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Winch 3

Stage Precision » Stage Precision » Views / Elements » Objects » Kinetic » Winch 3

The winch 3 object has three chain and hook points arranged in a triangle. These can be attached to one object and allow for rotation as well as linear movements. *This is only available for Kinetic Control, Full, and Engineer license. *The tree…

Date 2 String

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Convert Nodes » Date 2 String

Format The date output connection can be custom modifyed. specifier Replaced by Example %a Abbreviated weekday name * Thu %A Full weekday name * Thursday %b Abbreviated month name * …

InterfaceKit 8/8/8 (1018)

Stage Precision » Stage Precision » Views / Elements » IO Connections » Kinetic & Sensors » Phidgets » InterfaceKit 8/8/8 (1018)

Phidget Setup Name Description Device Serial When the device is connected the serial number will be displayed here. Remote Name Description Host This is where the target IP address of the host can be…

Export Recording

Stage Precision » Stage Precision » Views / Elements » Timeline Recording » Export Recording

Recordings can be exported as FBX and CSV. FBX export With a click on the (I) within a recording layer opens a menu. Click on “Export to FBX”. !FBX export is limited to object from the Object Tree and dosn´t support custom paramater like Variables,…

4 x Encoder Input (1047)

Stage Precision » Stage Precision » Views / Elements » IO Connections » Kinetic & Sensors » Phidgets » 4 x Encoder Input (1047)

Phidget Setup Name Description Device Serial The serial number of the device will be displayed when connected. Encoder 0 The value of encoder 0 will be displayed here. Autorange 0 When on, the ranges will be…

Work with different parameter types

Stage Precision » Stage Precision » Scripting » General use of Scripting » Work with different parameter types

Float value.get() will return the value. value.set(123) will set the value to 123,00. value.set(456.789) will set the value to 456,789. Int value.get() will return the value. value.set(123) will set the value to…

DMX Channels Tracking Light Fixture (Controller Map In)

Stage Precision » Stage Precision » Views / Elements » Objects » Fixture » Tracking Light Fixture » DMX Channels Tracking Light Fixture (Controller Map In)

Channel bit Parameter Defaults 1 16bit Target Id* 0 3 8bit Target Fade in 1/10s 0 4 8bit Mixed Pos** 255 5 8bit Mixed Brightness** 255…

Panasonic AV-HS410

Stage Precision » Stage Precision » Views / Elements » IO Connections » Switcher » Panasonic AV-HS410

Panasonic AV-HS410 Setup Output Name Description Remote Host This is where the target IP address of the host can be input. Remote Port This is the port that the data package will be sent to. Interface This…

Gate

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Gate

This node allows to switch the routing of the input signal to one of its output pins. Name Description Type The type of variable it handles Switch controls the routing of the gate node In Input value…

Board Object Selection Layout

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Board Object Selection Layout

Within Stage Precision the “Board” can also be used to create Layouts to select objects within the ObjectTree. 1.) Drag´n Drop a Object from the ObjectTree into a Board. 2.) Add this as “Interface”. 3.) Do this with multiple objects and…

Math / Formula for Expressions

Stage Precision » Stage Precision » Scripting » Math / Formula for Expressions

Arithmetic & Assignment Operators Operator Definition + Addition between x and y. (eg: x + y) – Subtraction between x and y. (eg: x – y) * Multiplication…

IO functions

Stage Precision » Stage Precision » Scripting » General use of Scripting » IO functions

For some IO-Connections are special functions avaiable. OSC: OSC.send("address", variable); To send a OSC value from a script you need to define the address/path and a value what you whant to send. The type of the value is depending of the type of your variable.…

String Methods

Stage Precision » Stage Precision » Scripting » General use of Scripting » String Methods

substring(): .substring(Start, End); The substring() method returns the part of the string between the start and end indexes, or to the end of the string. Example 1: SampleString = "Hello 123"; SubString = SampleString.substring(0, 7); The result of SubString is…

