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Add/Setup Tracking Light Fixtures
Stage Precision » Stage Precision » Light Tracking » Add/Setup Tracking Light Fixtures
Add Tracking Light Fixtures First we need to add some Tracking Light Fixtures within the object tree. Add Fixture Profile to the Fixtures Now we need to assign a Fixture Profile to the Tracking Light Fixtures. *If you don´t have a Fixture Profile yet please…
Snap to Point
Stage Precision » Stage Precision » Views / Elements » Inspector » Snap to Point
Snap to Point is a function to move objects or other position parameter to a specific location within the viewport. It’s possible to snap to subpoints from: Primitive Objects Imported Polygon Objects Splines Volume Points Rigid…
Timecode to Float
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » Timecode to Float
This node converts timecode into float output values. Setup Name Description Timecode This is the timecode input. Time This is the output float value. Layout Name Description Position…
Euler to Quaternion
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Convert Nodes » Euler to Quaternion
This converts Euler values into Quaternion. Euler to Quaternion
Float to Timecode
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » Float to Timecode
This node converts incoming float values into a timecode output. Setup Name Description Time This is the float input for the time value. Timecode This is the generated timecode output. Hours This is the…
Unix Timestamp to Date
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Convert Nodes » Unix Timestamp to Date
Unix Timestamp is a date and time representation that measures time by the number of seconds that have elapsed since 00:00:00 UTC on 1 January 1970. This node converts the Unix timestamp format to a Date format. Name Description Unix This…
Scripts to control Shield
Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield » Scripts to control Shield
Within Stage Precision, function for Shield can be used within scripts node = specify a Shield node with the index. 0 send it to all nodes. "level" = level name as string. "path" = path as string. Level Change Shield1.changeLevel("level",…
Link Lens Profile to Camera
Stage Precision » Stage Precision » Lens Calibration » Link Lens Profile to Camera
To link a Lens Profile with the Camera a filter is necessary. add a filter choose Lens Profile select the Lens Profile from the pool
Licenses
Stage Precision » Licenses
There are several different types of SP licenses. Core Director Engineer Full Bundle Kinetic Tracking & Interactive Trial Virtual Production Each license may have different limitations on functionalities. For more details, please visit our website All…
Antilatency
Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » Antilatency
This is a native input for Antilatency tracking data. Antilatency is an inside-out tracking system provider for VR/AR, Virtual Production, MoCap, Drones and Robotics. !AntilatencyService v4.0.0 needs to run and connected on the same computere where SP is…
Telegram Bot
Stage Precision » Stage Precision » Views / Elements » IO Connections » Utilities » Telegram Bot
With the Telegram Bot IO it´s possible to send notifications from SP directly into your Telegram messenger. Use this to monitoring your systems and send notifications in case of failures or status updates. It´s also possible to send from Telegram a specific messages…
Lens Calibration
Stage Precision » Stage Precision » Lens Calibration
With Stage Precision you can calibrate camera lenses. Use the calibration wizard to create lens profiles with distortion values. The created calibrations can be used as points throughout the whole zoom and focus range of a camera and can be exported and imported as…
Shield actor
Shield for Unreal » Setting & Functions (v0.8) » Shield actor
The Shield actor is a CineCamera based actor. This actor takes care about the different render passes, includes lens distortion, processed shadow / reflection catcher and can be driven over Live Link. !Supported is one single Shield actor per level. !All…
IO functions
Stage Precision » Stage Precision » Scripting » General use of Scripting » IO functions
For some IO-Connections are special functions avaiable. OSC: OSC.send("address", variable); To send a OSC value from a script you need to define the address/path and a value what you whant to send. The type of the value is depending of the type of your variable.…
Shield Settings
Shield for Unreal » Setting & Functions (v0.8) » Shield Plugin Settings » Shield Settings
