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Reposition from Screens
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Reposition Tools » Reposition from Screens
The Reposition from Screen Tool is used to reposition a camera based on a known / pre-defined location of a screen. This tool can be used on a camera with a tracking system as well as static camera with no tracking system. Prerequisites At least one calibration…
Camera Reposition Tools
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Reposition Tools
On top of doing a Lens Calibration and Tracking Alignment, the camera object has some extra tools to help reposition multiple screens based on the captured images. Prerequisites: Tracking system data into SP Media input into SP A camera object within…
Switch Board
Stage Precision » Stage Precision » Actions » Switch Board
The Switch Board Action can be used to switch the actual or other Board panels. Select the target Board which should be switched to. Within the “Panel Instance” it´s possible to define if all or a specific Board panel should switch to the defined…
Shield Board Interface
Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield » Shield Board Interface
Within the Stage Precision board it´s possible adding an “Interface Object” to get access to some quick actions and to monitor the status of different Shield nodes. Add the Interface Object Drag and drop the Shield IO into the Board and select…
Board & Nodes
Stage Precision » Stage Precision » Views / Elements » Board & Nodes
Interface Camera Links Objects Nodes Calculate Nodes Math Nodes Convert Nodes Smoothing Nodes Colour Nodes Utility Nodes Text Nodes Event Nodes Generator Nodes Composition Nodes Board Object Selection Layout The board acts as a control panel. Within…
Board Object Selection Layout
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Board Object Selection Layout
Within Stage Precision the “Board” can also be used to create Layouts to select objects within the ObjectTree. 1.) Drag´n Drop a Object from the ObjectTree into a Board. 2.) Add this as “Interface”. 3.) Do this with multiple objects and…
0.8.124
Stage Precision » Changelog » 0.8.124
Stage Precision 0.8.124 New Camera Calibration features: Camera Calibration Camera Reprojection with Board Camera Reprojection with Marker Board Reprojection General New Features: Stype Output supports now TC Webserver supports now Colorfield Webserver…
Camera
Stage Precision » Stage Precision » Views / Elements » Objects » Tracked Objects » Camera
Camera Filter Distortion Viewer This places a standard camera in the 3D space. This camera can be set to a perspective or orthogonal view. Coordinates Name Description Position This will move the object along X, Y and Z axis in the…
Camera Calibration
Stage Precision » Stage Precision » Workflows » Camera Calibration
SP has several methods of Camera Calibration Tools depending on the need. Calibration tools These tools can generate Lens Profiles and/or Alignment Profiles as well as position screens. Name Notes Generate Lens Profile Generate Alignment Profile…
Screens Alignment
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Reposition Tools » Screens Alignment
The Screen Alignment Reposition Tool is used to reposition multiple screens based on a known calibrated tracked camera. *For this tool to work, the tracked camera needs at least Pan/Tilt encoders, but ideally a full 6DoF tracking system will generate better…
1.1.0
Stage Precision » Changelog » 1.1.0
New Camera Calibration workflows and objects: Lens & Tracking Calibration Lens Calibration Tracking Alignment Alignment with marker Screens Alignment Reposition from Screen Focusing on Points Linear Axis Rotator Axis 2D Axis Multiscreen Single…
Web Target (link)
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Interface » Button » Web Target (link)
A Web Target (link) can be assigned to a Button to open a webpage if the board is used as webserver. Open the container web. External link Define the link adress inkl. “http://” to open this if the button is pressed on a webserver. Open now this…
Webserver
Stage Precision » Stage Precision » General settings » Project Settings » Webserver
Boards or Frames inside a Board can be puplished as website. The following interface elements are supported: Buttons ColorField Slider Image Label Frames Textfield Status Indicator Parameter References Remote/Layer Remote/Timeline Global Setup…
0.8.118
Stage Precision » Changelog » 0.8.118
New Features: - #300 General – TimeManager Monitor - #294 General – Multi Inspector - #293 General – Multi Board - #304 ObjectTree – Replace object function - #298 ObjectTree – Splines edit/add subpoints - #303 IOConnections – Input…
Image
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Interface » Image
An image or logo can be loaded into the board. Image Setup Name Description Image Path An image can be uploaded from your computer. Layout Name Description Colour This is the colour of the…
Focusing on Points
Stage Precision » Stage Precision » Workflows » Camera Calibration » Camera Reposition Tools » Focusing on Points
The Focusing on Points Reposition Tool is used to update an existing Alignment Profile of a tracked camera. Typically this is used when the already aligned tracking system has been nudged / shifted slightly and only want to do a quick re-alignment. Prerequisites A…
Reference
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Interface » Reference
This is an interface reference any parameter of any object can be linked to this reference and displayed within the board. Reference Setup Name Description Label The label name will be displayed here and can be edited if the…
Log Message
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Log Message
This logs a massage from any output. Log Setup Name Description Message This is where the message is displayed from the output node. Layout Name Description Position The position of the node on the…
TimeStamp
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » TimeStamp
