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Timecode
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Timecode
Timecode Setup Name Description Timecode Main IO Timeline Recording Timecode 1 This is the timecode output as a float. Timecode as String This is the timecode output as a string. Layout…
Timecode
Stage Precision » Stage Precision » Workflows » Project Framerate and Syncronisation » Timecode
The Time Manager is found on the title bar, this contains the control system for timecode and genlock within Stage Precision. *The Timecode display time can be changed within the project settings. Frames, Milliseconds and seconds. Timecode Different…
Genlock / Reference
Stage Precision » Stage Precision » Workflows » Project Framerate and Syncronisation » Genlock / Reference
Genlock Name Description Genlock Provider The specific genlock IO connection can be selected, using the target button. Interpolation Type Full interpolation None interpolation *The fps has four different color…
MTC OUT (Timecode)
Stage Precision » Stage Precision » Views / Elements » IO Connections » Synchronization » MTC OUT (Timecode)
MTC is a MIDI timecode, which was initially made to keep MIDI equipment synced. *MTC Out is linked to the Timeline location of Stage Precision. MTC OUT Setup Name Description Devices Output MIDI devices can be selected from the drop-down…
LTC SMTPE (Timecode)
Stage Precision » Stage Precision » Views / Elements » IO Connections » Synchronization » LTC SMTPE (Timecode)
LTC also knows as SMTPE is an audio timecode, which could be used with internal or external line inputs. *MTC and TC embedded SDI signal are more precise than LTC. Timecode in Stage Precision can be used to provide this for Outputs, to drive the Timline, to use it…
Float to Timecode
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » Float to Timecode
This node converts incoming float values into a timecode output. Setup Name Description Time This is the float input for the time value. Timecode This is the generated timecode output. Hours This is the…
Timecode to Float
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » Timecode to Float
This node converts timecode into float output values. Setup Name Description Timecode This is the timecode input. Time This is the output float value. Layout Name Description Position…
MTC IN (Timecode)
Stage Precision » Stage Precision » Views / Elements » IO Connections » Synchronization » MTC IN (Timecode)
MTC is a MIDI timecode, which was initially made to keep MIDI equipment synced. Timecode in Stage Precision can be used to provide this for Outputs, to drive the Timline, to use it for Recordings and to access it inside the Node system. *The specific tasks will be…
Board & Nodes
Stage Precision » Stage Precision » Views / Elements » Board & Nodes
Interface Camera Links Objects Nodes Calculate Nodes Math Nodes Convert Nodes Smoothing Nodes Colour Nodes Utility Nodes Text Nodes Event Nodes Generator Nodes Composition Nodes Board Object Selection Layout The board acts as a control panel. Within…
Kinetic & Sensors
Stage Precision » Stage Precision » Views / Elements » IO Connections » Kinetic & Sensors
The Kinetic and Sensors section contains native automotive winches and equipment. The IO connections within this section are: MoveCat 4 x Encoder Input (1047) InterfaceKit 8/8/8 (1018) Voltage Input Phidget (V1000) Encoder Input Phidget (V1001) 8 x Voltage…
Setting & Functions (v0.8)
Shield for Unreal » Setting & Functions (v0.8)
Shield Plugin Settings Shield Settings Pixel Format / Color Space Lock Shield Shield actor Blueprints Blueprints Shield Settings Blueprints Shield Actor Blueprints Utilities Render Passes / Object Lists Background Foreground Garbage…
d&b Soundscape
Stage Precision » Stage Precision » Views / Elements » IO Connections » Audio » d&b Soundscape
d&b Soundscape is an audio system processor to realize object-based mixing. www.dbsoundscape.com Stage Precision can drive the “audio-objects” among other things with realtime tracking data, controller inputs, timeline based programming and…
Lens & Tracking Calibration
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows » Lens & Tracking Calibration
The main objective of the Lens & Tracking Calibration Tool is to generate a Lens Profile as well as an align the tracking system. Additional this tool can position/align screens within the correct 3D location/orientation. Prerequisites At least one calibration…
Settings & Functions (UE5)
Shield for Unreal » Settings & Functions (UE5)
