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Shield for Unreal
Shield for Unreal
Shield is our virtual production-optimized plugin for Unreal Engine 4. It interacts perfectly with Stage Precision and the combination of both. Shield gives you full control over your virtual scenes. With shield, you can easily process camera tracking inputs and split…
Unreal Engine (Live Link)
Stage Precision » Stage Precision » Views / Elements » IO Connections » Realtime Engine » Unreal Engine (Live Link)
Epic Games Unreal Engine is a generative 3D world-building software. *if you don´t see the LiveLink connection in Unreal click here to debugg the connection. Live Link Setup Name Description Interface This is the IP address of the local…
Joint Group Map Out Unreal
Stage Precision » Stage Precision » Views / Elements » Objects » Joints » Joint Group Map Out Unreal
A LiveLink IO connection is necessary to send Joint Groups to Unreal. To match with the Unreal Skeleton Tree it´s necessary to create the same Joint structure in Stage Precision like in UE. Create a JointGroup with a map out LiveLink. Add Joints with the…
Wait for Trigger
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Wait for Trigger
This node can be used to hold and push a value with a trigger. Wait for Trigger The output pin will only be updatet if the trigger has updated. The Type can be change to the following paramet types:…
SPNet for Unity
SPNet for Unity
1.) To install the SPNet-Plugin for Unity You need to drag and drop the “unitypackage” file into your assets folder or double click these. 2.) Import all files. 3.) Drag the SP_Manager object into your scene. 4.) Define the used port which You…
Math / Formula for Expressions
Stage Precision » Stage Precision » Scripting » Math / Formula for Expressions
Arithmetic & Assignment Operators Operator Definition + Addition between x and y. (eg: x + y) – Subtraction between x and y. (eg: x – y) * Multiplication…
Enable Objects / Interfaces for Recording
Stage Precision » Stage Precision » Views / Elements » Timeline Recording » Enable Objects / Interfaces for Recording
Recording only Object To enable recording for an Object or Container the recording state needs do be defined. In the Object Tree the recording state for each object can be defined here. Other Objects like Interfaces, Variables, Nodes, ect. has the recording…
For loops and If clauses
Stage Precision » Stage Precision » Scripting » General use of Scripting » For loops and If clauses
For loops: for (i = 0; i < 5; i++) { text += “The number is “ + i + “”; } childs = Camera1.getChildren(); for (i = 0; i < childs.length; i++) { script.log(childs[i].name); } If clauses: if (value1 == 12) { script.log(“is…
Remote control Blueprint Functions
Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield » Remote control Blueprint Functions
Stage Precision can remote control functions from Blueprints Add a function !The BluePrint needs to be within the level to trigger the functions. Fetch for functions within the Shield IO, a click on the (I) *Check also the Board Interface Trigger the…
Remote control Blueprint Events
Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield » Remote control Blueprint Events
Stage Precision can remote control custom events from Blueprints Add a custom event !The BluePrint needs to be within the level to trigger the events. Fetch for custom events within the Shield IO, a click on the (I) *Check also the Board…
Joints
Stage Precision » Stage Precision » Views / Elements » Objects » Joints
Rigged skeletons with moveable joints can be imported into SP. Objects within this section are: Joint Joint Group Joint Group Map Out Unreal Joint Group Map Input Joint Group Map Out Joint Group Map Input
Shield
Stage Precision » Stage Precision » Views / Elements » IO Connections » Realtime Engine » Shield
Shield is an Unreal plugin provided by Stage Precision. for more details about how to connect Shield with SP please refer to here.
License
Shield for Unreal » Settings & Functions (UE5) » License
*Unreal 5 From the Shield Setting tab, the first option is to manage your Shield License. A pop up window open for the License settings. When there is no license activated on a machine, there will be watermark on the outputs and a pop up similar to this would…
Remote control Material Parameter
Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield » Remote control Material Parameter
Stage Precision can remote control parameter from Material Parameter Collections. They can be used within Unreal materials. Create a Material Parameter Collections Link the Material Parameter Collection within the Shield Settings Create parameter which…
System requirements
Shield for Unreal » System requirements
Shield is a plugin for Unreal Engine. You will need at least a Windows10 system with an installed Unreal Engine 4.27.2.
