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Camera Reposition Tools
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Reposition Tools
On top of doing a Lens Calibration and Tracking Alignment, the camera object has some extra tools to help reposition multiple screens based on the captured images. Prerequisites: Tracking system data into SP Media input into SP A camera object within…
Reposition from Screens
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Reposition Tools » Reposition from Screens
The Reposition from Screen Tool is used to reposition a camera based on a known / pre-defined location of a screen. This tool can be used on a camera with a tracking system as well as static camera with no tracking system. Prerequisites At least one calibration…
Camera
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Camera
Web Camera Name Description Camera Link A camera object can be linked to this camera node. Camera The camera input can be selected using the drop-down list. Overlay Enabling this overlays the target parameter…
Camera
Stage Precision » Stage Precision » Views / Elements » Objects » Tracked Objects » Camera
Camera Filter Distortion Viewer This places a standard camera in the 3D space. This camera can be set to a perspective or orthogonal view. Coordinates Name Description Position This will move the object along X, Y and Z axis in the…
Camera Filter
Stage Precision » Stage Precision » Views / Elements » Objects » Tracked Objects » Camera » Camera Filter
Camera Specific Filters Process Priorities Each filter has Process Priorities to define the moment when the filter should grab and modify the values. Name Description Input Filter If ticked the filter will be applied to the input data.…
Camera Animation
Stage Precision » Stage Precision » Motions » Camera Animation
The Camera Animation Motion can effect all camera parameter additionally to the actual state by using a fbx camera animation.
Camera Shake
Stage Precision » Stage Precision » Motions » Camera Shake
The Camera Shake Motion can effect all camera parameter additionally to the actual state by effect position and rotation.
Camera Layer
Stage Precision » Stage Precision » Views / Elements » Timeline » Camera Layer
With a Camera Layer it´s possible to create a timeline with “camera cuts”. Each “Camera Block” can be assigned to a Camera object from the object tree. The Camera Layer has an event system to detect a specified camera and can react on…
Optitrack Camera
Stage Precision » Stage Precision » Views / Elements » Objects » Sensors » Optitrack Camera
Optitrack provides a wide range of camera sensors for tracking purposes. SP supports the Optitrack Prime and Slim cameras. *This is only available for Tracking, Light Tracking, Full, and Engineer license. Adding the Sensor To add a connection to an Optitrack camera,…
Camera Analysis
Stage Precision » Stage Precision » Views / Elements » Objects » Utilities » Camera Analysis
The Camera Analysis object is a volume in the 3D space that can be used to analyze the coverage of multiple cameras. On top of the basic parameters like the position, scale and rotation, the Camera Analysis object has some unit parameters. Camera Analysis Setup …
Optitrack Camera
Stage Precision » Stage Precision » Views / Elements » IO Connections » 2D Tracking » Optitrack Camera
This is the Camera SDK software which provides 2D camera object data. Optitrack Camera Setup Name Description Status The status of the incoming data will be displayed here. Is Running When on, data is being recieved.…
Web Camera
Stage Precision » Stage Precision » Views / Elements » IO Connections » Image Provider » Web Camera
This is a native connection where any available camera connections can be added from the SP machine, these include USB web cameras and virtual cameras such as OBS or NDI. Web Camera Setup Name Description Camera The camera can be selected…
Camera Tracking
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking
The IO connections within this section are: ARRI CAP FreeD UDP Star Tracker (Mo-Sys) Shotover G1 Stype (Stype HF) Technocrain UDP (SUPERTECHNO) Technocrain Serial (SUPERTECHNO) Cmotion
Camera View
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Camera View
Camera View Setup Name Description Camera The camera can be selected using the target button. Screen The calibration screen can be selected using the target button. Distance to Center This is the output…
Galaxy Camera
Stage Precision » Stage Precision » Views / Elements » Objects » Sensors » Galaxy Camera
Support for GigE Cameras from Daheng Imaging For details on how to use this object to do blob tracking please refer to this page. *This is only available for Tracking, Full, and Engineer license.