!Shield Settings are only relevant when using a Shield actor. !All settings are also available as Blueprint within Unreal. To access the Shield Settings, simply click within unreal on the general “Settings” icon and click on “Shield…
Adding License
Stage Precision » Licenses » Adding License
How to Obtain the License Key Once a license has been purchased successfully from our webstore an email should be sent to the registered email of the account with the license key attached in the email. Alternatively from the webstore, you are able to look at the…
Calibration with self-generated values
Stage Precision » Stage Precision » Light Tracking » Calibration with self-generated values
Instead of using the lighting desk to focus on the measurement point during the calibration process, it´s also possible to position the fixture directly from SP. Make sure that SP has the full control Bring all Mix parameter to the minimum. Start Batch…
Section Text
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Text Nodes » Section Text
This takes in the source text and trim the source text about the defined substring. Section Text Setup Name Description Source This is the input text. Substring This is the substring input. Include Substring…
DMX Merge
Stage Precision » Stage Precision » Light Tracking » DMX Merge
Different signal flows can be supported. Merge within Stage Precision seperated networks By using multiple networks, it´s still possible to have the same patch for fixtures. SP is receiving the DMX network stream on one deticated network interface and send out on…
DMX Merge
Stage Precision » Stage Precision » Light Tracking » DMX Merge
Different signal flows can be supported. Merge within Stage Precision seperated networks By using multiple networks, it´s still possible to have the same patch for fixtures. SP is receiving the DMX network stream on one deticated network interface and send out on…
Slack Bot
Stage Precision » Stage Precision » Views / Elements » IO Connections » Utilities » Slack Bot
With the Slack Bot IO it´s possible to send notifications from SP directly into your Slack messenger. Use this to monitoring your systems and send notifications in case of failures or status updates. Prepare Slack It´s necessary to prepare Slack before using this…
Preferences
Stage Precision » Stage Precision » General settings » Preferences
Global OSC Remote Startup and Update Name Description Launch on system startup When on Stage Precision will startup when the computer starts up. Launch Minimised When on Stage Precision will load minimized. …
New Window
Stage Precision » Stage Precision » Views / Elements » New Window
This is a separate SP window that allows the docking of any of the views to this window. The way to dock and move views into this window is the same way as with the main SP window.
Define Measurement Points
Stage Precision » Stage Precision » Light Tracking » Define Measurement Points
To calibrate the Tracking Light Fixtures we need some reference points within the tracking area. This points should be “reachable/lightable” from all light fixtures and should be easy to measure. *We should have at least 5 measurement points for a good…
Distortion Viewer
Stage Precision » Stage Precision » Views / Elements » Objects » Tracked Objects » Camera » Distortion Viewer
The Distortion Viewer is a simple preview to visualize the distortion Values of the Camera object. There is one layer where a source can be distorted and another layer with an not distorted source. These layers can be combined to see if the distortion values matched…
0.8.127
Stage Precision » Changelog » 0.8.127
IO-Connections: OSC filter events within the IO-Connection ncam Vicon DCS Yocto-Color-V2 Yocto-GPS-V2 Yocto-RangeFinder Yocto-3D-V2 Technocrane UDP supports now sync functions IO-Connections (Sensors): Hokuyo Lidar galaxy cam New Objects: Measurement…
Objects
Stage Precision » Stage Precision » Views / Elements » Objects
The objects section is where all fixtures, objects and structures are stored and arranged. When SP initially starts up the objects view will be in the top left-hand corner. The objects section includes all of the scene building models, fixtures and shapes. To add…
DMX Patch
Stage Precision » Stage Precision » Light Tracking » DMX Patch
Add DMX IO Add a sACN and/or ArtNet IO connection. Add DMX maps to the fixtures !If the DMX merging should happen on the same “universe”, make sure that you add seperated IO´s for In- and Output on seperated network interfaces. *See here the…
Shield
Stage Precision » Stage Precision » Views / Elements » IO Connections » Realtime Engine » Shield
Shield is an Unreal plugin provided by Stage Precision. for more details about how to connect Shield with SP please refer to here.
