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Related topics are listed below.
Objects
Stage Precision » Stage Precision » Views / Elements » Objects » Objects
These are 3D shapes and objects which can be used within the visualiser to build the scene. Objects within this section are: Spline Mesh Cube Cone Disc Cylinder Plane Sphere Surface
Objects
Stage Precision » Stage Precision » Views / Elements » Objects
The objects section is where all fixtures, objects and structures are stored and arranged. When SP initially starts up the objects view will be in the top left-hand corner. The objects section includes all of the scene building models, fixtures and shapes. To add…
Tracked Objects
Stage Precision » Stage Precision » Views / Elements » Objects » Tracked Objects
The objects within this section can receive and send out positional data. Objects within this section are: Tracker Skeleton Camera
Objects Nodes
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Objects Nodes
Mover
Enable Objects / Interfaces for Recording
Stage Precision » Stage Precision » Views / Elements » Timeline Recording » Enable Objects / Interfaces for Recording
Recording only Object To enable recording for an Object or Container the recording state needs do be defined. In the Object Tree the recording state for each object can be defined here. Other Objects like Interfaces, Variables, Nodes, ect. has the recording…
Get/Set Objects and Interfaces
Stage Precision » Stage Precision » Scripting » General use of Scripting » Get/Set Objects and Interfaces
All objects and elements in Stage Precision has an unique identifyer. If you select an object you can see a smal number behind the object name: In this example you can see the number “1”. Means, that this object is “Slider1”. Each object…
Kinetic
Stage Precision » Stage Precision » Views / Elements » Objects » Kinetic
Kinetic objects work like kinetic or moving objects within the real world. With the ability to provide positional data and receive positional data in order to control other objects within the scene. Objects within this section are: Kinetic Driver Kinetic…
Formula Effector
Stage Precision » Stage Precision » Views / Elements » Objects » Effector » Formula Effector
This effector uses the formula of wave formations to affect the target objects. With full control over how the formula is written, the time, count and index can be changed which alters how the wave affects the objects. Coordinates Name Description…
Camera Filter
Stage Precision » Stage Precision » Views / Elements » Objects » Tracked Objects » Camera » Camera Filter
Camera Specific Filters Process Priorities Each filter has Process Priorities to define the moment when the filter should grab and modify the values. Name Description Input Filter If ticked the filter will be applied to the input data.…
Logic
Stage Precision » Stage Precision » Views / Elements » Objects » Logic
This is an event controlled area. This object can be used to cause triggers and other events when objects interact with it. Objects within this section are: Area
Occlusion
Shield for Unreal » Setting & Functions (v0.8) » Render Passes / Object Lists » Occlusion
!This option is only available by using a Shield actor. Occlusion will be used to “remove” parts of the render passes. This could be necessary to define “floor levels” within augmented reality (AR) setups or to “remove” parts of…
Fixture
Stage Precision » Stage Precision » Views / Elements » Objects » Fixture
The fixture section contains multiple objects which under most circumstances are fixed objects or have a fixed point with moving head or are attached to a moving external device/object. Objects within this section are: Light Fixture Laser…
Categories
Stage Precision » Stage Precision » General settings » Project Settings » Categories
Add Categories within the Project Settings. Objects from the Object Tree and Timeline elements can be added to a category. Within the Inspector it`s possible to set a object to a category by a click on the category flag. *The Color Mode of Objects and…
Plain Effector
Stage Precision » Stage Precision » Views / Elements » Objects » Effector » Plain Effector
This is a linear effector, where the changed parameters only work within or around the effector itself. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale…
Wave Effector
Stage Precision » Stage Precision » Views / Elements » Objects » Effector » Wave Effector
