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Object and Interface functions
Stage Precision » Stage Precision » Scripting » General use of Scripting » Object and Interface functions
Interface elements: Button: Button.press(); – press Button Button.release(); – release Button Slider: Slider.cancel(); – cancel running fades Slider.down(TimeInSeconds); – fade to min Value Slider.fadeto(Value,…
Project Framerate and Syncronisation
Stage Precision » Stage Precision » Workflows » Project Framerate and Syncronisation
SP Process Rate Genlock / Reference Timecode Synchronisation of IO Connection Input Synchronization Input Interpolation Output Synchronization Late Tick calculations / Low Latency
Kinetics and Physics Simulation
Stage Precision » Stage Precision » Workflows » Kinetics and Physics Simulation
SP has a built in Physics engine and can be used to simulate an object with mass being hung/driven from motorized winches. Prerequisite 1 x Kinetic Construction 1+ x Kinetic Driver IO connection to receive the kinetic driver information from Setup Make sure…
For loops and If clauses
Stage Precision » Stage Precision » Scripting » General use of Scripting » For loops and If clauses
For loops: for (i = 0; i < 5; i++) { text += “The number is “ + i + “”; } childs = Camera1.getChildren(); for (i = 0; i < childs.length; i++) { script.log(childs[i].name); } If clauses: if (value1 == 12) { script.log(“is…
Get/Set Objects and Interfaces
Stage Precision » Stage Precision » Scripting » General use of Scripting » Get/Set Objects and Interfaces
All objects and elements in Stage Precision has an unique identifyer. If you select an object you can see a smal number behind the object name: In this example you can see the number “1”. Means, that this object is “Slider1”. Each object…
Lens Calibration
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows » Lens Calibration
The main objective of the Lens Calibration Tool is to generate a Lens Profile. Additional this tool can position/align screens within the correct 3D location/orientation. Prerequisites At least one calibration screen or by using a more complex wall, a multiscreen…
Lens & Tracking Calibration Wizard
Stage Precision » Stage Precision » Workflows » Camera Calibration » Lens & Tracking Calibration Wizard
Interface A breakdown of the toolbar at the top of the Calibration Wizard: Switch to view the list of observations that have been captured Switch to the capture mode Open the list of calibration screens …
Tracking Alignment
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows » Tracking Alignment
The main objective of the Tracking Alignment Tool is to generate an Alignment Profile which captures the information about the relationship between the world coordinate from the tracking system to the world coordinate within SP. Prerequisites At least one…
Blob Tracking Workflows
Stage Precision » Stage Precision » Workflows » Blob Tracking Workflows
Within SP, there are 2 different types of blob tracking possible depending on the type of sensor Image Based Blob Tracking analyzes data from an image to detect a blob or an object of interest. This could be done with an standard color image or a black and white…
Lens & Tracking Calibration
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows » Lens & Tracking Calibration
The main objective of the Lens & Tracking Calibration Tool is to generate a Lens Profile as well as an align the tracking system. Additional this tool can position/align screens within the correct 3D location/orientation. Prerequisites At least one calibration…
Image Calibration Wizard
Stage Precision » Stage Precision » Workflows » Camera Calibration » Image Calibration Wizard
Interface A breakdown of the toolbar at the top of the Image Calibration Wizard: Switch to expand the list of images captured for observation The button to capture an image from the camera feed for observation Run…
Genlock / Reference
Stage Precision » Stage Precision » Workflows » Project Framerate and Syncronisation » Genlock / Reference
Genlock Name Description Genlock Provider The specific genlock IO connection can be selected, using the target button. Interpolation Type Full interpolation None interpolation *The fps has four different color…
Optitrack Camera
Stage Precision » Stage Precision » Views / Elements » Objects » Sensors » Optitrack Camera
Optitrack provides a wide range of camera sensors for tracking purposes. SP supports the Optitrack Prime and Slim cameras. *This is only available for Tracking, Light Tracking, Full, and Engineer license. Adding the Sensor To add a connection to an Optitrack camera,…
Camera Layer
Stage Precision » Stage Precision » Views / Elements » Timeline » Camera Layer
