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Objects

Stage Precision » Stage Precision » Views / Elements » Objects » Objects

These are 3D shapes and objects which can be used within the visualiser to build the scene. Objects within this section are: Spline Mesh Cube Cone Disc Cylinder Plane Sphere Surface

Objects

Stage Precision » Stage Precision » Views / Elements » Objects

The objects section is where all fixtures, objects and structures are stored and arranged. When SP initially starts up the objects view will be in the top left-hand corner. The objects section includes all of the scene building models, fixtures and shapes. To add…

Tracked Objects

Stage Precision » Stage Precision » Views / Elements » Objects » Tracked Objects

The objects within this section can receive and send out positional data. Objects within this section are: Tracker Skeleton Camera

Objects Nodes

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Objects Nodes

Mover

Enable Objects / Interfaces for Recording

Stage Precision » Stage Precision » Views / Elements » Timeline Recording » Enable Objects / Interfaces for Recording

Recording only Object To enable recording for an Object or Container the recording state needs do be defined. In the Object Tree the recording state for each object can be defined here. Other Objects like Interfaces, Variables, Nodes, ect. has the recording…

Get/Set Objects and Interfaces

Stage Precision » Stage Precision » Scripting » General use of Scripting » Get/Set Objects and Interfaces

All objects and elements in Stage Precision has an unique identifyer. If you select an object you can see a smal number behind the object name: In this example you can see the number “1”. Means, that this object is “Slider1”. Each object…

Blueprints Shield Actor

Shield for Unreal » Setting & Functions (v0.8) » Blueprints » Blueprints Shield Actor

The following Blueprints are available to modify the Shield Settings: *Some Blueprints have “Structures” pins. With a secondary click it´s possible to split them. Transform Camera – Optical Parameter Camera – Lens Distortion …

Occlusion

Shield for Unreal » Setting & Functions (v0.8) » Render Passes / Object Lists » Occlusion

!This option is only available by using a Shield actor. Occlusion will be used to “remove” parts of the render passes. This could be necessary to define “floor levels” within augmented reality (AR) setups or to “remove” parts of…

Kinetic

Stage Precision » Stage Precision » Views / Elements » Objects » Kinetic

Kinetic objects work like kinetic or moving objects within the real world. With the ability to provide positional data and receive positional data in order to control other objects within the scene. Objects within this section are: Kinetic Driver Kinetic…

Foreground

Shield for Unreal » Setting & Functions (v0.8) » Render Passes / Object Lists » Foreground

!This option is only available by using a Shield actor. Define Foreground objects All objects defined as “Set as foreground actor” which are equal to the “Foreground Objects” list within the Shield Actor, are part of the seperated…

Motions

Stage Precision » Stage Precision » Motions

“Motions” can be used to generate animations on objects or single parameter. This can be single “one shots” manipulations to effect once a single paramater, up to complex simultaneously running motions to generate objects or camera animations.…

Fixture

Stage Precision » Stage Precision » Views / Elements » Objects » Fixture

The fixture section contains multiple objects which under most circumstances are fixed objects or have a fixed point with moving head or are attached to a moving external device/object. Objects within this section are: Light Fixture Laser…

Maps Output

Stage Precision » Stage Precision » Maps / Filter / Trigger » Maps Output

IO Output Maps These are objects that are able to output data from the specific IO Connection. Protocol Protocol OSC MIDI Artnet SPNet Objects Tracker Camera Volume Surface Laser Fixture Pixel PTZ…

0.8.134 / 0.8.135

Stage Precision » Changelog » 0.8.134 / 0.8.135

IO Connections: Hive Player antilatency update to release 4.0.0 VLC Visca Server to drive SP with an PTZ controller SMT Soundscape Telegram SlackBot Hyperdeck Technocrane Serial has now sync options Sensor Objects: Blickfeld 3D-Lidar Common Vision…

Categories

Stage Precision » Stage Precision » General settings » Project Settings » Categories

Add Categories within the Project Settings. Objects from the Object Tree and Timeline elements can be added to a category. Within the Inspector it`s possible to set a object to a category by a click on the category flag. *The Color Mode of Objects and…

