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Media Input

Stage Precision » Stage Precision » Views / Elements » IO Connections » Synchronization » Media Input

Media Input handles different types of live inputs. These can be streams like NDI or multiple different SDI capture cards. SDI capture cards can also be used as Genlock Provider. !If you use Media Input as Genlock Provider please uncheck the option “Use as…

Live Input

Shield for Unreal » Setting & Functions (v0.8) » Render Passes / Object Lists » Live Input

!This option is only available by using a Shield actor. The Live Input can be used within the Compositing and/or to add effects on top of these. In general it´s possible to define Textures, Media Sources and Media Bundle as input. *A “normal” SDI input…

Input Settings

Shield for Unreal » Settings & Functions (UE5) » Input Settings

Input Settings are similar to how they were in UE5. For more details, can refer to here.

Input Interpolation

Stage Precision » Stage Precision » Workflows » Project Framerate and Syncronisation » Synchronisation of IO Connection » Input Synchronization » Input Interpolation

None Interpolation None Interpolation keeps the incoming raw data and will not modify these at all. None interpolation should be used if the timing of the incoming data matched perfectly the project timing and representing the required data values. By…

Input Synchronization

Stage Precision » Stage Precision » Workflows » Project Framerate and Syncronisation » Synchronisation of IO Connection » Input Synchronization

Delay Input frames Whenever it´s necessary to add full frame delays to the incoming data packages, just increase this value. Interpolation Whenever the incoming data packages needs an interpolation. Might be necessary when the protocol fps is not equal with…

Media Server

Stage Precision » Stage Precision » Views / Elements » IO Connections » Media Server

The media server section contains native connections to different types of media servers, depending on the media server will depend on how the IO connection can be used and how much it can control. The IO connections within this section are: Bright…

OSC Input Monitor

Stage Precision » Stage Precision » Views / Elements » IO Connections » Protocol » OSC » OSC Input Monitor

Open the OSC monitor to see the incoming messages. This open a floating window like these:

Joint Group Map Input

Stage Precision » Stage Precision » Views / Elements » Objects » Joints » Joint Group Map Input

A Map Input is necessary within the JointGroup object to drive the Joints. Each Joint which should be “driven” by an input need an MapLink. These link can be added with a click on the (+). The correct link to the input device needs to be set with the…

Voltage Input Phidget (V1001)

Stage Precision » Stage Precision » Views / Elements » IO Connections » Kinetic & Sensors » Phidgets » Voltage Input Phidget (V1001)

Phidget Setup Name Description Device Serial When the device is connected the serial number will be displayed here. Hub Port The hub port can added into this section using the slider or manually inputting the number.…

4 x Encoder Input (1047)

Stage Precision » Stage Precision » Views / Elements » IO Connections » Kinetic & Sensors » Phidgets » 4 x Encoder Input (1047)

Phidget Setup Name Description Device Serial The serial number of the device will be displayed when connected. Encoder 0 The value of encoder 0 will be displayed here. Autorange 0 When on, the ranges will be…

Encoder Input Phidget (ENC 1000)

Stage Precision » Stage Precision » Views / Elements » IO Connections » Kinetic & Sensors » Phidgets » Encoder Input Phidget (ENC 1000)

Name Description Device Serial When the device is connected the serial number will be displayed here. Hub Port The hub port can added into this section using the slider or manually inputting the number. Remote…

8 x Voltage Input Phidget (DAQ1000)

Stage Precision » Stage Precision » Views / Elements » IO Connections » Kinetic & Sensors » Phidgets » 8 x Voltage Input Phidget (DAQ1000)

Phidget Setup Name Description Device Serial When the device is connected the serial number will be displayed here. Hub Port The hub port can added into this section using the slider or manually inputting the number.…

4 x Digital Input Phidget (DAQ1200)

Stage Precision » Stage Precision » Views / Elements » IO Connections » Kinetic & Sensors » Phidgets » 4 x Digital Input Phidget (DAQ1200)