This effector uses wave patterns to cause continuous change to the target objects. With full control of the wave type, direction and frequency, these parameters control how the position, rotation and colour are affected. Coordinates Name Description…
Combined
Stage Precision » Stage Precision » Views / Elements » Objects » Combined
Combined objects are able to take in and combine data from multiple points to create a single output. Objects within this section are: Rigid Body Centroid Volume Surface
Effector
Stage Precision » Stage Precision » Views / Elements » Objects » Effector
These are active animating effectors within Stage Precision which can be used to create animated movements and colour changes to other objects. Objects within this section are: Plain Effector Wave Effector Gradient Effector Formula Effector …
Foreground
Shield for Unreal » Setting & Functions (v0.8) » Render Passes / Object Lists » Foreground
!This option is only available by using a Shield actor. Define Foreground objects All objects defined as “Set as foreground actor” which are equal to the “Foreground Objects” list within the Shield Actor, are part of the seperated…
Interactive Trigger Area
Stage Precision » Stage Precision » Workflows » Interactive Trigger Area
Within SP, it is possible to define an area in 3D space for interactive purposes. Some of the things that SP can do once there is this defined area include: if an object has entered the area if an object has left the area when the defined area is empty if objects…
Timeline Recording
Stage Precision » Stage Precision » Views / Elements » Timeline Recording
Within the Timeline Recording it´s possible to record all Objects, Interfaces, Nodes, Variables and many more into the Timeline. Every changed parameter will be recorded if the recording state is set. Enable Objects / Interfaces for Recording Recording only…
Board Object Selection Layout
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Board Object Selection Layout
Within Stage Precision the “Board” can also be used to create Layouts to select objects within the ObjectTree. 1.) Drag´n Drop a Object from the ObjectTree into a Board. 2.) Add this as “Interface”. 3.) Do this with multiple objects and…
Motions
Stage Precision » Stage Precision » Motions
“Motions” can be used to generate animations on objects or single parameter. This can be single “one shots” manipulations to effect once a single paramater, up to complex simultaneously running motions to generate objects or camera animations.…
Background
Shield for Unreal » Setting & Functions (v0.8) » Render Passes / Object Lists » Background
!This option is only available by using a Shield actor. Define Background objects All objects which dosn´t get any specific “task” will be automaticly part of the background (main) render pass. Other defined objects will not be rendered within the…
Reflection Catcher
Shield for Unreal » Setting & Functions (v0.8) » Render Passes / Object Lists » Reflection Catcher
!This option is only available by using a Shield actor. The Reflection Catcher can be used to “catch” reflections on specified objects. These specified objects will not be rendered at all. The “catcher” can be any kind of…
Snap to Point
Stage Precision » Stage Precision » Views / Elements » Inspector » Snap to Point
Snap to Point is a function to move objects or other position parameter to a specific location within the viewport. It’s possible to snap to subpoints from: Primitive Objects Imported Polygon Objects Splines Volume Points Rigid…
Split Scene Options
Shield for Unreal » Setting & Functions (v0.8) » Split Scene Options
!This option is only available by using a Shield actor. Foreground List This is the default method to define foreground objects. The definition of the foreground objects is defined by a manual selection of objects. !For UE5, Nanite meshes would not work as an…
Shadow Catcher
Shield for Unreal » Setting & Functions (v0.8) » Render Passes / Object Lists » Shadow Catcher
!This option is only available by using a Shield actor. The Shadow Catcher can be used to “catch” shadows on specified objects. These specified objects will not be rendered at all. The “catcher” can be any kind of…
OSC Object Maps
Stage Precision » Stage Precision » Views / Elements » IO Connections » Protocol » OSC » OSC Object Maps
Objects with input maps allow custom target of parameters. Here is an example of an OSC input map from a Camera object. Some objects already has predefined OSC output maps. Here is an example of an OSC output map from a Camera object.