Split Scene Options

Shield for Unreal » Setting & Functions (v0.8) » Split Scene Options

!This option is only available by using a Shield actor. Foreground List This is the default method to define foreground objects. The definition of the foreground objects is defined by a manual selection of objects. !For UE5, Nanite meshes would not work as an…

Camera Filter

Stage Precision » Stage Precision » Views / Elements » Objects » Tracked Objects » Camera » Camera Filter

Camera Specific Filters Process Priorities Each filter has Process Priorities to define the moment when the filter should grab and modify the values. Name Description Input Filter If ticked the filter will be applied to the input data.…

Background

Shield for Unreal » Setting & Functions (v0.8) » Render Passes / Object Lists » Background

!This option is only available by using a Shield actor. Define Background objects All objects which dosn´t get any specific “task” will be automaticly part of the background (main) render pass. Other defined objects will not be rendered within the…

Reflection Catcher

Shield for Unreal » Setting & Functions (v0.8) » Render Passes / Object Lists » Reflection Catcher

!This option is only available by using a Shield actor. The Reflection Catcher can be used to “catch” reflections on specified objects. These specified objects will not be rendered at all. The “catcher” can be any kind of…

Settings & Functions (UE5)

Shield for Unreal » Settings & Functions (UE5)

Once the plugin has been installed, a few extra buttons would be added to the top menu of the Unreal Editor Settings License Live Link Settings Live Link Window – open the Live Link window Remote Settings Render Settings SDI Settings Input…

Shadow Catcher

Shield for Unreal » Setting & Functions (v0.8) » Render Passes / Object Lists » Shadow Catcher

!This option is only available by using a Shield actor. The Shadow Catcher can be used to “catch” shadows on specified objects. These specified objects will not be rendered at all. The “catcher” can be any kind of…

Board Object Selection Layout

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Board Object Selection Layout

Within Stage Precision the “Board” can also be used to create Layouts to select objects within the ObjectTree. 1.) Drag´n Drop a Object from the ObjectTree into a Board. 2.) Add this as “Interface”. 3.) Do this with multiple objects and…

Logic

Stage Precision » Stage Precision » Views / Elements » Objects » Logic

This is an event controlled area. This object can be used to cause triggers and other events when objects interact with it. Objects within this section are: Area

Garbage Matte

Shield for Unreal » Setting & Functions (v0.8) » Render Passes / Object Lists » Garbage Matte

!This option is only available by using a Shield actor. Define Garbage Matte objects All objects defined as “Set as garbage matte object” which are equal to the “Garbage Matte Objects” list within the Shield Actor, are part of the seperated…

Combined

Stage Precision » Stage Precision » Views / Elements » Objects » Combined

Combined objects are able to take in and combine data from multiple points to create a single output. Objects within this section are: Rigid Body Centroid Volume Surface

Formula Effector

Stage Precision » Stage Precision » Views / Elements » Objects » Effector » Formula Effector

This effector uses the formula of wave formations to affect the target objects. With full control over how the formula is written, the time, count and index can be changed which alters how the wave affects the objects. Coordinates Name Description…

Snap to Point

Stage Precision » Stage Precision » Views / Elements » Inspector » Snap to Point

Snap to Point is a function to move objects or other position parameter to a specific location within the viewport. It’s possible to snap to subpoints from: Primitive Objects Imported Polygon Objects Splines Volume Points Rigid…

Render Passes / Object Lists

Shield for Unreal » Setting & Functions (v0.8) » Render Passes / Object Lists

!This option is only available by using a Shield actor. Render Passes: Background Foreground Garbage Matte HoldOut Matte Live Input Compositing Objects Lists Shadow Catcher Reflection Catcher Occlusion Define an object Simply click on an object…

Effector

Stage Precision » Stage Precision » Views / Elements » Objects » Effector

These are active animating effectors within Stage Precision which can be used to create animated movements and colour changes to other objects. Objects within this section are: Plain Effector Wave Effector Gradient Effector Formula Effector …

Stage Precision

Stage Precision » Stage Precision

General settings Import Project Settings Categories Webserver Physics Engine Preferences Global OSC Remote Views / Elements Inspector Variable parameter control Expressions parameter control Target…

OSC Object Maps

Stage Precision » Stage Precision » Views / Elements » IO Connections » Protocol » OSC » OSC Object Maps

Objects with input maps allow custom target of parameters. Here is an example of an OSC input map from a Camera object. Some objects already has predefined OSC output maps. Here is an example of an OSC output map from a Camera object.