With a Camera Layer it´s possible to create a timeline with “camera cuts”. Each “Camera Block” can be assigned to a Camera object from the object tree. The Camera Layer has an event system to detect a specified camera and can react on…
Simple Static Calibration
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows » Simple Static Calibration
The Static Calibration tool is to provide a quick and easy way to quickly align a static camera that does not move or do any pan/tilt/roll. At the end of this calibration, the camera would be placed relative to the calibration screen. *There will be NO lens profile…
Threshold
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Threshold
This node can be used to detect and filter an incoming value. Threshold node This node has a float input and a result output. Within the inspector multiple parameter can be defined: Parameter Description Threshold If the input…
Optitrack Volume Add Camera
Stage Precision » Stage Precision » Views / Elements » Objects » Sensors » Optitrack Volume » Optitrack Volume Add Camera
There are 2 ways that Optitrack Camera can be added as part of the Optitrack Volume. Adding a Camera Manually From the Object tree, you can add an Optitrack Camera object manually and entering the serial number of the device manually. For details, please refer to…
Alignment with Marker
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows » Alignment with Marker
The main objective of the Alignment with Marker Tool is to align the tracking system using predefined markers in 3D space instead of patterns on a screen. Prerequisites Media Input into SP A camera object within SP A Lens Profile for the camera A supported…
Media Input
Stage Precision » Stage Precision » Views / Elements » IO Connections » Synchronization » Media Input
Media Input handles different types of live inputs. These can be streams like NDI or multiple different SDI capture cards. SDI capture cards can also be used as Genlock Provider. !If you use Media Input as Genlock Provider please uncheck the option “Use as…
Focusing on Points
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Reposition Tools » Focusing on Points
The Focusing on Points Reposition Tool is used to update an existing Alignment Profile of a tracked camera. Typically this is used when the already aligned tracking system has been nudged / shifted slightly and only want to do a quick re-alignment. Prerequisites A…
Simple Static Calibration with Marker
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows » Simple Static Calibration with Marker
The Static Calibration tool is to provide a quick and easy way to quickly align a static camera that does not move or do any pan/tilt/roll. At the end of this calibration, the camera would be placed relative to predefined markers.. *There will be NO lens profile or…
Hokuyo UST-10LX
Stage Precision » Stage Precision » Views / Elements » Objects » Sensors » Hokuyo UST-10LX
The UST-10LX is a 2D LiDAR sensor. For details on how to use this object to do blob tracking please refer to this page. *This is only available for Tracking, Full, and Engineer license. Add the Sensor To add a connection to a UST-10LX, open the Object Tree and add…
Reposition from Screens
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Reposition Tools » Reposition from Screens
The Reposition from Screen Tool is used to reposition a camera based on a known / pre-defined location of a screen. This tool can be used on a camera with a tracking system as well as static camera with no tracking system. Prerequisites At least one calibration…
Screens Alignment
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Reposition Tools » Screens Alignment
The Screen Alignment Reposition Tool is used to reposition multiple screens based on a known calibrated tracked camera. *For this tool to work, the tracked camera needs at least Pan/Tilt encoders, but ideally a full 6DoF tracking system will generate better…
FAQ Camera Calibration
Stage Precision » Stage Precision » Workflows » Camera Calibration » FAQ Camera Calibration
How many observations should I do for my lens? It’s very difficult to say, there isn’t one way that works for all lenses. A high quality broadcast lens may only need a calibration point for zoom at every 20% step and then each at 0% and 100% focus. On the…
Ultraleap / Leapmotion
Stage Precision » Stage Precision » Views / Elements » Objects » Sensors » Ultraleap / Leapmotion
Ultraleap are sensors to detect hand movements. Install Driver To use the Ultraleap devices within SP you need first install their driver: Download Driver Add Sensor Within the object tree navigate to sensors and choose “Ultraleap”. Choose…