Shield Live Link
Shield for Unreal » Setting & Functions (v0.8) » Shield Live Link
A Live Link connection will be automatically added when the project opens. Add SPNet Live Link connection If the connection is deleted manually it´s possible to add the connection again. !Check if the interface IP is the correct local network interface. If not,…
Remote control console commands
Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield » Remote control console commands
Stage Precision can send any console command into Unreal create a “Message” map leave “Key” completly empty within “Message” define an Unreal console command
Pixotope Gateway
Stage Precision » Stage Precision » Views / Elements » IO Connections » Realtime Engine » Pixotope Gateway
Pixotope is a real-time rendering engine based on Unreal Engine for virtual studios, augmented reality, extended reality, mixed reality, and virtual production applications. This IO connection act as a wrapper to the Pixotope Gateway API. Pixotope Gateway …
DMX Merge
Stage Precision » Stage Precision » Workflows » Light Tracking » DMX Merge
Different signal flows can be supported. Merge within Stage Precision seperated networks By using multiple networks, it´s still possible to have the same patch for fixtures. SP is receiving the DMX network stream on one deticated network interface and send out on…
DMX Merge
Stage Precision » Stage Precision » Workflows » Light Tracking » DMX Merge
Different signal flows can be supported. Merge within Stage Precision seperated networks By using multiple networks, it´s still possible to have the same patch for fixtures. SP is receiving the DMX network stream on one deticated network interface and send out on…
Shield actor
Shield for Unreal » Setting & Functions (v0.8) » Shield actor
The Shield actor is a CineCamera based actor. This actor takes care about the different render passes, includes lens distortion, processed shadow / reflection catcher and can be driven over Live Link. !Supported is one single Shield actor per level. !All…
IO functions
Stage Precision » Stage Precision » Scripting » General use of Scripting » IO functions
For some IO-Connections are special functions avaiable. OSC: OSC.send("address", variable); To send a OSC value from a script you need to define the address/path and a value what you whant to send. The type of the value is depending of the type of your variable.…
Import recordings into Shield
Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield » Import recordings into Shield
Camera Recordings from Stage Precision can be imported in Shield. Export recording from Stage Precision a click on the (I) opens a menu select “export to “Shield recording” Import recording into Unreal Drag and drop the file into…
Late Tick calculations / Low Latency
Stage Precision » Stage Precision » Workflows » Project Framerate and Syncronisation » Late Tick calculations / Low Latency
With the Late Tick Calculation it´s possible to optimize the latency between input data, SP calculation and output data to a minimum. To open the Time Inspector follow this steps. Enable/Disable the Late Tick calculation. Shift the SP calculation within a…
Shield Settings
Shield for Unreal » Setting & Functions (v0.8) » Shield Plugin Settings » Shield Settings
!Shield Settings are only relevant when using a Shield actor. !All settings are also available as Blueprint within Unreal. To access the Shield Settings, simply click within unreal on the general “Settings” icon and click on “Shield…
debugging LiveLink
Stage Precision » Stage Precision » Views / Elements » IO Connections » Realtime Engine » Unreal Engine (Live Link) » debugging LiveLink
If your Unreal computer has multiple network interfaces it could happen that the LiveLink connection will not shown up any time. The LiveLink input get the data from the network interface with the highest priority. If you are using multiple interfaces you can define…
Remote control Editor
Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield » Remote control Editor
Stage Precision can remote control the “Play” and “Stop” status from an Unreal editor. create a “Editor Play” or “Editor Stop” map *Check also the Board Interface
Install Shield
Shield for Unreal » Install Shield
Simply copy the Shield plugin into your Unreal project. Within the root project folder has to exist a folder called “Plugins”. If there is no “Plugins” folder, it needs to be created. Add here the Shield plugin. *You also can copy the plugin…
Point Cloud Blob Tracking
Stage Precision » Stage Precision » Workflows » Blob Tracking Workflows » Point Cloud Blob Tracking
There are different ways to get tracking information within SP. One of them is to extract infromation from a set of point cloud data and do blob tracking from that. There are in general 2 main groups of point cloud that SP can process to do blob tracking on. They are…
Adding License
Stage Precision » Licenses » Adding License