Object and Interface functions

Stage Precision » Stage Precision » Scripting » General use of Scripting » Object and Interface functions

Interface elements: Button: Button.press(); – press Button Button.release(); – release Button Slider: Slider.cancel(); – cancel running fades Slider.down(TimeInSeconds); – fade to min Value Slider.fadeto(Value,…

3D Tracking

Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking

This 3D tracking section contains IO connections for 3D objects and 3D space tracking, including objects, skeletons and cameras. All of these tracking protocols have XYZ data. The IO connections within this section are: Antilatency Blacktrax…

Wave Effector

Stage Precision » Stage Precision » Views / Elements » Objects » Effector » Wave Effector

This effector uses wave patterns to cause continuous change to the target objects. With full control of the wave type, direction and frequency, these parameters control how the position, rotation and colour are affected. Coordinates Name Description…

Timeline Recording

Stage Precision » Stage Precision » Views / Elements » Timeline Recording

Within the Timeline Recording it´s possible to record all Objects, Interfaces, Nodes, Variables and many more into the Timeline. Every changed parameter will be recorded if the recording state is set. Enable Objects / Interfaces for Recording Recording only…

Plain Effector

Stage Precision » Stage Precision » Views / Elements » Objects » Effector » Plain Effector

This is a linear effector, where the changed parameters only work within or around the effector itself. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale…

Target

Stage Precision » Stage Precision » Views / Elements » Objects » Utilities » Target

The Target object is a special object biuld for the use of light tracking applications. A Tracking Light Fixture should use this object as target. Target parameter The Target object has multiple parameter which can effect a Tracking Light Fixture: Target…

Import

Stage Precision » Stage Precision » General settings » Import

With the importer it’s possible to import FBX files and SP Lens Profiles. FBX import This mesh objects from a 3D software should be imported. Go to the “File” menu and click on “Import” and select the FBX file. *You also can…

Actions

Stage Precision » Stage Precision » Actions

Actions can be run from different events like from: Interface objects (Bottons, Slider, ect…) Trigger nodes Timeline trigger Areas Pool Actions Scripts Cuelists and all other objects which can handle Events. Parameter actions Morph Trigger / Change…

Use the recordings within Stage Precision

Stage Precision » Stage Precision » Views / Elements » Timeline Recording » Use the recordings within Stage Precision

To use the recorded layer within Stage Precision, simply replay the timeline. *If you have done recordings for objects with map inputs, which still sending data, please make sure that you disable the map input during replay the recording. With a click on the icon…

Selection Group

Stage Precision » Stage Precision » Views / Elements » Pool » Selection Group

Selection Groups can be added inside of the Pool. A selection Group can be used to store selections from the object Tree to recall these. Create a selection Group To add a selection Group within the pool, click on the small (+) or a secondary click in the empty…

HoldOut Matte

Shield for Unreal » Setting & Functions (v0.8) » Render Passes / Object Lists » HoldOut Matte

!This option is only available by using a Shield actor. Define HoldOut Matte objects All objects defined as “Set as hold out matte object” which are equal to the “Hold Out Matte Objects” list within the Shield Actor, are part of the…

Selection Preset

Stage Precision » Stage Precision » Views / Elements » Pool » Selection Preset

Selection Presets can be add inside of the Pool. A selection Preset can store/update any paramater from an Object or Interface element. This Preset can be call afterwards to “load” the defined parameter. Create a selection Presets To add a selection…

OSC Event Maps

Stage Precision » Stage Precision » Views / Elements » IO Connections » Protocol » OSC » OSC Event Maps

