Search
Related topics are listed below.
Live Input
Shield for Unreal » Setting & Functions (v0.8) » Render Passes / Object Lists » Live Input
!This option is only available by using a Shield actor. The Live Input can be used within the Compositing and/or to add effects on top of these. In general it´s possible to define Textures, Media Sources and Media Bundle as input. *A “normal” SDI input…
Ouster
Stage Precision » Stage Precision » Views / Elements » Objects » Sensors » Ouster
Ouster is a manufacturer for 3D-Lidars. These lidars can be used within SP to generate tracking information out of the 3D point cloud. For details on how to use this object to do blob tracking please refer to this page. Connection The Ouster device should be…
Gateway Trigger from Stage Precision
Gateway » Gateway Trigger from Stage Precision
To send commands/events from Stage Precision to Gateway it´s necessary to have a action event map. The name of the action menu is equal to the IO name: Add a trigger from the following menus: Command Start Application Define a complete application path…
Garbage Matte
Shield for Unreal » Setting & Functions (v0.8) » Render Passes / Object Lists » Garbage Matte
!This option is only available by using a Shield actor. Define Garbage Matte objects All objects defined as “Set as garbage matte object” which are equal to the “Garbage Matte Objects” list within the Shield Actor, are part of the seperated…
HoldOut Matte
Shield for Unreal » Setting & Functions (v0.8) » Render Passes / Object Lists » HoldOut Matte
!This option is only available by using a Shield actor. Define HoldOut Matte objects All objects defined as “Set as hold out matte object” which are equal to the “Hold Out Matte Objects” list within the Shield Actor, are part of the…
PosiStageNet (PSN)
Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » PosiStageNet (PSN)
PSN is a protocol developed to communicate the position of identified points within a 3D space, this is an open protocol that can be used to transmit tracking information between servers and hardware systems.
LOLED Virtual / LONET
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » LOLED Virtual / LONET
SP supports the hardware from LOLED Virtual. *This is only available for Virtual Production, and Full license. This includes all lens encoder which are using the LONET Server or sending the LONet-2 multicast protocol. Indiemark Lens Encoder Indiemark 2 Lens…
TrackMen
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » TrackMen
TrackMen has multiple 3D real-timeTracking solutions among other things for camera tracking. *This is only available for Virtual Production, and Full license. Add a connection to TrackMen The TrackMen IO can be added with a click on the (+) within the IO…
OSC Event Maps
Stage Precision » Stage Precision » Views / Elements » IO Connections » Protocol » OSC » OSC Event Maps
Button input trigger A Button within the Board can be triggered with an OSC Map Input. The path needs to match the incoming data. This is an “on message” trigger. Everytime when some values will be received on this path the button will be triggered.…
Watchout
Stage Precision » Stage Precision » Views / Elements » IO Connections » Media Server » Watchout
Within Stage Precision it´s possible to send timeline commands to a Watchout system. Add Watchout control within Stage Precision To add the Watchout IO-Connection, click on the (+) -> “Media Server” -> “Watchout”. Remote Host needs to be…
Data Table
Stage Precision » Stage Precision » Views / Elements » Pool » Data Table
A DataTable can be used to store custom data in a table like a data base. Create a Data Table To add a Data Table within the pool, click on the small (+) or a secondary click in the empty space of the pool. Setup the Data Table If the Data Table object is…
DMX Merge
Stage Precision » Stage Precision » Workflows » Light Tracking » DMX Merge
Different signal flows can be supported. Merge within Stage Precision seperated networks By using multiple networks, it´s still possible to have the same patch for fixtures. SP is receiving the DMX network stream on one deticated network interface and send out on…
DMX Merge
Stage Precision » Stage Precision » Workflows » Light Tracking » DMX Merge
Different signal flows can be supported. Merge within Stage Precision seperated networks By using multiple networks, it´s still possible to have the same patch for fixtures. SP is receiving the DMX network stream on one deticated network interface and send out on…
Gateway IO in Stage Precision
Gateway » Gateway IO in Stage Precision
Add a IO Connection “Gateway” in Stage Precision. You need to define the Gateway IP. This is the IP address of a computer in your network where Gateway is running. The Gateway Port needs to stay on 37777. If you want to use the WakeOnLan function you also…
Setup Skaarhoj
Stage Precision » Stage Precision » Views / Elements » IO Connections » Controller » Skaarhoj » Setup Skaarhoj
!The Skaarhoj device needs to be defiened as “Raw Panel.” !The Server mode needs to be enabled.