Once the plugin has been installed, a few extra buttons would be added to the top menu of the Unreal Editor Settings License Live Link Settings Live Link Window – open the Live Link window Remote Settings Render Settings SDI Settings Input…
OpenVR (Vive & Oculus)
Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » OpenVR (Vive & Oculus)
This is a native input for OpenVR data. Before using the OpenVR input its necessary to modify SteamVR. OpenVR Setup Name Description Reconnect This button can be pressed to reconnect with the VR headset. Connected When…
Lens & Tracking Calibration Wizard
Stage Precision » Stage Precision » Workflows » Camera Calibration » Lens & Tracking Calibration Wizard
Interface A breakdown of the toolbar at the top of the Calibration Wizard: Switch to view the list of observations that have been captured Switch to the capture mode Open the list of calibration screens …
Project Framerate and Syncronisation
Stage Precision » Stage Precision » Workflows » Project Framerate and Syncronisation
SP Process Rate Genlock / Reference Timecode Synchronisation of IO Connection Input Synchronization Input Interpolation Output Synchronization Late Tick calculations / Low Latency
Stage Precision
Stage Precision » Stage Precision
General settings Import Project Settings Categories Webserver Physics Engine Preferences Global OSC Remote Views / Elements Inspector Variable parameter control Expressions parameter control Target…
Process Rate
Stage Precision » Stage Precision » Workflows » Project Framerate and Syncronisation » Process Rate
Prossesses can be found on the title bar, this contains the Main Process Rate of Stage Precision. Name Description Main Process Rate All calculations and all synced Outputs will be locked to this timing. Gui Refresh Rate…
1.1.16 / 1.1.33
Stage Precision » Changelog » 1.1.16 / 1.1.33
This minor release mainly contains improvements and some new features as well as many bug fixes New Sensor object: Sick Lidar now supports the full product range (LMS, LRS, MRS, PicoScan & TIM) New Node: Generator for random numbers Objects Improvements: The…
Mif 4 (Rosendahl)
Stage Precision » Stage Precision » Views / Elements » IO Connections » Peripheral » Mif 4 (Rosendahl)
The mif4 Rosendahl is an interface to professional timecode. This IO connection allows SP to communicate with the Mif4 device and go into the different state. Once a Mif4 IO connection has been created, new SP actions can be created for this device. Trigger…
BlackMagic Design HyperDeck
Stage Precision » Stage Precision » Views / Elements » IO Connections » Peripheral » BlackMagic Design HyperDeck
BlackMagic Design HyperDeck is a professional broadcast deck that records and playback media. HyperDeck Setup Name Description Remote Host This is where the target IP address of the host can be input. Remote Port This is…
Hyperdeck
Stage Precision » Stage Precision » Views / Elements » IO Connections » Media Server » Hyperdeck
Hyperdeck Studio are professional broadcast decks that record and playback media. A Hyperdeck can be remotely controlled from SP. Setup the Hyperdeck IO-Connection define the Hyperdeck IP address (Remote Host) and select the local interface Trigger…
Media Input
Stage Precision » Stage Precision » Views / Elements » IO Connections » Synchronization » Media Input
Media Input handles different types of live inputs. These can be streams like NDI or multiple different SDI capture cards. SDI capture cards can also be used as Genlock Provider. !If you use Media Input as Genlock Provider please uncheck the option “Use as…
Text Nodes
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes
The text section manipulates and changes incoming and outgoing text strings. Nodes within this section are: Compare Text Split Text Append Text Replace Text Replace Character Regex Lower Case Text Upper Case Text Float to Timecode Timecode to Float …
Start Recording
Stage Precision » Stage Precision » Views / Elements » Timeline Recording » Start Recording
The Timeline View is necessary to start a Timeline Recording. Start a Recording With a click on the recording icon, the recording will be started. By pressing again on this icon the recording will stop. *The recording starts at this point, wherever the actual…
Live Link Settings
Shield for Unreal » Settings & Functions (UE5) » Live Link Settings
The main SPNet Live Link settings are similar to how they are in UE4. For details, can refer to here. Additional Settings Name Description Settings – Evaluation Mode The different modes determine when data would evaluated …
Blueprints Utilities
Shield for Unreal » Setting & Functions (v0.8) » Blueprints » Blueprints Utilities