Camera Calibration
Stage Precision » Stage Precision » Workflows » Camera Calibration
SP has several methods of Camera Calibration Tools depending on the need. Calibration tools These tools can generate Lens Profiles and/or Alignment Profiles as well as position screens. Name Notes Generate Lens Profile Generate Alignment Profile…
PTZ Camera
Stage Precision » Stage Precision » Views / Elements » Objects » Fixture » PTZ Camera
This is an object that represents a Pan, tilt, zoom camera and allows SP to control it. For details about how to setup such a workflow, please refer to this page. Coordinates Name Description Position This will move the object along X, Y…
Switch Board
Stage Precision » Stage Precision » Actions » Switch Board
The Switch Board Action can be used to switch the actual or other Board panels. Select the target Board which should be switched to. Within the “Panel Instance” it´s possible to define if all or a specific Board panel should switch to the defined…
Virtual Camera Fly
Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield » Virtual Camera Fly
Virtual Camera Fly is a function within Stage Precision to use full virtual camera animations or extend the actual tracked camera. The Live Input within Shield stays at the defined location and will manipulate the scale and perspective of the camera feed, as if it…
Optitrack Camera Setup
Stage Precision » Stage Precision » Views / Elements » Objects » Sensors » Optitrack Volume » Optitrack Camera Setup
Once cameras have been added to the Optitrack volume, it is important to check that all the cameras are properly setup. Aiming and Focusing It is critical to ensure that the Optitrack Cameras are physically mounted properly according to the plan. Within SP it is…
Mjpeg Camera Module
Stage Precision » Stage Precision » Views / Elements » IO Connections » Image Provider » Mjpeg Camera Module
This module allows for camera modules to be integrated through IP address, these modules allow for streaming with MJPEG. MJPEG Camera Module Setup The web URL can be added into the box available, the cameras can then be linked to the IP address and able to scream…
Send Camera Data
Shield for Unreal » Video tutorials (release 0.3.01) » Control Shield with Stage Precision » Send Camera Data
!This Video belong to an older Shield release. (0.3.01)
FAQ Camera Calibration
Stage Precision » Stage Precision » Workflows » Camera Calibration » FAQ Camera Calibration
How many observations should I do for my lens? It’s very difficult to say, there isn’t one way that works for all lenses. A high quality broadcast lens may only need a calibration point for zoom at every 20% step and then each at 0% and 100% focus. On the…
Camera Calibration Workflows
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows
Lens & Tracking Calibration Lens Calibration Tracking Alignment Alignment with Marker Simple Static Calibration Lens & Tracking Calibration
PTZ Camera Control
Stage Precision » Stage Precision » Workflows » PTZ Camera Control
Within SP, there is the possibility to control a PTZ camera. Of course the basic control is carried out using the PTZ Camera object with a supported Map Output. However, there are advanced functions that SP can do to further automate the PTZ Camera. Initial Setup In…
Shield Board Interface
Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield » Shield Board Interface
Within the Stage Precision board it´s possible adding an “Interface Object” to get access to some quick actions and to monitor the status of different Shield nodes. Add the Interface Object Drag and drop the Shield IO into the Board and select…
Board & Nodes
Stage Precision » Stage Precision » Views / Elements » Board & Nodes
Interface Camera Links Objects Nodes Calculate Nodes Math Nodes Convert Nodes Smoothing Nodes Colour Nodes Utility Nodes Text Nodes Event Nodes Generator Nodes Composition Nodes Board Object Selection Layout The board acts as a control panel. Within…
Optitrack Volume Add Camera
Stage Precision » Stage Precision » Views / Elements » Objects » Sensors » Optitrack Volume » Optitrack Volume Add Camera
There are 2 ways that Optitrack Camera can be added as part of the Optitrack Volume. Adding a Camera Manually From the Object tree, you can add an Optitrack Camera object manually and entering the serial number of the device manually. For details, please refer to…