Spidercam (FRAME-B)
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » Spidercam (FRAME-B)
Spidercam is a cable camera system. Within Stage Precision it´s possible to read the position, rotation and lens data from a spidercam system. *This is only available for Virtual Production, and Full license. !Not each Spidercam product can send out tracking data.…
Object Transform Protocol (OTP)
Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » Object Transform Protocol (OTP)
Object Transform Protocol is a 3D tracking protocol which supports position, rotation and scale. Stage Precision can send and receive object from the OTP protocol. Send OTP from Stage Precision (Producer) A sender within OTP called “Producer”. The OTP…
Skaarhoj
Stage Precision » Stage Precision » Views / Elements » IO Connections » Controller » Skaarhoj
A Skaarhoj controller can be used to control Stage Precision. !First you need to setup your Skaarhoj device. See here. Add a IO connection Skaarhoj to start the communication between the controller and Stage Precision. *The Skaarhoj IO can be found under controller.…
StreamDeck Plugin
StreamDeck Plugin
A StreamDeck can be used on the same computer where Stage Precision is running and also over network from other computers. Install the Stage Precision Stream Deck plugin by double click on the plugin file. After the installation is done open the StreamDeck…
Joint Group Map Input
Stage Precision » Stage Precision » Views / Elements » Objects » Joints » Joint Group Map Input
A Map Input is necessary within the JointGroup object to drive the Joints. Each Joint which should be “driven” by an input need an MapLink. These link can be added with a click on the (+). The correct link to the input device needs to be set with the…
OSC Setup
Stage Precision » Stage Precision » Views / Elements » IO Connections » Protocol » OSC » OSC Setup
OSC needs to be added in the IO-Connections. *Click on the (+) and type “OSC” or choose “protocol” in the menu and select OSC. By selecting the OSC-IO, the inspector shows the following options: *OSC is a bidirectional connection,…
XLSX (Excel)
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » XLSX (Excel)
A XLSX node can open and reload *.xlsx files. Individual cells can be defined and used as output pin. !Only *.xlsx files are supported. *.xls files dosn´t work. Parameter needs to be defined for each single cell. (+) After adding a parameter the Row and Cell…
Threshold
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Threshold
This node can be used to detect and filter an incoming value. Threshold node This node has a float input and a result output. Within the inspector multiple parameter can be defined: Parameter Description Threshold If the input…
Sound Card
Stage Precision » Stage Precision » Views / Elements » IO Connections » Audio » Sound Card
The settings of the sound card in the server can be altered and changed within this section. Sound Card Setup Name Description Input Gain The amount of input gain can be altered here. Activity Threshold The activity…
FactoryOptic – Syncro-Link
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » FactoryOptic – Syncro-Link
Syncro-Link from FactoryOptic is a lens readout system. This device sends Zoom, Focus and Iris as ranged values from 0-100% into a Camera object. *This is only available for Virtual Production, and Full license. Add the FactoryOptic connection The FactoryOptic IO…
Vicon
Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » Vicon
Vicon is a motion capture solution. www.vicon.com/ *This is only available for Virtual Production, Tracking, Light Tracking, and Full license. The Vicon IO can be added with a click on the (+) within the IO Connections. Stage Precision can be connected to…
Visca over IP
Stage Precision » Stage Precision » Views / Elements » IO Connections » PTZ Cameras » Visca over IP
Visca over IP is a control protocol to drive PTZ cameras. There are two options within Stage Precision to use Visca over IP: Send commands / call presets / send custom messages Drive the complete PTZ camera Visca IO Connection Camera Number is by default…
Reflection Catcher
Shield for Unreal » Setting & Functions (v0.8) » Render Passes / Object Lists » Reflection Catcher
!This option is only available by using a Shield actor. The Reflection Catcher can be used to “catch” reflections on specified objects. These specified objects will not be rendered at all. The “catcher” can be any kind of…
Composition Nodes (Nested Nodes)
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Composition Nodes (Nested Nodes)
Composition Nodes can combine a structure of multiple nodes with in- and output connections. Create a Composition Select the desired nodes and open the menu with a secondary click to create a composition. All selected nodes are now combined into these…
Fixture Profile
Stage Precision » Stage Precision » Views / Elements » Pool » Fixture Profile