Virtual Camera Fly
Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield » Virtual Camera Fly
Virtual Camera Fly is a function within Stage Precision to use full virtual camera animations or extend the actual tracked camera. The Live Input within Shield stays at the defined location and will manipulate the scale and perspective of the camera feed, as if it…
DMX Channels Tracking Light Fixture (Controller Map In)
Stage Precision » Stage Precision » Views / Elements » Objects » Fixture » Tracking Light Fixture » DMX Channels Tracking Light Fixture (Controller Map In)
Channel bit Parameter Defaults 1 16bit Target Id* 0 3 8bit Target Fade in 1/10s 0 4 8bit Mixed Pos** 255 5 8bit Mixed Brightness** 255…
0.8.117
Stage Precision » Changelog » 0.8.117
Features: - #275 General – Artist/Studio license check now active - #271 General – new target selector to select tragets with mouse - #264 General – floating windows by default “always on top” - #272 IOConnections – Gateway can now…
VLC
Stage Precision » Stage Precision » Views / Elements » IO Connections » Media Server » VLC
To control VLC from Stage Precision it´s necessary to define some settings first. Prepare VLC for remote control 1. Open the preferences 2. Change the “show settings” in the lower right corner select “All” 3. Activate Web …
License
Shield for Unreal » Settings & Functions (UE5) » License
*Unreal 5 From the Shield Setting tab, the first option is to manage your Shield License. A pop up window open for the License settings. When there is no license activated on a machine, there will be watermark on the outputs and a pop up similar to this would…
d&b Soundscape
Stage Precision » Stage Precision » Views / Elements » IO Connections » Audio » d&b Soundscape
d&b Soundscape is an audio system processor to realize object-based mixing. www.dbsoundscape.com Stage Precision can drive the “audio-objects” among other things with realtime tracking data, controller inputs, timeline based programming and…
Views / Elements
Stage Precision » Stage Precision » Views / Elements
The layout of the user interface can be altered. The layout sections can be found under the View tab. Inspector Objects IO Connections Input Interpolation Viewport Timeline Timeline Recording Board & Nodes Monitor Mapping2D Pool Log Viewer Layer…
Keyboard Shortcuts
Stage Precision » Stage Precision » Keyboard Shortcuts
*Keyboard shortcuts are completely interchangeable and can be customised. A step by step guide on how to change the maps can be found in the ‘Preferences’. The shortcuts can be located under ‘Help > Shortcuts’ or by pressing ‘Shift +…
Shield Live Link
Shield for Unreal » Setting & Functions (v0.8) » Shield Live Link
A Live Link connection will be automatically added when the project opens. Add SPNet Live Link connection If the connection is deleted manually it´s possible to add the connection again. !Check if the interface IP is the correct local network interface. If not,…
Controller
Stage Precision » Stage Precision » Views / Elements » IO Connections » Controller
The controller section contains controller devices, these devices can be added in and programmed to control different parameters within SP. The IO connections within this section are: GamePad Joystick StreamDeck 15 StreamDeck XL 32 3D Connexion …
Log
Stage Precision » Stage Precision » Views / Elements » Log
The log displays all activity within SP, including incoming and outgoing data. *Below is an example of how information is stored.
Import
Stage Precision » Stage Precision » General settings » Import
With the importer it’s possible to import FBX files and SP Lens Profiles. FBX import This mesh objects from a 3D software should be imported. Go to the “File” menu and click on “Import” and select the FBX file. *You also can…
Event
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Event Nodes » Event
Events are things that happen within SP and can trigger internal and external messages to be output. This is an event node, any object can be added to cause an event. Event Setup Name Description Event This displays the event…
Joints
Stage Precision » Stage Precision » Views / Elements » Objects » Joints
Rigged skeletons with moveable joints can be imported into SP. Objects within this section are: Joint Joint Group Joint Group Map Out Unreal Joint Group Map Input Joint Group Map Out Joint Group Map Input
Web Camera
Stage Precision » Stage Precision » Views / Elements » IO Connections » Image Provider » Web Camera
This is a native connection where any available camera connections can be added from the SP machine, these include USB web cameras and virtual cameras such as OBS or NDI. Web Camera Setup Name Description Camera The camera can be selected…
Gateway
Gateway