Button input trigger A Button within the Board can be triggered with an OSC Map Input. The path needs to match the incoming data. This is an “on message” trigger. Everytime when some values will be received on this path the button will be triggered.…

0.8.127

Stage Precision » Changelog » 0.8.127

IO-Connections: OSC filter events within the IO-Connection ncam Vicon DCS Yocto-Color-V2 Yocto-GPS-V2 Yocto-RangeFinder Yocto-3D-V2 Technocrane UDP supports now sync functions IO-Connections (Sensors): Hokuyo Lidar galaxy cam New Objects: Measurement…

0.8.130

Stage Precision » Changelog » 0.8.130

new IO Connections: FactoryOptics Spidercam Visca Watchout Trackman Telnet Phidget 0/16/16 New Nodes: Vector Axis Swapper Threshold Wait for trigger Script nodes can be now pushed/run with a trigger. Ping interface Trigger Count Trigger Switch New…

Folder

Stage Precision » Stage Precision » Views / Elements » Objects » Folder

The folder can be used to organize objects and automatically generate and arrange multiple objects within the 3D space. This is done by the arrange and align tool. Folder Setup Coordinates Name Description Position This will move the…

Lightware Matrix

Stage Precision » Stage Precision » Views / Elements » IO Connections » Switcher » Lightware Matrix

Lightware provides professional video matrix solution. A large variety of their matrices supports their LW2 protocol. Setup Lightware Matrix LW2 define the Lightware Matrix IP address (Remote Host) and port number (Remote port) and seletect the local network…

Shield Settings

Shield for Unreal » Setting & Functions (v0.8) » Shield Plugin Settings » Shield Settings

!Shield Settings are only relevant when using a Shield actor. !All settings are also available as Blueprint within Unreal. To access the Shield Settings, simply click within unreal on the general “Settings” icon and click on “Shield…

Links

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Links

The links section creates nodes that can be linked to specific parameters of objects and node values of the interface sections. Nodes within this section are: Parameter Reference Interface

Joints

Stage Precision » Stage Precision » Views / Elements » Objects » Joints

Rigged skeletons with moveable joints can be imported into SP. Objects within this section are: Joint Joint Group Joint Group Map Out Unreal Joint Group Map Input Joint Group Map Out Joint Group Map Input

Events

Stage Precision » Stage Precision » Maps / Filter / Trigger » Events

Stage Precision has an internal event system to react on different events wich can be start from IO Connections, Interface elements and Objects. Within an event it´s possible to define an action. “Classical” Action-Events can be find in the following…

Rendering Settings

Shield for Unreal » Settings & Functions (UE5) » Rendering Settings

Rendering Settings are similar to how they were in UE4. For more details, can refer to here. Depending on the Shield Actor Mode that is chosen, different options would be exposed and become available. Specific Updates to UE5: Shield Actor Mode Name…

Vicon

Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » Vicon

Vicon is a motion capture solution. www.vicon.com/ The Vicon IO can be added with a click on the (+) within the IO Connections. Stage Precision can be connected to “Vicon Shogun Post” and “Vicon Shogun Live”. Within the Inspector the IP…

Gradient Effector

Stage Precision » Stage Precision » Views / Elements » Objects » Effector » Gradient Effector

Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the Object check the settings under “Display” …

Pool Script event functions

Stage Precision » Stage Precision » Scripting » Global Script (pool item) » Pool Script event functions

By default you have already some functions in the ScriptEditor. function trigger(ob) function valueChange(ob, param) function eventEnter(area, ob) function eventLeave(area, ob) These functions will be called, depending on the kind of trigger. So a Button, Cue…

Container drag´n drop

Stage Precision » Stage Precision » Container drag´n drop

Container within Stage Precision are modular elements which could be used on/in multiple objects/elements. This are i.a.: Events Actions Cues Trigger Maps Filter These container can be moved from one object/container into an other by drag´n drop. *Holding…

Kinetic Construction

Stage Precision » Stage Precision » Views / Elements » Objects » Kinetic » Kinetic Construction