Board Object Selection Layout
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Board Object Selection Layout
Within Stage Precision the “Board” can also be used to create Layouts to select objects within the ObjectTree. 1.) Drag´n Drop a Object from the ObjectTree into a Board. 2.) Add this as “Interface”. 3.) Do this with multiple objects and…
0.8.124
Stage Precision » Changelog » 0.8.124
Stage Precision 0.8.124 New Camera Calibration features: Camera Calibration Camera Reprojection with Board Camera Reprojection with Marker Board Reprojection General New Features: Stype Output supports now TC Webserver supports now Colorfield Webserver…
Screens Alignment
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Reposition Tools » Screens Alignment
The Screen Alignment Reposition Tool is used to reposition multiple screens based on a known calibrated tracked camera. *For this tool to work, the tracked camera needs at least Pan/Tilt encoders, but ideally a full 6DoF tracking system will generate better…
Focusing on Points
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Reposition Tools » Focusing on Points
The Focusing on Points Reposition Tool is used to update an existing Alignment Profile of a tracked camera. Typically this is used when the already aligned tracking system has been nudged / shifted slightly and only want to do a quick re-alignment. Prerequisites A…
1.1.0
Stage Precision » Changelog » 1.1.0
New Camera Calibration workflows and objects: Lens & Tracking Calibration Lens Calibration Tracking Alignment Alignment with marker Screens Alignment Reposition from Screen Focusing on Points Linear Axis Rotator Axis 2D Axis Multiscreen Single…
Image Calibration Wizard
Stage Precision » Stage Precision » Workflows » Camera Calibration » Image Calibration Wizard
Interface A breakdown of the toolbar at the top of the Image Calibration Wizard: Switch to expand the list of images captured for observation The button to capture an image from the camera feed for observation Run…
0.8.130
Stage Precision » Changelog » 0.8.130
new IO Connections: FactoryOptics Spidercam Visca Watchout Trackman Telnet Phidget 0/16/16 New Nodes: Vector Axis Swapper Threshold Wait for trigger Script nodes can be now pushed/run with a trigger. Ping interface Trigger Count Trigger Switch New…
Maps Output
Stage Precision » Stage Precision » Maps / Filter / Trigger » Maps Output
IO Output Maps These are objects that are able to output data from the specific IO Connection. Protocol Protocol OSC MIDI Artnet SPNet Objects Tracker Camera Volume Surface Laser Fixture Pixel PTZ…
Panasonic PTZ
Stage Precision » Stage Precision » Views / Elements » IO Connections » PTZ Cameras » Panasonic PTZ
Panasonic PTZ Setup Name Description IP Address This is where the IP address of the server can be added. Interface This is the IP address of the local network interface which should be used for this connection. …
Technocrane UDP (SUPERTECHNO)
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » Technocrane UDP (SUPERTECHNO)
The Technocrane is a camera crane system, this is the input for the crane tracking system. *This is only available for Virtual Production, and Full license. Input Name Description Local Port This is the port that will receive data from…
GamePad
Stage Precision » Stage Precision » Views / Elements » IO Connections » Controller » GamePad
GamePad Setup Name Description Device The device name will be displayed here. GamePad Mapping Maps In Name Description Use Position When on the input position data will be used. Position…
Stage Precision
Stage Precision » Stage Precision
General settings Import Project Settings Categories Webserver Physics Engine Preferences Global OSC Remote Views / Elements Inspector Variable parameter control Expressions parameter control Target…
Maps In
Stage Precision » Stage Precision » Maps / Filter / Trigger » Maps In
There are various types of input maps that can be taken into various different objects. Input maps can also be from external IO connections. These maps translate the incoming data from the IO connection into data that the object can use, for example, positional and…
0.8.127
Stage Precision » Changelog » 0.8.127
IO-Connections: OSC filter events within the IO-Connection ncam Vicon DCS Yocto-Color-V2 Yocto-GPS-V2 Yocto-RangeFinder Yocto-3D-V2 Technocrane UDP supports now sync functions IO-Connections (Sensors): Hokuyo Lidar galaxy cam New Objects: Measurement…