Gateway is a small application which can be run on multiple machines in your network. It possible to send trigger commands with SP to one or several remote Gateway instances. Gateway Preferences Gateway IO in Stage Precision Commands from Stage Precision Gateway…
0.8.134 / 0.8.135
Stage Precision » Changelog » 0.8.134 / 0.8.135
IO Connections: Hive Player antilatency update to release 4.0.0 VLC Visca Server to drive SP with an PTZ controller SMT Soundscape Telegram SlackBot Hyperdeck Technocrane Serial has now sync options Sensor Objects: Blickfeld 3D-Lidar Common Vision…
AJA Kumo
Stage Precision » Stage Precision » Views / Elements » IO Connections » Switcher » AJA Kumo
AJA Kumo is a professional video router. A AJA Kumo can be remotely controlled from SP. Setup the AJA Kumo IO-Connection define the AJA Kumo IP address (Kumo IP). Trigger Maps Trigger Maps can be “called” among other things within interface objects…
Notification
Stage Precision » Stage Precision » Views / Elements » Notification
All Notifications are shown in the top right corner of the SP window. Some system elements would be sending notifications to the users as a reminder. All notifications can be dismissed manually by secondary click or ATL+primary click on the notification. Manual…
Visca Server
Stage Precision » Stage Precision » Views / Elements » IO Connections » Controller » Visca Server
The Visca Server IO creates an Visca over IP endpoint, so that SP can be controlled from a Visca based PTZ controller. Setup the Visca Server Connection Add the Visca Server IO within the IO Connections. define the port and the local interface which should be…
0.8.124
Stage Precision » Changelog » 0.8.124
Stage Precision 0.8.124 New Camera Calibration features: Camera Calibration Camera Reprojection with Board Camera Reprojection with Marker Board Reprojection General New Features: Stype Output supports now TC Webserver supports now Colorfield Webserver…
Trigger Layer
Stage Precision » Stage Precision » Views / Elements » Timeline » Trigger Layer
A trigger layer can be added by using the + button in the timeline. This adds a layer where output triggers can be added easily along the timeline, these triggers will cause an event to happen at a certain time. A trigger area can be added by double-clicking the…
Global OSC Remote
Stage Precision » Stage Precision » General settings » Preferences » Global OSC Remote
All SP parameters have the ability to be controlled by OSC. The OSC receiver port can be set within the Preferences settings, this is the port that OSC values can be sent to with the specific address for the individual parameter. *The OSC Remote is separate from the…
Hyperdeck
Stage Precision » Stage Precision » Views / Elements » IO Connections » Media Server » Hyperdeck
Hyperdeck Studio are professional broadcast decks that record and playback media. A Hyperdeck can be remotely controlled from SP. Setup the Hyperdeck IO-Connection define the Hyperdeck IP address (Remote Host) and select the local interface Trigger…
Processes
Stage Precision » Stage Precision » Project Framerate and Syncronisation » Processes
Prossesses can be found on the title bar, this contains the Main Process Rate of Stage Precision. Name Description Main Process Rate All calculations and all synced Outputs will be locked to this timing. Gui Refresh Rate…
Remote control Material Parameter
Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield » Remote control Material Parameter
Stage Precision can remote control parameter from Material Parameter Collections. They can be used within Unreal materials. Create a Material Parameter Collections Link the Material Parameter Collection within the Shield Settings Create parameter which…
Serial
Stage Precision » Stage Precision » Views / Elements » IO Connections » Protocol » Serial
Serial protocol is a protocol that transmits sequential data. This protocol is node-based, this worked with input and output messages within the board. Serial Setup Name Description Port This is the port that the data package will be sent…
String Methods
Stage Precision » Stage Precision » Scripting » General use of Scripting » String Methods
substring(): .substring(Start, End); The substring() method returns the part of the string between the start and end indexes, or to the end of the string. Example 1: SampleString = "Hello 123"; SubString = SampleString.substring(0, 7); The result of SubString is…
Fixture Profile
Stage Precision » Stage Precision » Views / Elements » Pool » Fixture Profile
A Fixture Profile is necessary to use a Tracking Light Fixture. The Fixture Profile contains the DMX patch and physical parameter to receive/drive a light fixture. Device It´s possible to define here some informations about the fixture. !The “Total…
Board & Nodes
Stage Precision » Stage Precision » Views / Elements » Board & Nodes