Selection Group
Stage Precision » Stage Precision » Views / Elements » Pool » Selection Group
Selection Groups can be added inside of the Pool. A selection Group can be used to store selections from the object Tree to recall these. Create a selection Group To add a selection Group within the pool, click on the small (+) or a secondary click in the empty…
Maps Output
Stage Precision » Stage Precision » Maps / Filter / Trigger » Maps Output
IO Output Maps These are objects that are able to output data from the specific IO Connection. Protocol Protocol OSC MIDI Artnet SPNet Objects Tracker Camera Volume Surface Laser Fixture Pixel PTZ…
Gradient Effector
Stage Precision » Stage Precision » Views / Elements » Objects » Effector » Gradient Effector
Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the Object check the settings under “Display” …
Blueprints Shield Actor
Shield for Unreal » Setting & Functions (v0.8) » Blueprints » Blueprints Shield Actor
The following Blueprints are available to modify the Shield Settings: *Some Blueprints have “Structures” pins. With a secondary click it´s possible to split them. Transform Camera – Optical Parameter Camera – Lens Distortion …
Garbage Matte
Shield for Unreal » Setting & Functions (v0.8) » Render Passes / Object Lists » Garbage Matte
!This option is only available by using a Shield actor. Define Garbage Matte objects All objects defined as “Set as garbage matte object” which are equal to the “Garbage Matte Objects” list within the Shield Actor, are part of the seperated…
Use the recordings within Stage Precision
Stage Precision » Stage Precision » Views / Elements » Timeline Recording » Use the recordings within Stage Precision
To use the recorded layer within Stage Precision, simply replay the timeline. *If you have done recordings for objects with map inputs, which still sending data, please make sure that you disable the map input during replay the recording. With a click on the icon…
Settings & Functions (UE5)
Shield for Unreal » Settings & Functions (UE5)
Once the plugin has been installed, a few extra buttons would be added to the top menu of the Unreal Editor Settings License Live Link Settings Live Link Window – open the Live Link window Remote Settings Render Settings SDI Settings Input…
Joints
Stage Precision » Stage Precision » Views / Elements » Objects » Joints
Rigged skeletons with moveable joints can be imported into SP. Objects within this section are: Joint Joint Group Joint Group Map Out Unreal Joint Group Map Input Joint Group Map Out Joint Group Map Input
OSC Event Maps
Stage Precision » Stage Precision » Views / Elements » IO Connections » Protocol » OSC » OSC Event Maps
Button input trigger A Button within the Board can be triggered with an OSC Map Input. The path needs to match the incoming data. This is an “on message” trigger. Everytime when some values will be received on this path the button will be triggered.…
1.1.16 / 1.1.33
Stage Precision » Changelog » 1.1.16 / 1.1.33
This minor release mainly contains improvements and some new features as well as many bug fixes New Sensor object: Sick Lidar now supports the full product range (LMS, LRS, MRS, PicoScan & TIM) New Node: Generator for random numbers Objects Improvements: The…
Import
Stage Precision » Stage Precision » General settings » Import
With the importer it’s possible to import FBX files and SP Lens Profiles. FBX import This mesh objects from a 3D software should be imported. Go to the “File” menu and click on “Import” and select the FBX file. *You also can…
0.8.134 / 0.8.135
Stage Precision » Changelog » 0.8.134 / 0.8.135
IO Connections: Hive Player antilatency update to release 4.0.0 VLC Visca Server to drive SP with an PTZ controller SMT Soundscape Telegram SlackBot Hyperdeck Technocrane Serial has now sync options Sensor Objects: Blickfeld 3D-Lidar Common Vision…
Selection Preset
Stage Precision » Stage Precision » Views / Elements » Pool » Selection Preset
Selection Presets can be add inside of the Pool. A selection Preset can store/update any paramater from an Object or Interface element. This Preset can be called afterwards to “load” the defined parameter. Create a selection Presets To add a selection…
Object and Interface functions
Stage Precision » Stage Precision » Scripting » General use of Scripting » Object and Interface functions
Interface elements: Button: Button.press(); – press Button Button.release(); – release Button Slider: Slider.cancel(); – cancel running fades Slider.down(TimeInSeconds); – fade to min Value Slider.fadeto(Value,…
Render Passes / Object Lists
Shield for Unreal » Setting & Functions (v0.8) » Render Passes / Object Lists
!This option is only available by using a Shield actor. Render Passes: Background Foreground Garbage Matte HoldOut Matte Live Input Compositing Objects Lists Shadow Catcher Reflection Catcher Occlusion Define an object Simply click on an object…
Kinect
Stage Precision » Stage Precision » Views / Elements » IO Connections » Skeleton » Kinect
This is the protocol for receiving Kinect skeleton data from a Kinect V2. Kinect Setup Calibration Name Description Offset Pos Any positional offset to the data can be set. Offset Scale Any scale offset to the data can…
Pozyx
Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » Pozyx
This is an ultra-wideband software and hardware designed to accurately track moving objects within a space. *This is only available for Tracking, Light Tracking, and Full license. Pozyx Setup Name Description Server IP This is where the…
Rotator Axis
Stage Precision » Stage Precision » Workflows » Camera Calibration » Axis tools » Rotator Axis
This tool is specifically for objects with an numerical value representing its angular position around a center point. For example, if the object is rotating around on a turntable, or a boom rotating around a pivot point.