Kinect
Stage Precision » Stage Precision » Views / Elements » IO Connections » Skeleton » Kinect
This is the protocol for receiving Kinect skeleton data from a Kinect V2. Kinect Setup Calibration Name Description Offset Pos Any positional offset to the data can be set. Offset Scale Any scale offset to the data can…
Connect / Control Stage Precision with Shield
Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield
Remote control Shield Settings Remote control Parameter Remote control Material Parameter Remote control Blueprint Variables Remote control Blueprint Events Remote control Blueprint Functions Remote control Level Remote control Editor Remote control console…
0.8.122
Stage Precision » Changelog » 0.8.122
Stage Precision 0.8.122 !Project files are not full cross-compatible because of the switch to the event system! (Feature #339) All trigger needs to be rebuild from previous project files and Board-Items needs to be renamed. General New Features: #356 –…
0.8.128
Stage Precision » Changelog » 0.8.128
IO Connections: Qualisys Tracking Technocrane improvements to support 3-axes remote head LiveLink Support for UE 4.27.2 Camera Calibration / Lens Profile: new interpolation algorithm performance improvements for Distortion Viewer. Media Input /…
0.8.134 / 0.8.135
Stage Precision » Changelog » 0.8.134 / 0.8.135
IO Connections: Hive Player antilatency update to release 4.0.0 VLC Visca Server to drive SP with an PTZ controller SMT Soundscape Telegram SlackBot Hyperdeck Technocrane Serial has now sync options Sensor Objects: Blickfeld 3D-Lidar Common Vision…
0.8.126
Stage Precision » Changelog » 0.8.126
Stage Precision 0.8.126 New IO Connections: Monogram Creative Console Skaarhoj Controller Deltacast input card New Features: General add relative mode to XY Stick Undo function for container reset Usebility support calculation also in fields with mm and…
Lens & Tracking Calibration Wizard
Stage Precision » Stage Precision » Workflows » Camera Calibration » Lens & Tracking Calibration Wizard
Interface A breakdown of the toolbar at the top of the Calibration Wizard: Switch to view the list of observations that have been captured Switch to the capture mode Open the list of calibration screens …
Skeleton
Stage Precision » Stage Precision » Views / Elements » Objects » Tracked Objects » Skeleton
This is a virtual representation of the human body, with 24 joints that correspond to points on the body. Each of the joints have 11 different properties; colour, depth, camera and orientation in the X, Y and Z axis. Coordinates Name Description…
Joystick
Stage Precision » Stage Precision » Views / Elements » IO Connections » Controller » Joystick
The joystick controller has buttons and movement control. Joystick Setup Name Description Device The device name will be displayed here. Calibrate Pressing this button will calibrate the device. Joystick Mapping…
OpenVR (Vive & Oculus)
Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » OpenVR (Vive & Oculus)
This is a native input for OpenVR data. Before using the OpenVR input its necessary to modify SteamVR. OpenVR Setup Name Description Reconnect This button can be pressed to reconnect with the VR headset. Connected When…
4 x Encoder Input (1047)
Stage Precision » Stage Precision » Views / Elements » IO Connections » Kinetic & Sensors » Phidgets » 4 x Encoder Input (1047)
Phidget Setup Name Description Device Serial The serial number of the device will be displayed when connected. Encoder 0 The value of encoder 0 will be displayed here. Autorange 0 When on, the ranges will be…
Optitrack Recalibration
Stage Precision » Stage Precision » Views / Elements » Objects » Sensors » Optitrack Volume » Optitrack Recalibration
Recalibration can be done if some cameras have shifted slightly or a new camera is added into an already calibrated system. This is a tool to provide a faster method to calibrate a system based on the assumption that the majority of the system is still in a good state.…
Object Grid
Stage Precision » Stage Precision » Views / Elements » Object Grid
This is a view where objects are displayed in a grid like format. This is particularly useful when looking at multiple Optitrack Cameras. To add an optitrack camera into the Object Grid window, right click on an optitrack camera sensor, and there is an option for…