Optitrack Alignment
Stage Precision » Stage Precision » Views / Elements » Objects » Sensors » Optitrack Volume » Optitrack Alignment
Once all the cameras has been calibrated and their relative position between each other has been reconstructed, the next step is to offset / translate the entire group of cameras so the tracking volume is aligned with the 3D space within SP. There are several options…
Azure Kinect
Stage Precision » Stage Precision » Views / Elements » IO Connections » Skeleton » Azure Kinect
To use the Azure Kinect IO connection, the kinect sensor(s) must first be added using the + button. !Azure Kinect SDK Version 1.4.1 (Firmware 1.6.110079014) is supported. Kinect Setup Coordinates Name Description Position The…
Vbo (Vertex Buffer Object)
Stage Precision » Stage Precision » Views / Elements » IO Connections » Skeleton » Azure Kinect » Vbo (Vertex Buffer Object)
Coordinates Name Description Position The position of the kinect along the XYZ axis can be set. Scale The scale in meters can be set here. Rotation The rotation on the XYZ axis can be set. Vbo…
Vicon
Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » Vicon
Vicon is a motion capture solution. www.vicon.com/ *This is only available for Virtual Production, Tracking, Light Tracking, and Full license. The Vicon IO can be added with a click on the (+) within the IO Connections. Stage Precision can be connected to…
Axis tools
Stage Precision » Stage Precision » Workflows » Camera Calibration » Axis tools
Axis is used to create a path of movement along an axis / track / spline based on encoder values and and image provider. If an object has multiple axes of movement, mutiple axes can be created one at a time and put one axis as a child of another to create a parent…
Perception Neuron
Stage Precision » Stage Precision » Views / Elements » IO Connections » Skeleton » Perception Neuron
Perception neuron is a motion capture suit with skeleton data. The IO connection takes in the perception neuron data. Perception Neuron Setup Name Description Server IP This is where the IP address of the server can be added. …
1.1.46
Stage Precision » Changelog » 1.1.46
New Integrations: Indiemark Lens Encoder Indiemark 2 Lens Encoder Glassmark II Lens Encoder Websocket New Nodes: Fading MTC In New Features: New Camera calibration tool: Simple Static Calibration to calibrate a fix lens and align the camera with a single…
Target
Stage Precision » Stage Precision » Views / Elements » Objects » Utilities » Target
The Target object is a special object biuld for the use of light tracking applications. A Tracking Light Fixture should use this object as target. Target parameter The Target object has multiple parameter which can effect a Tracking Light Fixture: Target…
Lock Shield
Shield for Unreal » Setting & Functions (v0.8) » Shield Plugin Settings » Lock Shield
To “lock” Shield to a reference input, we recommend one of the following options: Fixed Framerate !This option should be used only, if the GPU is locked to an external house sync, like with an NVIDIA Quadro SYNC II card. Enable the option…
Mo-Sys Axis Example
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » F4 (Mo-Sys) » Mo-Sys Axis Example
This is an example using the F4 (Mo-Sys) axis map inputs for a jib/crane that where there is a rotational pivot at the base a rotation encoder on the arm a remote pivot head mounted at the end of the arm. A camera is then mounted at the remote pivot head with a…
Blob Tracking Management with Volume
Stage Precision » Stage Precision » Workflows » Blob Tracking Workflows » Blob Tracking Management with Volume
Using the Volume object to manage the Point Data From the previous step either from the “Image Based Blob Tracking “:http://manual.stageprecision.com/stage.precision.beta/en/topic/image-based-blob-trackingor” Point…
Camera
Stage Precision » Stage Precision » Views / Elements » Objects » Tracked Objects » Camera
Camera Filter Distortion Viewer This places a standard camera in the 3D space. This camera can be set to a perspective or orthogonal view. Coordinates Name Description Position This will move the object along X, Y and Z axis in the…
Camera Calibration
Stage Precision » Stage Precision » Workflows » Camera Calibration
SP has several methods of Camera Calibration Tools depending on the need. Calibration tools These tools can generate Lens Profiles and/or Alignment Profiles as well as position screens. Name Notes Generate Lens Profile Generate Alignment Profile…
Area
Stage Precision » Stage Precision » Views / Elements » Objects » Logic » Area