Fixture Profile

Stage Precision » Stage Precision » Views / Elements » Pool » Fixture Profile

A Fixture Profile is necessary to use a Tracking Light Fixture. The Fixture Profile contains the DMX patch and physical parameter to receive/drive a light fixture. Device It´s possible to define here some informations about the fixture. !The “Total…

4 x Digital Input Phidget (DAQ1200)

Stage Precision » Stage Precision » Views / Elements » IO Connections » Kinetic & Sensors » Phidgets » 4 x Digital Input Phidget (DAQ1200)

Phidget Setup Name Description Device Serial When the device is connected the serial number will be displayed here. Hub Port The hub port can added into this section using the slider or manually inputting the number.…

8 x Voltage Input Phidget (DAQ1000)

Stage Precision » Stage Precision » Views / Elements » IO Connections » Kinetic & Sensors » Phidgets » 8 x Voltage Input Phidget (DAQ1000)

Phidget Setup Name Description Device Serial When the device is connected the serial number will be displayed here. Hub Port The hub port can added into this section using the slider or manually inputting the number.…

For loops and If clauses

Stage Precision » Stage Precision » Scripting » General use of Scripting » For loops and If clauses

For loops: for (i = 0; i < 5; i++) { text += “The number is “ + i + “”; } childs = Camera1.getChildren(); for (i = 0; i < childs.length; i++) { script.log(childs[i].name); } If clauses: if (value1 == 12) { script.log(“is…

Global OSC Remote

Stage Precision » Stage Precision » General settings » Preferences » Global OSC Remote

All SP parameters have the ability to be controlled by OSC. The OSC receiver port can be set within the Preferences settings, this is the port that OSC values can be sent to with the specific address for the individual parameter. *The OSC Remote is separate from the…

Trim

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » Trim

This takes in the source text and trim the source text about the defined start and end indices. Trim Text Setup Name Description Source This is the input text. Start Index This is the start trim location of the source…

Input Interpolation

Stage Precision » Stage Precision » Workflows » Project Framerate and Syncronisation » Synchronisation of IO Connection » Input Synchronization » Input Interpolation

None Interpolation None Interpolation keeps the incoming raw data and will not modify these at all. None interpolation should be used if the timing of the incoming data matched perfectly the project timing and representing the required data values. By…

Interface

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Interface

The interface section contains control and parameter nodes. Nodes within this section are: Button Colour Field Controller Cuelist Image Label Rectangle Reference Slider Textfield XYPanel Interfaces as Nodes Interfaces can connected as node…

Calibration Tool

Stage Precision » Stage Precision » Views / Elements » IO Connections » Calibration Tool

World Calibration

Float -> Colour

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » Float -> Colour

This takes separate RGBA float data and combines it into one RGBA data package. Float2Colour Name Description Range 0.0 to 1.0 – The data is output as 0 to 1 information. 0 to 255 – The output data is relevant to the…

Colour -> Float

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » Colour -> Float

This takes combined RGBA data and splits it into separate RGBA float data. Colour2Float Setup Name Description Range 0.0 to 1.0 – The data is output as 0 to 1 information. 0 to 255 – The output data is relevant to the…

Laser Fixture

Stage Precision » Stage Precision » Views / Elements » Objects » Fixture » Laser Fixture

This is a laser fixture object which has full parameter control. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the…

Util functions

Stage Precision » Stage Precision » Scripting » General use of Scripting » Util functions

functions for directories/files util.createDirectory("DirectoryPath"); creates a directory by the defined path util.createDirectory("D:/Test/Folder"); util.directoryExists("DirectoryPath"); returned 1 if directory exist or 0 if…

Shield Actor

Shield for Unreal » Video tutorials (release 0.3.01) » Shield Actor

!This Video belong to an older Shield release. (0.3.01)

Remote Shield settings

Shield for Unreal » Video tutorials (release 0.3.01) » Control Shield with Stage Precision » Remote Shield settings

!This Video belong to an older Shield release. (0.3.01)