Axis tools
Stage Precision » Stage Precision » Workflows » Camera Calibration » Axis tools
Axis is used to create a path of movement along an axis / track / spline based on encoder values and and image provider. If an object has multiple axes of movement, mutiple axes can be created one at a time and put one axis as a child of another to create a parent…
SPNet
Stage Precision » Stage Precision » Views / Elements » IO Connections » Protocol » SPNet
SPNet is a Stage Precision own protocol which can be used to communicate with other SP documents. SPNet Setup Is sender – When off the Stage Precision document will receive SPNet. When on the Stage Precision document will output SPNet. Input Name…
Simple Static Calibration
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows » Simple Static Calibration
The Static Calibration tool is to provide a quick and easy way to quickly align a static camera that does not move or do any pan/tilt/roll. At the end of this calibration, the camera would be placed relative to the calibration screen. *There will be NO lens profile…
Image Provider
Stage Precision » Stage Precision » Views / Elements » IO Connections » Image Provider
The IO connections within this section are: Mjpeg Camera Module Web Camera
Simple Static Calibration with Marker
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows » Simple Static Calibration with Marker
The Static Calibration tool is to provide a quick and easy way to quickly align a static camera that does not move or do any pan/tilt/roll. At the end of this calibration, the camera would be placed relative to predefined markers.. *There will be NO lens profile or…
Web Target (link)
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Interface » Button » Web Target (link)
A Web Target (link) can be assigned to a Button to open a webpage if the board is used as webserver. Open the container web. External link Define the link adress inkl. “http://” to open this if the button is pressed on a webserver. Open now this…
Lens Calibration
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows » Lens Calibration
The main objective of the Lens Calibration Tool is to generate a Lens Profile. Additional this tool can position/align screens within the correct 3D location/orientation. Prerequisites At least one calibration screen or by using a more complex wall, a multiscreen…
Alignment with Marker
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows » Alignment with Marker
The main objective of the Alignment with Marker Tool is to align the tracking system using predefined markers in 3D space instead of patterns on a screen. Prerequisites Media Input into SP A camera object within SP A Lens Profile for the camera A supported…
Pandoras Box
Stage Precision » Stage Precision » Views / Elements » IO Connections » Media Server » Pandoras Box
Pandoras Box is a high-quality media server. Pandoras Box Setup Name Description Server IP This is where the IP address of the server can be added. Interface This is the IP address of the local network interface which…
Unreal Engine (Live Link)
Stage Precision » Stage Precision » Views / Elements » IO Connections » Realtime Engine » Unreal Engine (Live Link)
Epic Games Unreal Engine is a generative 3D world-building software. *if you don´t see the LiveLink connection in Unreal click here to debugg the connection. Live Link Setup Name Description Interface This is the IP address of the local…
Tracking Alignment
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows » Tracking Alignment
The main objective of the Tracking Alignment Tool is to generate an Alignment Profile which captures the information about the relationship between the world coordinate from the tracking system to the world coordinate within SP. Prerequisites At least one…
Motions
Stage Precision » Stage Precision » Motions
“Motions” can be used to generate animations on objects or single parameter. This can be single “one shots” manipulations to effect once a single paramater, up to complex simultaneously running motions to generate objects or camera animations.…
Alignment Profile
Stage Precision » Stage Precision » Views / Elements » Pool » Alignment Profile
This is a profile for aligning the tracking system’s incoming data to the SP world coordinate. This is generated from tools under the Camera Calibration workflow. For more information, please click here.