Lightware Matrix
Stage Precision » Stage Precision » Views / Elements » IO Connections » Switcher » Lightware Matrix
Lightware provides professional video matrix solution. A large variety of their matrices supports their LW2 protocol. Setup Lightware Matrix LW2 define the Lightware Matrix IP address (Remote Host) and port number (Remote port) and seletect the local network…
General use of Scripting
Stage Precision » Stage Precision » Scripting » General use of Scripting
In each Commander or in the Script editor you can have acces to different parameter and functions. You can read and write parameter to script your own needed logic. Here are more details to different topics: Debug with System Log Work with the…
Tuio
Stage Precision » Stage Precision » Views / Elements » IO Connections » 2D Tracking » Tuio
This protocol is for multi-touch and touch screen surfaces. *This is only available for Tracking, Full, and Engineer license. Tuio Setup Name Description Host This is where the IP address of the host can be input. Port …
Folder
Stage Precision » Stage Precision » Views / Elements » Objects » Folder
The folder can be used to organize objects and automatically generate and arrange multiple objects within the 3D space. This is done by the arrange and align tool. Folder Setup Coordinates Name Description Position This will move the…
HoldOut Matte
Shield for Unreal » Setting & Functions (v0.8) » Render Passes / Object Lists » HoldOut Matte
!This option is only available by using a Shield actor. Define HoldOut Matte objects All objects defined as “Set as hold out matte object” which are equal to the “Hold Out Matte Objects” list within the Shield Actor, are part of the…
3D Tracking
Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking
This 3D tracking section contains IO connections for 3D objects and 3D space tracking, including objects, skeletons and cameras. All of these tracking protocols have XYZ data. The IO connections within this section are: Antilatency Blacktrax…
Pool Script event functions
Stage Precision » Stage Precision » Scripting » Global Script (pool item) » Pool Script event functions
By default you have already some functions in the ScriptEditor. function trigger(ob) function valueChange(ob, param) function eventEnter(area, ob) function eventLeave(area, ob) These functions will be called, depending on the kind of trigger. So a Button, Cue…
Target
Stage Precision » Stage Precision » Views / Elements » Objects » Utilities » Target
The Target object is a special object biuld for the use of light tracking applications. A Tracking Light Fixture should use this object as target. Target parameter The Target object has multiple parameter which can effect a Tracking Light Fixture: Target…
GamePad
Stage Precision » Stage Precision » Views / Elements » IO Connections » Controller » GamePad
GamePad Setup Name Description Device The device name will be displayed here. GamePad Mapping Maps In Name Description Use Position When on the input position data will be used. Position…
Unreal Engine (Live Link)
Stage Precision » Stage Precision » Views / Elements » IO Connections » Realtime Engine » Unreal Engine (Live Link)
Epic Games Unreal Engine is a generative 3D world-building software. *if you don´t see the LiveLink connection in Unreal click here to debugg the connection. Live Link Setup Name Description Interface This is the IP address of the local…
PSN OUT
Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » PosiStageNet (PSN) » PSN OUT
This is the output protocol of PosiStageNet which is a specific protocol for moving objects. PSN OUT Setup Output Name Description Local Port This is the port that will receive data from other devices. Multicast Connection …
Stype (Stype HF)
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » Stype (Stype HF)
Stype is the combination of a RedSpy camera and follower which together can track objects and people within a space in XYZ directions. *This is only available for Virtual Production, and Full license. Stype Setup Input Name Description Local…
Stage Precision
Stage Precision » Stage Precision
General settings Import Project Settings Categories Webserver Physics Engine Preferences Global OSC Remote Views / Elements Inspector Variable parameter control Expressions parameter control Target…
