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Lens Calibration
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows » Lens Calibration
The main objective of the Lens Calibration Tool is to generate a Lens Profile. Additional this tool can position/align screens within the correct 3D location/orientation. Prerequisites At least one calibration screen or by using a more complex wall, a multiscreen…
Lens Distortions
Shield for Unreal » Video tutorials (release 0.3.01) » Lens Distortions
!This Video belong to an older Shield release. (0.3.01)
Lens & Tracking Calibration
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows » Lens & Tracking Calibration
The main objective of the Lens & Tracking Calibration Tool is to generate a Lens Profile as well as an align the tracking system. Additional this tool can position/align screens within the correct 3D location/orientation. Prerequisites At least one calibration…
Lens & Tracking Calibration Wizard
Stage Precision » Stage Precision » Workflows » Camera Calibration » Lens & Tracking Calibration Wizard
Interface A breakdown of the toolbar at the top of the Calibration Wizard: Switch to view the list of observations that have been captured Switch to the capture mode Open the list of calibration screens …
PSN OUT
Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » PosiStageNet (PSN) » PSN OUT
This is the output protocol of PosiStageNet which is a specific protocol for moving objects. PSN OUT Setup Output Name Description Local Port This is the port that will receive data from other devices. Multicast Connection …
MTC OUT (Timecode)
Stage Precision » Stage Precision » Views / Elements » IO Connections » Synchronization » MTC OUT (Timecode)
MTC is a MIDI timecode, which was initially made to keep MIDI equipment synced. *MTC Out is linked to the Timeline location of Stage Precision. MTC OUT Setup Name Description Devices Output MIDI devices can be selected from the drop-down…
Joint Group Map Out Unreal
Stage Precision » Stage Precision » Views / Elements » Objects » Joints » Joint Group Map Out Unreal
A LiveLink IO connection is necessary to send Joint Groups to Unreal. To match with the Unreal Skeleton Tree it´s necessary to create the same Joint structure in Stage Precision like in UE. Create a JointGroup with a map out LiveLink. Add Joints with the…
Spidercam (FRAME-B)
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » Spidercam (FRAME-B)
Spidercam is a cable camera system. Within Stage Precision it´s possible to read the position, rotation and lens data from a spidercam system. *This is only available for Virtual Production, and Full license. !Not each Spidercam product can send out tracking data.…
FAQ Camera Calibration
Stage Precision » Stage Precision » Workflows » Camera Calibration » FAQ Camera Calibration
How many observations should I do for my lens? It’s very difficult to say, there isn’t one way that works for all lenses. A high quality broadcast lens may only need a calibration point for zoom at every 20% step and then each at 0% and 100% focus. On the…
Camera Calibration Workflows
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows
Lens & Tracking Calibration Lens Calibration Tracking Alignment Alignment with Marker Simple Static Calibration Lens & Tracking Calibration
0.8.126
Stage Precision » Changelog » 0.8.126
Stage Precision 0.8.126 New IO Connections: Monogram Creative Console Skaarhoj Controller Deltacast input card New Features: General add relative mode to XY Stick Undo function for container reset Usebility support calculation also in fields with mm and…
Supported Tracking Protocols
Stage Precision » Stage Precision » Workflows » Camera Calibration » Supported Tracking Protocols
Supported tracking protocols for different calibration methods: *These protocols can also be used in combination! Example: Protocol “A” supports “Lens Calibration” but not “Tracking Calibration”. Protocol “B” supports…
1.1.46
Stage Precision » Changelog » 1.1.46
New Integrations: Indiemark Lens Encoder Indiemark 2 Lens Encoder Glassmark II Lens Encoder Websocket New Nodes: Fading MTC In New Features: New Camera calibration tool: Simple Static Calibration to calibrate a fix lens and align the camera with a single…