This is an area within the virtual 3D space and has the ability to detect virtual objects entering and leaving the space. This can be used to output a variety of messages and triggers internally and externally from Stage Precision. Coordinates Name…
Image Based Blob Tracking
Stage Precision » Stage Precision » Workflows » Blob Tracking Workflows » Image Based Blob Tracking
Any sensor which provides an Image Provider can be used for Blob Tracking. This could be infrared cameras, depth cameras, head map cameras as well as RGB cameras. Device RGB Depth IR Filter Notes Azure Kinect …
Stage Precision
Stage Precision
Stage Precision specialises in being a digital intermediary between different devices in 3D space. We connect tracking and positioning systems with media servers and lighting desks, we drive complex kinetic installations and we deliver flawless tracking solutions as a…
Button
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Interface » Button
The button can be used to trigger an event on its click and release. Button Setup Name Description Label A label that will be displayed on the button can be written here. Type Click – This type of button will…
Telegram Bot
Stage Precision » Stage Precision » Views / Elements » IO Connections » Utilities » Telegram Bot
With the Telegram Bot IO it´s possible to send notifications from SP directly into your Telegram messenger. Use this to monitoring your systems and send notifications in case of failures or status updates. It´s also possible to send from Telegram a specific messages…
Recording only Object
Stage Precision » Stage Precision » Views / Elements » Timeline Recording » Enable Objects / Interfaces for Recording » Recording only Object
Since only the changing parameters will be recorded, it´s necessary to create a “recording object” to bring all needed parameters into one object. Example: The to recorded object is the Camera object called “LensData”. Within the tree…
Tracking Light Fixture
Stage Precision » Stage Precision » Views / Elements » Objects » Fixture » Tracking Light Fixture
The Tracking Light Fixture is an object to follow a Target and drive a real moving head fixture in real time. It can send and receive DMX data over ArtNet and/or sACN. *This is only available for Light Tracking, Full, and Engineer license. This object can not only…
Inspector
Stage Precision » Stage Precision » Views / Elements » Inspector
Variable parameter control Expressions parameter control Target selection Parameter adjustment tool Snap to Point The inspector is the section where all parameters are displayed and can be changed and altered. Parameters are separated into different groups and…
Modifying SteamVR
Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » OpenVR (Vive & Oculus) » Modifying SteamVR
You need to install Steam and SteamVR on the same computer like Stage Precision is installed. For each Vive Tracker you need a Vive USB Dongle attached to your computer. After SteamVR is installed, go to the following…
Moveable
Stage Precision » Stage Precision » Views / Elements » Objects » Kinetic » Moveable
The moveable consists of a set of start and end coordinates and/or start and end degrees, which can be used to control the movement of an object. Coordinates Name Description Position This will move the object along X, Y and Z axis in the…
Shield for Unreal
Shield for Unreal
Shield is our virtual production-optimized plugin for Unreal Engine 4. It interacts perfectly with Stage Precision and the combination of both. Shield gives you full control over your virtual scenes. With shield, you can easily process camera tracking inputs and split…
Calibration Screen
Stage Precision » Stage Precision » Views / Elements » Objects » Utilities » Calibration Screen
Calibration Screen Setup Name Description Size The width and height of the screen can be added here in meters. Resolution The resolution in pixels width and height can be added here. Grid Size The number of…
Single Screen
Stage Precision » Stage Precision » Workflows » Camera Calibration » Calibration Screens » Single Screen
Calibration Screen Setup Name Description Start Marker ID The ID of the first marker Marker Size The physical size of each marker Generate Texture Trigger to generate a new texture based on the current…
Objects
Stage Precision » Stage Precision » Views / Elements » Objects
The objects section is where all fixtures, objects and structures are stored and arranged. When SP initially starts up the objects view will be in the top left-hand corner. The objects section includes all of the scene building models, fixtures and shapes. To add…
Cube
Stage Precision » Stage Precision » Views / Elements » Objects » Objects » Cube
A cube is a three-dimensional object made up of 6 faces, 12 edges and 8 vertices. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate…