Remote Clipping Plane

Shield for Unreal » Video tutorials (release 0.3.01) » Control Shield with Stage Precision » Remote Clipping Plane

!This Video belong to an older Shield release. (0.3.01)

Level Change

Shield for Unreal » Video tutorials (release 0.3.01) » Control Shield with Stage Precision » Level Change

!This Video belong to an older Shield release. (0.3.01)

set Shield Variable

Shield for Unreal » Video tutorials (release 0.3.01) » Control Shield with Stage Precision » set Shield Variable

!This Video belong to an older Shield release. (0.3.01)

call functions

Shield for Unreal » Video tutorials (release 0.3.01) » Control Shield with Stage Precision » call functions

!This Video belong to an older Shield release. (0.3.01)

Remote multiple nodes

Shield for Unreal » Video tutorials (release 0.3.01) » Control Shield with Stage Precision » Remote multiple nodes

!This Video belong to an older Shield release. (0.3.01)

Limit Motion

Stage Precision » Stage Precision » Motions » Limit Motion

Split Mode – The Foreground List

Shield for Unreal » Video tutorials (release 0.3.01) » Split Mode – The Foreground List

!This Video belong to an older Shield release. (0.3.01)

Split Mode – Foreground Culling

Shield for Unreal » Video tutorials (release 0.3.01) » Split Mode – Foreground Culling

!This Video belong to an older Shield release. (0.3.01)

Split Mode – Volume Based Culling

Shield for Unreal » Video tutorials (release 0.3.01) » Split Mode – Volume Based Culling

!This Video belong to an older Shield release. (0.3.01)

Split Mode – The Clip Plane

Shield for Unreal » Video tutorials (release 0.3.01) » Split Mode – The Clip Plane

!This Video belong to an older Shield release. (0.3.01)

Reflections from Foreground into Background

Shield for Unreal » Video tutorials (release 0.3.01) » Reflections from Foreground into Background

!This Video belong to an older Shield release. (0.3.01)

Background reflections in Foreground

Shield for Unreal » Video tutorials (release 0.3.01) » Background reflections in Foreground

!This Video belong to an older Shield release. (0.3.01)

Object Pass

Shield for Unreal » Video tutorials (release 0.3.01) » Object Pass

!This Video belong to an older Shield release. (0.3.01)

Shadow Catcher

Shield for Unreal » Video tutorials (release 0.3.01) » Shadow Catcher

!This Video belong to an older Shield release. (0.3.01)

SDI Output

Shield for Unreal » Video tutorials (release 0.3.01) » SDI Output

!This Video belong to an older Shield release. (0.3.01)

NDI Output

Shield for Unreal » Video tutorials (release 0.3.01) » NDI Output

!This Video belong to an older Shield release. (0.3.01)

Settings

Shield for Unreal » Video tutorials (release 0.3.01) » Settings

!This Video belong to an older Shield release. (0.3.01)

Lens Distortions

Shield for Unreal » Video tutorials (release 0.3.01) » Lens Distortions

!This Video belong to an older Shield release. (0.3.01)

The Widget

Shield for Unreal » Video tutorials (release 0.3.01) » The Widget

!This Video belong to an older Shield release. (0.3.01)

Composure

Shield for Unreal » Video tutorials (release 0.3.01) » Composure

!This Video belong to an older Shield release. (0.3.01)

Blueprints

Shield for Unreal » Video tutorials (release 0.3.01) » Blueprints

!This Video belong to an older Shield release. (0.3.01)

Send Camera Data

Shield for Unreal » Video tutorials (release 0.3.01) » Control Shield with Stage Precision » Send Camera Data

!This Video belong to an older Shield release. (0.3.01)

Send object Data

Shield for Unreal » Video tutorials (release 0.3.01) » Control Shield with Stage Precision » Send object Data

!This Video belong to an older Shield release. (0.3.01)

Overshoot

Stage Precision » Stage Precision » Motions » Overshoot

Countdown

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Countdown

This is a countdown node, the source of the countdown value is an input value. The countdown can be triggered within the node and can be used to output an on trigger when the countdown reaches 0. Setup Name Description Time This is the…

Camera Shake

Stage Precision » Stage Precision » Motions » Camera Shake

The Camera Shake Motion can effect all camera parameter additionally to the actual state by effect position and rotation.