Stype (Stype HF)
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » Stype (Stype HF)
Stype is the combination of a RedSpy camera and follower which together can track objects and people within a space in XYZ directions. *This is only available for Virtual Production, and Full license. Stype Setup Input Name Description Local…
Camera Calibration
Stage Precision » Stage Precision » Workflows » Camera Calibration
SP has several methods of Camera Calibration Tools depending on the need. Calibration tools These tools can generate Lens Profiles and/or Alignment Profiles as well as position screens. Name Notes Generate Lens Profile Generate Alignment Profile…
1.1.0
Stage Precision » Changelog » 1.1.0
New Camera Calibration workflows and objects: Lens & Tracking Calibration Lens Calibration Tracking Alignment Alignment with marker Screens Alignment Reposition from Screen Focusing on Points Linear Axis Rotator Axis 2D Axis Multiscreen Single…
Focusing on Points
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Reposition Tools » Focusing on Points
The Focusing on Points Reposition Tool is used to update an existing Alignment Profile of a tracked camera. Typically this is used when the already aligned tracking system has been nudged / shifted slightly and only want to do a quick re-alignment. Prerequisites A…
Shield Live Link
Shield for Unreal » Setting & Functions (v0.8) » Shield Live Link
A Live Link connection will be automatically added when the project opens. Add SPNet Live Link connection If the connection is deleted manually it´s possible to add the connection again. !Check if the interface IP is the correct local network interface. If not,…
ARRI CAP
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » ARRI CAP
*This is only available for Virtual Production, and Full license. ARRI CAP Name Description Password A password can be set for the application. Camera Cap Connected When the camera is connected this will be on. Output…
ncam
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » ncam
ncam Reality is a hybrid camera tracking solution. www.ncam-tech.com *This is only available for Virtual Production, and Full license. The ncam IO can be added with a click on the (+) within the IO Connections. Within the Inspector the ncam server IP and the…
Reposition from Screens
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Reposition Tools » Reposition from Screens
The Reposition from Screen Tool is used to reposition a camera based on a known / pre-defined location of a screen. This tool can be used on a camera with a tracking system as well as static camera with no tracking system. Prerequisites At least one calibration…
Axis tools
Stage Precision » Stage Precision » Workflows » Camera Calibration » Axis tools
Axis is used to create a path of movement along an axis / track / spline based on encoder values and and image provider. If an object has multiple axes of movement, mutiple axes can be created one at a time and put one axis as a child of another to create a parent…
Screens Alignment
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Reposition Tools » Screens Alignment
The Screen Alignment Reposition Tool is used to reposition multiple screens based on a known calibrated tracked camera. *For this tool to work, the tracked camera needs at least Pan/Tilt encoders, but ideally a full 6DoF tracking system will generate better…
Camera Reposition Tools
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Reposition Tools
On top of doing a Lens Calibration and Tracking Alignment, the camera object has some extra tools to help reposition multiple screens based on the captured images. Prerequisites: Tracking system data into SP Media input into SP A camera object within…
Blueprints Shield Settings
Shield for Unreal » Setting & Functions (v0.8) » Blueprints » Blueprints Shield Settings
The following Blueprints are available to modify the Shield Settings: *Some Blueprints have “Structures” pins. With a secondary click it´s possible to split them. General Shield Plugin Settings: Resolution: Render Passes: …
PTZ Camera
Stage Precision » Stage Precision » Views / Elements » Objects » Fixture » PTZ Camera