Kinexon
Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » Kinexon
This is a positional tracking system that is able to track XYZ position and rotation. It is a UWB based system. *This is only available for Tracking, Light Tracking, and Full license. Kinexon Setup Input Name Description Server IP This is…
Area
Stage Precision » Stage Precision » Views / Elements » Objects » Logic » Area
This is an area within the virtual 3D space and has the ability to detect virtual objects entering and leaving the space. This can be used to output a variety of messages and triggers internally and externally from Stage Precision. Coordinates Name…
Links
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Links
The links section creates nodes that can be linked to specific parameters of objects and node values of the interface sections. Nodes within this section are: Parameter Reference Interface
Rendering Settings
Shield for Unreal » Settings & Functions (UE5) » Rendering Settings
Rendering Settings are similar to how they were in UE4. For more details, can refer to here. *If Shield is set to render at a higher than 1080 (including overscan), UE might show a warning message on project start up similar to one below. This is only a warning…
Object Grid
Stage Precision » Stage Precision » Views / Elements » Object Grid
This is a view where objects are displayed in a grid like format. This is particularly useful when looking at multiple Optitrack Cameras. To add an optitrack camera into the Object Grid window, right click on an optitrack camera sensor, and there is an option for…
Joystick
Stage Precision » Stage Precision » Views / Elements » IO Connections » Controller » Joystick
The joystick controller has buttons and movement control. Joystick Setup Name Description Device The device name will be displayed here. Calibrate Pressing this button will calibrate the device. Joystick Mapping…
Container drag´n drop
Stage Precision » Stage Precision » Container drag´n drop
Container within Stage Precision are modular elements which could be used on/in multiple objects/elements. This are i.a.: Events Actions Cues Trigger Maps Filter These container can be moved from one object/container into an other by drag´n drop. *Holding…
Sewio
Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » Sewio
Sewio is an indoor tracking data, using ankers and tags. This IO Connection is able to take in this tracking data. *This is only available for Tracking, Light Tracking, and Full license. Sewio Setup Server Name Description Server IP This…
Mesh
Stage Precision » Stage Precision » Views / Elements » Objects » Objects » Mesh
The mesh object allows an external 3D model to be imported into the scene. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To…
Winch
Stage Precision » Stage Precision » Views / Elements » Objects » Kinetic » Winch
This is a virtual representation of a motorized winch, with a winch body, chain and hook. Objects attached to the hook and controlled by the movement of the winch. *This is only available for Kinetic Control, Full, and Engineer license. The winch is able to receive…
0.8.127
Stage Precision » Changelog » 0.8.127
IO-Connections: OSC filter events within the IO-Connection ncam Vicon DCS Yocto-Color-V2 Yocto-GPS-V2 Yocto-RangeFinder Yocto-3D-V2 Technocrane UDP supports now sync functions IO-Connections (Sensors): Hokuyo Lidar galaxy cam New Objects: Measurement…
Multipixel
Stage Precision » Stage Precision » Views / Elements » Objects » Fixture » Multipixel
This is a multipixel object the number of pixels can be altered. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the…
Pandoras Box
Stage Precision » Stage Precision » Views / Elements » IO Connections » Media Server » Pandoras Box
Pandoras Box is a high-quality media server. Pandoras Box Setup Name Description Server IP This is where the IP address of the server can be added. Interface This is the IP address of the local network interface which…
PSN IN
Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » PosiStageNet (PSN) » PSN IN
This is the input protocol for PosiStageNet data which is positional tracking data of objects. PSN IN Setup Input Name Description Multicast Connection When on, data can be sent to multiple recipients. Multicast Target IP …