A Fixture Profile is necessary to use a Tracking Light Fixture. The Fixture Profile contains the DMX patch and physical parameter to receive/drive a light fixture. Device It´s possible to define here some informations about the fixture. !The “Total…
Install Shield
Shield for Unreal » Install Shield
Simply copy the Shield plugin into your Unreal project. Within the root project folder has to exist a folder called “Plugins”. If there is no “Plugins” folder, it needs to be created. Add here the Shield plugin. *You also can copy the plugin…
Telnet
Stage Precision » Stage Precision » Views / Elements » IO Connections » Protocol » Telnet
TelNet is a protocol to control different devices. Add Telnet control within Stage Precision To add the Telnet IO-Connection, click on the (+) -> “Protocol” -> “Telnet”. Remote Host needs to be the IP adress of the Telnet device,…
System requirements
Stage Precision » System requirements
The System requirments of Stage Pecision are the following: Component Minimum Recommended RAM 16GB 32GB or more Processor* 6 Cores with a base frequency of 2.9 GHz 10 Cores or more with a base frequency of 3.7 GHz…
Lock Shield
Shield for Unreal » Setting & Functions (v0.8) » Shield Plugin Settings » Lock Shield
To “lock” Shield to a reference input, we recommend one of the following options: Fixed Framerate !This option should be used only, if the GPU is locked to an external house sync, like with an NVIDIA Quadro SYNC II card. Enable the option…
Icons
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Interface » Button » Icons
Icons can be choosen to shown on a Button. !The Layout of the Button needs to be at least “Only Icon”, “Big Icon” or “top right Icon” to show the choosen Icon. select a Button and click on the Icon to open the menu *Icons can…
Remote Settings
Shield for Unreal » Settings & Functions (UE5) » Remote Settings
In order to allow parameters to be remotely controlled via Shield, a Remote Control Preset needs to be created and assigned. Details are similar to how it is done in UE4. Refer to here more information. *Remember to keep the Remote Control Preset window open in…
LTC SMTPE (Timecode)
Stage Precision » Stage Precision » Views / Elements » IO Connections » Synchronization » LTC SMTPE (Timecode)
LTC also knows as SMTPE is an audio timecode, which could be used with internal or external line inputs. *MTC and TC embedded SDI signal are more precise than LTC. Timecode in Stage Precision can be used to provide this for Outputs, to drive the Timline, to use it…
Shadow Catcher
Shield for Unreal » Setting & Functions (v0.8) » Render Passes / Object Lists » Shadow Catcher
!This option is only available by using a Shield actor. The Shadow Catcher can be used to “catch” shadows on specified objects. These specified objects will not be rendered at all. The “catcher” can be any kind of…
Shield Board Interface
Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield » Shield Board Interface
Within the Stage Precision board it´s possible adding an “Interface Object” to get access to some quick actions and to monitor the status of different Shield nodes. Add the Interface Object Drag and drop the Shield IO into the Board and select…
Preferences
Gateway » Preferences
Gateway is running as background process. You can configurate and find Gateway after the installation in your Taskbar. To change the settings or quit Gateway you can click on the Gateway icon to open the menu. Within the Preferences define “Name”…
Item Morph
Stage Precision » Stage Precision » Actions » Item Morph
Item Morph Name Description Source Item The source object can be selected, this object is the one that will move. Target Item A target object can be selected, this is the target destination for the source object. …
Joint Group Azure Kinect
Stage Precision » Stage Precision » Views / Elements » Objects » Joints » Joint Group Map Input » Joint Group Azure Kinect
Azure Kinect MapLink…
Replace Text
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » Replace Text
This node can be used to replace text within an input string of text. Replace Text Setup Name Description String This is the input string of text. To Replace The text which needs to be replaced can be added here.…
Input Interpolation
Stage Precision » Stage Precision » Workflows » Project Framerate and Syncronisation » Synchronisation of IO Connection » Input Synchronization » Input Interpolation
None Interpolation None Interpolation keeps the incoming raw data and will not modify these at all. None interpolation should be used if the timing of the incoming data matched perfectly the project timing and representing the required data values. By…
Camera Calibration
Stage Precision » Stage Precision » Workflows » Camera Calibration
SP has several methods of Camera Calibration Tools depending on the need. Calibration tools These tools can generate Lens Profiles and/or Alignment Profiles as well as position screens. Name Notes Generate Lens Profile Generate Alignment Profile…