get access to all render targets as RenderTarget2DObjectReference if triggered, starts editor play if triggered, stoped editor start sending sdi get current fps get timecode get timecode as string format get the live link connection state get…
Lock Shield
Shield for Unreal » Setting & Functions (v0.8) » Shield Plugin Settings » Lock Shield
To “lock” Shield to a reference input, we recommend one of the following options: Fixed Framerate !This option should be used only, if the GPU is locked to an external house sync, like with an NVIDIA Quadro SYNC II card. Enable the option…
IO Connections
Stage Precision » Stage Precision » Views / Elements » IO Connections
IO Connections are input and output protocols and/or devices which is how tracking, movement and trigger events are communicated in and out of Stage Precision. IO Connections can be added using the + button. 2D Tracking 3D Tracking Audio Camera…
Synchronization
Stage Precision » Stage Precision » Views / Elements » IO Connections » Synchronization
These are a selection of input and output timecode connections. The IO connections within this section are: MTC IN MTC OUT LTC SMTPE Blackmagic Decklink
0.8.131
Stage Precision » Changelog » 0.8.131
New IO Connections: Object Transform Protocol Update Azure Kinect to SDK Version 1.4.1 (Firmware 1.6.110079014) Update Visca New Nodes: Composition Nodes / Nested Nodes Current Date Date to string Date Converter New Interface Object: Button Group New…
1.0.139 / 1.0.140
Stage Precision » Changelog » 1.0.139 / 1.0.140
New IO Connections: AJA Kumo Matrix Blackmagic Hyperdeck Blackmagic Multiview 4×4 Blackmagic Multiview 16×16 Blackmagic Ultimatte Blackmagic Videohub 12×12 Blackmagic Videohub 16×16 Blackmagic Videohub 20×20 Blackmagic Videohub…
Export Recording
Stage Precision » Stage Precision » Views / Elements » Timeline Recording » Export Recording
Recordings can be exported as FBX and CSV. FBX export With a click on the (I) within a recording layer opens a menu. Click on “Export to FBX”. !FBX export is limited to object from the Object Tree and dosn´t support custom paramater like Variables,…
0.8.129
Stage Precision » Changelog » 0.8.129
new IO Connections: OBS WebSocket remote control vMix remote control Realsense T265 Stage One QPOS Websocket generic Improvements: better handling of recording keyframe interpolation color indicator for all disabled “container/options” better…
Changelog
Shield for Unreal » Changelog
1.7.1 Features: Support for UE 5.4.1 Invert option for Matte Passes All render passes are now available as Render Target new Actor (PointDataActor) – can automatically spawn Classes from the SP volume Shadow-Catcher supports now BP Actor New render pass…
Shield Widget
Shield for Unreal » Setting & Functions (v0.8) » Shield Widget
!This widget is only available by using a Shield actor. The Shield Widget is a user interface to monitor the different render passes and shows additional information. *The “Shield Widget” can be enabled/disabled within the “Shield…
1.1.90-92
Stage Precision » Changelog » 1.1.90-92
New Objects: Orbbec Femto Mega StreamDeck New IO Connection: Phiget Rel1100 ADM-OSC Kinesys New Features: All tracking map inputs have now delays for position, rotation and all additional custom data like zoom, focus etc. New Camera calibration…
Virtual Camera Fly
Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield » Virtual Camera Fly
Virtual Camera Fly is a function within Stage Precision to use full virtual camera animations or extend the actual tracked camera. The Live Input within Shield stays at the defined location and will manipulate the scale and perspective of the camera feed, as if it…
Timeline
Stage Precision » Stage Precision » Views / Elements » Timeline
The timeline allows for adding layers, keyframing and triggering events over a period of time. The timeline is made up of the time-based timeline, blocks and keyframes. The individual keyframes and layers are stored within blocks and these blocks can be manually…
0.8.127
Stage Precision » Changelog » 0.8.127
IO-Connections: OSC filter events within the IO-Connection ncam Vicon DCS Yocto-Color-V2 Yocto-GPS-V2 Yocto-RangeFinder Yocto-3D-V2 Technocrane UDP supports now sync functions IO-Connections (Sensors): Hokuyo Lidar galaxy cam New Objects: Measurement…
2D Axis
Stage Precision » Stage Precision » Workflows » Camera Calibration » Axis tools » 2D Axis
This tool is specifically for an object with an numerical value representing its position along a path which has variation on 2 different axis. This could be on the X&Y axis or X&Z axis as an example.