This is an object that represents a Pan, tilt, zoom camera and allows SP to control it. For details about how to setup such a workflow, please refer to this page. Coordinates Name Description Position This will move the object along X, Y…
Recording only Object
Stage Precision » Stage Precision » Views / Elements » Timeline Recording » Enable Objects / Interfaces for Recording » Recording only Object
Since only the changing parameters will be recorded, it´s necessary to create a “recording object” to bring all needed parameters into one object. Example: The to recorded object is the Camera object called “LensData”. Within the tree…
Pool
Stage Precision » Stage Precision » Views / Elements » Pool
Action Data Table Data Tree Folder Lens Profile Motions Script selection Preset selection Group VarArray Variable
LOLED Virtual / LONET
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » LOLED Virtual / LONET
SP supports the hardware from LOLED Virtual. *This is only available for Virtual Production, and Full license. This includes all lens encoder which are using the LONET Server or sending the LONet-2 multicast protocol. Indiemark Lens Encoder Indiemark 2 Lens…
0.8.128
Stage Precision » Changelog » 0.8.128
IO Connections: Qualisys Tracking Technocrane improvements to support 3-axes remote head LiveLink Support for UE 4.27.2 Camera Calibration / Lens Profile: new interpolation algorithm performance improvements for Distortion Viewer. Media Input /…
Camera
Stage Precision » Stage Precision » Views / Elements » Objects » Tracked Objects » Camera
Camera Filter Distortion Viewer This places a standard camera in the 3D space. This camera can be set to a perspective or orthogonal view. Coordinates Name Description Position This will move the object along X, Y and Z axis in the…
Alignment with Marker
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows » Alignment with Marker
The main objective of the Alignment with Marker Tool is to align the tracking system using predefined markers in 3D space instead of patterns on a screen. Prerequisites Media Input into SP A camera object within SP A Lens Profile for the camera A supported…
SMT
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » SMT
The SMT IO is a camera tracking protocol from the SportsMEDIA Technology Corporation. *This is only available for Virtual Production, and Full license. Setup the SMT IO Connection Add the SMT IO within the IO Connections. define the port and the local…
Video tutorials (release 0.3.01)
Shield for Unreal » Video tutorials (release 0.3.01)
!The Video tutorials belong to an older Shield release. (0.3.01) Shield Actor Split Mode – The Foreground List Split Mode – Foreground Culling Split Mode – Volume Based Culling Split Mode – The Clip Plane Reflections from Foreground into…
DCS
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » DCS
DCS is a Lens Data Translator. www.dcs.film Stage Precision can receive data from the LDT-V1. *This is only available for Virtual Production, and Full license. The DCS IO can be added with a click on the (+) within the IO Connections. Within the Inspector the…
Tracking Alignment
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows » Tracking Alignment
The main objective of the Tracking Alignment Tool is to generate an Alignment Profile which captures the information about the relationship between the world coordinate from the tracking system to the world coordinate within SP. Prerequisites At least one…
Blueprints Shield Actor
Shield for Unreal » Setting & Functions (v0.8) » Blueprints » Blueprints Shield Actor
The following Blueprints are available to modify the Shield Settings: *Some Blueprints have “Structures” pins. With a secondary click it´s possible to split them. Transform Camera – Optical Parameter Camera – Lens Distortion …
0.8.127
Stage Precision » Changelog » 0.8.127
IO-Connections: OSC filter events within the IO-Connection ncam Vicon DCS Yocto-Color-V2 Yocto-GPS-V2 Yocto-RangeFinder Yocto-3D-V2 Technocrane UDP supports now sync functions IO-Connections (Sensors): Hokuyo Lidar galaxy cam New Objects: Measurement…
Measurement Point
Stage Precision » Stage Precision » Views / Elements » Objects » Utilities » Measurement Point
