Camera Specific Filters

Process Priorities

Each filter has Process Priorities to define the moment when the filter should grab and modify the values.

Name Description
Input Filter If ticked the filter will be applied to the input data.
Pre Calculation Filter If ticked this filter will be applied pre-calculation of the data.
Post Calculation Filter If ticked this filter will be applied post calculation of the data.

Lens Profile

See here:

[Range] Field of View

The field of view can be altered by manipulating the curve. The curve can be changed from a linear curve to Bsizer curve, by left-clicking to highlight the curve and right-clicking to change the type.

[Range] Zoom

Range the Zoom parameter into FoV, Cx, Cy, K1, K2, K3 with curves.

[Range] Focus Distance

The field of view can be altered by manipulating the curve. The curve can be changed from a linear curve to Bsizer curve, by left-clicking to highlight the curve and right-clicking to change the type.

Focus Target

Name Description
Target Object A target object can be selected using the target button.
Offset The offset distance from the target object can be set here in meters.
Target Option
  • Global
  • Global Effected

[Range] Iris to Aperture

The field of view can be altered by manipulating the curve. The curve can be changed from a linear curve to Bsizer curve, by left-clicking to highlight the curve and right-clicking to change the type.

Filters

Target Camera Layer

This filter linked the Camera to follow a specific Camera Layer within the Timeline.

Target and FoV Filter

One or multiple target objects can be added and selcted so the camera will always focus to these objects.
This filter also include the FoV to make sure that the single or the multiple objects are always within the FoV.
By using Objects with muliple points, like a Cube, also the size of these objects will be included in the FoV calculation

Auto FoV

One or multiple target objects can be added.
This filter calculates the FoV to make sure that the single or the multiple objects are always within the view.
By using Objects with muliple points, like a Cube, also the size of these objects will be included in the FoV calculation