XYPanel
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Interface » XYPanel
An XY position can be altered and output from this panel. XY Panel Setup Name Description Value These are the numerical values of the XY position of the dot. Layout Name Description Colour The…
Releasing License
Stage Precision » Licenses » Releasing License
Releasing a license from a machine frees the license so that it could be added to another machine. How to Release a License from an Online Machine Open the License Manager of SP via the Help menu. From the License Manager window, you would be able to see all of…
Projection Size
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Projection Size
This node takes in positional values and calculated the angles between the XYZ values. Setup Name Description A A is the first vector input. B B is the second vector input. Angle X This is the calculated…
Winch 3
Stage Precision » Stage Precision » Views / Elements » Objects » Kinetic » Winch 3
The winch 3 object has three chain and hook points arranged in a triangle. These can be attached to one object and allow for rotation as well as linear movements. *This is only available for Kinetic Control, Full, and Engineer license. *The tree…
Slider
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Interface » Slider
This acts as a slider on a Midi controller or lighting desk. This virtual slider can be mapped to an output and/or mapped to an input to be influenced by an external device. Slider Setup Name Description Type Horizontal – …
Rendering Settings
Shield for Unreal » Settings & Functions (UE5) » Rendering Settings
Rendering Settings are similar to how they were in UE4. For more details, can refer to here. *If Shield is set to render at a higher than 1080 (including overscan), UE might show a warning message on project start up similar to one below. This is only a warning…
Folder
Stage Precision » Stage Precision » Views / Elements » Objects » Folder
The folder can be used to organize objects and automatically generate and arrange multiple objects within the 3D space. This is done by the arrange and align tool. Folder Setup Coordinates Name Description Position This will move the…
Time Ago
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Time Ago
This node compares the input date/time with the current date/time and returns the difference both in the form of seconds and in a human readable string. Time Ago Setup Name Description Date The date/time that will be compared with the…
Slack Bot
Stage Precision » Stage Precision » Views / Elements » IO Connections » Utilities » Slack Bot
With the Slack Bot IO it´s possible to send notifications from SP directly into your Slack messenger. Use this to monitoring your systems and send notifications in case of failures or status updates. Prepare Slack It´s necessary to prepare Slack before using this…
Rectangle
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Interface » Rectangle
This rectangle can be made any size and be used to group nodes together. *Click and drag will move only the rectangle. To move the rectangle and nodes within it, you need to first double-click the rectangle and this will allow you to move everything together.…
Point Cloud Blob Tracking
Stage Precision » Stage Precision » Workflows » Blob Tracking Workflows » Point Cloud Blob Tracking
There are different ways to get tracking information within SP. One of them is to extract infromation from a set of point cloud data and do blob tracking from that. There are in general 2 main groups of point cloud that SP can process to do blob tracking on. They are…
Cylinder
Stage Precision » Stage Precision » Views / Elements » Objects » Objects » Cylinder
The cylinder is a three-dimensional shape, that can be described as a circular prism with parallel sides and circular top and bottom. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local…
Measurement Line
Stage Precision » Stage Precision » Views / Elements » Objects » Utilities » Measurement Line
The Measurement Line is a tool to measure within the viewport between two points. The Inspector shows the measured distance result and the angle between booth points. Each point can be set with the following different methods: Manual values To use manual…
Time Delta
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Time Delta
This node compares the two input date/time and returns the difference both in the form of seconds and in a human readable string. Time Delta Setup Name Description Date The input date/time that will be compared with the compare…
Plane
Stage Precision » Stage Precision » Views / Elements » Objects » Objects » Plane