Joint Group Map Out Unreal
Stage Precision » Stage Precision » Views / Elements » Objects » Joints » Joint Group Map Out Unreal
A LiveLink IO connection is necessary to send Joint Groups to Unreal. To match with the Unreal Skeleton Tree it´s necessary to create the same Joint structure in Stage Precision like in UE. Create a JointGroup with a map out LiveLink. Add Joints with the…
JSON Extract
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » JSON Extract
With the JSON extract node you can acces single parameter from a JSON formated string. You need to define your output pins by click on the smal (+) at the enf of “Parameter”. You can create multiple output pins and also define the type of each…
Cues
Stage Precision » Stage Precision » Views / Elements » Timeline » Cues
Cues can be added to the timeline to trigger events at certain times. A cue can be added by double-clicking the area of the timeline where the cue needs to be. This will create a cue and this cue can be edited in the inspector. Cue Parameters Name…
VLC
Stage Precision » Stage Precision » Views / Elements » IO Connections » Media Server » VLC
To control VLC from Stage Precision it´s necessary to define some settings first. Prepare VLC for remote control 1. Open the preferences 2. Change the “show settings” in the lower right corner select “All” 3. Activate Web …
Remote control Blueprint Variables
Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield » Remote control Blueprint Variables
Stage Precision can remote control nearly any puplic variable from Blueprints. Create variables within BluePrints and make them puplic !The BluePrint needs to be within the level to remote control the variables. Fetch the exposed parameter within the…
OSC Nodes
Stage Precision » Stage Precision » Views / Elements » IO Connections » Protocol » OSC » OSC Nodes
The OSC IO connection can be used within the node system. Simply drag and drop the IO-Connection onto the Board and choose the needed node. The OSC nodes supports the following connection types which can be defined within the Inspector:…
Lens Calibration
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows » Lens Calibration
The main objective of the Lens Calibration Tool is to generate a Lens Profile. Additional this tool can position/align screens within the correct 3D location/orientation. Prerequisites At least one calibration screen or by using a more complex wall, a multiscreen…
Scripts to control Shield
Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield » Scripts to control Shield
Within Stage Precision, function for Shield can be used within scripts node = specify a Shield node with the index. 0 send it to all nodes. "level" = level name as string. "path" = path as string. Level Change Shield1.changeLevel("level",…
Yocto-Color-V2
Stage Precision » Stage Precision » Views / Elements » IO Connections » Kinetic & Sensors » Yocto » Yocto-Color-V2
The Yocto-Color-V2 is a RGB LED driver. The Yocto-Color-V2 IO can be added with a click on the (+) within the IO Connections. Within the Inspector the Yocto-Color-V2 needs to know the connection mode (USB or Network) and add the device Serial. *With a click on…
Yocto-RangeFinder
Stage Precision » Stage Precision » Views / Elements » IO Connections » Kinetic & Sensors » Yocto » Yocto-RangeFinder
The Yocto-RangeFinder is a USB distance sensor (range finder). The Yocto-RangeFinder IO can be added with a click on the (+) within the IO Connections. Within the Inspector the Yocto-RangeFinder needs to know the connection mode (USB or Network) and the device…
Keyframe Layer
Stage Precision » Stage Precision » Views / Elements » Timeline » Keyframe Layer
A keyframe layer can be added by using the + button in the timeline. To add a block double click anywhere in the timeline, this block can last for any length of time within the timeline. Keyframes can now be organized within this block. Keyframes can be added by…
sACN
Stage Precision » Stage Precision » Views / Elements » IO Connections » Protocol » sACN
Adding sACN (Streaming ACN E1.31) The sACN IO can be added with a click on the (+) within the IO Connections. within the Inspector a local interface needs to be defined the update rate for this protocol can be changed *“raw” sACN universes can be…
Target
Stage Precision » Stage Precision » Views / Elements » Objects » Utilities » Target
The Target object is a special object biuld for the use of light tracking applications. A Tracking Light Fixture should use this object as target. Target parameter The Target object has multiple parameter which can effect a Tracking Light Fixture: Target…
Object and Interface functions
Stage Precision » Stage Precision » Scripting » General use of Scripting » Object and Interface functions