Measurement Points are reference points which can be used for Lens Calibration, Tracking calibration and to calibrate Light Fixtures. Measurement Points can be added within the Object Tree to find in the menu “Utilities”. *Rename the Measurement Points…
TrackMen
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » TrackMen
TrackMen has multiple 3D real-timeTracking solutions among other things for camera tracking. *This is only available for Virtual Production, and Full license. Add a connection to TrackMen The TrackMen IO can be added with a click on the (+) within the IO…
Import
Stage Precision » Stage Precision » General settings » Import
With the importer it’s possible to import FBX files and SP Lens Profiles. FBX import This mesh objects from a 3D software should be imported. Go to the “File” menu and click on “Import” and select the FBX file. *You also can…
Technocrane UDP (SUPERTECHNO)
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » Technocrane UDP (SUPERTECHNO)
The Technocrane is a camera crane system, this is the input for the crane tracking system. *This is only available for Virtual Production, and Full license. Input Name Description Local Port This is the port that will receive data from…
Shield actor
Shield for Unreal » Setting & Functions (v0.8) » Shield actor
The Shield actor is a CineCamera based actor. This actor takes care about the different render passes, includes lens distortion, processed shadow / reflection catcher and can be driven over Live Link. !Supported is one single Shield actor per level. !All…
Camera Filter
Stage Precision » Stage Precision » Views / Elements » Objects » Tracked Objects » Camera » Camera Filter
Camera Specific Filters Process Priorities Each filter has Process Priorities to define the moment when the filter should grab and modify the values. Name Description Input Filter If ticked the filter will be applied to the input data.…
FactoryOptic – Syncro-Link
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » FactoryOptic – Syncro-Link
Syncro-Link from FactoryOptic is a lens readout system. This device sends Zoom, Focus and Iris as ranged values from 0-100% into a Camera object. *This is only available for Virtual Production, and Full license. Add the FactoryOptic connection The FactoryOptic IO…
Simple Static Calibration
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows » Simple Static Calibration
The Static Calibration tool is to provide a quick and easy way to quickly align a static camera that does not move or do any pan/tilt/roll. At the end of this calibration, the camera would be placed relative to the calibration screen. *There will be NO lens profile…
Variable
Stage Precision » Stage Precision » Views / Elements » Pool » Variable
Variable These are individual input variables, the variable can be added in the pool and by clicking and dragging they can be added to the board. Name Description Last Change When was the variable last updated. Type …
Shield Settings
Shield for Unreal » Setting & Functions (v0.8) » Shield Plugin Settings » Shield Settings
!Shield Settings are only relevant when using a Shield actor. !All settings are also available as Blueprint within Unreal. To access the Shield Settings, simply click within unreal on the general “Settings” icon and click on “Shield…
SPNet for Unity
SPNet for Unity
1.) To install the SPNet-Plugin for Unity You need to drag and drop the “unitypackage” file into your assets folder or double click these. 2.) Import all files. 3.) Drag the SP_Manager object into your scene. 4.) Define the used port which You…
Foreground
Shield for Unreal » Setting & Functions (v0.8) » Render Passes / Object Lists » Foreground
!This option is only available by using a Shield actor. Define Foreground objects All objects defined as “Set as foreground actor” which are equal to the “Foreground Objects” list within the Shield Actor, are part of the seperated…
Light Fixture
Stage Precision » Stage Precision » Views / Elements » Objects » Fixture » Light Fixture
This is an interchangeable moving light fixture. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the Object check the…
VarArray
Stage Precision » Stage Precision » Views / Elements » Pool » VarArray
VarArray Name Description Type Float Interger Bool String Colour Read Only When on, the array will not be editable.