The plane is a flat two-dimensional shape. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the Object check the…
Winch
Stage Precision » Stage Precision » Views / Elements » Objects » Kinetic » Winch
This is a virtual representation of a motorized winch, with a winch body, chain and hook. Objects attached to the hook and controlled by the movement of the winch. *This is only available for Kinetic Control, Full, and Engineer license. The winch is able to receive…
Optitrack Camera Setup
Stage Precision » Stage Precision » Views / Elements » Objects » Sensors » Optitrack Volume » Optitrack Camera Setup
Once cameras have been added to the Optitrack volume, it is important to check that all the cameras are properly setup. Aiming and Focusing It is critical to ensure that the Optitrack Cameras are physically mounted properly according to the plan. Within SP it is…
Pixel
Stage Precision » Stage Precision » Views / Elements » Objects » Fixture » Pixel
This is a single RGB pixel. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the Object check the settings under…
Math / Formula for Expressions
Stage Precision » Stage Precision » Scripting » Math / Formula for Expressions
Arithmetic & Assignment Operators Operator Definition + Addition between x and y. (eg: x + y) – Subtraction between x and y. (eg: x – y) * Multiplication…
PTZ Camera Control
Stage Precision » Stage Precision » Workflows » PTZ Camera Control
Within SP, there is the possibility to control a PTZ camera. Of course the basic control is carried out using the PTZ Camera object with a supported Map Output. However, there are advanced functions that SP can do to further automate the PTZ Camera. Initial Setup In…
Adding License
Stage Precision » Licenses » Adding License
How to Obtain the License Key Once a license has been purchased successfully from our webstore an email should be sent to the registered email of the account with the license key attached in the email. Alternatively from the webstore, you are able to look at the…
Spline
Stage Precision » Stage Precision » Views / Elements » Objects » Objects » Spline
A spline is a curve in 3D space, which is defined by two or more points. They can be used in multiple ways such as; animation tracks and object alignment. Splines can be imported as Fbx files. Coordinates Name Description Position This…
Curve Motion
Stage Precision » Stage Precision » Motions » Curve Motion
*The curve parameter can be copy and pasted over to another parameter. To do so, right click on the curve and there is the option for Copy Curve and Paste Curve
Animator Motion
Stage Precision » Stage Precision » Motions » Animator Motion
The Animator Motion can affect a parameter additionally to the actual state. (Offset) Play Mode Multiple play modes can be choosen per motion: Play Once Loop Ping Pong Continues Play Once The motion will be a “one shot”. Once defined to a…
Cone
Stage Precision » Stage Precision » Views / Elements » Objects » Objects » Cone
The cone is a three-dimensional shape with a flat circular face and curved sides that meet at a point called an apex or vertex. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. …
Skeleton
Stage Precision » Stage Precision » Views / Elements » Objects » Tracked Objects » Skeleton
This is a virtual representation of the human body, with 24 joints that correspond to points on the body. Each of the joints have 11 different properties; colour, depth, camera and orientation in the X, Y and Z axis. Coordinates Name Description…
Light Fixture
Stage Precision » Stage Precision » Views / Elements » Objects » Fixture » Light Fixture
This is an interchangeable moving light fixture. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the Object check the…
Disc
Stage Precision » Stage Precision » Views / Elements » Objects » Objects » Disc
The disk is a two-dimensional shape that resembles a circle. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the…
Sphere
Stage Precision » Stage Precision » Views / Elements » Objects » Objects » Sphere
The sphere is a three-dimensional geometric shape, with a resemblance to a ball. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate…
0.8.117
Stage Precision » Changelog » 0.8.117
Features: - #275 General – Artist/Studio license check now active - #271 General – new target selector to select tragets with mouse - #264 General – floating windows by default “always on top” - #272 IOConnections – Gateway can now…
Vector Angle
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Vector Angle
This node calculates the angles between two input vectors. Vector Angle Setup Name Description A This is the first vector input. B This is the second vector input. Angle X The angle between the X…