Phidget Setup Name Description Device Serial When the device is connected the serial number will be displayed here. Hub Port The hub port can added into this section using the slider or manually inputting the number.…

The Widget

Shield for Unreal » Video tutorials (release 0.3.01) » The Widget

!This Video belong to an older Shield release. (0.3.01)

Work with the Commander/ScriptEditor

Stage Precision » Stage Precision » Scripting » General use of Scripting » Work with the Commander/ScriptEditor

You can use “autofill” if you press and hold “strg” and press “space” on your keyboard. The autofill will also shown up each time you try to access a subobject. Scripts can be testet by open click on the run button. The…

Use the recordings within Stage Precision

Stage Precision » Stage Precision » Views / Elements » Timeline Recording » Use the recordings within Stage Precision

To use the recorded layer within Stage Precision, simply replay the timeline. *If you have done recordings for objects with map inputs, which still sending data, please make sure that you disable the map input during replay the recording. With a click on the icon…

Split Mode – The Foreground List

Shield for Unreal » Video tutorials (release 0.3.01) » Split Mode – The Foreground List

!This Video belong to an older Shield release. (0.3.01)

Split Mode – The Clip Plane

Shield for Unreal » Video tutorials (release 0.3.01) » Split Mode – The Clip Plane

!This Video belong to an older Shield release. (0.3.01)

0.8.128

Stage Precision » Changelog » 0.8.128

IO Connections: Qualisys Tracking Technocrane improvements to support 3-axes remote head LiveLink Support for UE 4.27.2 Camera Calibration / Lens Profile: new interpolation algorithm performance improvements for Distortion Viewer. Media Input /…

Genlock / Reference

Stage Precision » Stage Precision » Workflows » Project Framerate and Syncronisation » Genlock / Reference

Genlock Name Description Genlock Provider The specific genlock IO connection can be selected, using the target button. Interpolation Type Full interpolation None interpolation *The fps has four different color…

Focusing on Points

Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Reposition Tools » Focusing on Points

The Focusing on Points Reposition Tool is used to update an existing Alignment Profile of a tracked camera. Typically this is used when the already aligned tracking system has been nudged / shifted slightly and only want to do a quick re-alignment. Prerequisites A…

Reposition from Screens

Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Reposition Tools » Reposition from Screens

The Reposition from Screen Tool is used to reposition a camera based on a known / pre-defined location of a screen. This tool can be used on a camera with a tracking system as well as static camera with no tracking system. Prerequisites At least one calibration…

Screens Alignment

Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Reposition Tools » Screens Alignment

The Screen Alignment Reposition Tool is used to reposition multiple screens based on a known calibrated tracked camera. *For this tool to work, the tracked camera needs at least Pan/Tilt encoders, but ideally a full 6DoF tracking system will generate better…

Hyperdeck

Stage Precision » Stage Precision » Views / Elements » IO Connections » Media Server » Hyperdeck

Hyperdeck Studio are professional broadcast decks that record and playback media. A Hyperdeck can be remotely controlled from SP. Setup the Hyperdeck IO-Connection define the Hyperdeck IP address (Remote Host) and select the local interface Trigger…

Viewer

Stage Precision » Stage Precision » Views / Elements » Viewer

The Viewer can show multiple ImageProvider. With a secondary click in the viewer, one or multiple provider can be added to the viewer.