Lens & Tracking Calibration
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Calibration Workflows » Lens & Tracking Calibration
The main objective of the Lens & Tracking Calibration Tool is to generate a Lens Profile as well as an align the tracking system. Additional this tool can position/align screens within the correct 3D location/orientation. Prerequisites At least one calibration…
LOLED Virtual / LONET
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » LOLED Virtual / LONET
SP supports the hardware from LOLED Virtual. *This is only available for Virtual Production, and Full license. This includes all lens encoder which are using the LONET Server or sending the LONet-2 multicast protocol. Indiemark Lens Encoder Indiemark 2 Lens…
Real Sense T265
Stage Precision » Stage Precision » Views / Elements » Objects » Sensors » Real Sense T265
The Real Sense T265 is a tracking camera with a built-in Interial Measurement Unit (IMU). Add the Sensor To add a connection to a Real Sense T265, open the Object Tree and add the Real Sense T265 under the category “Sensors”. The Sensor Object appears…
Target Frame
Stage Precision » Stage Precision » Views / Elements » Objects » Utilities » Target Frame
The Target Frame object is a special object biuld for the use of PTZ Camera tracking applications. A PTZ Camera should use this object as target. Name Description Target Height The height of the target measured from the centre point…
0.8.132
Stage Precision » Changelog » 0.8.132
New IO Connections: sACN (Streaming ACN E1.31) Resolume New Features / Improvements: action defined as “Time” has now options to define a specific or multiple days of the week direct export to Shield from Timeline Recordings more scripting…
Setting & Functions (v0.8)
Shield for Unreal » Setting & Functions (v0.8)
Shield Plugin Settings Shield Settings Pixel Format / Color Space Lock Shield Shield actor Blueprints Blueprints Shield Settings Blueprints Shield Actor Blueprints Utilities Render Passes / Object Lists Background Foreground Garbage…
ARRI CAP
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » ARRI CAP
*This is only available for Virtual Production, and Full license. ARRI CAP Name Description Password A password can be set for the application. Camera Cap Connected When the camera is connected this will be on. Output…
1.1.16 / 1.1.33
Stage Precision » Changelog » 1.1.16 / 1.1.33
This minor release mainly contains improvements and some new features as well as many bug fixes New Sensor object: Sick Lidar now supports the full product range (LMS, LRS, MRS, PicoScan & TIM) New Node: Generator for random numbers Objects Improvements: The…
Webserver
Stage Precision » Stage Precision » General settings » Project Settings » Webserver
Boards or Frames inside a Board can be puplished as website. The following interface elements are supported: Buttons ColorField Slider Image Label Frames Textfield Status Indicator Parameter References Remote/Layer Remote/Timeline Global Setup…
0.8.118
Stage Precision » Changelog » 0.8.118
New Features: - #300 General – TimeManager Monitor - #294 General – Multi Inspector - #293 General – Multi Board - #304 ObjectTree – Replace object function - #298 ObjectTree – Splines edit/add subpoints - #303 IOConnections – Input…
XLSX im-/export
Stage Precision » Stage Precision » Views / Elements » Timeline » XLSX im-/export
It is possible to use *.XLSX files to export or import timeline layer. This includes “Notes Layer” and “Camera Layer”. Export Click on the (I) to export a layer as xlsx file Thats the structure of an camera layer Import To import a…
Distortion Viewer
Stage Precision » Stage Precision » Views / Elements » Objects » Tracked Objects » Camera » Distortion Viewer
The Distortion Viewer is a simple preview to visualize the distortion Values of the Camera object. There is one layer where a source can be distorted and another layer with an not distorted source. These layers can be combined to see if the distortion values matched…
Visca over IP
Stage Precision » Stage Precision » Views / Elements » IO Connections » PTZ Cameras » Visca over IP
Visca over IP is a control protocol to drive PTZ cameras. There are two options within Stage Precision to use Visca over IP: Send commands / call presets / send custom messages Drive the complete PTZ camera Visca IO Connection Camera Number is by default…
Image
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Interface » Image
An image or logo can be loaded into the board. Image Setup Name Description Image Path An image can be uploaded from your computer. Layout Name Description Colour This is the colour of the…
FreeD UDP
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » FreeD UDP
FreeD is a UDP protocol that can be used to take in and output positional data of cameras. *This is only available for Virtual Production, and Full license. FreeD Setup Input Name Description Local Port This is the port that will receive…
Reference
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Interface » Reference
This is an interface reference any parameter of any object can be linked to this reference and displayed within the board. Reference Setup Name Description Label The label name will be displayed here and can be edited if the…
OSC Object Maps
Stage Precision » Stage Precision » Views / Elements » IO Connections » Protocol » OSC » OSC Object Maps
Objects with input maps allow custom target of parameters. Here is an example of an OSC input map from a Camera object. Some objects already has predefined OSC output maps. Here is an example of an OSC output map from a Camera object.