Simple Static Calibration with Marker
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows » Simple Static Calibration with Marker
The Static Calibration tool is to provide a quick and easy way to quickly align a static camera that does not move or do any pan/tilt/roll. At the end of this calibration, the camera would be placed relative to predefined markers.. *There will be NO lens profile or…
Spotlight
Stage Precision » Stage Precision » Views / Elements » Objects » Fixture » Spotlight
This is a set light fixture that is usually used to light an object or person. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system.…
Joints
Stage Precision » Stage Precision » Views / Elements » Objects » Joints
Rigged skeletons with moveable joints can be imported into SP. Objects within this section are: Joint Joint Group Joint Group Map Out Unreal Joint Group Map Input Joint Group Map Out Joint Group Map Input
General use of Scripting
Stage Precision » Stage Precision » Scripting » General use of Scripting
In each Commander or in the Script editor you can have acces to different parameter and functions. You can read and write parameter to script your own needed logic. Here are more details to different topics: Debug with System Log Work with the…
HoldOut Matte
Shield for Unreal » Setting & Functions (v0.8) » Render Passes / Object Lists » HoldOut Matte
!This option is only available by using a Shield actor. Define HoldOut Matte objects All objects defined as “Set as hold out matte object” which are equal to the “Hold Out Matte Objects” list within the Shield Actor, are part of the…
Triggers
Stage Precision » Stage Precision » Maps / Filter / Trigger » Triggers
Triggers can be used to cause events within SP. These can be used to cause things to happen internally and externally, as well as caused by external and internal objects or parameters, triggers can be added to Area object, Button node, and the Timelines Trigger Layer.…
Synchronization
Stage Precision » Stage Precision » Views / Elements » IO Connections » Synchronization
These are a selection of input and output timecode connections. The IO connections within this section are: MTC IN MTC OUT LTC SMTPE Blackmagic Decklink
Sound Card
Stage Precision » Stage Precision » Views / Elements » IO Connections » Audio » Sound Card
The settings of the sound card in the server can be altered and changed within this section. Sound Card Setup Name Description Input Gain The amount of input gain can be altered here. Activity Threshold The activity…
Joystick Ranger
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Joystick Ranger
Joystick Ranger Setup Name Description Lower X The lower or minimum X value range can be set. Upper X The upper or maximum X value range can be set. Center Point X The center point along the X range can be…
Rotation Order
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Convert Nodes » Rotation Order
This takes in rotation data with XYZ information and converts the output in a different order. Rotation Order Setup Name Description In Format This is a dropdown list of XYZ in different orders. Rotation In This…
Vector Target
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Vector Target
The vector target is able to calculate the angle between two vectors on a specific axis. Vector Target Setup Name Description Target Axis Z – The vector target will single out the Z axis. X – The vector target will…
Blob Tracking Management with Volume
Stage Precision » Stage Precision » Workflows » Blob Tracking Workflows » Blob Tracking Management with Volume
Using the Volume object to manage the Point Data From the previous step either from the “Image Based Blob Tracking “:http://manual.stageprecision.com/stage.precision.beta/en/topic/image-based-blob-trackingor” Point…
Parameter Mix Layer
Stage Precision » Stage Precision » Views / Elements » Timeline » Parameter Mix Layer
A parameter mix block can be added to the timeline by double-clicking anywhere on the timeline. This block can then be extended to the correct amount of time and dragged to the correct point on the timeline. Setup Name Description Target…
Interpolate
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Interpolate
This is the combination or mixture between two values. Interpolate Setup Name Description Type Float – Individual X, Y or Z data. Point – This sends out XY data. Vector – Combined XYZ data. Colour – The…
3D Tracking
Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking
This 3D tracking section contains IO connections for 3D objects and 3D space tracking, including objects, skeletons and cameras. All of these tracking protocols have XYZ data. The IO connections within this section are: Antilatency Blacktrax…
Audio Layer
Stage Precision » Stage Precision » Views / Elements » Timeline » Audio Layer
An audio layer can be added by using the + button in the timeline. To add an audio track, double-click the audio layer part of the timeline. This will open up a file explorer and the audio track can be located. Audio layer parameters can be edited in the inspector.…
Speed Converter