Interface Camera Links Objects Nodes Calculate Nodes Math Nodes Convert Nodes Smoothing Nodes Colour Nodes Utility Nodes Text Nodes Event Nodes Generator Nodes Composition Nodes Board Object Selection Layout The board acts as a control panel. Within…
Hive
Stage Precision » Stage Precision » Views / Elements » IO Connections » Media Server » Hive
Hive is a media playback system which can be controlled remotly from SP. hive.run Setup the connection Within the IO-Connection add a Hive IO. Define the IP of the Hive player and choose your local interface Trigger Maps Trigger maps can be “called”…
Media Input
Stage Precision » Stage Precision » Views / Elements » IO Connections » Synchronization » Media Input
Media Input handles different types of live inputs. These can be streams like NDI or multiple different SDI capture cards. SDI capture cards can also be used as Genlock Provider. !If you use Media Input as Genlock Provider please uncheck the option “Use as…
Releasing License
Stage Precision » Licenses » Releasing License
Releasing a license from a machine frees the license so that it could be added to another machine. How to Release a License from an Online Machine Open the License Manager of SP via the Help menu. From the License Manager window, you would be able to see all of…
UDP
Stage Precision » Stage Precision » Views / Elements » IO Connections » Protocol » UDP
User datagram protocol is a low-latency protocol, smaller data packets are sent and no response message is relayed back to the sender. This protocol is node-based, this worked with input and output messages within the board. UDP Setup Protocol Name…
Shield for Unreal
Shield for Unreal
Shield is our virtual production-optimized plugin for Unreal Engine 4. It interacts perfectly with Stage Precision and the combination of both. Shield gives you full control over your virtual scenes. With shield, you can easily process camera tracking inputs and split…
Azure Kinect
Stage Precision » Stage Precision » Views / Elements » IO Connections » Skeleton » Azure Kinect
To use the Azure Kinect IO connection, the kinect sensor(s) must first be added using the + button. !Azure Kinect SDK Version 1.4.1 (Firmware 1.6.110079014) is supported. Kinect Setup Coordinates Name Description Position The…
Time Manager (Timecode & Genlock/Reference)
Stage Precision » Stage Precision » Project Framerate and Syncronisation » Time Manager (Timecode & Genlock/Reference)
The Time Manager is found on the title bar, this contains the control system for timecode and genlock within Stage Precision. Timecode Different task can be provided with a different Timecode source. Name Description Main …
Maps In
Stage Precision » Stage Precision » Maps / Filter / Trigger » Maps In
There are various types of input maps that can be taken into various different objects. Input maps can also be from external IO connections. These maps translate the incoming data from the IO connection into data that the object can use, for example, positional and…
Prepare the Projectfile
Stage Precision » Stage Precision » Lens Calibration » Prepare the Projectfile
To calibrate a lens it´s necessary to prepare your project file. add a Lens Profile in the Pool add a Camera in the Object Tree Lens read out for zoom lenses are necessary add a Virtual Calibration Board in the Object Tree add an Image Provider…
Skaarhoj
Stage Precision » Stage Precision » Views / Elements » IO Connections » Controller » Skaarhoj
A Skaarhoj controller can be used to control Stage Precision. !First you need to setup your Skaarhoj device. See here. Add a IO connection Skaarhoj to start the communication between the controller and Stage Precision. *The Skaarhoj IO can be found under controller.…
Triggers
Stage Precision » Stage Precision » Maps / Filter / Trigger » Triggers
Triggers can be used to cause events within SP. These can be used to cause things to happen internally and externally, as well as caused by external and internal objects or parameters, triggers can be added to Area object, Button node, and the Timelines Trigger Layer.…
Monogram
Stage Precision » Stage Precision » Views / Elements » IO Connections » Controller » Monogram
A Monogram controller can be used on the same computer where Stage Precision is running. !To see the necessary settings in the Monogram application click here Add a IO connection Monogram to start the communication between the controller and Stage Precision. *The…
Keyframe Layer
Stage Precision » Stage Precision » Views / Elements » Timeline » Keyframe Layer
A keyframe layer can be added by using the + button in the timeline. To add a block double click anywhere in the timeline, this block can last for any length of time within the timeline. Keyframes can now be organized within this block. Keyframes can be added by…
Real Sense T265
Stage Precision » Stage Precision » Views / Elements » Objects » Sensors » Real Sense T265