How to Obtain the License Key Once a license has been purchased successfully from our webstore an email should be sent to the registered email of the account with the license key attached in the email. Alternatively from the webstore, you are able to look at the…
Media Server
Stage Precision » Stage Precision » Views / Elements » IO Connections » Media Server
The media server section contains native connections to different types of media servers, depending on the media server will depend on how the IO connection can be used and how much it can control. The IO connections within this section are: Bright…
Reposition from Screens
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Reposition Tools » Reposition from Screens
The Reposition from Screen Tool is used to reposition a camera based on a known / pre-defined location of a screen. This tool can be used on a camera with a tracking system as well as static camera with no tracking system. Prerequisites At least one calibration…
Screens Alignment
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Reposition Tools » Screens Alignment
The Screen Alignment Reposition Tool is used to reposition multiple screens based on a known calibrated tracked camera. *For this tool to work, the tracked camera needs at least Pan/Tilt encoders, but ideally a full 6DoF tracking system will generate better…
Remote control Parameter
Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield » Remote control Parameter
Stage Precision can remote control nearly any parameter within Unreal. Create a Remote Control Preset within Unreal Link the Remote Control Preset within the Shield Settings *In UE5, this is managed under the Remote settings. Choose parameter which…
Telegram Bot
Stage Precision » Stage Precision » Views / Elements » IO Connections » Utilities » Telegram Bot
With the Telegram Bot IO it´s possible to send notifications from SP directly into your Telegram messenger. Use this to monitoring your systems and send notifications in case of failures or status updates. It´s also possible to send from Telegram a specific messages…
Camera Reposition Tools
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Reposition Tools
On top of doing a Lens Calibration and Tracking Alignment, the camera object has some extra tools to help reposition multiple screens based on the captured images. Prerequisites: Tracking system data into SP Media input into SP A camera object within…
Section Text
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » Section Text
This takes in the source text and trim the source text about the defined substring. Section Text Setup Name Description Source This is the input text. Substring This is the substring input. Include Substring…
Focusing on Points
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Reposition Tools » Focusing on Points
The Focusing on Points Reposition Tool is used to update an existing Alignment Profile of a tracked camera. Typically this is used when the already aligned tracking system has been nudged / shifted slightly and only want to do a quick re-alignment. Prerequisites A…
New Window
Stage Precision » Stage Precision » Views / Elements » New Window
This is a separate SP window that allows the docking of any of the views to this window. The way to dock and move views into this window is the same way as with the main SP window.
Calibration Screens
Stage Precision » Stage Precision » Workflows » Camera Calibration » Calibration Screens
Multiscreen Single Screen Infinity Screen !It is extremely important that the settings in SP for the calibration screen for the size of the marker, starting marker ID, resolution of the screen, size of the screen are all configured to match what the real world…
Kinetics and Physics Simulation
Stage Precision » Stage Precision » Workflows » Kinetics and Physics Simulation
SP has a built in Physics engine and can be used to simulate an object with mass being hung/driven from motorized winches. Prerequisite 1 x Kinetic Construction 1+ x Kinetic Driver IO connection to receive the kinetic driver information from Setup Make sure…
LOLED Virtual / LONET
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » LOLED Virtual / LONET
SP supports the hardware from LOLED Virtual. *This is only available for Virtual Production, and Full license. This includes all lens encoder which are using the LONET Server or sending the LONet-2 multicast protocol. Indiemark Lens Encoder Indiemark 2 Lens…
PTZ Camera Control
Stage Precision » Stage Precision » Workflows » PTZ Camera Control
Within SP, there is the possibility to control a PTZ camera. Of course the basic control is carried out using the PTZ Camera object with a supported Map Output. However, there are advanced functions that SP can do to further automate the PTZ Camera. Initial Setup In…
Export Multiscreen
Stage Precision » Stage Precision » Workflows » Camera Calibration » Calibration Screens » Multiscreen » Export Multiscreen