A Kinetic Construction combined different Kinetic Driver to one Construction Object. !You need at least one Kinetic Driver object to drive this Kinetic Construction. Coordinates Name Description Position This will move the object along…

0.8.132

Stage Precision » Changelog » 0.8.132

New IO Connections: sACN (Streaming ACN E1.31) Resolume New Features / Improvements: action defined as “Time” has now options to define a specific or multiple days of the week direct export to Shield from Timeline Recordings more scripting…

Tuio

Stage Precision » Stage Precision » Views / Elements » IO Connections » 2D Tracking » Tuio

This protocol is for multi-touch and touch screen surfaces. Tuio Setup Name Description Host This is where the IP address of the host can be input. Port This is the port that the data package will be sent to. Is…

General use of Scripting

Stage Precision » Stage Precision » Scripting » General use of Scripting

In each Commander or in the Script editor you can have acces to different parameter and functions. You can read and write parameter to script your own needed logic. Here are more details to different topics: Debug with System Log Work with the…

Wachendorff Encoder (WDGA36)

Stage Precision » Stage Precision » Views / Elements » IO Connections » Kinetic & Sensors » Wachendorff Encoder (WDGA36)

Setup Name Description Port Choose the Serial Port Input. Baut Rate The Baut Rate of the Serial Port. Name Description Encoder Type Singleturn Encoder Multiturn Encoder Value…

0.8.122

Stage Precision » Changelog » 0.8.122

Stage Precision 0.8.122 !Project files are not full cross-compatible because of the switch to the event system! (Feature #339) All trigger needs to be rebuild from previous project files and Board-Items needs to be renamed. General New Features: #356 –…

Measurement Point

Stage Precision » Stage Precision » Views / Elements » Objects » Utilities » Measurement Point

Measurement Points are reference points which can be used for Lens Calibration, Tracking calibration and to calibrate Light Fixtures. Measurement Points can be added within the Object Tree to find in the menu “Utilities”. *Rename the Measurement Points…

Expressions parameter control

Stage Precision » Stage Precision » Views / Elements » Inspector » Expressions parameter control

The control modes are different ways to control the various parameters of the objects. Manual Manual controls the XYZ parameters of the object by numerical values. These values are manually input or altered by the input map. Expression Expression control…

Pixel Format / Color Space

Shield for Unreal » Setting & Functions (v0.8) » Shield Plugin Settings » Pixel Format / Color Space

To access the Color Space settings, simply click within unreal on the general “Settings” icon and click on “Color Space settings”. Shield supports the following pixel formats: 8bit RGBA Float RGBA 10bit RGB, 2bit Alpha *If you are…

AJA Kumo

Stage Precision » Stage Precision » Views / Elements » IO Connections » Switcher » AJA Kumo

AJA Kumo is a professional video router. A AJA Kumo can be remotely controlled from SP. Setup the AJA Kumo IO-Connection define the AJA Kumo IP address (Kumo IP). Trigger Maps Trigger Maps can be “called” among other things within interface objects…

d&b Soundscape

Stage Precision » Stage Precision » Views / Elements » IO Connections » Audio » d&b Soundscape

d&b Soundscape is an audio system processor to realize object-based mixing. www.dbsoundscape.com Stage Precision can drive the “audio-objects” among other things with realtime tracking data, controller inputs, timeline based programming and…

Calibration Settings

Stage Precision » Stage Precision » Lens Calibration » Lens Calibration Tool » Calibration Settings

Within the Calibration Settings you need to define the following options: Camera -> to grab the correct resolution and panel size. Calibration Board -> to define which board will be used for this calibration step. Image Provider -> to route the correct image…

Pozyx

Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » Pozyx

This is an ultra-wideband software and hardware designed to accurately track moving objects within a space. Pozyx Setup Name Description Server IP This is where the IP address of the server can be added. Mqtt Port …

Vector Distance

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Vector Distance

A vector is able to communicate the positional data of an object. The vector distance node is able to take in positional data from two objects and calculate the distance between them and output the result. Vector Distance Setup Name Description…

Hyperdeck

Stage Precision » Stage Precision » Views / Elements » IO Connections » Media Server » Hyperdeck