Simple Static Calibration

Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows » Simple Static Calibration

The Static Calibration tool is to provide a quick and easy way to quickly align a static camera that does not move or do any pan/tilt/roll. At the end of this calibration, the camera would be placed relative to the calibration screen. *There will be NO lens profile…

vMix

Stage Precision » Stage Precision » Views / Elements » IO Connections » Media Server » vMix

To control vMix from Stage Precision it´s necessary to activate the TCP API within vMix. Enable remote control within vMix Open the “Settings” in the upper right corner and navigate to “Web Controller”. Make sure that the “TCP…

Reposition from Marker

Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Reposition Tools » Reposition from Marker

The Reposition from Marker Tool is used to reposition a camera based on a predefined markers in 3D space instead of patterns on a screen. This tool can be used on a camera with a tracking system as well as static camera with no tracking system. Prerequisites A…

Image Calibration Wizard

Stage Precision » Stage Precision » Workflows » Camera Calibration » Image Calibration Wizard

Interface A breakdown of the toolbar at the top of the Image Calibration Wizard: Switch to expand the list of images captured for observation The button to capture an image from the camera feed for observation Run…

Camera Reposition Tools

Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Reposition Tools

On top of doing a Lens Calibration and Tracking Alignment, the camera object has some extra tools to help reposition multiple screens based on the captured images. Prerequisites: Tracking system data into SP Media input into SP A camera object within…

Antilatency

Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » Antilatency

This is a native input for Antilatency tracking data. Antilatency is an inside-out tracking system provider for VR/AR, Virtual Production, MoCap, Drones and Robotics. !AntilatencyService v4.0.0 needs to run and connected on the same computere where SP is…

Axis tools

Stage Precision » Stage Precision » Workflows » Camera Calibration » Axis tools

Axis is used to create a path of movement along an axis / track / spline based on encoder values and and image provider. If an object has multiple axes of movement, mutiple axes can be created one at a time and put one axis as a child of another to create a parent…

Shield Settings

Shield for Unreal » Setting & Functions (v0.8) » Shield Plugin Settings » Shield Settings

!Shield Settings are only relevant when using a Shield actor. !All settings are also available as Blueprint within Unreal. To access the Shield Settings, simply click within unreal on the general “Settings” icon and click on “Shield…

Simple Static Calibration with Marker

Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows » Simple Static Calibration with Marker

The Static Calibration tool is to provide a quick and easy way to quickly align a static camera that does not move or do any pan/tilt/roll. At the end of this calibration, the camera would be placed relative to predefined markers.. *There will be NO lens profile or…

Tracking Alignment

Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows » Tracking Alignment

The main objective of the Tracking Alignment Tool is to generate an Alignment Profile which captures the information about the relationship between the world coordinate from the tracking system to the world coordinate within SP. Prerequisites At least one…

1.1.90-92

Stage Precision » Changelog » 1.1.90-92

New Objects: Orbbec Femto Mega StreamDeck New IO Connection: Phiget Rel1100 ADM-OSC Kinesys New Features: All tracking map inputs have now delays for position, rotation and all additional custom data like zoom, focus etc. New Camera calibration…

BlackMagic Design HyperDeck

Stage Precision » Stage Precision » Views / Elements » IO Connections » Peripheral » BlackMagic Design HyperDeck

BlackMagic Design HyperDeck is a professional broadcast deck that records and playback media. HyperDeck Setup Name Description Remote Host This is where the target IP address of the host can be input. Remote Port This is…

IO Connections

Stage Precision » Stage Precision » Views / Elements » IO Connections

IO Connections are input and output protocols and/or devices which is how tracking, movement and trigger events are communicated in and out of Stage Precision. IO Connections can be added using the + button. 2D Tracking 3D Tracking Audio Camera…

Alignment with Marker

Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows » Alignment with Marker

The main objective of the Alignment with Marker Tool is to align the tracking system using predefined markers in 3D space instead of patterns on a screen. Prerequisites Media Input into SP A camera object within SP A Lens Profile for the camera A supported…

F4 (Mo-Sys)

Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » F4 (Mo-Sys)

Mo-Sys are camera tracking and robotic tracking systems, this IO connection is an input and output for the tracking data. *This is only available for Virtual Production, and Full license. !Map/Node Outputs can be used not only to send the F4 protocol to different…