A Multiscreen can be exported. Export With a secondary click on the object, navigate to Export FBX and save the file. *Each surface will be exported as a single mesh object *The export includes also the uv-coordinates for textures/remapping *For…
Simple Static Calibration
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows » Simple Static Calibration
The Static Calibration tool is to provide a quick and easy way to quickly align a static camera that does not move or do any pan/tilt/roll. At the end of this calibration, the camera would be placed relative to the calibration screen. *There will be NO lens profile…
Pixel Format / Color Space
Shield for Unreal » Setting & Functions (v0.8) » Shield Plugin Settings » Pixel Format / Color Space
To access the Color Space settings, simply click within unreal on the general “Settings” icon and click on “Color Space settings”. Shield supports the following pixel formats: 8bit RGBA Float RGBA 10bit RGB, 2bit Alpha *If you are…
Optitrack Camera
Stage Precision » Stage Precision » Views / Elements » Objects » Sensors » Optitrack Camera
Optitrack provides a wide range of camera sensors for tracking purposes. SP supports the Optitrack Prime and Slim cameras. *This is only available for Tracking, Light Tracking, Full, and Engineer license. Adding the Sensor To add a connection to an Optitrack camera,…
Mif 4 (Rosendahl)
Stage Precision » Stage Precision » Views / Elements » IO Connections » Peripheral » Mif 4 (Rosendahl)
The mif4 Rosendahl is an interface to professional timecode. This IO connection allows SP to communicate with the Mif4 device and go into the different state. Once a Mif4 IO connection has been created, new SP actions can be created for this device. Trigger…
Releasing License
Stage Precision » Licenses » Releasing License
Releasing a license from a machine frees the license so that it could be added to another machine. How to Release a License from an Online Machine Open the License Manager of SP via the Help menu. From the License Manager window, you would be able to see all of…
Optitrack Volume
Stage Precision » Stage Precision » Views / Elements » Objects » Sensors » Optitrack Volume
Optitrack Volume is the representation of the tracking area from a group of optitrack cameras that have been calibrated. *This is only available for Tracking, Light Tracking, Full, and Engineer license. In order to have a working optitrack volume, the following steps…
Licenses
Stage Precision » Licenses
There are several different types of SP licenses. Core Director Engineer Full Bundle Kinetic Tracking & Interactive Trial Virtual Production Each license may have different limitations on functionalities. For more details, please visit our website All…
Tracking Alignment
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows » Tracking Alignment
The main objective of the Tracking Alignment Tool is to generate an Alignment Profile which captures the information about the relationship between the world coordinate from the tracking system to the world coordinate within SP. Prerequisites At least one…
Alignment Profile
Stage Precision » Stage Precision » Views / Elements » Pool » Alignment Profile
This is a profile for aligning the tracking system’s incoming data to the SP world coordinate. This is generated from tools under the Camera Calibration workflow. For more information, please click here.
Simple Static Calibration with Marker
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows » Simple Static Calibration with Marker
The Static Calibration tool is to provide a quick and easy way to quickly align a static camera that does not move or do any pan/tilt/roll. At the end of this calibration, the camera would be placed relative to predefined markers.. *There will be NO lens profile or…
Blob Tracking Workflows
Stage Precision » Stage Precision » Workflows » Blob Tracking Workflows
Within SP, there are 2 different types of blob tracking possible depending on the type of sensor Image Based Blob Tracking analyzes data from an image to detect a blob or an object of interest. This could be done with an standard color image or a black and white…
Blickfeld Cube 1
Stage Precision » Stage Precision » Views / Elements » Objects » Sensors » Blickfeld Cube 1
The Cube 1 from Blickfeld is a 3D-Lidar. SP can use the 3D-Pointcloud for Blobtracking. For details on how to use this object to do blob tracking please refer to this page. *This is only available for Tracking, Full, and Engineer license. Add and Configurate Cube 1…
Input Synchronization
Stage Precision » Stage Precision » Workflows » Project Framerate and Syncronisation » Synchronisation of IO Connection » Input Synchronization
Delay Input frames Whenever it´s necessary to add full frame delays to the incoming data packages, just increase this value. Interpolation Whenever the incoming data packages needs an interpolation. Might be necessary when the protocol fps is not equal with…
