
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Interface » Controller
This is a movement controller, objects can be selected and their positions manipulated by the controller. This movement can also be output from the controller. Controller Setup Name Description Label This is the label that is displayed…
Vector Distance
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Vector Distance
A vector is able to communicate the positional data of an object. The vector distance node is able to take in positional data from two objects and calculate the distance between them and output the result. Vector Distance Setup Name Description…
Modulo
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Modulo
The modulo calculates the remainder after the input value is divided by the modulo value, the value that is left over will be output as the result. Modulo Setup Name Description Value This is an input float value. Modulo…
Colour -> HSB
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » Colour -> HSB
This converts the combined colour parameter into separate HSB (Hue, Saturation and Brightness) data. Colour2HSB Name Description Colour This displays the input colour. H This outputs the hue level of the colour.…
invert
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Math Nodes » invert
The invert node can take in various forms of data and essentially flips the data on the output; for example, 1 would become -1. Invert Setup Name Description Type Float – Individual X, Y or Z data. Integer – These are…
Replace Text
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » Replace Text
This node can be used to replace text within an input string of text. Replace Text Setup Name Description String This is the input string of text. To Replace The text which needs to be replaced can be added here.…
Replace Character
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » Replace Character
This node can be used to replace characters within a string of text. Replace Character Setup Name Description String This is the input string of text. Character to replace This is the character that will be removed from…
Regex Filter
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » Regex Filter
This is short for a regular expression. It is a string of text the allows for a pattern to be created that helps match, locate and manage text. Regex Setup Name Description String This is the input string of text that will be searched…
Remote control Editor
Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield » Remote control Editor
Stage Precision can remote control the “Play” and “Stop” status from an Unreal editor. create a “Editor Play” or “Editor Stop” map *Check also the Board Interface
Colour -> CMYK
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » Colour -> CMYK
This converts combined colour data into separate CMYK (Cyan, Magenta, Yellow, Black) float values. Colur2CMYK Setup Name Description Colour This displays the input colour. C This is the output value of the cyan…
CMYK -> Colour
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » CMYK -> Colour
This takes in separate CMYK data and combines into a single colour output. CMYK2Colour Setup Name Description C This is the input value of the cyan parameter. M This is the input value of the magenta parameter.…
HSB -> Colour
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » HSB -> Colour
This takes the individual HSB (Hue, Saturation and Brightness) data and outputs the combined colour parameter. HSB2Colour Setup Name Description H This is the input value of the hue level. S This is the input value of…
RGBW -> Colour
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » RGBW -> Colour
This takes in separate RGBW data and converts it into a combined colour parameter. RGBW2Colour Name Description R This is the input value of the red parameter. G This is the input value of the green parameter.…
RGBA -> Colour
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » RGBA -> Colour
This takes separate RGBA (Red, Green, Blue, Amber) data into combined colour data. RGBA2Colour Name Description R This is the input value of the red parameter. G This is the input value of the green parameter.…
Trigger Delayed
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Trigger Delayed
This is a trigger node with a delay value. The node takes in values from other nodes and outputs triggers whether the event is true or false. Trigger Delayed Setup Name Description Trigger When on, there is an input trigger value.…
Clock
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Clock
This is an output clock. Clock Setup Name Description Year This outputs the current year. Month This output the current month. Day This outputs the current date. Week Day This outputs the…
Timer
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Timer
This is a timer node. Timer Setup Name Description Time Time as a float value is output. (hours:minutes:seconds:frames). Time String The time is output as a message. IsRunning When the timer is outputting…
Compare Text
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » Compare Text
This node compares two sources of text and will output a result if the equation is true. Compare Text Setup Name Description Function A equal B A Not Equal B A Contain B A NOT Contain B A This is the first input…
Vector Angle
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Vector Angle
This node calculates the angles between two input vectors. Vector Angle Setup Name Description A This is the first vector input. B This is the second vector input. Angle X The angle between the X…
Vector Target
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Vector Target
The vector target is able to calculate the angle between two vectors on a specific axis. Vector Target Setup Name Description Target Axis Z – The vector target will single out the Z axis. X – The vector target will…
Append Text
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » Append Text