3DConnexion
Stage Precision » Stage Precision » Views / Elements » IO Connections » Controller » 3DConnexion
3D Connexion Setup Name Description Status The status of the device connection will be displayed here. 3D Connexion Mapping Maps In Name Description Use Position When on, the input position data…
Perception Neuron
Stage Precision » Stage Precision » Views / Elements » IO Connections » Skeleton » Perception Neuron
Perception neuron is a motion capture suit with skeleton data. The IO connection takes in the perception neuron data. Perception Neuron Setup Name Description Server IP This is where the IP address of the server can be added. …
Winch 3
Stage Precision » Stage Precision » Views / Elements » Objects » Kinetic » Winch 3
The winch 3 object has three chain and hook points arranged in a triangle. These can be attached to one object and allow for rotation as well as linear movements. *This is only available for Kinetic Control, Full, and Engineer license. *The tree…
Measurement Point
Stage Precision » Stage Precision » Views / Elements » Objects » Utilities » Measurement Point
Measurement Points are reference points which can be used for Lens Calibration, Tracking calibration and to calibrate Light Fixtures. Measurement Points can be added within the Object Tree to find in the menu “Utilities”. *Rename the Measurement Points…
Expressions parameter control
Stage Precision » Stage Precision » Views / Elements » Inspector » Expressions parameter control
The control modes are different ways to control the various parameters of the objects. Manual Manual controls the XYZ parameters of the object by numerical values. These values are manually input or altered by the input map. Expression Expression control…
Vertex Commands
Stage Precision » Stage Precision » Views / Elements » IO Connections » Media Server » Vertex Commands
++++h2. Input Name Description Local Port This is the port that will receive data from other devices. Is Bound This will be on when the IO connection is bound to a network. Multicast Connection When on, data…
SPNet
Stage Precision » Stage Precision » Views / Elements » IO Connections » Protocol » SPNet
SPNet is a Stage Precision own protocol which can be used to communicate with other SP documents. SPNet Setup Is sender – When off the Stage Precision document will receive SPNet. When on the Stage Precision document will output SPNet. Input Name…
Pixel Format / Color Space
Shield for Unreal » Setting & Functions (v0.8) » Shield Plugin Settings » Pixel Format / Color Space
To access the Color Space settings, simply click within unreal on the general “Settings” icon and click on “Color Space settings”. Shield supports the following pixel formats: 8bit RGBA Float RGBA 10bit RGB, 2bit Alpha *If you are…
Vicon
Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » Vicon
Vicon is a motion capture solution. www.vicon.com/ *This is only available for Virtual Production, Tracking, Light Tracking, and Full license. The Vicon IO can be added with a click on the (+) within the IO Connections. Stage Precision can be connected to…
0.8.130
Stage Precision » Changelog » 0.8.130
new IO Connections: FactoryOptics Spidercam Visca Watchout Trackman Telnet Phidget 0/16/16 New Nodes: Vector Axis Swapper Threshold Wait for trigger Script nodes can be now pushed/run with a trigger. Ping interface Trigger Count Trigger Switch New…
Antilatency
Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » Antilatency
This is a native input for Antilatency tracking data. Antilatency is an inside-out tracking system provider for VR/AR, Virtual Production, MoCap, Drones and Robotics. !AntilatencyService v4.0.0 needs to run and connected on the same computere where SP is…
Vector Distance
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Vector Distance
A vector is able to communicate the positional data of an object. The vector distance node is able to take in positional data from two objects and calculate the distance between them and output the result. Vector Distance Setup Name Description…
AJA Kumo
Stage Precision » Stage Precision » Views / Elements » IO Connections » Switcher » AJA Kumo