Gateway Trigger from Stage Precision
Gateway » Gateway Trigger from Stage Precision
To send commands/events from Stage Precision to Gateway it´s necessary to have a action event map. The name of the action menu is equal to the IO name: Add a trigger from the following menus: Command Start Application Define a complete application path…
Interactive Trigger Area
Stage Precision » Stage Precision » Workflows » Interactive Trigger Area
Within SP, it is possible to define an area in 3D space for interactive purposes. Some of the things that SP can do once there is this defined area include: if an object has entered the area if an object has left the area when the defined area is empty if objects…
DMX Channels Tracking Light Fixture (Controller Map In)
Stage Precision » Stage Precision » Views / Elements » Objects » Fixture » Tracking Light Fixture » DMX Channels Tracking Light Fixture (Controller Map In)
Channel bit Parameter Defaults 1 16bit Target Id* 0 3 8bit Target Fade in 1/10s 0 4 8bit Mixed Pos** 255 5 8bit Mixed Brightness** 255…
Alignment with Marker
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows » Alignment with Marker
The main objective of the Alignment with Marker Tool is to align the tracking system using predefined markers in 3D space instead of patterns on a screen. Prerequisites Media Input into SP A camera object within SP A Lens Profile for the camera A supported…
Remote control Level
Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield » Remote control Level
Stage Precision can remote control level changes or load/unload sublevels. Fetch level list within the Shield IO, a click on the (I) *Check also the Board Interface Trigger a full level change create a change level map click on the magnifyer to get a list…
Log
Stage Precision » Stage Precision » Views / Elements » Log
The log displays all activity within SP, including incoming and outgoing data. *Below is an example of how information is stored.
Video tutorials (release 0.3.01)
Shield for Unreal » Video tutorials (release 0.3.01)
!The Video tutorials belong to an older Shield release. (0.3.01) Shield Actor Split Mode – The Foreground List Split Mode – Foreground Culling Split Mode – Volume Based Culling Split Mode – The Clip Plane Reflections from Foreground into…
Modbus
Stage Precision » Stage Precision » Views / Elements » IO Connections » Protocol » Modbus
Modbus is a communication protocol on the transport layer allowing multiple devices to connect and communicate with each other on the same cable or Ethernet network. There are several versions of Modbus protocol and the one that is supported by SP is Modbus…
Output Synchronization
Stage Precision » Stage Precision » Workflows » Project Framerate and Syncronisation » Synchronisation of IO Connection » Output Synchronization
Delay Output Frames Whenever it´s necessary to add full frame delays to the outgoing data packages, just increase this value. Time Inspector The Time Inspector shows the outgoing data packages. To open the Time Inspector click within the IO on the…
Optitrack Alignment
Stage Precision » Stage Precision » Views / Elements » Objects » Sensors » Optitrack Volume » Optitrack Alignment
Once all the cameras has been calibrated and their relative position between each other has been reconstructed, the next step is to offset / translate the entire group of cameras so the tracking volume is aligned with the 3D space within SP. There are several options…
Settings & Functions (UE5)
Shield for Unreal » Settings & Functions (UE5)
Once the plugin has been installed, a few extra buttons would be added to the top menu of the Unreal Editor Settings License Live Link Settings Live Link Window – open the Live Link window Remote Settings Render Settings SDI Settings Input…
Lens & Tracking Calibration
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows » Lens & Tracking Calibration
The main objective of the Lens & Tracking Calibration Tool is to generate a Lens Profile as well as an align the tracking system. Additional this tool can position/align screens within the correct 3D location/orientation. Prerequisites At least one calibration…
Optitrack Camera Setup
Stage Precision » Stage Precision » Views / Elements » Objects » Sensors » Optitrack Volume » Optitrack Camera Setup
Once cameras have been added to the Optitrack volume, it is important to check that all the cameras are properly setup. Aiming and Focusing It is critical to ensure that the Optitrack Cameras are physically mounted properly according to the plan. Within SP it is…
Genlock / Reference
Stage Precision » Stage Precision » Workflows » Project Framerate and Syncronisation » Genlock / Reference
Genlock Name Description Genlock Provider The specific genlock IO connection can be selected, using the target button. Interpolation Type Full interpolation None interpolation *The fps has four different color…
Web Camera