Camera Animation

Stage Precision » Stage Precision » Motions » Camera Animation

The Camera Animation Motion can effect all camera parameter additionally to the actual state by using a fbx camera animation.

Maps Output

Stage Precision » Stage Precision » Maps / Filter / Trigger » Maps Output

IO Output Maps These are objects that are able to output data from the specific IO Connection. Protocol Protocol OSC MIDI Artnet SPNet Objects Tracker Camera Volume Surface Laser Fixture Pixel PTZ…

Curve Motion

Stage Precision » Stage Precision » Motions » Curve Motion

*The curve parameter can be copy and pasted over to another parameter. To do so, right click on the curve and there is the option for Copy Curve and Paste Curve

Install Shield

Shield for Unreal » Install Shield

Simply copy the Shield plugin into your Unreal project. Within the root project folder has to exist a folder called “Plugins”. If there is no “Plugins” folder, it needs to be created. Add here the Shield plugin. *You also can copy the plugin…

Spidercam (FRAME-B)

Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » Spidercam (FRAME-B)

Spidercam is a cable camera system. Within Stage Precision it´s possible to read the position, rotation and lens data from a spidercam system. *This is only available for Virtual Production, and Full license. !Not each Spidercam product can send out tracking data.…

Shield for Unreal

Shield for Unreal

Shield is our virtual production-optimized plugin for Unreal Engine 4. It interacts perfectly with Stage Precision and the combination of both. Shield gives you full control over your virtual scenes. With shield, you can easily process camera tracking inputs and split…

Joystick Ranger

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Joystick Ranger

Joystick Ranger Setup Name Description Lower X The lower or minimum X value range can be set. Upper X The upper or maximum X value range can be set. Center Point X The center point along the X range can be…

Container drag´n drop

Stage Precision » Stage Precision » Container drag´n drop

Container within Stage Precision are modular elements which could be used on/in multiple objects/elements. This are i.a.: Events Actions Cues Trigger Maps Filter These container can be moved from one object/container into an other by drag´n drop. *Holding…

DMX Merge

Stage Precision » Stage Precision » Workflows » Light Tracking » DMX Merge

Different signal flows can be supported. Merge within Stage Precision seperated networks By using multiple networks, it´s still possible to have the same patch for fixtures. SP is receiving the DMX network stream on one deticated network interface and send out on…

DMX Merge

Stage Precision » Stage Precision » Workflows » Light Tracking » DMX Merge

Different signal flows can be supported. Merge within Stage Precision seperated networks By using multiple networks, it´s still possible to have the same patch for fixtures. SP is receiving the DMX network stream on one deticated network interface and send out on…

Preferences

Stage Precision » Stage Precision » General settings » Preferences

Global OSC Remote Startup and Update Name Description Launch on system startup When on Stage Precision will startup when the computer starts up. Launch Minimised When on Stage Precision will load minimized. …

Vector Normalise

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Vector Normalise

The vector normaliser changes the input vector values to a value inbetween 0 and 1. Vector Normalise Setup Name Description Vector In This is the input vector values. Normalized These are the normalized output vector…

Perceived Brightness

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » Perceived Brightness

This node calculates the brightness of the colour input. Perceived Brightness Setup Name Description Colour This displays the input colour. Brightness This is the output brightness. 0 equivalent to black and 1 equivalent…

Voltage Input Phidget (V1001)

Stage Precision » Stage Precision » Views / Elements » IO Connections » Kinetic & Sensors » Phidgets » Voltage Input Phidget (V1001)

Phidget Setup Name Description Device Serial When the device is connected the serial number will be displayed here. Hub Port The hub port can added into this section using the slider or manually inputting the number.…