Camera Calibration Workflows
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows
Lens & Tracking Calibration Lens Calibration Tracking Alignment Alignment with Marker Simple Static Calibration Lens & Tracking Calibration
0.8.122
Stage Precision » Changelog » 0.8.122
Stage Precision 0.8.122 !Project files are not full cross-compatible because of the switch to the event system! (Feature #339) All trigger needs to be rebuild from previous project files and Board-Items needs to be renamed. General New Features: #356 –…
Audio
Stage Precision » Stage Precision » Views / Elements » IO Connections » Audio
The IO connections within this section are: ADM-OSC d&b Soundscape L-Acoustics L-ISA Sound Card
Licenses
Stage Precision » Licenses
There are several different types of SP licenses. Core Director Engineer Full Bundle Kinetic Tracking & Interactive Trial Virtual Production Each license may have different limitations on functionalities. For more details, please visit our website All…
Wallpaper
Gateway » Wallpaper
With the Wallpaper mode it´s possible to draw system information to the desktop background. This can be activated within the Gateway Preferences. Enable Information Wallpaper Enable the drawing for the custom desktop background Show Logo…
Aumovis
Stage Precision » Stage Precision » Views / Elements » IO Connections » Kinetic & Sensors » Aumovis
Aumovis is a automation system for moving LED screens around. The Aumovis system provides a single stream of position & rotation data per LED screen. *If your system has mutliple Aumovis platforms, it is necessary to create a single IO connection within SP for each…
Yocto-3D-V2
Stage Precision » Stage Precision » Views / Elements » IO Connections » Kinetic & Sensors » Yocto » Yocto-3D-V2
The Yocto-3D-V2 is a USB 3-axis accelerometer, gyroscope and compass. The Yocto-3D-V2 IO can be added with a click on the (+) within the IO Connections. Within the Inspector the Yocto-3D-V2 needs to know the connection mode (USB or Network) and the device…
0.8.117
Stage Precision » Changelog » 0.8.117
Features: - #275 General – Artist/Studio license check now active - #271 General – new target selector to select tragets with mouse - #264 General – floating windows by default “always on top” - #272 IOConnections – Gateway can now…
Shield Settings
Shield for Unreal » Setting & Functions (v0.8) » Shield Plugin Settings » Shield Settings
!Shield Settings are only relevant when using a Shield actor. !All settings are also available as Blueprint within Unreal. To access the Shield Settings, simply click within unreal on the general “Settings” icon and click on “Shield…
1.1.0
Stage Precision » Changelog » 1.1.0
New Camera Calibration workflows and objects: Lens & Tracking Calibration Lens Calibration Tracking Alignment Alignment with marker Screens Alignment Reposition from Screen Focusing on Points Linear Axis Rotator Axis 2D Axis Multiscreen Single…
Views / Elements
Stage Precision » Stage Precision » Views / Elements
The layout of the user interface can be altered. The layout sections can be found under the View tab. Inspector Objects IO Connections Input Interpolation Viewport Timeline Timeline Recording Board & Nodes Monitor Mapping2D Pool Log Viewer Layer…
Events
Stage Precision » Stage Precision » Maps / Filter / Trigger » Events
Stage Precision has an internal event system to react on different events wich can be start from IO Connections, Interface elements and Objects. Within an event it´s possible to define an action. “Classical” Action-Events can be find in the following…
Ouster
Stage Precision » Stage Precision » Views / Elements » Objects » Sensors » Ouster
Ouster is a manufacturer for 3D-Lidars. These lidars can be used within SP to generate tracking information out of the 3D point cloud. For details on how to use this object to do blob tracking please refer to this page. Connection The Ouster device should be…
Kinetics and Physics Simulation
Stage Precision » Stage Precision » Workflows » Kinetics and Physics Simulation
SP has a built in Physics engine and can be used to simulate an object with mass being hung/driven from motorized winches. Prerequisite 1 x Kinetic Construction 1+ x Kinetic Driver IO connection to receive the kinetic driver information from Setup Make sure…
Supported Tracking Protocols
Stage Precision » Stage Precision » Workflows » Camera Calibration » Supported Tracking Protocols