Stage Precision » Stage Precision » Views / Elements » IO Connections » Image Provider » Web Camera
This is a native connection where any available camera connections can be added from the SP machine, these include USB web cameras and virtual cameras such as OBS or NDI. Web Camera Setup Name Description Camera The camera can be selected…
Import
Stage Precision » Stage Precision » General settings » Import
With the importer it’s possible to import FBX files and SP Lens Profiles. FBX import This mesh objects from a 3D software should be imported. Go to the “File” menu and click on “Import” and select the FBX file. *You also can…
AJA Kumo
Stage Precision » Stage Precision » Views / Elements » IO Connections » Switcher » AJA Kumo
AJA Kumo is a professional video router. A AJA Kumo can be remotely controlled from SP. Setup the AJA Kumo IO-Connection define the AJA Kumo IP address (Kumo IP). Trigger Maps Trigger Maps can be “called” among other things within interface objects…
Optitrack Volume Add Camera
Stage Precision » Stage Precision » Views / Elements » Objects » Sensors » Optitrack Volume » Optitrack Volume Add Camera
There are 2 ways that Optitrack Camera can be added as part of the Optitrack Volume. Adding a Camera Manually From the Object tree, you can add an Optitrack Camera object manually and entering the serial number of the device manually. For details, please refer to…
Define Measurement Points
Stage Precision » Stage Precision » Workflows » Light Tracking » Define Measurement Points
To calibrate the Tracking Light Fixtures we need some reference points within the tracking area. This points should be “reachable/lightable” from all light fixtures and should be easy to measure. *We should have at least 5 measurement points for a good…
Foreground
Shield for Unreal » Setting & Functions (v0.8) » Render Passes / Object Lists » Foreground
!This option is only available by using a Shield actor. Define Foreground objects All objects defined as “Set as foreground actor” which are equal to the “Foreground Objects” list within the Shield Actor, are part of the seperated…
Preferences
Stage Precision » Stage Precision » General settings » Preferences
Global OSC Remote Startup and Update Name Description Launch on system startup When on Stage Precision will startup when the computer starts up. Launch Minimised When on Stage Precision will load minimized. …
Slack Bot
Stage Precision » Stage Precision » Views / Elements » IO Connections » Utilities » Slack Bot
With the Slack Bot IO it´s possible to send notifications from SP directly into your Slack messenger. Use this to monitoring your systems and send notifications in case of failures or status updates. Prepare Slack It´s necessary to prepare Slack before using this…
Synchronisation of IO Connection
Stage Precision » Stage Precision » Workflows » Project Framerate and Syncronisation » Synchronisation of IO Connection
All time critical IO Connections have advanced synchronization options. This options can be found in the tab “sync” within the added IO. In- and Outputs can be delayed per frame as well as within subframes. Inputs can be have different additional…
Image Based Blob Tracking
Stage Precision » Stage Precision » Workflows » Blob Tracking Workflows » Image Based Blob Tracking
Any sensor which provides an Image Provider can be used for Blob Tracking. This could be infrared cameras, depth cameras, head map cameras as well as RGB cameras. Device RGB Depth IR Filter Notes Azure Kinect …
Controller
Stage Precision » Stage Precision » Views / Elements » IO Connections » Controller
The controller section contains controller devices, these devices can be added in and programmed to control different parameters within SP. The IO connections within this section are: GamePad Joystick StreamDeck 15 StreamDeck XL 32 3D Connexion …
Notification
Stage Precision » Stage Precision » Views / Elements » Notification
All Notifications are shown in the top right corner of the SP window. Some system elements would be sending notifications to the users as a reminder. All notifications can be dismissed manually by secondary click or ATL+primary click on the notification. Manual…
Views / Elements
Stage Precision » Stage Precision » Views / Elements
The layout of the user interface can be altered. The layout sections can be found under the View tab. Inspector Objects IO Connections Input Interpolation Viewport Timeline Timeline Recording Board & Nodes Monitor Mapping2D Pool Log Viewer Layer…
Event
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Event Nodes » Event
Events are things that happen within SP and can trigger internal and external messages to be output. This is an event node, any object can be added to cause an event. Event Setup Name Description Event This displays the event…
Distortion Viewer
Stage Precision » Stage Precision » Views / Elements » Objects » Tracked Objects » Camera » Distortion Viewer