Calibration with incoming DMX values

Stage Precision » Stage Precision » Workflows » Light Tracking » Calibration with incoming DMX values

Prepare the Fixtures to full desk controll Select the fixtures which should be calibrated and set the Mix parameter all to the max value to have full controll from the lighting desk. *By using a map input for this, simply change this values from your lighting desk.…

Slack Bot

Stage Precision » Stage Precision » Views / Elements » IO Connections » Utilities » Slack Bot

With the Slack Bot IO it´s possible to send notifications from SP directly into your Slack messenger. Use this to monitoring your systems and send notifications in case of failures or status updates. Prepare Slack It´s necessary to prepare Slack before using this…

Lens & Tracking Calibration

Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows » Lens & Tracking Calibration

The main objective of the Lens & Tracking Calibration Tool is to generate a Lens Profile as well as an align the tracking system. Additional this tool can position/align screens within the correct 3D location/orientation. Prerequisites At least one calibration…

InterfaceKit 8/8/8 (1018)

Stage Precision » Stage Precision » Views / Elements » IO Connections » Kinetic & Sensors » Phidgets » InterfaceKit 8/8/8 (1018)

Phidget Setup Name Description Device Serial When the device is connected the serial number will be displayed here. Remote Name Description Host This is where the target IP address of the host can be…

Lens Calibration

Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows » Lens Calibration

The main objective of the Lens Calibration Tool is to generate a Lens Profile. Additional this tool can position/align screens within the correct 3D location/orientation. Prerequisites At least one calibration screen or by using a more complex wall, a multiscreen…

Switch

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Switch

This switch node is able to take in multiple values, as well as a switch value which controls which of the input values are outputted. Setup Name Description Type Float – Individual X, Y or Z data. Integer – These are…

Threshold

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Threshold

This node can be used to detect and filter an incoming value. Threshold node This node has a float input and a result output. Within the inspector multiple parameter can be defined: Parameter Description Threshold If the input…

Ranger

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Ranger

The ranger gives you the ability to set a range of input and output values. Ranger Setup Name Description Type Float – Individual X, Y or Z data. Vector – Combined XYZ data. Input Lower The minimum input…

Kinetic & Sensors

Stage Precision » Stage Precision » Views / Elements » IO Connections » Kinetic & Sensors

The Kinetic and Sensors section contains native automotive winches and equipment. The IO connections within this section are: MoveCat 4 x Encoder Input (1047) InterfaceKit 8/8/8 (1018) Voltage Input Phidget (V1000) Encoder Input Phidget (V1001) 8 x Voltage…

Section Text

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » Section Text

This takes in the source text and trim the source text about the defined substring. Section Text Setup Name Description Source This is the input text. Substring This is the substring input. Include Substring…

Spline Ranger

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Spline Ranger

The spline ranger converts input values into output values between a range set within the node and at a rate determined by the type of spline. Setup Name Description Input Lower The lower value of the input range can be set here.…

Time Delta

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Time Delta

This node compares the two input date/time and returns the difference both in the form of seconds and in a human readable string. Time Delta Setup Name Description Date The input date/time that will be compared with the compare…

Monogram

Stage Precision » Stage Precision » Views / Elements » IO Connections » Controller » Monogram

A Monogram controller can be used on the same computer where Stage Precision is running. !To see the necessary settings in the Monogram application click here Add a IO connection Monogram to start the communication between the controller and Stage Precision. *The…

Debounce

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Debounce

This is a debounce node which takes an input and “debounce” the signal based on the number of frames to skip. This is mainly used in the situation where an input is changing constantly / too quickly, and you are only interested in taking a snapshot of the…

d&b Soundscape

Stage Precision » Stage Precision » Views / Elements » IO Connections » Audio » d&b Soundscape

d&b Soundscape is an audio system processor to realize object-based mixing. www.dbsoundscape.com Stage Precision can drive the “audio-objects” among other things with realtime tracking data, controller inputs, timeline based programming and…