Hyperdeck Studio are professional broadcast decks that record and playback media. A Hyperdeck can be remotely controlled from SP. Setup the Hyperdeck IO-Connection define the Hyperdeck IP address (Remote Host) and select the local interface Trigger…

Antilatency

Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » Antilatency

This is a native input for Antilatency tracking data. Antilatency is an inside-out tracking system provider for VR/AR, Virtual Production, MoCap, Drones and Robotics. !AntilatencyService v4.0.0 needs to run and connected on the same computere where SP is…

Viewport

Stage Precision » Stage Precision » Views / Elements » Viewport

The viewport is the 3D interface, all the objects will be displayed here. Moving around the viewport Left Click = Rotate Right Click = Zoom In/Out Middle Mouse Button = Move These movement controls can be turned off by using these buttons above the viewport.…

Area

Stage Precision » Stage Precision » Views / Elements » Objects » Logic » Area

This is an area within the virtual 3D space and has the ability to detect virtual objects entering and leaving the space. This can be used to output a variety of messages and triggers internally and externally from Stage Precision. Coordinates Name…

0.8.124

Stage Precision » Changelog » 0.8.124

Stage Precision 0.8.124 New Camera Calibration features: Camera Calibration Camera Reprojection with Board Camera Reprojection with Marker Board Reprojection General New Features: Stype Output supports now TC Webserver supports now Colorfield Webserver…

Event Master

Stage Precision » Stage Precision » Views / Elements » IO Connections » Switcher » Event Master

Event Master Setup Name Description IP Address The IP address can be input. Interface This is the IP address of the local network interface which should be used for this connection. Connection When on, Event…

Hokuyo UST-10LX

Stage Precision » Stage Precision » Views / Elements » Objects » Sensors » Hokuyo UST-10LX

The UST-10LX is a 2D LiDAR sensor. Add the Sensor To add a connection to a UST-10LX, open the Object Tree and add the UST-10LX under the category “Sensors”. The Sensor Object appears now in the Object Tree. All settings to configurate the Sensor are…

Star Tracker (Mo-Sys)

Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » Star Tracker (Mo-Sys)

MoSys are camera tracking and robotic tracking systems, this IO connection is an input and output for the tracking data. MoSys Setup Name Description Port This is the port that will receive data from other devices. MoSys IP…

PSN IN

Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » PosiStageNet (PSN) » PSN IN

This is the input protocol for PosiStageNet data which is positional tracking data of objects. PSN IN Setup Input Name Description Multicast Connection When on, data can be sent to multiple recipients. Multicast Target IP …

Winch

Stage Precision » Stage Precision » Views / Elements » Objects » Kinetic » Winch

This is a virtual representation of a motorized winch, with a winch body, chain and hook. Objects attached to the hook and controlled by the movement of the winch. The winch is able to receive and send out positional data. *The tree structure/parent-child technique…

Wave Generator

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Generator Nodes » Wave Generator

This is a node-based wave generator which can affect movement or other parameters of objects. Wave Generator Setup Name Description Type Sine – This is a simple waveform. Cos – This is a simple waveform similar to sine,…

Winch 3

Stage Precision » Stage Precision » Views / Elements » Objects » Kinetic » Winch 3

The winch 3 object has three chain and hook points arranged in a triangle. These can be attached to one object and allow for rotation as well as linear movements. *The tree structure/parent-child technique is very useful when controlling objects with the winch…

Kinetic Driver

Stage Precision » Stage Precision » Views / Elements » Objects » Kinetic » Kinetic Driver

The Kinetic driver is a virtual “Rope/Hoist-System”. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale…

Serial

Stage Precision » Stage Precision » Views / Elements » IO Connections » Protocol » Serial

Serial protocol is a protocol that transmits sequential data. This protocol is node-based, this worked with input and output messages within the board. Serial Setup Name Description Port This is the port that the data package will be sent…

Measurement Line

Stage Precision » Stage Precision » Views / Elements » Objects » Utilities » Measurement Line

The Measurement Line is a tool to measure within the viewport between two points. The Inspector shows the measured distance result and the angle between booth points. Each point can be set with the following different methods: Manual values To use manual…