The Distortion Viewer is a simple preview to visualize the distortion Values of the Camera object. There is one layer where a source can be distorted and another layer with an not distorted source. These layers can be combined to see if the distortion values matched…
Lens Calibration
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows » Lens Calibration
The main objective of the Lens Calibration Tool is to generate a Lens Profile. Additional this tool can position/align screens within the correct 3D location/orientation. Prerequisites At least one calibration screen or by using a more complex wall, a multiscreen…
Project Framerate and Syncronisation
Stage Precision » Stage Precision » Workflows » Project Framerate and Syncronisation
SP Process Rate Genlock / Reference Timecode Synchronisation of IO Connection Input Synchronization Input Interpolation Output Synchronization Late Tick calculations / Low Latency
Calibration with self-generated values
Stage Precision » Stage Precision » Workflows » Light Tracking » Calibration with self-generated values
Instead of using the lighting desk to focus on the measurement point during the calibration process, it´s also possible to position the fixture directly from SP. Make sure that SP has the full control Bring all Mix parameter to the minimum. Start Batch…
Global OSC Remote
Stage Precision » Stage Precision » General settings » Preferences » Global OSC Remote
All SP parameters have the ability to be controlled by OSC. The OSC receiver port can be set within the Preferences settings, this is the port that OSC values can be sent to with the specific address for the individual parameter. *The OSC Remote is separate from the…
Aumovis
Stage Precision » Stage Precision » Views / Elements » IO Connections » Kinetic & Sensors » Aumovis
Aumovis is a automation system for moving LED screens around. The Aumovis system provides a single stream of position & rotation data per LED screen. *If your system has mutliple Aumovis platforms, it is necessary to create a single IO connection within SP for each…
Gateway
Gateway
Gateway is a small application which can be run on multiple machines in your network. It possible to send trigger commands with SP to one or several remote Gateway instances. Gateway Preferences Gateway IO in Stage Precision Commands from Stage Precision Gateway…
Trigger Layer
Stage Precision » Stage Precision » Views / Elements » Timeline » Trigger Layer
A trigger layer can be added by using the + button in the timeline. This adds a layer where output triggers can be added easily along the timeline, these triggers will cause an event to happen at a certain time. A trigger area can be added by double-clicking the…
Process Rate
Stage Precision » Stage Precision » Workflows » Project Framerate and Syncronisation » Process Rate
Prossesses can be found on the title bar, this contains the Main Process Rate of Stage Precision. Name Description Main Process Rate All calculations and all synced Outputs will be locked to this timing. Gui Refresh Rate…
Text
Stage Precision » Stage Precision » Views / Elements » Objects » Objects » Text
Text Object is a two dimensional text label that exists in the 3D space of SP and is viewable from the viewport. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. …
Antilatency
Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » Antilatency
This is a native input for Antilatency tracking data. Antilatency is an inside-out tracking system provider for VR/AR, Virtual Production, MoCap, Drones and Robotics. !AntilatencyService v4.0.0 needs to run and connected on the same computere where SP is…
1.1.16 / 1.1.33
Stage Precision » Changelog » 1.1.16 / 1.1.33
This minor release mainly contains improvements and some new features as well as many bug fixes New Sensor object: Sick Lidar now supports the full product range (LMS, LRS, MRS, PicoScan & TIM) New Node: Generator for random numbers Objects Improvements: The…
Blob Tracking Management with Volume
Stage Precision » Stage Precision » Workflows » Blob Tracking Workflows » Blob Tracking Management with Volume
Using the Volume object to manage the Point Data From the previous step either from the “Image Based Blob Tracking “:http://manual.stageprecision.com/stage.precision.beta/en/topic/image-based-blob-trackingor” Point…
Objects
Stage Precision » Stage Precision » Views / Elements » Objects
The objects section is where all fixtures, objects and structures are stored and arranged. When SP initially starts up the objects view will be in the top left-hand corner. The objects section includes all of the scene building models, fixtures and shapes. To add…
0.8.124
Stage Precision » Changelog » 0.8.124
Stage Precision 0.8.124 New Camera Calibration features: Camera Calibration Camera Reprojection with Board Camera Reprojection with Marker Board Reprojection General New Features: Stype Output supports now TC Webserver supports now Colorfield Webserver…