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Convert Nodes » Speed Converter
Speed Converter Setup Name Description In Format Centimeter/hour Centimeter/Minute Centimeter/Second Foot/Hour Foot/Minute Foot/Second Kilometer/Hour Kilometer/Minute Kilometer/Second Knot Light Mach (at sea level) Mach (SI…
BlackMagic Design Ultimatte
Stage Precision » Stage Precision » Views / Elements » IO Connections » Peripheral » BlackMagic Design Ultimatte
Ultimatte is a professional professional keyer. Ultimatte Setup Name Description Remote Host This is where the IP address of the server can be added. Remote port This is the port that the data package will be sent to.…
Export Recording
Stage Precision » Stage Precision » Views / Elements » Timeline Recording » Export Recording
Recordings can be exported as FBX and CSV. FBX export With a click on the (I) within a recording layer opens a menu. Click on “Export to FBX”. !FBX export is limited to object from the Object Tree and dosn´t support custom paramater like Variables,…
OSC Event Maps
Stage Precision » Stage Precision » Views / Elements » IO Connections » Protocol » OSC » OSC Event Maps
Button input trigger A Button within the Board can be triggered with an OSC Map Input. The path needs to match the incoming data. This is an “on message” trigger. Everytime when some values will be received on this path the button will be triggered.…
Switch
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Switch
This switch node is able to take in multiple values, as well as a switch value which controls which of the input values are outputted. Setup Name Description Type Float – Individual X, Y or Z data. Integer – These are…
Tracked Objects
Stage Precision » Stage Precision » Views / Elements » Objects » Tracked Objects
The objects within this section can receive and send out positional data. Objects within this section are: Tracker Skeleton Camera
Stage Precision
Stage Precision » Stage Precision
General settings Import Project Settings Categories Webserver Physics Engine Preferences Global OSC Remote Views / Elements Inspector Variable parameter control Expressions parameter control Target…
Camera Analysis
Stage Precision » Stage Precision » Views / Elements » Objects » Utilities » Camera Analysis
The Camera Analysis object is a volume in the 3D space that can be used to analyze the coverage of multiple cameras. On top of the basic parameters like the position, scale and rotation, the Camera Analysis object has some unit parameters. Camera Analysis Setup …
Fading
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Smoothing Nodes » Fading
Fading Node The Fading Node / Fade Filter is fading the input value by a defined time to the output. Name Description Type Float In This is the input value. Fadetime The fadetime defines the transition…
Virtual Camera Fly
Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield » Virtual Camera Fly
Virtual Camera Fly is a function within Stage Precision to use full virtual camera animations or extend the actual tracked camera. The Live Input within Shield stays at the defined location and will manipulate the scale and perspective of the camera feed, as if it…
Project Settings
Stage Precision » Stage Precision » General settings » Project Settings
Categories Webserver Physics Engine Project Settings can be found under. File > Project Settings. Process Name Description Main Process Rate The process rate can be altered here. Node Process Rate The node process…
Key Press
Stage Precision » Stage Precision » Actions » Key Press
Key Press Send a Key Press to this PC. FunctionKeys A dropdown with some predefined keys. KeyCode the key code of the key Modifier To press the key together with a modifier like: alt ctrl shift left windows…
Vertex Commands
Stage Precision » Stage Precision » Views / Elements » IO Connections » Media Server » Vertex Commands
++++h2. Input Name Description Local Port This is the port that will receive data from other devices. Is Bound This will be on when the IO connection is bound to a network. Multicast Connection When on, data…
DMX Merge
Stage Precision » Stage Precision » Workflows » Light Tracking » DMX Merge
Different signal flows can be supported. Merge within Stage Precision seperated networks By using multiple networks, it´s still possible to have the same patch for fixtures. SP is receiving the DMX network stream on one deticated network interface and send out on…
DMX Merge
Stage Precision » Stage Precision » Workflows » Light Tracking » DMX Merge
Different signal flows can be supported. Merge within Stage Precision seperated networks By using multiple networks, it´s still possible to have the same patch for fixtures. SP is receiving the DMX network stream on one deticated network interface and send out on…
Trigger
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Trigger
This is a trigger node, which takes in values from other nodes and can send out true or false output values. Trigger Setup Name Description Trigger When on, there is an input trigger value. Switch to True This is the…
Damping