Append Text

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » Append Text

This can take in multiple types of text and outputs one text string. Append Text Setup Name Description String Text string input. Append 1 Append text input 1. Append 2 Append text input 2. …

OpenVR (Vive & Oculus)

Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » OpenVR (Vive & Oculus)

This is a native input for OpenVR data. Before using the OpenVR input its necessary to modify SteamVR. OpenVR Setup Name Description Reconnect This button can be pressed to reconnect with the VR headset. Connected When…

Skaarhoj

Stage Precision » Stage Precision » Views / Elements » IO Connections » Controller » Skaarhoj

A Skaarhoj controller can be used to control Stage Precision. !First you need to setup your Skaarhoj device. See here. Add a IO connection Skaarhoj to start the communication between the controller and Stage Precision. *The Skaarhoj IO can be found under controller.…

3DConnexion

Stage Precision » Stage Precision » Views / Elements » IO Connections » Controller » 3DConnexion

3D Connexion Setup Name Description Status The status of the device connection will be displayed here. 3D Connexion Mapping Maps In Name Description Use Position When on, the input position data…

Vector Max

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Vector Max

Vector Max Setup Name Description Input This is a vector input, so contains XYZ values. Max This is the output of the largest input value, rounded to two decimal places. Min This is the smallest of the…

Compositing (Combined)

Shield for Unreal » Setting & Functions (v0.8) » Render Passes / Object Lists » Compositing (Combined)

!This option is only available by using a Shield actor. The compositing (combined) added the different passes to each other. The option “Compositing Order” is to be found within the Shield Actor. Different blend modes can be chosen. These define how…

Modulo

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Modulo

The modulo calculates the remainder after the input value is divided by the modulo value, the value that is left over will be output as the result. Modulo Setup Name Description Value This is an input float value. Modulo…

Optitrack (NatNet)

Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » Optitrack (NatNet)

This is a native input for Optitrack NatNet data. *This is only available for Virtual Production, Tracking, Light Tracking, and Full license. Optitracks (NatNet) Setup Input Name Description Server IP This is the port that the data…

HSB -> Colour

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » HSB -> Colour

This takes the individual HSB (Hue, Saturation and Brightness) data and outputs the combined colour parameter. HSB2Colour Setup Name Description H This is the input value of the hue level. S This is the input value of…

CMYK -> Colour

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » CMYK -> Colour

This takes in separate CMYK data and combines into a single colour output. CMYK2Colour Setup Name Description C This is the input value of the cyan parameter. M This is the input value of the magenta parameter.…

RGBW -> Colour

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » RGBW -> Colour

This takes in separate RGBW data and converts it into a combined colour parameter. RGBW2Colour Name Description R This is the input value of the red parameter. G This is the input value of the green parameter.…

RGBA -> Colour

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » RGBA -> Colour

This takes separate RGBA (Red, Green, Blue, Amber) data into combined colour data. RGBA2Colour Name Description R This is the input value of the red parameter. G This is the input value of the green parameter.…

Telegram Bot

Stage Precision » Stage Precision » Views / Elements » IO Connections » Utilities » Telegram Bot

With the Telegram Bot IO it´s possible to send notifications from SP directly into your Telegram messenger. Use this to monitoring your systems and send notifications in case of failures or status updates. It´s also possible to send from Telegram a specific messages…

Synchronisation of IO Connection

Stage Precision » Stage Precision » Workflows » Project Framerate and Syncronisation » Synchronisation of IO Connection

All time critical IO Connections have advanced synchronization options. This options can be found in the tab “sync” within the added IO. In- and Outputs can be delayed per frame as well as within subframes. Inputs can be have different additional…

Trim

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » Trim

This takes in the source text and trim the source text about the defined start and end indices. Trim Text Setup Name Description Source This is the input text. Start Index This is the start trim location of the source…