Interface elements: Button: Button.press(); – press Button Button.release(); – release Button Slider: Slider.cancel(); – cancel running fades Slider.down(TimeInSeconds); – fade to min Value Slider.fadeto(Value,…
SMT
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » SMT
The SMT IO is a camera tracking protocol from the SportsMEDIA Technology Corporation. *This is only available for Virtual Production, and Full license. Setup the SMT IO Connection Add the SMT IO within the IO Connections. define the port and the local…
ncam
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » ncam
ncam Reality is a hybrid camera tracking solution. www.ncam-tech.com *This is only available for Virtual Production, and Full license. The ncam IO can be added with a click on the (+) within the IO Connections. Within the Inspector the ncam server IP and the…
Target selection
Stage Precision » Stage Precision » Views / Elements » Inspector » Target selection
Target Parameter in Stage Precision are links/references to change values, select objects and more. They can be found in different Filters, Morphes and other Parameters wich needs a link to an object or to a parameter. If you click and hold down your mouse your…
Global OSC Remote
Stage Precision » Stage Precision » General settings » Preferences » Global OSC Remote
All SP parameters have the ability to be controlled by OSC. The OSC receiver port can be set within the Preferences settings, this is the port that OSC values can be sent to with the specific address for the individual parameter. *The OSC Remote is separate from the…
Blickfeld Cube 1
Stage Precision » Stage Precision » Views / Elements » Objects » Sensors » Blickfeld Cube 1
The Cube 1 from Blickfeld is a 3D-Lidar. SP can use the 3D-Pointcloud for Blobtracking. For details on how to use this object to do blob tracking please refer to this page. *This is only available for Tracking, Full, and Engineer license. Add and Configurate Cube 1…
Split Scene Options
Shield for Unreal » Setting & Functions (v0.8) » Split Scene Options
!This option is only available by using a Shield actor. Foreground List This is the default method to define foreground objects. The definition of the foreground objects is defined by a manual selection of objects. !For UE5, Nanite meshes would not work as an…
Yocto-GPS-V2
Stage Precision » Stage Precision » Views / Elements » IO Connections » Kinetic & Sensors » Yocto » Yocto-GPS-V2
The Yocto-GPS-V2 device is a 72 channels receiver for GNSS signals emitted by GPS, GLONASS, GALILEO satellites. The Yocto-GPS-V2 IO can be added with a click on the (+) within the IO Connections. Within the Inspector the Yocto-GPS-V2 needs to know the connection…
Screens Alignment
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Reposition Tools » Screens Alignment
The Screen Alignment Reposition Tool is used to reposition multiple screens based on a known calibrated tracked camera. *For this tool to work, the tracked camera needs at least Pan/Tilt encoders, but ideally a full 6DoF tracking system will generate better…
FAQ Camera Calibration
Stage Precision » Stage Precision » Workflows » Camera Calibration » FAQ Camera Calibration
How many observations should I do for my lens? It’s very difficult to say, there isn’t one way that works for all lenses. A high quality broadcast lens may only need a calibration point for zoom at every 20% step and then each at 0% and 100% focus. On the…
Mo-Sys Axis Example
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » F4 (Mo-Sys) » Mo-Sys Axis Example
This is an example using the F4 (Mo-Sys) axis map inputs for a jib/crane that where there is a rotational pivot at the base a rotation encoder on the arm a remote pivot head mounted at the end of the arm. A camera is then mounted at the remote pivot head with a…
Remote control Blueprint Functions
Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield » Remote control Blueprint Functions
Stage Precision can remote control functions from Blueprints Add a function !The BluePrint needs to be within the level to trigger the functions. Fetch for functions within the Shield IO, a click on the (I) *Check also the Board Interface Trigger the…
Enable Objects / Interfaces for Recording
Stage Precision » Stage Precision » Views / Elements » Timeline Recording » Enable Objects / Interfaces for Recording
Recording only Object To enable recording for an Object or Container the recording state needs do be defined. In the Object Tree the recording state for each object can be defined here. Other Objects like Interfaces, Variables, Nodes, ect. has the recording…
Render Passes / Object Lists
Shield for Unreal » Setting & Functions (v0.8) » Render Passes / Object Lists
!This option is only available by using a Shield actor. Render Passes: Background Foreground Garbage Matte HoldOut Matte Live Input Compositing Objects Lists Shadow Catcher Reflection Catcher Occlusion Define an object Simply click on an object…
Remote control Blueprint Events
Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield » Remote control Blueprint Events
Stage Precision can remote control custom events from Blueprints Add a custom event !The BluePrint needs to be within the level to trigger the events. Fetch for custom events within the Shield IO, a click on the (I) *Check also the Board…
DCS
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » DCS
DCS is a Lens Data Translator. www.dcs.film Stage Precision can receive data from the LDT-V1. *This is only available for Virtual Production, and Full license. The DCS IO can be added with a click on the (+) within the IO Connections. Within the Inspector the…
Yocto-3D-V2
Stage Precision » Stage Precision » Views / Elements » IO Connections » Kinetic & Sensors » Yocto » Yocto-3D-V2
The Yocto-3D-V2 is a USB 3-axis accelerometer, gyroscope and compass. The Yocto-3D-V2 IO can be added with a click on the (+) within the IO Connections. Within the Inspector the Yocto-3D-V2 needs to know the connection mode (USB or Network) and the device…
0.8.117
Stage Precision » Changelog » 0.8.117
Features: - #275 General – Artist/Studio license check now active - #271 General – new target selector to select tragets with mouse - #264 General – floating windows by default “always on top” - #272 IOConnections – Gateway can now…
Dropdown
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Interface » Dropdown
A Dropdown can be created within any Board. With this interface it´s possible to create an own dropdown menu with custom names and custom parameter for each dropdown entrie. Dropdown Entries A click on the (+) create a new entrie. Each entrie can have…
Hokuyo UST-10LX
Stage Precision » Stage Precision » Views / Elements » Objects » Sensors » Hokuyo UST-10LX
The UST-10LX is a 2D LiDAR sensor. For details on how to use this object to do blob tracking please refer to this page. *This is only available for Tracking, Full, and Engineer license. Add the Sensor To add a connection to a UST-10LX, open the Object Tree and add…
Pozyx
Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » Pozyx
This is an ultra-wideband software and hardware designed to accurately track moving objects within a space. *This is only available for Tracking, Light Tracking, and Full license. Pozyx Setup Name Description Server IP This is where the…
Interface
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Interface
The interface section contains control and parameter nodes. Nodes within this section are: Button Colour Field Controller Cuelist Image Label Rectangle Reference Slider Textfield XYPanel Interfaces as Nodes Interfaces can connected as node…
Recording only Object
Stage Precision » Stage Precision » Views / Elements » Timeline Recording » Enable Objects / Interfaces for Recording » Recording only Object
Since only the changing parameters will be recorded, it´s necessary to create a “recording object” to bring all needed parameters into one object. Example: The to recorded object is the Camera object called “LensData”. Within the tree…
Optitrack Alignment
Stage Precision » Stage Precision » Views / Elements » Objects » Sensors » Optitrack Volume » Optitrack Alignment
Once all the cameras has been calibrated and their relative position between each other has been reconstructed, the next step is to offset / translate the entire group of cameras so the tracking volume is aligned with the 3D space within SP. There are several options…
d&b Soundscape
Stage Precision » Stage Precision » Views / Elements » IO Connections » Audio » d&b Soundscape
d&b Soundscape is an audio system processor to realize object-based mixing. www.dbsoundscape.com Stage Precision can drive the “audio-objects” among other things with realtime tracking data, controller inputs, timeline based programming and…
OSC IO Event filter
Stage Precision » Stage Precision » Views / Elements » IO Connections » Protocol » OSC » OSC IO Event filter
The OSC IO can directly filter OSC messages to trigger actions in Stage Precision. Create an “on message” event directly in the IO to add a message filter with a click on the (+): It´s now possible to use different conditions: 1th…
Graph
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Interface » Graph
A graph is an interface object to analyse/draw float values/data. Add a Graph Input node for the Graph *If the node will be an output, simply change the type to an input within the inspector. Time Based Graph This Graph is drawing whenever the input…
Optitrack Camera Setup
Stage Precision » Stage Precision » Views / Elements » Objects » Sensors » Optitrack Volume » Optitrack Camera Setup
Once cameras have been added to the Optitrack volume, it is important to check that all the cameras are properly setup. Aiming and Focusing It is critical to ensure that the Optitrack Cameras are physically mounted properly according to the plan. Within SP it is…
OBS