Inspector

Stage Precision » Stage Precision » Views / Elements » Inspector

Variable parameter control Expressions parameter control Target selection Parameter adjustment tool Snap to Point The inspector is the section where all parameters are displayed and can be changed and altered. Parameters are separated into different groups and…

round

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Math Nodes » round

This rounds up or down the input value to a whole integer and outputs the rounded result. Round Setup Name Description Value This is the input float value. Digits When at 0, the value will be rounded down. When at 1,…

Math functions

Stage Precision » Stage Precision » Scripting » General use of Scripting » Math functions

Math.abs(); Math.abs(value); The Math.abs() function returns the absolute value of a number. That is, it returns x if x is positive or zero, and the negation of x if x is negative. Math.random(); Math.random(); The Math.random() function returns a…

Spotlight

Stage Precision » Stage Precision » Views / Elements » Objects » Fixture » Spotlight

This is a set light fixture that is usually used to light an object or person. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system.…

Encoder Input Phidget (ENC 1000)

Stage Precision » Stage Precision » Views / Elements » IO Connections » Kinetic & Sensors » Phidgets » Encoder Input Phidget (ENC 1000)

Name Description Device Serial When the device is connected the serial number will be displayed here. Hub Port The hub port can added into this section using the slider or manually inputting the number. Remote…

Winch

Stage Precision » Stage Precision » Views / Elements » Objects » Kinetic » Winch

This is a virtual representation of a motorized winch, with a winch body, chain and hook. Objects attached to the hook and controlled by the movement of the winch. *This is only available for Kinetic Control, Full, and Engineer license. The winch is able to receive…

Panasonic AV-HS450

Stage Precision » Stage Precision » Views / Elements » IO Connections » Switcher » Panasonic AV-HS450

Panasonic AV-HS450 Setup Name Description Protocol Raw – This is data that has not been processed. Lines – This sends data over a transmission line that will not overlap. Data255 - COBS – (Consistent Overhead Byte…

Point Cloud Blob Tracking

Stage Precision » Stage Precision » Workflows » Blob Tracking Workflows » Point Cloud Blob Tracking

There are different ways to get tracking information within SP. One of them is to extract infromation from a set of point cloud data and do blob tracking from that. There are in general 2 main groups of point cloud that SP can process to do blob tracking on. They are…

Viewport

Stage Precision » Stage Precision » Views / Elements » Viewport

The viewport is the 3D interface, all the objects will be displayed here. Moving around the viewport Left Click = Rotate Right Click = Zoom In/Out Middle Mouse Button = Move These movement controls can be turned off by using these buttons above the viewport.…

Plain Effector

Stage Precision » Stage Precision » Views / Elements » Objects » Effector » Plain Effector

This is a linear effector, where the changed parameters only work within or around the effector itself. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale…

Winch 2

Stage Precision » Stage Precision » Views / Elements » Objects » Kinetic » Winch 2

*This is only available for Kinetic Control, Full, and Engineer license. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To…

Interpolate

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Interpolate

This is the combination or mixture between two values. Interpolate Setup Name Description Type Float – Individual X, Y or Z data. Point – This sends out XY data. Vector – Combined XYZ data. Colour – The…

Ranger with Center

Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Ranger with Center

Ranger with Center Setup Name Description Lower The lower or minimum range can be set here. Upper The upper or maximum range can be set here. Center Point The center point of the range values can be set.…

Panasonic AV-HS50

Stage Precision » Stage Precision » Views / Elements » IO Connections » Switcher » Panasonic AV-HS50

Panasonic AV-HS50 Setup Output Name Description Remote Host This is where the target IP address of the host can be input. Remote Port This is the port that the data package will be sent to. Interface This…

StreamDeck Plugin

StreamDeck Plugin

A StreamDeck can be used on the same computer where Stage Precision is running and also over network from other computers. Install the Stage Precision Stream Deck plugin by double click on the plugin file. After the installation is done open the StreamDeck…

Mesh

Stage Precision » Stage Precision » Views / Elements » Objects » Objects » Mesh

The mesh object allows an external 3D model to be imported into the scene. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To…