The Real Sense T265 is a tracking camera. Add the Sensor To add a connection to a Real Sense T265, open the Object Tree and add the Real Sense T265 under the category “Sensors”. The Sensor Object appears now in the Object Tree. All settings to…
Selection Group
Stage Precision » Stage Precision » Views / Elements » Pool » Selection Group
Selection Groups can be added inside of the Pool. A selection Group can be used to store selections from the object Tree to recall these. Create a selection Group To add a selection Group within the pool, click on the small (+) or a secondary click in the empty…
Rest
Stage Precision » Stage Precision » Views / Elements » IO Connections » Protocol » Rest
Setup Name Description URL The URL to connect to a Rest server Header Click the (+) to add Header information which can be necessary to connect to a Rest server. Rest Node *Drag the IO Connection into the board to get access to…
OBS
Stage Precision » Stage Precision » Views / Elements » IO Connections » Media Server » OBS
To control OBS from Stage Precision it´s necessary to install the OBS-WebSocket plugin v.5.0.0: get the Plugin here Note: version v.5.0.0 of the plugin only works with OBS version 27. Activate remote control within OBS After installed the OBS-WebSocket plugin goto…
Remote control Blueprint Events
Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield » Remote control Blueprint Events
Stage Precision can remote control custom events from Blueprints Add a custom event !The BluePrint needs to be within the level to trigger the events. Fetch for custom events within the Shield IO, a click on the (I) *Check also the Board…
Remote control Blueprint Functions
Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield » Remote control Blueprint Functions
Stage Precision can remote control functions from Blueprints Add a function !The BluePrint needs to be within the level to trigger the functions. Fetch for functions within the Shield IO, a click on the (I) *Check also the Board Interface Trigger the…
Connect / Control Stage Precision with Shield
Shield for Unreal » Setting & Functions (v0.8) » Connect / Control Stage Precision with Shield
Remote control Shield Settings Remote control Parameter Remote control Material Parameter Remote control Blueprint Variables Remote control Blueprint Events Remote control Blueprint Functions Remote control Level Remote control Editor Remote control console…
Composition Nodes (Nested Nodes)
Stage Precision » Stage Precision » Views / Elements » Board & Nodes » Composition Nodes (Nested Nodes)
Composition Nodes can combine a structure of multiple nodes with in- and output connections. Create a Composition Select the desired nodes and open the menu with a secondary click to create a composition. All selected nodes are now combined into these…
Recording only Object
Stage Precision » Stage Precision » Views / Elements » Timeline Recording » Enable Objects / Interfaces for Recording » Recording only Object
Since only the changing parameters will be recorded, it´s necessary to create a “recording object” to bring all needed parameters into one object. Example: The to recorded object is the Camera object called “LensData”. Within the tree…
Watchout
Stage Precision » Stage Precision » Views / Elements » IO Connections » Media Server » Watchout
Within Stage Precision it´s possible to send timeline commands to a Watchout system. Add Watchout control within Stage Precision To add the Watchout IO-Connection, click on the (+) -> “Media Server” -> “Watchout”. Remote Host needs to be…
Hokuyo UST-10LX
Stage Precision » Stage Precision » Views / Elements » Objects » Sensors » Hokuyo UST-10LX
The UST-10LX is a 2D LiDAR sensor. Add the Sensor To add a connection to a UST-10LX, open the Object Tree and add the UST-10LX under the category “Sensors”. The Sensor Object appears now in the Object Tree. All settings to configurate the Sensor are…
Open and configurate the calibration window
Stage Precision » Stage Precision » Camera Alignment » Open and configurate the calibration window
Open the calibration window Define the Image Provider Open the Settings and define the Image Provider. Add Calibration Screen/s Go to Screens and with a secondary click add a screen. *One screen will be used as “Master” screen. All…
Telnet
Stage Precision » Stage Precision » Views / Elements » IO Connections » Protocol » Telnet
TelNet is a protocol to control different devices. Add Telnet control within Stage Precision To add the Telnet IO-Connection, click on the (+) -> “Protocol” -> “Telnet”. Remote Host needs to be the IP adress of the Telnet device,…
Layer Rundown
Stage Precision » Stage Precision » Views / Elements » Layer Rundown
The Layer Rundown is a vertical rundown view from specific Layers from the Timeline. To add a Layer Rundown windows, click on View within the menu and select “Layer Rundown”: Select in the upper left corner the needed layer from the timeline. *You…