Stage Precision » Stage Precision » Views / Elements » IO Connections » Media Server » OBS
To control OBS from Stage Precision it´s necessary to install the OBS-WebSocket plugin v.5.0.0: get the Plugin here Note: version v.5.0.0 of the plugin only works with OBS version 27. Activate remote control within OBS After installed the OBS-WebSocket plugin goto…
Slack Bot
Stage Precision » Stage Precision » Views / Elements » IO Connections » Utilities » Slack Bot
With the Slack Bot IO it´s possible to send notifications from SP directly into your Slack messenger. Use this to monitoring your systems and send notifications in case of failures or status updates. Prepare Slack It´s necessary to prepare Slack before using this…
Add/Setup Tracking Light Fixtures
Stage Precision » Stage Precision » Workflows » Light Tracking » Add/Setup Tracking Light Fixtures
Add Tracking Light Fixtures First we need to add some Tracking Light Fixtures within the object tree. Add Fixture Profile to the Fixtures Now we need to assign a Fixture Profile to the Tracking Light Fixtures. *If you don´t have a Fixture Profile yet please…
Pixotope Gateway
Stage Precision » Stage Precision » Views / Elements » IO Connections » Realtime Engine » Pixotope Gateway
Pixotope is a real-time rendering engine based on Unreal Engine for virtual studios, augmented reality, extended reality, mixed reality, and virtual production applications. This IO connection act as a wrapper to the Pixotope Gateway API. Pixotope Gateway …
Resolume
Stage Precision » Stage Precision » Views / Elements » IO Connections » Media Server » Resolume
Resolume Arena is a Media Server. Stage Precision can remote control Resolume Arena. Enable remote control within Resolume Arena Whithin the Resolume settings enable the “OSC Input” and define a “Incoming Port”. Add a Resolume IO…
0.8.122
Stage Precision » Changelog » 0.8.122
Stage Precision 0.8.122 !Project files are not full cross-compatible because of the switch to the event system! (Feature #339) All trigger needs to be rebuild from previous project files and Board-Items needs to be renamed. General New Features: #356 –…
F4 (Mo-Sys)
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » F4 (Mo-Sys)
Mo-Sys are camera tracking and robotic tracking systems, this IO connection is an input and output for the tracking data. *This is only available for Virtual Production, and Full license. !Map/Node Outputs can be used not only to send the F4 protocol to different…
Project Settings
Stage Precision » Stage Precision » General settings » Project Settings
Categories Webserver Physics Engine Project Settings can be found under. File > Project Settings. Process Name Description Main Process Rate The process rate can be altered here. Node Process Rate The node process…
Telegram Bot
Stage Precision » Stage Precision » Views / Elements » IO Connections » Utilities » Telegram Bot
With the Telegram Bot IO it´s possible to send notifications from SP directly into your Telegram messenger. Use this to monitoring your systems and send notifications in case of failures or status updates. It´s also possible to send from Telegram a specific messages…
Image Calibration Wizard
Stage Precision » Stage Precision » Workflows » Camera Calibration » Image Calibration Wizard
Interface A breakdown of the toolbar at the top of the Image Calibration Wizard: Switch to expand the list of images captured for observation The button to capture an image from the camera feed for observation Run…
Foreground
Shield for Unreal » Setting & Functions (v0.8) » Render Passes / Object Lists » Foreground
!This option is only available by using a Shield actor. Define Foreground objects All objects defined as “Set as foreground actor” which are equal to the “Foreground Objects” list within the Shield Actor, are part of the seperated…
Visca Server
Stage Precision » Stage Precision » Views / Elements » IO Connections » Controller » Visca Server
The Visca Server IO creates an Visca over IP endpoint, so that SP can be controlled from a Visca based PTZ controller. *This is only available for Virtual Production, Light Tracking, Engineer, and Full license. Setup the Visca Server Connection Add the Visca Server…
Artnet
Stage Precision » Stage Precision » Views / Elements » IO Connections » Protocol » Artnet
Adding Artnet The Artnet IO can be added with a click on the (+) within the IO Connections. within the Inspector a local interface needs to be defined the update rate for this protocol can be changed DMX monitor selecting the Artnet IO and click on the icon …
Calibration with incoming DMX values
Stage Precision » Stage Precision » Workflows » Light Tracking » Calibration with incoming DMX values
Prepare the Fixtures to full desk controll Select the fixtures which should be calibrated and set the Mix parameter all to the max value to have full controll from the lighting desk. *By using a map input for this, simply change this values from your lighting desk.…