Project Settings
Stage Precision » Stage Precision » General settings » Project Settings
Categories Webserver Physics Engine Project Settings can be found under. File > Project Settings. Process Name Description Main Process Rate The process rate can be altered here. Node Process Rate The node process…
Tracked Objects
Stage Precision » Stage Precision » Views / Elements » Objects » Tracked Objects
The objects within this section can receive and send out positional data. Objects within this section are: Tracker Skeleton Camera
Real Sense D435
Stage Precision » Stage Precision » Views / Elements » Objects » Sensors » Real Sense D435
The Real Sense D435 is a USB stereoscopic depth camera. This sensor can provide in different modes. If it is used as a image sensor or depth camera, please refer to” this…
Log Message
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Log Message
This logs a massage from any output. Log Setup Name Description Message This is where the message is displayed from the output node. Layout Name Description Position The position of the node on the…
F4 (Mo-Sys)
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » F4 (Mo-Sys)
Mo-Sys are camera tracking and robotic tracking systems, this IO connection is an input and output for the tracking data. *This is only available for Virtual Production, and Full license. !Map/Node Outputs can be used not only to send the F4 protocol to different…
TimeStamp
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » TimeStamp
This outputs a timestamp (hours:minutes:seconds:frames). TimeStamp Setup Name Description Time Stamp This is a float value output. Time Stamp as String This is a message output. Layout Name…
KeyStroke
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » KeyStroke
This node generates integer values for each key on the keyboard. KeyStroke Setup Name Description Keystroke An integer value is generated and output each time a key is pressed. Layout Name Description …
Colour -> HEX
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » Colour -> HEX
This converts combined colour data into its equivalent HEX code. Colour2HEX Name Description Colour This displays the input colour. Hex This displays the HEX code (#RRGGBB). Layout Name Description…
Delta
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Delta
This calculates the difference or change in a value. Delta Setup Name Description Value This is an input float value. Delta This is the calculated change in the value. Layout Name Description…
Lower Case Text
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » Lower Case Text
This node converts all input text into lower case text. Lower Case Text Setup Name Description Source This is the input text. Result This is the output lower case text. Layout Name Description…
Upper Case Text
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » Upper Case Text
This node converts all input text into upper case text. Upper Case Text Name Description Source This is the input text. Result This is the output upper case text. Layout Name Description …
Interface
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Links » Interface
This is a reference node where a specific interface node can be selected. Interface Setup Name Description Type Output – This makes the node an output node. Input – This makes the node an input node. Target…
Vector Normalise
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Vector Normalise
The vector normaliser changes the input vector values to a value inbetween 0 and 1. Vector Normalise Setup Name Description Vector In This is the input vector values. Normalized These are the normalized output vector…
Vector Length
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Vector Length
This calculates the length between vector points. Vector Length Setup Name Description Vector This displays the XYZ positions of the input vector. Length This is the length between the vector points. Layout…
HEX -> Colour
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » HEX -> Colour
This uses the HEX code as an input value and converts it into combined colour output. HEX2Colour Name Description HEX This takes in the HEX code (#RRGGBB). Colour This is the combined colour output. Layout…