This outputs a timestamp (hours:minutes:seconds:frames). TimeStamp Setup Name Description Time Stamp This is a float value output. Time Stamp as String This is a message output. Layout Name…
KeyStroke
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » KeyStroke
This node generates integer values for each key on the keyboard. KeyStroke Setup Name Description Keystroke An integer value is generated and output each time a key is pressed. Layout Name Description …
Colour -> HEX
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » Colour -> HEX
This converts combined colour data into its equivalent HEX code. Colour2HEX Name Description Colour This displays the input colour. Hex This displays the HEX code (#RRGGBB). Layout Name Description…
Delta
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Delta
This calculates the difference or change in a value. Delta Setup Name Description Value This is an input float value. Delta This is the calculated change in the value. Layout Name Description…
Lower Case Text
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » Lower Case Text
This node converts all input text into lower case text. Lower Case Text Setup Name Description Source This is the input text. Result This is the output lower case text. Layout Name Description…
Upper Case Text
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » Upper Case Text
This node converts all input text into upper case text. Upper Case Text Name Description Source This is the input text. Result This is the output upper case text. Layout Name Description …
Interface
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Links » Interface
This is a reference node where a specific interface node can be selected. Interface Setup Name Description Type Output – This makes the node an output node. Input – This makes the node an input node. Target…
Vector Normalise
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Vector Normalise
The vector normaliser changes the input vector values to a value inbetween 0 and 1. Vector Normalise Setup Name Description Vector In This is the input vector values. Normalized These are the normalized output vector…
Vector Length
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Vector Length
This calculates the length between vector points. Vector Length Setup Name Description Vector This displays the XYZ positions of the input vector. Length This is the length between the vector points. Layout…
HEX -> Colour
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » HEX -> Colour
This uses the HEX code as an input value and converts it into combined colour output. HEX2Colour Name Description HEX This takes in the HEX code (#RRGGBB). Colour This is the combined colour output. Layout…
Perceived Brightness
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » Perceived Brightness
This node calculates the brightness of the colour input. Perceived Brightness Setup Name Description Colour This displays the input colour. Brightness This is the output brightness. 0 equivalent to black and 1 equivalent…
Event
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Event Nodes » Event
Events are things that happen within SP and can trigger internal and external messages to be output. This is an event node, any object can be added to cause an event. Event Setup Name Description Event This displays the event…
Label
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Interface » Label
The label can be used as a label within the board to add notes or become a node itself self which can display an output value of any other node. Label Setup Name Description Label A label can be written here that will be displayed…
0.8.117
Stage Precision » Changelog » 0.8.117
Features: - #275 General – Artist/Studio license check now active - #271 General – new target selector to select tragets with mouse - #264 General – floating windows by default “always on top” - #272 IOConnections – Gateway can now…
Parameter Reference
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Links » Parameter Reference
This is a reference node where a specific parameter of an object or IO connection can be selected. Parameter Reference Setup Name Description Type Output – This makes the node an output node. Input – This makes the node…
Trigger
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Trigger
This is a trigger node, which takes in values from other nodes and can send out true or false output values. Trigger Setup Name Description Trigger When on, there is an input trigger value. Switch to True This is the…
min
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Math Nodes » min
This node is able to take in two inputs, compare them and output the minimum value. Min Setup Name Description Type Float – Individual X, Y or Z data. Integer – These are whole numbers. A This is the…
max
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Math Nodes » max
This node is able to take in two inputs, compare them and outputs the maximum value. Max Setup Name Description Type Float – Individual X, Y or Z data. Integer – These are whole numbers. A This is the…
round
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Math Nodes » round
This rounds up or down the input value to a whole integer and outputs the rounded result. Round Setup Name Description Value This is the input float value. Digits When at 0, the value will be rounded down. When at 1,…
Vector Dot
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Vector Dot
The vector dot is a point that is calculated from the magnitude or length of the vector times the cosine of the angle between them. Vector Dot Setup Name Description A This is the first input vector value. B This is the…
Vector Cross
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Vector Cross
This calculates any cross or diagonal dimensions between vector values. Vector Cross Setup Name Description A This is the input area for the first vector value. B This is the input area for the second vector value.…
Controller
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Interface » Controller