AJA Kumo is a professional video router. A AJA Kumo can be remotely controlled from SP. Setup the AJA Kumo IO-Connection define the AJA Kumo IP address (Kumo IP). Trigger Maps Trigger Maps can be “called” among other things within interface objects…
Azure Kinect
Stage Precision » Stage Precision » Views / Elements » IO Connections » Skeleton » Azure Kinect
To use the Azure Kinect IO connection, the kinect sensor(s) must first be added using the + button. !Azure Kinect SDK Version 1.4.1 (Firmware 1.6.110079014) is supported. Kinect Setup Coordinates Name Description Position The…
Actions
Stage Precision » Stage Precision » Actions
Actions can be run from different events like from: Interface objects (Bottons, Slider, ect…) Trigger nodes Timeline trigger Areas Pool Actions Scripts Cuelists and all other objects which can handle Events. Parameter actions Morph Trigger / Change…
1.1.0
Stage Precision » Changelog » 1.1.0
New Camera Calibration workflows and objects: Lens & Tracking Calibration Lens Calibration Tracking Alignment Alignment with marker Screens Alignment Reposition from Screen Focusing on Points Linear Axis Rotator Axis 2D Axis Multiscreen Single…
Cube
Stage Precision » Stage Precision » Views / Elements » Objects » Objects » Cube
A cube is a three-dimensional object made up of 6 faces, 12 edges and 8 vertices. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate…
Disc
Stage Precision » Stage Precision » Views / Elements » Objects » Objects » Disc
The disk is a two-dimensional shape that resembles a circle. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the…
Plane
Stage Precision » Stage Precision » Views / Elements » Objects » Objects » Plane
The plane is a flat two-dimensional shape. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the Object check the…
Sphere
Stage Precision » Stage Precision » Views / Elements » Objects » Objects » Sphere
The sphere is a three-dimensional geometric shape, with a resemblance to a ball. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate…
Views / Elements
Stage Precision » Stage Precision » Views / Elements
The layout of the user interface can be altered. The layout sections can be found under the View tab. Inspector Objects IO Connections Input Interpolation Viewport Timeline Timeline Recording Board & Nodes Monitor Mapping2D Pool Log Viewer Layer…
Events
Stage Precision » Stage Precision » Maps / Filter / Trigger » Events
Stage Precision has an internal event system to react on different events wich can be start from IO Connections, Interface elements and Objects. Within an event it´s possible to define an action. “Classical” Action-Events can be find in the following…
Moveable
Stage Precision » Stage Precision » Views / Elements » Objects » Kinetic » Moveable
The moveable consists of a set of start and end coordinates and/or start and end degrees, which can be used to control the movement of an object. Coordinates Name Description Position This will move the object along X, Y and Z axis in the…
Blob Tracking Management with Volume
Stage Precision » Stage Precision » Workflows » Blob Tracking Workflows » Blob Tracking Management with Volume
Using the Volume object to manage the Point Data From the previous step either from the “Image Based Blob Tracking “:http://manual.stageprecision.com/stage.precision.beta/en/topic/image-based-blob-trackingor” Point…
Viewport
Stage Precision » Stage Precision » Views / Elements » Viewport
The viewport is the 3D interface, all the objects will be displayed here. Moving around the viewport Left Click = Rotate Right Click = Zoom In/Out Middle Mouse Button = Move These movement controls can be turned off by using these buttons above the viewport.…
Wachendorff Encoder (WDGA36)
Stage Precision » Stage Precision » Views / Elements » IO Connections » Kinetic & Sensors » Wachendorff Encoder (WDGA36)
Setup Name Description Port Choose the Serial Port Input. Baut Rate The Baut Rate of the Serial Port. Name Description Encoder Type Singleturn Encoder Multiturn Encoder Value…
Text
Stage Precision » Stage Precision » Views / Elements » Objects » Objects » Text
Text Object is a two dimensional text label that exists in the 3D space of SP and is viewable from the viewport. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. …