Controller

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Interface » Controller

This is a movement controller, objects can be selected and their positions manipulated by the controller. This movement can also be output from the controller. Controller Setup Name Description Label This is the label that is displayed…

Board RePosition

Stage Precision » Stage Precision » Lens Calibration » Board RePosition

With the Board RePosition tool is it possible to set the location and orientation of the Charuco Board depending to a camera. !You need an already calibrated camera to use this function! Use a tracked camera to place the Charuco Board perfectly in the…

Kinect

Stage Precision » Stage Precision » Views / Elements » IO Connections » Skeleton » Kinect

This is the protocol for receiving Kinect skeleton data from a Kinect V2. Kinect Setup Calibration Name Description Offset Pos Any positional offset to the data can be set. Offset Scale Any scale offset to the data can…

Artnet

Stage Precision » Stage Precision » Views / Elements » IO Connections » Protocol » Artnet

Adding Artnet The Artnet IO can be added with a click on the (+) within the IO Connections. within the Inspector a local interface needs to be defined the update rate for this protocol can be changed DMX monitor selecting the Artnet IO and click on the icon …

PSN OUT

Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » PosiStageNet (PSN) » PSN OUT

This is the output protocol of PosiStageNet which is a specific protocol for moving objects. PSN OUT Setup Output Name Description Local Port This is the port that will receive data from other devices. Multicast Connection …

Board & Nodes

Stage Precision » Stage Precision » Views / Elements » Board & Nodes

Interface Camera Links Objects Nodes Calculate Nodes Math Nodes Convert Nodes Smoothing Nodes Colour Nodes Utility Nodes Text Nodes Event Nodes Generator Nodes Composition Nodes Board Object Selection Layout The board acts as a control panel. Within…

Maps In

Stage Precision » Stage Precision » Maps / Filter / Trigger » Maps In

There are various types of input maps that can be taken into various different objects. Input maps can also be from external IO connections. These maps translate the incoming data from the IO connection into data that the object can use, for example, positional and…

3DConnexion

Stage Precision » Stage Precision » Views / Elements » IO Connections » Controller » 3DConnexion

3D Connexion Setup Name Description Status The status of the device connection will be displayed here. 3D Connexion Mapping Maps In Name Description Use Position When on, the input position data…

disguise

Stage Precision » Stage Precision » Views / Elements » IO Connections » Media Server » disguise

disguise Setup OSC Input Name Description Local Port This is the port that will receive data from other devices. OSC Output Name Description Remote Host This is where the IP address of the host can be…

0.8.131

Stage Precision » Changelog » 0.8.131

New IO Connections: Object Transform Protocol Update Azure Kinect to SDK Version 1.4.1 (Firmware 1.6.110079014) Update Visca New Nodes: Composition Nodes / Nested Nodes Current Date Date to string Date Converter New Interface Object: Button Group New…

Target selection

Stage Precision » Stage Precision » Views / Elements » Inspector » Target selection

Target Parameter in Stage Precision are links/references to change values, select objects and more. They can be found in different Filters, Morphes and other Parameters wich needs a link to an object or to a parameter. If you click and hold down your mouse your…

Camera RePosition Charuco Board

Stage Precision » Stage Precision » Lens Calibration » Camera RePosition Charuco Board

With the Camera RePosition Charuco Board tool is it possible to set the location and orientation of the Camera depending to a Calibration Board. !You need an already calibrated camera to use this function! Otherwise the RePosition won’t work properly. Place the…

GamePad

Stage Precision » Stage Precision » Views / Elements » IO Connections » Controller » GamePad

GamePad Setup Name Description Device The device name will be displayed here. GamePad Mapping Maps In Name Description Use Position When on the input position data will be used. Position…

Views / Elements

Stage Precision » Stage Precision » Views / Elements

The layout of the user interface can be altered. The layout sections can be found under the View tab. Inspector Objects IO Connections Input Interpolation Viewport Timeline Timeline Recording Board & Nodes Monitor Mapping2D Pool Log Viewer Layer…