This is a movement controller, objects can be selected and their positions manipulated by the controller. This movement can also be output from the controller. Controller Setup Name Description Label This is the label that is displayed…
Vector Distance
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Vector Distance
A vector is able to communicate the positional data of an object. The vector distance node is able to take in positional data from two objects and calculate the distance between them and output the result. Vector Distance Setup Name Description…
Modulo
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Modulo
The modulo calculates the remainder after the input value is divided by the modulo value, the value that is left over will be output as the result. Modulo Setup Name Description Value This is an input float value. Modulo…
Colour -> HSB
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » Colour -> HSB
This converts the combined colour parameter into separate HSB (Hue, Saturation and Brightness) data. Colour2HSB Name Description Colour This displays the input colour. H This outputs the hue level of the colour.…
invert
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Math Nodes » invert
The invert node can take in various forms of data and essentially flips the data on the output; for example, 1 would become -1. Invert Setup Name Description Type Float – Individual X, Y or Z data. Integer – These are…
Replace Text
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » Replace Text
This node can be used to replace text within an input string of text. Replace Text Setup Name Description String This is the input string of text. To Replace The text which needs to be replaced can be added here.…
Replace Character
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » Replace Character
This node can be used to replace characters within a string of text. Replace Character Setup Name Description String This is the input string of text. Character to replace This is the character that will be removed from…
Regex Filter
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » Regex Filter
This is short for a regular expression. It is a string of text the allows for a pattern to be created that helps match, locate and manage text. Regex Setup Name Description String This is the input string of text that will be searched…
Remote control Editor
Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield » Remote control Editor
Stage Precision can remote control the “Play” and “Stop” status from an Unreal editor. create a “Editor Play” or “Editor Stop” map *Check also the Board Interface
Colour -> CMYK
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » Colour -> CMYK
This converts combined colour data into separate CMYK (Cyan, Magenta, Yellow, Black) float values. Colur2CMYK Setup Name Description Colour This displays the input colour. C This is the output value of the cyan…
CMYK -> Colour
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » CMYK -> Colour
This takes in separate CMYK data and combines into a single colour output. CMYK2Colour Setup Name Description C This is the input value of the cyan parameter. M This is the input value of the magenta parameter.…
HSB -> Colour
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » HSB -> Colour
This takes the individual HSB (Hue, Saturation and Brightness) data and outputs the combined colour parameter. HSB2Colour Setup Name Description H This is the input value of the hue level. S This is the input value of…
RGBW -> Colour
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » RGBW -> Colour
This takes in separate RGBW data and converts it into a combined colour parameter. RGBW2Colour Name Description R This is the input value of the red parameter. G This is the input value of the green parameter.…
RGBA -> Colour
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » RGBA -> Colour
This takes separate RGBA (Red, Green, Blue, Amber) data into combined colour data. RGBA2Colour Name Description R This is the input value of the red parameter. G This is the input value of the green parameter.…
Trigger Delayed
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Trigger Delayed
This is a trigger node with a delay value. The node takes in values from other nodes and outputs triggers whether the event is true or false. Trigger Delayed Setup Name Description Trigger When on, there is an input trigger value.…
Clock
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Clock
This is an output clock. Clock Setup Name Description Year This outputs the current year. Month This output the current month. Day This outputs the current date. Week Day This outputs the…
Timer
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Timer
This is a timer node. Timer Setup Name Description Time Time as a float value is output. (hours:minutes:seconds:frames). Time String The time is output as a message. IsRunning When the timer is outputting…
Compare Text
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » Compare Text
This node compares two sources of text and will output a result if the equation is true. Compare Text Setup Name Description Function A equal B A Not Equal B A Contain B A NOT Contain B A This is the first input…
Vector Angle
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Vector Angle
This node calculates the angles between two input vectors. Vector Angle Setup Name Description A This is the first vector input. B This is the second vector input. Angle X The angle between the X…
Vector Target
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Vector Target
The vector target is able to calculate the angle between two vectors on a specific axis. Vector Target Setup Name Description Target Axis Z – The vector target will single out the Z axis. X – The vector target will…
Append Text
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » Append Text
This can take in multiple types of text and outputs one text string. Append Text Setup Name Description String Text string input. Append 1 Append text input 1. Append 2 Append text input 2. …