run a pool Script
Stage Precision » Stage Precision » Scripting » Global Script (pool item) » run a pool Script
To run a pool script from any event you need to click on the (+) inside your event. Go to functions and choose “Run Pool Script”. You need now define your needet script by clicking on the target icon. *You also can drag and hold the target icon to…
Wave Effector
Stage Precision » Stage Precision » Views / Elements » Objects » Effector » Wave Effector
This effector uses wave patterns to cause continuous change to the target objects. With full control of the wave type, direction and frequency, these parameters control how the position, rotation and colour are affected. Coordinates Name Description…
Rigid Body
Stage Precision » Stage Precision » Views / Elements » Objects » Combined » Rigid Body
This is a 3D body that moves under physics and collides with other objects. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system.…
Surface
Stage Precision » Stage Precision » Views / Elements » Objects » Objects » Surface
This is a plane or surface that is constructed from the placement of four points. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate…
Mesh
Stage Precision » Stage Precision » Views / Elements » Objects » Objects » Mesh
The mesh object allows an external 3D model to be imported into the scene. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To…
Target selection
Stage Precision » Stage Precision » Views / Elements » Inspector » Target selection
Target Parameter in Stage Precision are links/references to change values, select objects and more. They can be found in different Filters, Morphes and other Parameters wich needs a link to an object or to a parameter. If you click and hold down your mouse your…
Interpolator
Stage Precision » Stage Precision » Views / Elements » Objects » Combined » Interpolator
The Interpolator is a volume where reference points can be defined within it with reference values, and a target coordinate will compare its relationship with all the reference points coordinate and their values to interpolate a value for that location in…
Centroid
Stage Precision » Stage Precision » Views / Elements » Objects » Combined » Centroid
The centroid is the average center of a selected number of points, as the tracked points move the centroid will automatically update. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. …
Lightware Matrix
Stage Precision » Stage Precision » Views / Elements » IO Connections » Switcher » Lightware Matrix
Lightware provides professional video matrix solution. A large variety of their matrices supports their LW2 protocol. Setup Lightware Matrix LW2 define the Lightware Matrix IP address (Remote Host) and port number (Remote port) and seletect the local network…
Wave Generator
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Generator Nodes » Wave Generator
This is a node-based wave generator which can affect movement or other parameters of objects. Wave Generator Setup Name Description Type Sine – This is a simple waveform. Cos – This is a simple waveform similar to sine,…
General use of Scripting
Stage Precision » Stage Precision » Scripting » General use of Scripting
In each Commander or in the Script editor you can have acces to different parameter and functions. You can read and write parameter to script your own needed logic. Here are more details to different topics: Debug with System Log Work with the…
Shield Live Link
Shield for Unreal » Setting & Functions (v0.8) » Shield Live Link
A Live Link connection will be automatically added when the project opens. Add SPNet Live Link connection If the connection is deleted manually it´s possible to add the connection again. !Check if the interface IP is the correct local network interface. If not,…
Multipixel
Stage Precision » Stage Precision » Views / Elements » Objects » Fixture » Multipixel
This is a multipixel object the number of pixels can be altered. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the…
Timeline
Stage Precision » Stage Precision » Views / Elements » Timeline
The timeline allows for adding layers, keyframing and triggering events over a period of time. The timeline is made up of the time-based timeline, blocks and keyframes. The individual keyframes and layers are stored within blocks and these blocks can be manually…
Import recordings into Shield
Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield » Import recordings into Shield
Camera Recordings from Stage Precision can be imported in Shield. Export recording from Stage Precision a click on the (I) opens a menu select “export to “Shield recording” Import recording into Unreal Drag and drop the file into…