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Smoothing Nodes » Damping
Damping Setup Name Description Type Float Vector In This is the input value, either float or vector. Damping The percentage of dampening can be altered manually or by an input node. Out …
Event Filter
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Event Nodes » Event Filter
The event filter, filters out the event name. Shortening the full trigger name to only the change of event. Event Filter Setup Name Description Event This displays the input event path. Source Object This is the object…
Viewport
Stage Precision » Stage Precision » Views / Elements » Viewport
The viewport is the 3D interface, all the objects will be displayed here. Moving around the viewport Left Click = Rotate Right Click = Zoom In/Out Middle Mouse Button = Move These movement controls can be turned off by using these buttons above the viewport.…
DMX Patch
Stage Precision » Stage Precision » Workflows » Light Tracking » DMX Patch
Add DMX IO Add a sACN and/or ArtNet IO connection. Add DMX maps to the fixtures !If the DMX merging should happen on the same “universe”, make sure that you add seperated IO´s for In- and Output on seperated network interfaces. *See here the…
Pixera
Stage Precision » Stage Precision » Views / Elements » IO Connections » Media Server » Pixera
PIXERA is a 64-bit media server system for real-time media processing and compositing and management, which is built around the theme of usability. Pixera Setup Name Description Update Handle Ids When pressing the button the handle Ids…
Script
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Script
Parameters Additional parameters can be added by pressing + button. Name Description Type Float – Individual X, Y or Z data. Integer – These are whole numbers. String – The output value will be a string of…
Gateway IO in Stage Precision
Gateway » Gateway IO in Stage Precision
Add a IO Connection “Gateway” in Stage Precision. You need to define the Gateway IP. This is the IP address of a computer in your network where Gateway is running. The Gateway Port needs to stay on 37777. If you want to use the WakeOnLan function you also…
Ranger with Center
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Ranger with Center
Ranger with Center Setup Name Description Lower The lower or minimum range can be set here. Upper The upper or maximum range can be set here. Center Point The center point of the range values can be set.…
d&b Soundscape
Stage Precision » Stage Precision » Views / Elements » IO Connections » Audio » d&b Soundscape
d&b Soundscape is an audio system processor to realize object-based mixing. www.dbsoundscape.com Stage Precision can drive the “audio-objects” among other things with realtime tracking data, controller inputs, timeline based programming and…
Ranger
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Ranger
The ranger gives you the ability to set a range of input and output values. Ranger Setup Name Description Type Float – Individual X, Y or Z data. Vector – Combined XYZ data. Input Lower The minimum input…
TCP
Stage Precision » Stage Precision » Views / Elements » IO Connections » Protocol » TCP
TCP is an error checking protocol, it is slower than UDP but will receive confirmation that the data package has been received. TCP Setup Protocol Name Description Protocol Type Raw – This is data that has not been…
Spline Ranger
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Spline Ranger
The spline ranger converts input values into output values between a range set within the node and at a rate determined by the type of spline. Setup Name Description Input Lower The lower value of the input range can be set here.…
Pandoras Box
Stage Precision » Stage Precision » Views / Elements » IO Connections » Media Server » Pandoras Box
Pandoras Box is a high-quality media server. Pandoras Box Setup Name Description Server IP This is where the IP address of the server can be added. Interface This is the IP address of the local network interface which…
Midi
Stage Precision » Stage Precision » Views / Elements » IO Connections » Protocol » Midi
MIDI works typically with a midi device however it can be transmitted across Midi devices. Each midi data steam has 16 independent channels for messages and events. MIDI input and outputs can be added within the board as node-based parameters. MIDI Setup…
Unreal Engine (Live Link)
Stage Precision » Stage Precision » Views / Elements » IO Connections » Realtime Engine » Unreal Engine (Live Link)
Epic Games Unreal Engine is a generative 3D world-building software. *if you don´t see the LiveLink connection in Unreal click here to debugg the connection. Live Link Setup Name Description Interface This is the IP address of the local…
Composition Nodes (Nested Nodes)
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Composition Nodes (Nested Nodes)
Composition Nodes can combine a structure of multiple nodes with in- and output connections. Create a Composition Select the desired nodes and open the menu with a secondary click to create a composition. All selected nodes are now combined into these…