Event Filter
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Event Nodes » Event Filter
The event filter, filters out the event name. Shortening the full trigger name to only the change of event. Event Filter Setup Name Description Event This displays the input event path. Source Object This is the object…
Rectangle
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Interface » Rectangle
This rectangle can be made any size and be used to group nodes together. *Click and drag will move only the rectangle. To move the rectangle and nodes within it, you need to first double-click the rectangle and this will allow you to move everything together.…
Formula
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Formula
This calculation node allows for any sum to be created between three variables. Formula Setup Name Description Formula The sum or formula can be completely changed and varied. (Add, Subtract, Multiply and Divide.) Variables…
Colour -> RGBW
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » Colour -> RGBW
This converts combined colour data into separate RGBW (Red, Green, Blue and White) data. Colour2RGBW Name Description Colour This displays the input colour. R This is the output value of the red parameter. G…
Colour -> RGBA
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » Colour -> RGBA
This converts the combined colour data into separate RGBA (Red, Green, Blue, Amber) data. Colour2RGBA Name Description Colour This displays the input colour. R This is the output value of the red parameter. G…
Telnet
Stage Precision » Stage Precision » Views / Elements » IO Connections » Protocol » Telnet
TelNet is a protocol to control different devices. Add Telnet control within Stage Precision To add the Telnet IO-Connection, click on the (+) -> “Protocol” -> “Telnet”. Remote Host needs to be the IP adress of the Telnet device,…
0.8.127
Stage Precision » Changelog » 0.8.127
IO-Connections: OSC filter events within the IO-Connection ncam Vicon DCS Yocto-Color-V2 Yocto-GPS-V2 Yocto-RangeFinder Yocto-3D-V2 Technocrane UDP supports now sync functions IO-Connections (Sensors): Hokuyo Lidar galaxy cam New Objects: Measurement…
Float -> Colour
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » Float -> Colour
This takes separate RGBA float data and combines it into one RGBA data package. Float2Colour Name Description Range 0.0 to 1.0 – The data is output as 0 to 1 information. 0 to 255 – The output data is relevant to the…
Colour -> Float
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Colour Nodes » Colour -> Float
This takes combined RGBA data and splits it into separate RGBA float data. Colour2Float Setup Name Description Range 0.0 to 1.0 – The data is output as 0 to 1 information. 0 to 255 – The output data is relevant to the…
Wave Generator
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Generator Nodes » Wave Generator
This is a node-based wave generator which can affect movement or other parameters of objects. Wave Generator Setup Name Description Type Sine – This is a simple waveform. Cos – This is a simple waveform similar to sine,…
Interpolate
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Interpolate
This is the combination or mixture between two values. Interpolate Setup Name Description Type Float – Individual X, Y or Z data. Point – This sends out XY data. Vector – Combined XYZ data. Colour – The…
Ranger
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Ranger
The ranger gives you the ability to set a range of input and output values. Ranger Setup Name Description Type Float – Individual X, Y or Z data. Vector – Combined XYZ data. Input Lower The minimum input…
In Range
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » In Range
This node compares three input values. When the value is in between the minimum and maximum values the result will be output. In Range Setup Name Description Type Float – Individual X, Y or Z data. Integer – These are…
Remote control Blueprint Variables
Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield » Remote control Blueprint Variables
Stage Precision can remote control nearly any puplic variable from Blueprints. Create variables within BluePrints and make them puplic !The BluePrint needs to be within the level to remote control the variables. Fetch the exposed parameter within the…
XYPanel
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Interface » XYPanel
An XY position can be altered and output from this panel. XY Panel Setup Name Description Value These are the numerical values of the XY position of the dot. Layout Name Description Colour The…
Math
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Math Nodes » Math
This node acts as a maths equation, with two input variables and one result. Math Setup Name Description Type Float – Individual X, Y or Z data. Vector – Combined XYZ data. Integer – These are whole…
Compare
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Compare
This node compares two input values and outputs the result if the value is true. Compare Setup Name Description Type Float – Individual X, Y or Z data. Integer – These are whole numbers. Function ==…
Split Text
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » Split Text
This takes in the source text and splits the text into multiple outputs. *This node is very useful for splitting up incoming UDP and TCP data. Split Text Setup Name Description Source This is the input text. Split Character…
Compare Period
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Utility Nodes » Compare Period
This node compares two input values and outputs the result if the value is true, this output lasts for a period of time which can be set. Compare Period Setup Name Description Type Float – Individual X, Y or Z data. Integer…
Remote control Material Parameter
Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield » Remote control Material Parameter