Joint

Stage Precision » Stage Precision » Views / Elements » Objects » Joints » Joint

Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the Object check the settings under “Display” …

Joint Group

Stage Precision » Stage Precision » Views / Elements » Objects » Joints » Joint Group

Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the Object check the settings under “Display” …

Scripts to control Shield

Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield » Scripts to control Shield

Within Stage Precision, function for Shield can be used within scripts node = specify a Shield node with the index. 0 send it to all nodes. "level" = level name as string. "path" = path as string. Level Change Shield1.changeLevel("level",…

Motions

Stage Precision » Stage Precision » Motions

“Motions” can be used to generate animations on objects or single parameter. This can be single “one shots” manipulations to effect once a single paramater, up to complex simultaneously running motions to generate objects or camera animations.…

FactoryOptic – Syncro-Link

Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » FactoryOptic – Syncro-Link

Syncro-Link from FactoryOptic is a lens readout system. This device sends Zoom, Focus and Iris as ranged values from 0-100% into a Camera object. *This is only available for Virtual Production, and Full license. Add the FactoryOptic connection The FactoryOptic IO…

Grass Valley Native

Stage Precision » Stage Precision » Views / Elements » IO Connections » Peripheral » Grass Valley Native

Grass Valley Native Protocol is used to communicate with the Grass Valley routing systems. Grass Valley Native Setup Name Description Remote Host This is where the IP address of the server can be added. Remote port This…

Maps In

Stage Precision » Stage Precision » Maps / Filter / Trigger » Maps In

There are various types of input maps that can be taken into various different objects. Input maps can also be from external IO connections. These maps translate the incoming data from the IO connection into data that the object can use, for example, positional and…

Multipixel

Stage Precision » Stage Precision » Views / Elements » Objects » Fixture » Multipixel

This is a multipixel object the number of pixels can be altered. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the…

Formula Effector

Stage Precision » Stage Precision » Views / Elements » Objects » Effector » Formula Effector

This effector uses the formula of wave formations to affect the target objects. With full control over how the formula is written, the time, count and index can be changed which alters how the wave affects the objects. Coordinates Name Description…

Wave Effector

Stage Precision » Stage Precision » Views / Elements » Objects » Effector » Wave Effector

This effector uses wave patterns to cause continuous change to the target objects. With full control of the wave type, direction and frequency, these parameters control how the position, rotation and colour are affected. Coordinates Name Description…

Triggers

Stage Precision » Stage Precision » Maps / Filter / Trigger » Triggers

Triggers can be used to cause events within SP. These can be used to cause things to happen internally and externally, as well as caused by external and internal objects or parameters, triggers can be added to Area object, Button node, and the Timelines Trigger Layer.…

SMT

Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » SMT

The SMT IO is a camera tracking protocol from the SportsMEDIA Technology Corporation. *This is only available for Virtual Production, and Full license. Setup the SMT IO Connection Add the SMT IO within the IO Connections. define the port and the local…

ncam

Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » ncam

ncam Reality is a hybrid camera tracking solution. www.ncam-tech.com *This is only available for Virtual Production, and Full license. The ncam IO can be added with a click on the (+) within the IO Connections. Within the Inspector the ncam server IP and the…

Pixel

Stage Precision » Stage Precision » Views / Elements » Objects » Fixture » Pixel

This is a single RGB pixel. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the Object check the settings under…

Animator Motion

Stage Precision » Stage Precision » Motions » Animator Motion

The Animator Motion can affect a parameter additionally to the actual state. (Offset) Play Mode Multiple play modes can be choosen per motion: Play Once Loop Ping Pong Continues Play Once The motion will be a “one shot”. Once defined to a…

FAQ Camera Calibration

Stage Precision » Stage Precision » Workflows » Camera Calibration » FAQ Camera Calibration

How many observations should I do for my lens? It’s very difficult to say, there isn’t one way that works for all lenses. A high quality broadcast lens may only need a calibration point for zoom at every 20% step and then each at 0% and 100% focus. On the…