Supported tracking protocols for different calibration methods: *These protocols can also be used in combination! Example: Protocol “A” supports “Lens Calibration” but not “Tracking Calibration”. Protocol “B” supports…
1.1.68
Stage Precision » Changelog » 1.1.68
New Sensor integration: Ouster 3D Lidar New IO Connection: Aumovis Grass Valley Native RossTalk Pixotope API integration Erizos API integration Qsys ECP Integration Spatial Phidget MOT 1102 New Objects: Text object New Node: Debounce New Camera…
Math / Formula for Expressions
Stage Precision » Stage Precision » Scripting » Math / Formula for Expressions
Arithmetic & Assignment Operators Operator Definition + Addition between x and y. (eg: x + y) – Subtraction between x and y. (eg: x – y) * Multiplication…
Shield Live Link
Shield for Unreal » Setting & Functions (v0.8) » Shield Live Link
A Live Link connection will be automatically added when the project opens. Add SPNet Live Link connection If the connection is deleted manually it´s possible to add the connection again. !Check if the interface IP is the correct local network interface. If not,…
Maps Output
Stage Precision » Stage Precision » Maps / Filter / Trigger » Maps Output
IO Output Maps These are objects that are able to output data from the specific IO Connection. Protocol Protocol OSC MIDI Artnet SPNet Objects Tracker Camera Volume Surface Laser Fixture Pixel PTZ…
StreamDeck
Stage Precision » Stage Precision » Views / Elements » Objects » Controller » StreamDeck
The StreamDeck is a customizable OLED button control interface. By creating a StreamDeck object under the object tree allows you to directly connect to a StreamDeck device and configure the buttons’ design and functions within SP. !Early versions of the…
0.8.130
Stage Precision » Changelog » 0.8.130
new IO Connections: FactoryOptics Spidercam Visca Watchout Trackman Telnet Phidget 0/16/16 New Nodes: Vector Axis Swapper Threshold Wait for trigger Script nodes can be now pushed/run with a trigger. Ping interface Trigger Count Trigger Switch New…
Moveable
Stage Precision » Stage Precision » Views / Elements » Objects » Kinetic » Moveable
The moveable consists of a set of start and end coordinates and/or start and end degrees, which can be used to control the movement of an object. Coordinates Name Description Position This will move the object along X, Y and Z axis in the…
Foreground
Shield for Unreal » Setting & Functions (v0.8) » Render Passes / Object Lists » Foreground
!This option is only available by using a Shield actor. Define Foreground objects All objects defined as “Set as foreground actor” which are equal to the “Foreground Objects” list within the Shield Actor, are part of the seperated…
Inspector
Stage Precision » Stage Precision » Views / Elements » Inspector
Variable parameter control Expressions parameter control Target selection Parameter adjustment tool Snap to Point The inspector is the section where all parameters are displayed and can be changed and altered. Parameters are separated into different groups and…
Maps In
Stage Precision » Stage Precision » Maps / Filter / Trigger » Maps In
There are various types of input maps that can be taken into various different objects. Input maps can also be from external IO connections. These maps translate the incoming data from the IO connection into data that the object can use, for example, positional and…
Lens Calibration
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows » Lens Calibration
The main objective of the Lens Calibration Tool is to generate a Lens Profile. Additional this tool can position/align screens within the correct 3D location/orientation. Prerequisites At least one calibration screen or by using a more complex wall, a multiscreen…
Camera Calibration
Stage Precision » Stage Precision » Workflows » Camera Calibration
SP has several methods of Camera Calibration Tools depending on the need. Calibration Tools These tools can generate Lens Profiles and/or Alignment Profiles as well as position screens. Name Notes Generate Lens Profile Generate Alignment Profile…
Shield actor
Shield for Unreal » Setting & Functions (v0.8) » Shield actor
The Shield actor is a CineCamera based actor. This actor takes care about the different render passes, includes lens distortion, processed shadow / reflection catcher and can be driven over Live Link. !Supported is one single Shield actor per level. !All…