This can take in multiple types of text and outputs one text string. Append Text Setup Name Description String Text string input. Append 1 Append text input 1. Append 2 Append text input 2. …
Event Filter
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Event Nodes » Event Filter
The event filter, filters out the event name. Shortening the full trigger name to only the change of event. Event Filter Setup Name Description Event This displays the input event path. Source Object This is the object…
Rectangle
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Interface » Rectangle
This rectangle can be made any size and be used to group nodes together. *Click and drag will move only the rectangle. To move the rectangle and nodes within it, you need to first double-click the rectangle and this will allow you to move everything together.…
Formula
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Formula
This calculation node allows for any sum to be created between three variables. Formula Setup Name Description Formula The sum or formula can be completely changed and varied. (Add, Subtract, Multiply and Divide.) Variables…
Colour -> RGBW
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » Colour -> RGBW
This converts combined colour data into separate RGBW (Red, Green, Blue and White) data. Colour2RGBW Name Description Colour This displays the input colour. R This is the output value of the red parameter. G…
Colour -> RGBA
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » Colour -> RGBA
This converts the combined colour data into separate RGBA (Red, Green, Blue, Amber) data. Colour2RGBA Name Description Colour This displays the input colour. R This is the output value of the red parameter. G…
Telnet
Stage Precision » Stage Precision » Views / Elements » IO Connections » Protocol » Telnet
TelNet is a protocol to control different devices. Add Telnet control within Stage Precision To add the Telnet IO-Connection, click on the (+) -> “Protocol” -> “Telnet”. Remote Host needs to be the IP adress of the Telnet device,…
0.8.127
Stage Precision » Changelog » 0.8.127
IO-Connections: OSC filter events within the IO-Connection ncam Vicon DCS Yocto-Color-V2 Yocto-GPS-V2 Yocto-RangeFinder Yocto-3D-V2 Technocrane UDP supports now sync functions IO-Connections (Sensors): Hokuyo Lidar galaxy cam New Objects: Measurement…
Float -> Colour
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » Float -> Colour
This takes separate RGBA float data and combines it into one RGBA data package. Float2Colour Name Description Range 0.0 to 1.0 – The data is output as 0 to 1 information. 0 to 255 – The output data is relevant to the…
Colour -> Float
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » Colour -> Float
This takes combined RGBA data and splits it into separate RGBA float data. Colour2Float Setup Name Description Range 0.0 to 1.0 – The data is output as 0 to 1 information. 0 to 255 – The output data is relevant to the…
Wave Generator
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Generator Nodes » Wave Generator
This is a node-based wave generator which can affect movement or other parameters of objects. Wave Generator Setup Name Description Type Sine – This is a simple waveform. Cos – This is a simple waveform similar to sine,…
Interpolate
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Interpolate
This is the combination or mixture between two values. Interpolate Setup Name Description Type Float – Individual X, Y or Z data. Point – This sends out XY data. Vector – Combined XYZ data. Colour – The…
Ranger
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Ranger
The ranger gives you the ability to set a range of input and output values. Ranger Setup Name Description Type Float – Individual X, Y or Z data. Vector – Combined XYZ data. Input Lower The minimum input…
In Range
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » In Range
This node compares three input values. When the value is in between the minimum and maximum values the result will be output. In Range Setup Name Description Type Float – Individual X, Y or Z data. Integer – These are…
Remote control Blueprint Variables
Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield » Remote control Blueprint Variables
Stage Precision can remote control nearly any puplic variable from Blueprints. Create variables within BluePrints and make them puplic !The BluePrint needs to be within the level to remote control the variables. Fetch the exposed parameter within the…
XYPanel
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Interface » XYPanel
An XY position can be altered and output from this panel. XY Panel Setup Name Description Value These are the numerical values of the XY position of the dot. Layout Name Description Colour The…
Math
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Math Nodes » Math
This node acts as a maths equation, with two input variables and one result. Math Setup Name Description Type Float – Individual X, Y or Z data. Vector – Combined XYZ data. Integer – These are whole…
Compare
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Compare
This node compares two input values and outputs the result if the value is true. Compare Setup Name Description Type Float – Individual X, Y or Z data. Integer – These are whole numbers. Function ==…
Split Text
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » Split Text
This takes in the source text and splits the text into multiple outputs. *This node is very useful for splitting up incoming UDP and TCP data. Split Text Setup Name Description Source This is the input text. Split Character…
Compare Period
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Compare Period
This node compares two input values and outputs the result if the value is true, this output lasts for a period of time which can be set. Compare Period Setup Name Description Type Float – Individual X, Y or Z data. Integer…