Stage Precision can remote control parameter from Material Parameter Collections. They can be used within Unreal materials. Create a Material Parameter Collections Link the Material Parameter Collection within the Shield Settings Create parameter which…
Add/Setup Tracking Light Fixtures
Stage Precision » Stage Precision » Workflows » Light Tracking » Add/Setup Tracking Light Fixtures
Add Tracking Light Fixtures First we need to add some Tracking Light Fixtures within the object tree. Add Fixture Profile to the Fixtures Now we need to assign a Fixture Profile to the Tracking Light Fixtures. *If you don´t have a Fixture Profile yet please…
Slider
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Interface » Slider
This acts as a slider on a Midi controller or lighting desk. This virtual slider can be mapped to an output and/or mapped to an input to be influenced by an external device. Slider Setup Name Description Type Horizontal – …
Variable
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Links » Variable
The pool variable can be dragged onto the board and set up that way or this node can be used to target a specific pool variable. Setup Name Description Type Input – The nodes input values are determined by incoming values from…
Cube
Stage Precision » Stage Precision » Views / Elements » Objects » Objects » Cube
A cube is a three-dimensional object made up of 6 faces, 12 edges and 8 vertices. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate…
Disc
Stage Precision » Stage Precision » Views / Elements » Objects » Objects » Disc
The disk is a two-dimensional shape that resembles a circle. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the…
Plane
Stage Precision » Stage Precision » Views / Elements » Objects » Objects » Plane
The plane is a flat two-dimensional shape. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To scale the Object check the…
Sphere
Stage Precision » Stage Precision » Views / Elements » Objects » Objects » Sphere
The sphere is a three-dimensional geometric shape, with a resemblance to a ball. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate…
Remote control Parameter
Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield » Remote control Parameter
Stage Precision can remote control nearly any parameter within Unreal. Create a Remote Control Preset within Unreal Link the Remote Control Preset within the Shield Settings *In UE5, this is managed under the Remote settings. Choose parameter which…
Serial
Stage Precision » Stage Precision » Views / Elements » IO Connections » Protocol » Serial
Serial protocol is a protocol that transmits sequential data. This protocol is node-based, this worked with input and output messages within the board. Serial Setup Name Description Port This is the port that the data package will be sent…
Joystick Ranger
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Joystick Ranger
Joystick Ranger Setup Name Description Lower X The lower or minimum X value range can be set. Upper X The upper or maximum X value range can be set. Center Point X The center point along the X range can be…
Colour Field
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Interface » Colour Field
This is a colour block with input and output mapping. Colour Field Setup Name Description Colour Clicking the colour box opens a colour picker with RGB (red, green, blue) and alpha control. Layout Name Description…
Interface
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Interface
The interface section contains control and parameter nodes. Nodes within this section are: Button Colour Field Controller Cuelist Image Label Rectangle Reference Slider Textfield XYPanel Interfaces as Nodes Interfaces can connected as node…
Cone
Stage Precision » Stage Precision » Views / Elements » Objects » Objects » Cone
The cone is a three-dimensional shape with a flat circular face and curved sides that meet at a point called an apex or vertex. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. …
Cylinder
Stage Precision » Stage Precision » Views / Elements » Objects » Objects » Cylinder
The cylinder is a three-dimensional shape, that can be described as a circular prism with parallel sides and circular top and bottom. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local…
Cuelist
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Interface » Cuelist
A Cuelist handle multiple actions in a predefined order. Add a Cuelist A Cuelist can be added in any board. With a secondary click in the board a menu will be shown. The cuelist is in the category “Interfaces”. Cuelist Settings Name…
Ranger with Center
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Calculate Nodes » Ranger with Center
Ranger with Center Setup Name Description Lower The lower or minimum range can be set here. Upper The upper or maximum range can be set here. Center Point The center point of the range values can be set.…
Surface
Stage Precision » Stage Precision » Views / Elements » Objects » Objects » Surface
This is a plane or surface that is constructed from the placement of four points. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate…
Mesh
Stage Precision » Stage Precision » Views / Elements » Objects » Objects » Mesh
The mesh object allows an external 3D model to be imported into the scene. Coordinates Name Description Position This will move the object along X, Y and Z axis in the local space. Scale Scale of the coordinate system. To…
Remote control Level
Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield » Remote control Level
Stage Precision can remote control level changes or load/unload sublevels. Fetch level list within the Shield IO, a click on the (I) *Check also the Board Interface Trigger a full level change create a change level map click on the magnifyer to get a list…
Variable
Stage Precision » Stage Precision » Views / Elements » Pool » Variable
Variable These are individual input variables, the variable can be added in the pool and by clicking and dragging they can be added to the board. Name Description Last Change When was the variable last updated. Type …