Measurement Point
Stage Precision » Stage Precision » Views / Elements » Objects » Utilities » Measurement Point
Measurement Points are reference points which can be used for Lens Calibration, Tracking calibration and to calibrate Light Fixtures. Measurement Points can be added within the Object Tree to find in the menu “Utilities”. *Rename the Measurement Points…
Setup the Camera Alignment filter
Stage Precision » Stage Precision » Camera Alignment » Setup the Camera Alignment filter
Add the filter Within the camera add the alignment filter. Settings If the tracking map input/s dosn´t deliver zoom and or focus values the parameter need to be defined as “internal”. *A prime lens for example is a fix lens but with a changable…
SPNet
Stage Precision » Stage Precision » Views / Elements » IO Connections » Protocol » SPNet
SPNet is a Stage Precision own protocol which can be used to communicate with other SP documents. SPNet Setup Is sender – When off the Stage Precision document will receive SPNet. When on the Stage Precision document will output SPNet. Input Name…
FactoryOptic – Syncro-Link
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » FactoryOptic – Syncro-Link
Syncro-Link from FactoryOptic is a lens readout system. This device sends Zoom, Focus and Iris as ranged values from 0-100% into a Camera object. Add the FactoryOptic connection The FactoryOptic IO can be added with a click on the (+) within the IO Connections. …
Prepare the Calibration Screen
Stage Precision » Stage Precision » Camera Alignment » Prepare the Calibration Screen
Calibration Screen A virtual Calibration Screen is needed. This needs to match a LED-Surface, a Monitor or a huge printed board. Add the Calibration Screen Add a Calibration Screen and define the Pattern to April Screen. Set the physical dimensions Define the…
0.8.122
Stage Precision » Changelog » 0.8.122
Stage Precision 0.8.122 !Project files are not full cross-compatible because of the switch to the event system! (Feature #339) All trigger needs to be rebuild from previous project files and Board-Items needs to be renamed. General New Features: #356 –…
Selection Preset
Stage Precision » Stage Precision » Views / Elements » Pool » Selection Preset
Selection Presets can be add inside of the Pool. A selection Preset can store/update any paramater from an Object or Interface element. This Preset can be call afterwards to “load” the defined parameter. Create a selection Presets To add a selection…
Modifying SteamVR
Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » OpenVR (Vive & Oculus) » Modifying SteamVR
You need to install Steam and SteamVR on the same computer like Stage Precision is installed. For each Vive Tracker you need a Vive USB Dongle attached to your computer. After SteamVR is installed, go to the following…
SPNet for Unity
SPNet for Unity
1.) To install the SPNet-Plugin for Unity You need to drag and drop the “unitypackage” file into your assets folder or double click these. 2.) Import all files. 3.) Drag the SP_Manager object into your scene. 4.) Define the used port which You…
TrackMen
Stage Precision » Stage Precision » Views / Elements » IO Connections » Camera Tracking » TrackMen
TrackMen has multiple 3D real-timeTracking solutions among other things for camera tracking. Add a connection to TrackMen The TrackMen IO can be added with a click on the (+) within the IO Connections. Settings to receive TrackMen data Within the…
Vicon
Stage Precision » Stage Precision » Views / Elements » IO Connections » 3D Tracking » Vicon
Vicon is a motion capture solution. www.vicon.com/ The Vicon IO can be added with a click on the (+) within the IO Connections. Stage Precision can be connected to “Vicon Shogun Post” and “Vicon Shogun Live”. Within the Inspector the IP…
Image Provider
Stage Precision » Stage Precision » Lens Calibration » Prepare the Projectfile » Image Provider
An Image Provider is needed to receive the frames of the camera. Add and setup a BlackMagic Decklink IO. Activate “process Videoframe” within the inspector to access the video frames. !Unchek this option when you are done with the calibration to…
Live Input
Shield for Unreal » Setting & Functions (v0.8) » Render Passes / Object Lists » Live Input
!This option is only available by using a Shield actor. The Live Input can be used within the Compositing and/or to add effects on top of these. In general it´s possible to define Textures, Media Sources and Media Bundle as input. *A “normal” SDI input…
Gateway Trigger from Stage Precision
Gateway » Gateway Trigger from Stage Precision
To send commands/events from Stage Precision to Gateway it´s necessary to have a action event map. The name of the action menu is equal to the IO name: Add a trigger from the following menus: Command Start Application Define a complete application path…