Technocrane UDP (SUPERTECHNO)

Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » Technocrane UDP (SUPERTECHNO)

The Technocrane is a camera crane system, this is the input for the crane tracking system. *This is only available for Virtual Production, and Full license. Input Name Description Local Port This is the port that will receive data from…

Float -> Colour

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » Float -> Colour

This takes separate RGBA float data and combines it into one RGBA data package. Float2Colour Name Description Range 0.0 to 1.0 – The data is output as 0 to 1 information. 0 to 255 – The output data is relevant to the…

PSN IN

Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » PosiStageNet (PSN) » PSN IN

This is the input protocol for PosiStageNet data which is positional tracking data of objects. PSN IN Setup Input Name Description Multicast Connection When on, data can be sent to multiple recipients. Multicast Target IP …

Time Ago

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Time Ago

This node compares the input date/time with the current date/time and returns the difference both in the form of seconds and in a human readable string. Time Ago Setup Name Description Date The date/time that will be compared with the…

Tuio

Stage Precision » Stage Precision » Views / Elements » IO Connections » 2D Tracking » Tuio

This protocol is for multi-touch and touch screen surfaces. *This is only available for Tracking, Full, and Engineer license. Tuio Setup Name Description Host This is where the target IP address of the host can be input. Port…

Perception Neuron

Stage Precision » Stage Precision » Views / Elements » IO Connections » Skeleton » Perception Neuron

Perception neuron is a motion capture suit with skeleton data. The IO connection takes in the perception neuron data. Perception Neuron Setup Name Description Server IP This is where the IP address of the server can be added. …

In Range

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » In Range

This node compares three input values. When the value is in between the minimum and maximum values the result will be output. In Range Setup Name Description Type Float – Individual X, Y or Z data. Integer – These are…

Gate

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Gate

This node allows to switch the routing of the input signal to one of its output pins. Name Description Type The type of variable it handles Switch controls the routing of the gate node In Input value…

Expressions parameter control

Stage Precision » Stage Precision » Views / Elements » Inspector » Expressions parameter control

The control modes are different ways to control the various parameters of the objects. Manual Manual controls the XYZ parameters of the object by numerical values. These values are manually input or altered by the input map. Expression Expression control…

Blacktrax (RTTrPM)

Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » Blacktrax (RTTrPM)

This is a native input for Blacktrax tracking data. *This is only available for Tracking, Light Tracking, and Full license. Blacktrax (RTTrPM) Setup Input Name Description Multicast Connection When on, data can be sent to multiple…

MoveCat

Stage Precision » Stage Precision » Views / Elements » IO Connections » Kinetic & Sensors » MoveCat

MoveCat are a type of stage kinetic moving system. *This is only available for Kinetic Control, and Full license. MoveCat Setup Name Description Type V1 – This is the input for V1 movecat. V3 – This is the input for V3…

Delay

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Delay

Delay Node Name Description Input a value input which should be delayed. Delayed The delayed output of the input value. Delay Node Setup Name Description Type …

GamePad

Stage Precision » Stage Precision » Views / Elements » IO Connections » Controller » GamePad

GamePad Setup Name Description Device The device name will be displayed here. GamePad Mapping Maps In Name Description Use Position When on the input position data will be used. Position…

Pandoras Box

Stage Precision » Stage Precision » Views / Elements » IO Connections » Media Server » Pandoras Box

Pandoras Box is a high-quality media server. Pandoras Box Setup Name Description Server IP This is where the IP address of the server can be added. Interface This is the IP address of the local network interface (NIC)…

Sound Card

Stage Precision » Stage Precision » Views / Elements » IO Connections » Audio » Sound Card

The settings of the sound card in the server can be altered and changed within this section. Sound Card Setup Name Description Input Gain The amount of input gain can be altered here. Activity Threshold The activity…

Phidgets

Stage Precision » Stage Precision » Views / Elements » IO Connections » Kinetic & Sensors » Phidgets

4 x Encoder Input InterfaceKit 8/8/8 Voltage Input Phidget Encoder Input Phidget 8 x Voltage Input Phidget 4 x Digital Input Phidget Spatial Phidget 4 x Digital Output Phidget

Vector Angle

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Vector Angle

This node calculates the angles between two input vectors. Vector Angle Setup Name Description A This is the first vector input. B This is the second vector input. Angle X The angle between the X…

LTC SMTPE (Timecode)

Stage Precision » Stage Precision » Views / Elements » IO Connections » Synchronization » LTC SMTPE (Timecode)

LTC also knows as SMTPE is an audio timecode, which could be used with internal or external line inputs. *MTC and TC embedded SDI signal are more precise than LTC. Timecode in Stage Precision can be used to provide this for Outputs, to drive the Timline, to use it…

Resolume

Stage Precision » Stage Precision » Views / Elements » IO Connections » Media Server » Resolume

Resolume Arena is a Media Server. Stage Precision can remote control Resolume Arena. Enable remote control within Resolume Arena Whithin the Resolume settings enable the “OSC Input” and define a “Incoming Port”. Add a Resolume IO…

Float -> Vector

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Convert Nodes » Float -> Vector

This takes separate XYZ numerical data and converts it into one output data package that contains XYZ data. Float2Vector Setup Name Description X This is the input area for X axis data. Y This is the input area for Y…

Formula

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Formula

This calculation node allows for any sum to be created between three variables. Formula Setup Name Description Formula The sum or formula can be completely changed and varied. (Add, Subtract, Multiply and Divide.) Variables…

OSC Event Maps

Stage Precision » Stage Precision » Views / Elements » IO Connections » Protocol » OSC » OSC Event Maps

Button input trigger A Button within the Board can be triggered with an OSC Map Input. The path needs to match the incoming data. This is an “on message” trigger. Everytime when some values will be received on this path the button will be triggered.…

0.8.129

Stage Precision » Changelog » 0.8.129

new IO Connections: OBS WebSocket remote control vMix remote control Realsense T265 Stage One QPOS Websocket generic Improvements: better handling of recording keyframe interpolation color indicator for all disabled “container/options” better…

Kinect

Stage Precision » Stage Precision » Views / Elements » IO Connections » Skeleton » Kinect

This is the protocol for receiving Kinect skeleton data from a Kinect V2. Kinect Setup Calibration Name Description Offset Pos Any positional offset to the data can be set. Offset Scale Any scale offset to the data can…

Kinexon

Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » Kinexon

This is a positional tracking system that is able to track XYZ position and rotation. It is a UWB based system. *This is only available for Tracking, Light Tracking, and Full license. Kinexon Setup Input Name Description Server IP This is…

Vector Midpoint

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Vector Midpoint

Vector Midpoint Node Name Description A Vector Input A B Vector Input B Midpoint Vector Output of the calculatet Midpoint of booth inputs

Fading

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Smoothing Nodes » Fading

Fading Node The Fading Node / Fade Filter is fading the input value by a defined time to the output. Name Description Type Float In This is the input value. Fadetime The fadetime defines the transition…

Countdown

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Countdown

This is a countdown node, the source of the countdown value is an input value. The countdown can be triggered within the node and can be used to output an on trigger when the countdown reaches 0. Setup Name Description Time This is the…

Distortion Viewer

Stage Precision » Stage Precision » Views / Elements » Objects » Tracked Objects » Camera » Distortion Viewer

The Distortion Viewer is a simple preview to visualize the distortion Values of the Camera object. There is one layer where a source can be distorted and another layer with an not distorted source. These layers can be combined to see if the distortion values matched…

Compare

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Compare

This node compares two input values and outputs the result if the value is true. Compare Setup Name Description Type Float – Individual X, Y or Z data. Integer – These are whole numbers. Function ==…